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[...]
Please don't attach the entire digest in a giant paragraph, guys. Ugh.
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; Subject: Re: [hlds]
> Source Multiplayer Update Released> Date: Thu, 15 Mar 2007 02:33:25 +1100> >
> --> [ Picked text/plain from multipart/alternative ]> Alfred was the creator
> of Adminmod.> > I don't think he has anything to do with it now.> >
: 14 March 2007 15:26
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Source Multiplayer Update Released
They're not prejudiced against us, they just have different goals. If our
plugins break because of an update they do, so be it. It's not really their
problem. It would be nice to
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna
> Sent: Wednesday, March 14, 2007 9:09 AM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] Source Multiplayer Update Released
>
> We'll assume for now tha
007 12:09 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Source Multiplayer Update Released
We'll assume for now that Valve will be responsive to reasonable requests.
Lets petition Valve in a reasonable manner and request that they publicly
state their position.
Valve... are you pr
-
From: Chris Barnett [mailto:[EMAIL PROTECTED]
Sent: Wednesday, March 14, 2007 9:09 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Source Multiplayer Update Released
Ah...best that Valve removes the API for developers, that will fix it.
That's what they've been doing f
From: Chris Barnett [mailto:[EMAIL PROTECTED]
Sent: Wednesday, March 14, 2007 9:09 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Source Multiplayer Update Released
Ah...best that Valve removes the API for developers, that will fix it.
That's what they've been doing for th
ssage-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna
Sent: Wednesday, March 14, 2007 10:28 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Source Multiplayer Update Released
Hmmm... not sure about the "Dark Forces" thing but I don't blame Valv
March 2007 13:36
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Source Multiplayer Update Released
--
[ Picked text/plain from multipart/alternative ]
Nice sentiment, how does it apply to our GarrysMod Server as sold by Valve
which have been broken since the last update?> Subject: RE: [hlds] Source
Multi
PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna
Sent: 14 March 2007 14:28
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Source Multiplayer Update Released
Hmmm... not sure about the "Dark Forces" thing but I don't blame Valve one
bit for not concerning themselve
esday, March 14, 2007 10:28 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Source Multiplayer Update Released
Hmmm... not sure about the "Dark Forces" thing but I don't blame Valve one
bit for not concerning themselves with 3rd party stuff. It truly is the
responsibility of the
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[ Picked text/plain from multipart/alternative ]
Nice sentiment, how does it apply to our GarrysMod Server as sold by Valve
which have been broken since the last update?> Subject: RE: [hlds] Source
Multiplayer Update Released> From: [EMAIL PROTECTED]> To:
hlds@list.valvesoftware.
D]
Sent: Wednesday, March 14, 2007 3:41 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Source Multiplayer Update Released
Call me a cynic, but don't be too surprised if they take you up on that
offer, forcing you to sign an NDA and to test the thing with NO PLUGINS.
And we'll al
rms...there are dark forces at work here..
Chris Barnett
U75CLAN
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Michael Jordan
Sent: 14 March 2007 01:34
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Source Multiplayer Update Released
I w
comfortable when I run the hldsupdate tool.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Brian M. Frain
Sent: Tuesday, March 13, 2007 4:59 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Source Multiplayer Update Released
Hear Hear
Hear Hear!
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Edgar Ortega
Sent: Tuesday, March 13, 2007 2:01 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Source Multiplayer Update Released
This is probbaly one of the most truthful statements
st.valvesoftware.com
Subject: RE: [hlds] Source Multiplayer Update Released
What Valve is trying to do is simply not doable. You cannot make updates
"required" but not have tested them on every platform they run on. We have
all seen this over and over again... Valve issues updates and
PROTECTED]
Sent: Tuesday, March 13, 2007 7:39 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Source Multiplayer Update Released
--
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I second that.
Anyone got a working GarrysMod server after the update?, We run two one Windows
2003 and both
: hlds@list.valvesoftware.com> Subject: RE: [hlds]
> Source Multiplayer Update Released> Date: Tue, 13 Mar 2007 10:58:13 +> >
> Alfred...> > I don't want to say "I told you so..."> > But I'm afraid I'm
> going to have to say...> > "I tol
Chris Barnett
U75CLAHN
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: 13 March 2007 02:21
To: hlds@list.valvesoftware.com
Cc: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds] Source Multiplayer Update Released
Anyone with a Linu
: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: Tuesday, 13 March 2007 3:24 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Source Multiplayer Update Released
Newer multithreading libraries under Linux we behaving differently and
causing code to get out of sync
Amen. I hope they paid him plenty of overtime for what he did tonight.
- Original Message -
From: "Adam Sando" <[EMAIL PROTECTED]>
To:
Sent: Monday, March 12, 2007 10:14 PM
Subject: RE: [hlds] Source Multiplayer Update Released
Although everyone is bitching about
Behalf Of Alfred Reynolds
Sent: Tuesday, 13 March 2007 3:24 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Source Multiplayer Update Released
Newer multithreading libraries under Linux we behaving differently and
causing code to get out of sync with other threads. I put some extra
Looks like the steamclient, that's all that downloaded.
> Just out of curiosity, what was the problem?
