Re: [hlds] Orange Box Engine Update Released

2009-02-18 Thread Joeri van der Velden
Oh well, time to change the whole system to entirely ignore the STEAM_X: part. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] Orange Box Engine Update Released

2009-02-18 Thread SmOoThEm
] On Behalf Of 1nsane Sent: Tuesday, February 17, 2009 4:20 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Orange Box Engine Update Released But now at least we'll be able to update our plugins/group banning scripts to no longer rely on the STEAM_X format and be future proof

Re: [hlds] Orange Box Engine Update Released

2009-02-18 Thread AnAkIn .
] Orange Box Engine Update Released But now at least we'll be able to update our plugins/group banning scripts to no longer rely on the STEAM_X format and be future proof. On Tue, Feb 17, 2009 at 7:14 PM, msleeper mslee...@cyberwurx.com wrote: Patrick, Grow up and/or qq moar. NO U

Re: [hlds] Orange Box Engine Update Released

2009-02-18 Thread Robert Whelan
Ty for the update, though were still seeing the console error a few have reported. Just after this error is sent to the console a mini dump is generated: Steam__273447__2009_2_18T0_7_59C171 steamservice.cpp (275) : Assertion Failed: Failed to start in-process Steam Service I'm sure somebody

Re: [hlds] Orange Box Engine Update Released

2009-02-18 Thread K-H-G K-H-G
Date: Wed, 18 Feb 2009 07:31:15 -0800 From: mrrjwhe...@yahoo.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Orange Box Engine Update Released Ty for the update, though were still seeing the console error a few have reported. Just after this error is sent to the console a mini

Re: [hlds] Orange Box Engine Update Released

2009-02-17 Thread Spencer 'voogru' MacDonald
Updated the engine to report SteamIDs using the Steam_0 format instead of Steam_1 Hahahahahahaha -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Tuesday, February 17, 2009 6:44 PM To: Half-Life

Re: [hlds] Orange Box Engine Update Released

2009-02-17 Thread DogGunn
Respect. Although, I do feel sorry for all the people that now have to change their plugins back to how they were. On Wed, Feb 18, 2009 at 10:44 AM, Jason Ruymen jas...@valvesoftware.comwrote: Updates to the Orange Box Engine have been released. The updates are optional for Team Fortress 2

Re: [hlds] Orange Box Engine Update Released

2009-02-17 Thread moe
Subject: Re: [hlds] Orange Box Engine Update Released Respect. Although, I do feel sorry for all the people that now have to change their plugins back to how they were. On Wed, Feb 18, 2009 at 10:44 AM, Jason Ruymen jas...@valvesoftware.comwrote: Updates to the Orange Box Engine have been

Re: [hlds] Orange Box Engine Update Released

2009-02-17 Thread Patrick Shelley
Spencer, yes your clever, yes this change caused a lot of trouble to folk, but be a bit more humble ffs On Tue, Feb 17, 2009 at 11:50 PM, Spencer 'voogru' MacDonald voo...@voogru.com wrote: Updated the engine to report SteamIDs using the Steam_0 format instead of Steam_1 Hahahahahahaha

Re: [hlds] Orange Box Engine Update Released

2009-02-17 Thread Neil Voutt
: Wednesday, 18 February 2009 10:51 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Orange Box Engine Update Released Respect. Although, I do feel sorry for all the people that now have to change their plugins back to how they were. On Wed, Feb 18, 2009 at 10:44 AM, Jason

Re: [hlds] Orange Box Engine Update Released

2009-02-17 Thread msleeper
Patrick, Grow up and/or qq moar. On Wed, 2009-02-18 at 00:02 +, Patrick Shelley wrote: Spencer, yes your clever, yes this change caused a lot of trouble to folk, but be a bit more humble ffs On Tue, Feb 17, 2009 at 11:50 PM, Spencer 'voogru' MacDonald voo...@voogru.com wrote:

Re: [hlds] Orange Box Engine Update Released

2009-02-17 Thread 1nsane
But now at least we'll be able to update our plugins/group banning scripts to no longer rely on the STEAM_X format and be future proof. On Tue, Feb 17, 2009 at 7:14 PM, msleeper mslee...@cyberwurx.com wrote: Patrick, Grow up and/or qq moar. NO U.

