Oh well, time to change the whole system to entirely ignore the STEAM_X:
part.
___
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visit:
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] On Behalf Of 1nsane
Sent: Tuesday, February 17, 2009 4:20 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Orange Box Engine Update Released
But now at least we'll be able to update our plugins/group banning scripts
to no longer rely on the STEAM_X format and be future proof
] Orange Box Engine Update Released
But now at least we'll be able to update our plugins/group banning scripts
to no longer rely on the STEAM_X format and be future proof.
On Tue, Feb 17, 2009 at 7:14 PM, msleeper mslee...@cyberwurx.com wrote:
Patrick,
Grow up and/or qq moar.
NO U
Ty for the update, though were still seeing the console error a few have
reported. Just after this error is sent to the console a mini dump is
generated: Steam__273447__2009_2_18T0_7_59C171
steamservice.cpp (275) : Assertion Failed: Failed to start in-process Steam
Service
I'm sure somebody
Date: Wed, 18 Feb 2009 07:31:15 -0800
From: mrrjwhe...@yahoo.com
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Orange Box Engine Update Released
Ty for the update, though were still seeing the console error a few have
reported. Just after this error is sent to the console a mini
Updated the engine to report SteamIDs using the Steam_0 format instead of
Steam_1
Hahahahahahaha
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
Sent: Tuesday, February 17, 2009 6:44 PM
To: Half-Life
Respect. Although, I do feel sorry for all the people that now have to
change their plugins back to how they were.
On Wed, Feb 18, 2009 at 10:44 AM, Jason Ruymen jas...@valvesoftware.comwrote:
Updates to the Orange Box Engine have been released. The updates are
optional for Team Fortress 2
Subject: Re: [hlds] Orange Box Engine Update Released
Respect. Although, I do feel sorry for all the people that now have to
change their plugins back to how they were.
On Wed, Feb 18, 2009 at 10:44 AM, Jason Ruymen
jas...@valvesoftware.comwrote:
Updates to the Orange Box Engine have been
Spencer, yes your clever, yes this change caused a lot of trouble to folk,
but be a bit more humble ffs
On Tue, Feb 17, 2009 at 11:50 PM, Spencer 'voogru' MacDonald
voo...@voogru.com wrote:
Updated the engine to report SteamIDs using the Steam_0 format instead of
Steam_1
Hahahahahahaha
: Wednesday, 18 February 2009 10:51 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Orange Box Engine Update Released
Respect. Although, I do feel sorry for all the people that now have to
change their plugins back to how they were.
On Wed, Feb 18, 2009 at 10:44 AM, Jason
Patrick,
Grow up and/or qq moar.
On Wed, 2009-02-18 at 00:02 +, Patrick Shelley wrote:
Spencer, yes your clever, yes this change caused a lot of trouble to folk,
but be a bit more humble ffs
On Tue, Feb 17, 2009 at 11:50 PM, Spencer 'voogru' MacDonald
voo...@voogru.com wrote:
But now at least we'll be able to update our plugins/group banning scripts
to no longer rely on the STEAM_X format and be future proof.
On Tue, Feb 17, 2009 at 7:14 PM, msleeper mslee...@cyberwurx.com wrote:
Patrick,
Grow up and/or qq moar.
NO U.
Shelley
Sent: Tuesday, February 17, 2009 7:03 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Orange Box Engine Update Released
Spencer, yes your clever, yes this change caused a lot of trouble to folk,
but be a bit more humble ffs
On Tue, Feb 17, 2009 at 11:50 PM, Spencer
Ahhh sleeper - you're still annoyed at me?
Being a bit humble about the grief others go thru shows slightly more
maturity than hahaha or grow up.
You're the definitive example of bullshit on this list.
On Wed, Feb 18, 2009 at 12:14 AM, msleeper mslee...@cyberwurx.com wrote:
Patrick,
Grow up
: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Patrick Shelley
Sent: Tuesday, February 17, 2009 7:03 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Orange Box Engine Update Released
Spencer, yes your clever, yes
np Voog - i'm actually glad you got a system that eliminated this problem
all together and that that you shared your knowledge with us.
I found it very valuable :)
Respect!
___
To unsubscribe, edit your list preferences, or view the list archives,
Instead of taking the initiative to possibly learn and make a fix like
voogru has done, you complain that he was smart enough to make himself
immune to the problem. Why does he need to be humble? Smarter = better
than. He's a better person than me, I was happy with some SQL
replacement, which I
1,2,3 - go to sleep
On Wed, Feb 18, 2009 at 12:30 AM, msleeper mslee...@cyberwurx.com wrote:
Instead of taking the initiative to possibly learn and make a fix like
voogru has done, you complain that he was smart enough to make himself
immune to the problem. Why does he need to be humble?
