Not a bug. Been around for a long time.
Set +clientport 27006 or higher on each client you'd like to connect to the
same server with from inside your network.
On Wed, May 6, 2009 at 10:39 AM, wrote:
> It looks like this might also be happening in Left 4 Dead. Maybe this is a
> bug introduced wi
It looks like this might also be happening in Left 4 Dead. Maybe this is a
bug introduced with a Source engine patch?
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Wierd. I've had that clientport problem ever since my brother got TF2 -
thank goodness for the Steam Support knowledgebase :D
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-Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL
> Sent: Monday, May 04, 2009 3:31 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] TF2 - Concurrent Connections from one public IP
>
hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steve
> Colebourne
> > Sent: Monday, May 04, 2009 10:57 AM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] TF2 - Concurrent Connectio
; [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steve
> Colebourne
> > Sent: Monday, May 04, 2009 10:57 AM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] TF2 - Concurrent Connections from one public IP
> blocked
ated Win32 server mailing list
> Subject: Re: [hlds] TF2 - Concurrent Connections from one public IP blocked
>
> +clientport 27006 in launch options :)
>
> turb0z wrote:
>
>> How would one go about doing this?
>>
>> -Original Message-
>> From:
cated Win32 server mailing list
Subject: Re: [hlds] TF2 - Concurrent Connections from one public IP blocked
+clientport 27006 in launch options :)
turb0z wrote:
> How would one go about doing this?
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
&g
ge-
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MONDO
> > Sent: Monday, May 04, 2009 10:41 AM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] TF2 - Concurrent Connections from one
: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] TF2 - Concurrent Connections from one public IP blocked
>
> Using a different port on the player side should resolve this. The default
> port is 27005, so simply have the 2nd PC use port 27006 and you should have
&
ilto:
> hlds-boun...@list.valvesoftware.com] On Behalf Of Steve Colebourne
> Sent: Monday, May 04, 2009 10:27 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] TF2 - Concurrent Connections from one public IP
blocked
>
> Not checked since the update, but used t
software.com] On Behalf Of Steve Colebourne
> Sent: Monday, May 04, 2009 10:27 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] TF2 - Concurrent Connections from one public IP blocked
>
> Not checked since the update, but used to get this a lot a while back.
&
oftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steve Colebourne
Sent: Monday, May 04, 2009 10:27 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 - Concurrent Connections from one public IP blocked
Not checked since the update, but used to get this a lot a while back.
Not checked since the update, but used to get this a lot a while back.
We now run each client behind the same ip on a different client port and
get no problems - but as I said, haven't been on tf2 with two machines
since said update.
Don't know if the above will help or not!
turb0z wrote:
> Si
Since the last Valve update for TF2, Ive been getting reports from my
community members that if two people try to join a TF2 server from the same
public IP address, the second person gets a connection failed after 3
attempts message. This has been confirmed on any TF2 server, not a
specific one
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