Re: [hlds] Orange Box Engine Update Released

2009-02-17 Thread Spencer 'voogru' MacDonald
Shelley Sent: Tuesday, February 17, 2009 7:03 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Orange Box Engine Update Released Spencer, yes your clever, yes this change caused a lot of trouble to folk, but be a bit more humble ffs On Tue, Feb 17, 2009 at 11:50 PM, Spencer

Re: [hlds] Orange Box Engine Update Released

2009-02-17 Thread Patrick Shelley
Ahhh sleeper - you're still annoyed at me? Being a bit humble about the grief others go thru shows slightly more maturity than hahaha or grow up. You're the definitive example of bullshit on this list. On Wed, Feb 18, 2009 at 12:14 AM, msleeper mslee...@cyberwurx.com wrote: Patrick, Grow up

Re: [hlds] Orange Box Engine Update Released

2009-02-17 Thread ServerAlex
: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Patrick Shelley Sent: Tuesday, February 17, 2009 7:03 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Orange Box Engine Update Released Spencer, yes your clever, yes

Re: [hlds] Orange Box Engine Update Released

2009-02-17 Thread Patrick Shelley
np Voog - i'm actually glad you got a system that eliminated this problem all together and that that you shared your knowledge with us. I found it very valuable :) Respect! ___ To unsubscribe, edit your list preferences, or view the list archives,

Re: [hlds] Orange Box Engine Update Released

2009-02-17 Thread msleeper
Instead of taking the initiative to possibly learn and make a fix like voogru has done, you complain that he was smart enough to make himself immune to the problem. Why does he need to be humble? Smarter = better than. He's a better person than me, I was happy with some SQL replacement, which I

Re: [hlds] Orange Box Engine Update Released

2009-02-17 Thread Patrick Shelley
1,2,3 - go to sleep On Wed, Feb 18, 2009 at 12:30 AM, msleeper mslee...@cyberwurx.com wrote: Instead of taking the initiative to possibly learn and make a fix like voogru has done, you complain that he was smart enough to make himself immune to the problem. Why does he need to be humble?

Re: [hlds] Orange Box Engine Update Released

2009-02-17 Thread ServerAlex
* * Unable to load Steam support library.* * This server will operate in LAN mode only.* * This is caused by the server not being able to readwrite a file called

Re: [hlds] Orange Box Engine Update Released

2009-02-17 Thread Mike Stiehm
...@list.valvesoftware.com] On Behalf Of DogGunn Sent: Wednesday, 18 February 2009 10:51 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Orange Box Engine Update Released Respect. Although, I do feel sorry for all the people that now have to change their plugins back to how they were

Re: [hlds] Orange Box Engine?

2007-09-19 Thread Justin Krenz
as the SRCDS server, can't break it up and put them on different cores. - Original Message - From: Drew Hostetler To: hlds@list.valvesoftware.com Sent: Tuesday, September 18, 2007 9:54 PM Subject: Re: [hlds] Orange Box Engine? Why not just set the affinity yourself? It just requires the 3

Re: [hlds] Orange Box Engine?

2007-09-19 Thread Kevin Ottalini
on the graph for someone to compare against. - Original Message - From: Justin Krenz To: hlds@list.valvesoftware.com Sent: Tuesday, September 18, 2007 11:39 PM Subject: Re: [hlds] Orange Box Engine? Let me get this straight, you're running one srcds executable that is doing both the game

RE: [hlds] Orange Box Engine?

2007-09-19 Thread Mike Durand
- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane . Sent: Tuesday, September 18, 2007 7:17 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Orange Box Engine? -- [ Picked text/plain from multipart/alternative ] host_thread_mode = 0 - Run the host in threaded mode

Re: [hlds] Orange Box Engine?

2007-09-18 Thread Joshua Handelsman-Woolf (DogGunn)
The Orange Box runs on Source Engine 8. Ratman2000 wrote: Hello, is the Orange Box Engine the NEW Source Engine, or is it only a Custom Engine for other Games? Please explain me, what are the new engine for? With friendly Reguards Ratman2000 ___

Re: [hlds] Orange Box Engine?

2007-09-18 Thread Benjamin Lange
-- [ Picked text/plain from multipart/alternative ] The orangebox engine is the new source engine. The older source games (css, dods, hl2dm etc.) will be ported some weeks/months later to this new engine release. So just be patient :) 2007/9/18, Ratman2000 [EMAIL PROTECTED]: Hello, is the

Re: [hlds] Orange Box Engine?