*
* Unable to load Steam support library.*
* This server will operate in LAN mode only.*
*
This is caused by the server not being able to readwrite a file called
...@list.valvesoftware.com] On Behalf Of DogGunn
Sent: Wednesday, 18 February 2009 10:51 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Orange Box Engine Update Released
Respect. Although, I do feel sorry for all the people that now have to
change their plugins back to how they were
as the SRCDS server, can't break it
up and put them on different cores.
- Original Message -
From: Drew Hostetler
To: hlds@list.valvesoftware.com
Sent: Tuesday, September 18, 2007 9:54 PM
Subject: Re: [hlds] Orange Box Engine?
Why not just set the affinity yourself? It just requires the 3
on the graph for someone to
compare against.
- Original Message -
From: Justin Krenz
To: hlds@list.valvesoftware.com
Sent: Tuesday, September 18, 2007 11:39 PM
Subject: Re: [hlds] Orange Box Engine?
Let me get this straight, you're running one srcds executable that is
doing both the game
-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of 1nsane .
Sent: Tuesday, September 18, 2007 7:17 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Orange Box Engine?
--
[ Picked text/plain from multipart/alternative ]
host_thread_mode = 0
- Run the host in threaded mode
The Orange Box runs on Source Engine 8.
Ratman2000 wrote:
Hello,
is the Orange Box Engine the NEW Source Engine, or is it only a Custom
Engine for other Games?
Please explain me, what are the new engine for?
With friendly Reguards
Ratman2000
___
--
[ Picked text/plain from multipart/alternative ]
The orangebox engine is the new source engine.
The older source games (css, dods, hl2dm etc.) will be ported some
weeks/months later to this new engine release.
So just be patient :)
2007/9/18, Ratman2000 [EMAIL PROTECTED]:
Hello,
is the
--
[ Picked text/plain from multipart/alternative ]
Yes, I know it's still very far away, but I was just wondering if we could get
a comment on a VERY rough estimate of when we may expect to see current source
games ported to the new engine? A week, a month, a year? Just wanna have some
sort
--
[ Picked text/plain from multipart/alternative ]
Guess he didn't get the memo..
- Original Message
From: ken h [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Tuesday, September 18, 2007 7:36:59 AM
Subject: Re: [hlds] Orange Box Engine?
--
[ Picked text/plain from multipart
--
[ Picked text/plain from multipart/alternative ]
The new orangebox engine.. the one that is not backwards compatible
(plugin-wise) to the current engine (aka, mani will officially die, as well as
a few other plugins).
ken h [EMAIL PROTECTED] wrote: --
[ Picked text/plain from
Sent: Tuesday, September 18, 2007 5:36 AM
Subject: Re: [hlds] Orange Box Engine?
What are you talking about? The current games are running on the new
engine.
Source is Source is Source is Source. There is not an OLD source engine,
or
a NEW source engine.. its just all the SAME source engine
--
[ Picked text/plain from multipart/alternative ]
Be afraid, be very afraid of the Valve soon :)
On 9/18/07, Benjamin Lange [EMAIL PROTECTED] wrote:
--
[ Picked text/plain from multipart/alternative ]
No, they are not!
These games will be ported later to the new engine.
This is the reason
--
[ Picked text/plain from multipart/alternative ]
What are you talking about? The current games are running on the new engine.
Source is Source is Source is Source. There is not an OLD source engine, or
a NEW source engine.. its just all the SAME source engine.
On 9/18/07, Dan E [EMAIL
--
[ Picked text/plain from multipart/alternative ]
No, they are not!
These games will be ported later to the new engine.
This is the reason they made the new orangebox directory.
The older games will move some time later to the orangebox directory as soon
as they are supported by the new engine.
PROTECTED][1]
To: [EMAIL PROTECTED]
Sent: Tuesday, September 18, 2007 7:36:59 AM
Subject: Re: [hlds] Orange Box Engine?
--
[ Picked text/plain from multipart/alternative ]
What are you talking about? The current games are running on the new engine.
Source is Source is Source is Source
IIRC Orangebox is multicore on the client but not on the server.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Micha
Sent: 18 September 2007 14:02
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Orange Box Engine?
[ Converted text/html to text
: Re: [hlds] Orange Box Engine?
[ Converted text/html to text/plain ]
But EP2 was said to introduce Multicore support (am I wrong?), so this would
be a new Source-Engine.