>
> - Original Message -
> From: "Alfred Reynolds" <[EMAIL PROTECTED]>
> To:
> Sent: Monday, March 12, 2007 9:41 PM
> Subject: RE: [hlds] Sour
--
> From: "Alfred Reynolds" <[EMAIL PROTECTED]>
> To:
> Sent: Monday, March 12, 2007 9:41 PM
> Subject: RE: [hlds] Source Multiplayer Update Released
>
>
>> A fix for the problem has been released, if you run your server with
>> "-autoupdate" o
Just out of curiosity, what was the problem?
- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To:
Sent: Monday, March 12, 2007 9:41 PM
Subject: RE: [hlds] Source Multiplayer Update Released
A fix for the problem has been released, if you run
Nice work Alfred - All working again :)
--
Regards
Adam Heath
www.Power-Frag.co.uk
The Power to Frag, For LESS
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A fix for the problem has been released, if you run your server with
"-autoupdate" on the command line it will automatically be applied.
Otherwise run the hldsupdatetool to get the update.
Thanks to Adam for access to a server with the problem so we could track
it down.
- Alfred
Alfred Reynolds
--
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Looks like I have to read the HLDS server list instead of the actual
changelog to figure out whats going on with updates...
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No problems with HL2dm either linux or windows.
The only thing I see on the client is the "Server is Out of date" error when
I try to join Linux Servers from the game itself. From the windows GUI, no
problems at all. I don't get the Server out of date error on windows
servers.
Keeper
___
Thanks to everyone that replied, I have found myself a server to debug
this on and I am hot on the heels of the problem.
Alfred Reynolds wrote:
> Anyone with a Linux box that exhibits this problem and that can give
> me
> ssh access with GDB installed drop me an email please, I am unable to
> repr
TECTED] On Behalf Of NaughtyGeek
Sent: Monday, March 12, 2007 10:07 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Source Multiplayer Update Released
Yay, really cool text box. Too bad that my server restarts any time the map
changes now. You couldn't have picked a better time either. No
NaughtyGeek wrote:
Yay, really cool text box. Too bad that my server restarts any time the map
changes now. You couldn't have picked a better time either. No sense in doing
this in the morning when the servers are empty, it's definitely much better to
do it at 9:00 PM at night when everyone is
Anyone with a Linux box that exhibits this problem and that can give me
ssh access with GDB installed drop me an email please, I am unable to
reproduce this problem on our test farm.
- Alfred
Adam|Power-Frag.co.uk wrote:
> Adam|Power-Frag.co.uk wrote:
>> John wrote:
>>> and now my servers dont re
Adam|Power-Frag.co.uk wrote:
John wrote:
and now my servers dont restart
./srcds_run: line 344: 1506 Segmentation fault $HL_CMD
Add "-debug" to the ./srcds_run command line to generate a debug.log
to help with solving this problem
Sat Dec 1 03:26:13 EST 2007: Server restart in 10 seconds
Adam|Power-Frag.co.uk wrote:
John wrote:
and now my servers dont restart
./srcds_run: line 344: 1506 Segmentation fault $HL_CMD
Add "-debug" to the ./srcds_run command line to generate a debug.log
to help with solving this problem
Sat Dec 1 03:26:13 EST 2007: Server restart in 10 seconds
Yay, really cool text box. Too bad that my server restarts any time the map
changes now. You couldn't have picked a better time either. No sense in doing
this in the morning when the servers are empty, it's definitely much better to
do it at 9:00 PM at night when everyone is playing. Glad you di
PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of
Adam|Power-Frag.co.uk
Sent: Monday, March 12, 2007 9:53 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Source Multiplayer Update Released
John wrote:
> and now my servers dont restart
>
> ./srcds_run: line 344: 1506 Segmentat
John wrote:
and now my servers dont restart
./srcds_run: line 344: 1506 Segmentation fault $HL_CMD
Add "-debug" to the ./srcds_run command line to generate a debug.log
to help with solving this problem
Sat Dec 1 03:26:13 EST 2007: Server restart in 10 seconds
Sat Dec 1 03:26:16 EST 2007:
eport
--
-Scott
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: Tuesday, 13 March 2007 2:38 p.m.
To: hlds@list.valvesoftware.com
Cc: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds] Source Multiplayer Update Released
Add "-deb
for me (so far). I disabled all addons and sourcetv to ensure only the
core game was running.
-Original Message-
From: John [mailto:[EMAIL PROTECTED]
Sent: Monday, March 12, 2007 9:33 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Source Multiplayer Update Released
and now my server
Same for me (so far). I disabled all addons and sourcetv to ensure only the
core game was running.
-Original Message-
From: John [mailto:[EMAIL PROTECTED]
Sent: Monday, March 12, 2007 9:33 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Source Multiplayer Update Released
and now
Add "-debug" to the ./srcds_run command line to generate a debug.log to
help with solving this problem.
John wrote:
> and now my servers dont restart
>
> ./srcds_run: line 344: 1506 Segmentation fault $HL_CMD
> Add "-debug" to the ./srcds_run command line to generate a debug.log
> to help wi
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wow voice and text updates = amazing! thanks thanks
super glad the download problem was fixed too.
On 3/12/07, Jason Ruymen <[EMAIL PROTECTED]> wrote:
>
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alt
and now my servers dont restart
./srcds_run: line 344: 1506 Segmentation fault $HL_CMD
Add "-debug" to the ./srcds_run command line to generate a debug.log
to help with solving this problem
Sat Dec 1 03:26:13 EST 2007: Server restart in 10 seconds
Sat Dec 1 03:26:16 EST 2007: Server Quit
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