2007-09-18 Thread Dan E
-- [ Picked text/plain from multipart/alternative ] Yes, I know it's still very far away, but I was just wondering if we could get a comment on a VERY rough estimate of when we may expect to see current source games ported to the new engine? A week, a month, a year? Just wanna have some sort

Re: [hlds] Orange Box Engine?

2007-09-18 Thread Robert Whelan
-- [ Picked text/plain from multipart/alternative ] Guess he didn't get the memo.. - Original Message From: ken h [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, September 18, 2007 7:36:59 AM Subject: Re: [hlds] Orange Box Engine? -- [ Picked text/plain from multipart

Re: [hlds] Orange Box Engine?

2007-09-18 Thread Dan E
-- [ Picked text/plain from multipart/alternative ] The new orangebox engine.. the one that is not backwards compatible (plugin-wise) to the current engine (aka, mani will officially die, as well as a few other plugins). ken h [EMAIL PROTECTED] wrote: -- [ Picked text/plain from

Re: [hlds] Orange Box Engine?

2007-09-18 Thread Kevin Ottalini
Sent: Tuesday, September 18, 2007 5:36 AM Subject: Re: [hlds] Orange Box Engine? What are you talking about? The current games are running on the new engine. Source is Source is Source is Source. There is not an OLD source engine, or a NEW source engine.. its just all the SAME source engine

Re: [hlds] Orange Box Engine?

2007-09-18 Thread Whisper
-- [ Picked text/plain from multipart/alternative ] Be afraid, be very afraid of the Valve soon :) On 9/18/07, Benjamin Lange [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] No, they are not! These games will be ported later to the new engine. This is the reason

Re: [hlds] Orange Box Engine?

2007-09-18 Thread ken h
-- [ Picked text/plain from multipart/alternative ] What are you talking about? The current games are running on the new engine. Source is Source is Source is Source. There is not an OLD source engine, or a NEW source engine.. its just all the SAME source engine. On 9/18/07, Dan E [EMAIL

Re: [hlds] Orange Box Engine?

2007-09-18 Thread Benjamin Lange
-- [ Picked text/plain from multipart/alternative ] No, they are not! These games will be ported later to the new engine. This is the reason they made the new orangebox directory. The older games will move some time later to the orangebox directory as soon as they are supported by the new engine.

Re: [hlds] Orange Box Engine?

2007-09-18 Thread Micha
PROTECTED][1] To: [EMAIL PROTECTED] Sent: Tuesday, September 18, 2007 7:36:59 AM Subject: Re: [hlds] Orange Box Engine? -- [ Picked text/plain from multipart/alternative ] What are you talking about? The current games are running on the new engine. Source is Source is Source is Source

RE: [hlds] Orange Box Engine?

2007-09-18 Thread Chris Barnett
IIRC Orangebox is multicore on the client but not on the server. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Micha Sent: 18 September 2007 14:02 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Orange Box Engine? [ Converted text/html to text

Re: [hlds] Orange Box Engine?

2007-09-18 Thread Micha
: Re: [hlds] Orange Box Engine? [ Converted text/html to text/plain ] But EP2 was said to introduce Multicore support (am I wrong?), so this would be a new Source-Engine. Robert Whelan schrieb: -- [ Picked text/plain from multipart/alternative ] Guess he didn't get the memo.. - Original

RE: [hlds] Orange Box Engine?

2007-09-18 Thread Brock Quinn
-- [ Picked text/plain from multipart/alternative ] It makes perfect sense. srcds barely utilities one core if you know how to run it efficiently. So why would Valve waste their valuable time on something that isn't needed? As far as I've seen they have no plans for multicore for server

Re: [hlds] Orange Box Engine?

2007-09-18 Thread [??R] The-/iller
@list.valvesoftware.com Subject: Re: [hlds] Orange Box Engine? [ Converted text/html to text/plain ] But EP2 was said to introduce Multicore support (am I wrong?), so this would be a new Source-Engine. Robert Whelan schrieb: -- [ Picked text/plain from multipart/alternative ] Guess he didn't get the memo

Re: [hlds] Orange Box Engine?