Robert Whelan schrieb:
--
[ Picked text/plain from multipart/alternative ]
Guess he didn't get the memo..
- Original
--
[ Picked text/plain from multipart/alternative ]
It makes perfect sense. srcds barely utilities one core if you know how to run
it efficiently. So why would Valve waste their valuable time on something that
isn't needed?
As far as I've seen they have no plans for multicore for server
@list.valvesoftware.com
Subject: Re: [hlds] Orange Box Engine?
[ Converted text/html to text/plain ]
But EP2 was said to introduce Multicore support (am I wrong?), so
this would
be a new Source-Engine.
Robert Whelan schrieb:
--
[ Picked text/plain from multipart/alternative ]
Guess he didn't get the memo
--
[ Picked text/plain from multipart/alternative ]
Please Brock
Do tell all of us here on the list, the steps to run SRCDS efficiently, so
it BARELY utilises 1 core.
Enquiring minds definitely want to know!
On 9/19/07, Brock Quinn [EMAIL PROTECTED] wrote:
--
[ Picked text/plain from
--
[ Picked text/plain from multipart/alternative ]
+maxplayers 1
On 9/18/07, Whisper [EMAIL PROTECTED] wrote:
--
[ Picked text/plain from multipart/alternative ]
Please Brock
Do tell all of us here on the list, the steps to run SRCDS efficiently, so
it BARELY utilises 1 core.
Enquiring
Off topic for a sec:
What can we as the admins expect from TF2? will it be another update
havoc from hell like Css and hl2dm were?
- Original Message -
From: Whisper [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Tuesday, September 18, 2007 8:21 PM
Subject: Re: [hlds] Orange
Tristan Pemble wrote:
--
[ Picked text/plain from multipart/alternative ]
+maxplayers 1
On 9/18/07, Whisper [EMAIL PROTECTED] wrote:
--
[ Picked text/plain from multipart/alternative ]
Please Brock
Do tell all of us here on the list, the steps to run SRCDS efficiently, so
it BARELY utilises
--
[ Picked text/plain from multipart/alternative ]
tickrate 10
fps_max 10
sv_maxupdaterate 10
sv_maxrate 1000
wee SRCDS performance +
On 9/19/07, Tristan Pemble [EMAIL PROTECTED] wrote:
--
[ Picked text/plain from multipart/alternative ]
+maxplayers 1
On 9/18/07, Whisper [EMAIL
--
[ Picked text/plain from multipart/alternative ]
host_thread_mode = 0
- Run the host in threaded mode, (0 == off, 1 == if multicore, 2 == force)
It is a host_ and not a cl_ command. I dunno if it works but I can tell that
for reasons unknown (on my server) a full 100 tick TF2 24 slot servers
1nsane . wrote:
--
[ Picked text/plain from multipart/alternative ]
host_thread_mode = 0
- Run the host in threaded mode, (0 == off, 1 == if multicore, 2 == force)
It is a host_ and not a cl_ command. I dunno if it works but I can tell that
for reasons unknown (on my server) a full 100 tick
--
[ Picked text/plain from multipart/alternative ]
What's your CPU usage at with just two servers running?
From: [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Orange Box Engine?
Date: Tue, 18 Sep 2007 21:33:10 -0400
Tristan Pemble wrote:
--
[ Picked text/plain
will but
the HL1 server was having problems.
- Original Message -
From: Brock Quinn
To: hlds@list.valvesoftware.com
Sent: Tuesday, September 18, 2007 8:22 PM
Subject: RE: [hlds] Orange Box Engine?
What's your CPU usage at with just two servers running?
From: killer
To: hlds
were running quite
will but
the HL1 server was having problems.
- Original Message -
From: Brock Quinn
To: hlds@list.valvesoftware.com
Sent: Tuesday, September 18, 2007 8:22 PM
Subject: RE: [hlds] Orange Box Engine?
What's your CPU usage at with just two servers running?
From: killer
-
From: Brock Quinn
To: hlds@list.valvesoftware.com
Sent: Tuesday, September 18, 2007 8:22 PM
Subject: RE: [hlds] Orange Box Engine?
What's your CPU usage at with just two servers running?
From: killer
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Orange Box Engine?
Date: Tue, 18
The SRCTV server is the same executable as the SRCDS server, can't break it
up and put them on different cores.
- Original Message -
From: Drew Hostetler
To: hlds@list.valvesoftware.com
Sent: Tuesday, September 18, 2007 9:54 PM
Subject: Re: [hlds] Orange Box Engine?
Why not just set
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