2007-09-18 Thread Whisper
-- [ Picked text/plain from multipart/alternative ] Please Brock Do tell all of us here on the list, the steps to run SRCDS efficiently, so it BARELY utilises 1 core. Enquiring minds definitely want to know! On 9/19/07, Brock Quinn [EMAIL PROTECTED] wrote: -- [ Picked text/plain from

Re: [hlds] Orange Box Engine?

2007-09-18 Thread Tristan Pemble
-- [ Picked text/plain from multipart/alternative ] +maxplayers 1 On 9/18/07, Whisper [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Please Brock Do tell all of us here on the list, the steps to run SRCDS efficiently, so it BARELY utilises 1 core. Enquiring

Re: [hlds] Orange Box Engine?

2007-09-18 Thread Joey
Off topic for a sec: What can we as the admins expect from TF2? will it be another update havoc from hell like Css and hl2dm were? - Original Message - From: Whisper [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, September 18, 2007 8:21 PM Subject: Re: [hlds] Orange

Re: [hlds] Orange Box Engine?

2007-09-18 Thread [ЯтR] The-/iller
Tristan Pemble wrote: -- [ Picked text/plain from multipart/alternative ] +maxplayers 1 On 9/18/07, Whisper [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Please Brock Do tell all of us here on the list, the steps to run SRCDS efficiently, so it BARELY utilises

Re: [hlds] Orange Box Engine?

2007-09-18 Thread Whisper
-- [ Picked text/plain from multipart/alternative ] tickrate 10 fps_max 10 sv_maxupdaterate 10 sv_maxrate 1000 wee SRCDS performance + On 9/19/07, Tristan Pemble [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] +maxplayers 1 On 9/18/07, Whisper [EMAIL

Re: [hlds] Orange Box Engine?

2007-09-18 Thread 1nsane .
-- [ Picked text/plain from multipart/alternative ] host_thread_mode = 0 - Run the host in threaded mode, (0 == off, 1 == if multicore, 2 == force) It is a host_ and not a cl_ command. I dunno if it works but I can tell that for reasons unknown (on my server) a full 100 tick TF2 24 slot servers

Re: [hlds] Orange Box Engine?

2007-09-18 Thread [ЯтR] The-/iller
1nsane . wrote: -- [ Picked text/plain from multipart/alternative ] host_thread_mode = 0 - Run the host in threaded mode, (0 == off, 1 == if multicore, 2 == force) It is a host_ and not a cl_ command. I dunno if it works but I can tell that for reasons unknown (on my server) a full 100 tick

RE: [hlds] Orange Box Engine?

2007-09-18 Thread Brock Quinn
-- [ Picked text/plain from multipart/alternative ] What's your CPU usage at with just two servers running? From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Orange Box Engine? Date: Tue, 18 Sep 2007 21:33:10 -0400 Tristan Pemble wrote: -- [ Picked text/plain

Re: [hlds] Orange Box Engine?

2007-09-18 Thread Kevin Ottalini
will but the HL1 server was having problems. - Original Message - From: Brock Quinn To: hlds@list.valvesoftware.com Sent: Tuesday, September 18, 2007 8:22 PM Subject: RE: [hlds] Orange Box Engine? What's your CPU usage at with just two servers running? From: killer To: hlds

Re: [hlds] Orange Box Engine?

2007-09-18 Thread [ЯтR] The-/iller
were running quite will but the HL1 server was having problems. - Original Message - From: Brock Quinn To: hlds@list.valvesoftware.com Sent: Tuesday, September 18, 2007 8:22 PM Subject: RE: [hlds] Orange Box Engine? What's your CPU usage at with just two servers running? From: killer

Re: [hlds] Orange Box Engine?

2007-09-18 Thread Drew Hostetler
- From: Brock Quinn To: hlds@list.valvesoftware.com Sent: Tuesday, September 18, 2007 8:22 PM Subject: RE: [hlds] Orange Box Engine? What's your CPU usage at with just two servers running? From: killer To: hlds@list.valvesoftware.com Subject: Re: [hlds] Orange Box Engine? Date: Tue, 18

Re: [hlds] Orange Box Engine?

2007-09-18 Thread Kevin Ottalini
The SRCTV server is the same executable as the SRCDS server, can't break it up and put them on different cores. - Original Message - From: Drew Hostetler To: hlds@list.valvesoftware.com Sent: Tuesday, September 18, 2007 9:54 PM Subject: Re: [hlds] Orange Box Engine? Why not just set