[hlds_linux] Couple Error Messages in Console

2005-05-31 Thread Z Teknology G-Mail
Just wondering if Alfred could comment on these error messages. I have never experienced this with my demos, but I was watching someone else's demo and saw these errors. Just wondering if you had ANY idea why or where they came from. CalcSequenceIndex: can't find 'walk_shoot_gren'.

Re: [hlds_linux] screen question

2005-05-31 Thread m0gely
Clayton Macleod wrote: simply killing the process isn't satisfactory? No, as I wanted to do more than just restart the server once I was able to do this. -- - m0gely http://quake2.telestream.com/ Q2 | Q3A | Counter-strike ___ To unsubscribe, edit

Re: [hlds_linux] screen question

2005-05-31 Thread m0gely
[EMAIL PROTECTED] wrote: Try screen -r cs -X quit and screen -wipe afterwards. This is what I see on the server console. So the command is getting to the screen, but not in a way that it understands. -X: unknown command 'exit' -- - m0gely http://quake2.telestream.com/ Q2 | Q3A |

Re: [hlds_linux] screen question

2005-05-31 Thread Clayton Macleod
can you alter the hlds_run script to do what you wanted once the server is killed and it starts the 'restart' stuff? I've got mine randomizing the mapcycle, so presumably it shouldn't be any more difficult to do any number of things in the same spot. On 5/30/05, m0gely [EMAIL PROTECTED] wrote:

Re: [hlds_linux] screen question

2005-05-31 Thread Clayton Macleod
in my srcds_run I inserted my randomizing command, this is near the bottom of the file I believe: if test -n $RESTART ; then echo Auto-restarting the server on crash #loop forever while true do # Update if

[hlds_linux] Server hangs

2005-05-31 Thread Damien
Hello I have my server freezing once per day since three days : I run my server using screen. When I play, at a time, the gameplay stops, and the console stops responding to keyboard. Can't do any Ctrl-C... I can only change to another tty, to try to kill the process (ps -ax and kill -9 ) but

Re: [hlds_linux] Server hangs

2005-05-31 Thread Clayton Macleod
basic troubleshooting steps...remove all plugins and try it for a while. I know it'll make server life tough while doing so, but that's how you track stuff down. Strip it down to barebones and then if it behaves fine, add things back one by one until you find out what's causing it. On 5/31/05,

Re: [hlds_linux] screen question

2005-05-31 Thread Ian mu
Try screen -S cs -X -p0 eval stuff quit^m or swap quit with any other command. Ian On 5/31/05, Clayton Macleod [EMAIL PROTECTED] wrote: in my srcds_run I inserted my randomizing command, this is near the bottom of the file I believe: if test -n $RESTART ; then echo

Re: [hlds_linux] Server hangs

2005-05-31 Thread Damien
basic troubleshooting steps...remove all plugins and try it for a while. I know it'll make server life tough while doing so, but that's how you track stuff down. Strip it down to barebones and then if it behaves fine, add things back one by one until you find out what's causing it. Ok but, from

Re: [hlds_linux] screen question

2005-05-31 Thread m0gely
Ian mu wrote: Try screen -S cs -X -p0 eval stuff quit^m or swap quit with any other command. I used: %screen -x cs -X -p0 eval stuff exit^m and it worked perfectly. All I can say is wow, there's a lot more to doing that than what I got out of the man page. Thanks Ian, I doubt I would have

Re: [hlds_linux] screen question

2005-05-31 Thread Clayton Macleod
good stuff, nicer to have the server 'quit' than just kill the process, if only for the sake of sound log files. On 5/31/05, m0gely [EMAIL PROTECTED] wrote: Ian mu wrote: Try screen -S cs -X -p0 eval stuff quit^m or swap quit with any other command. I used: %screen -x cs -X -p0 eval

[hlds_linux] hmmm

2005-05-31 Thread Andreas Kang
I cant gett he hlds_updatetool.bin to work for 64bit.. No such file or dir.. ?? Med vennlig hilsen: Andreas Kang Schøyen Teknisk ansvarlig for NovaNett avd. CS e-post: [EMAIL PROTECTED] mobil: 45 44 21 88 -Opprinnelig melding- Fra: Clayton Macleod [mailto:[EMAIL PROTECTED] Sendt:

Re: [hlds_linux] hmmm

2005-05-31 Thread Marcel Beringer
On Tue, 31 May 2005, Andreas Kang wrote: I cant gett he hlds_updatetool.bin to work for 64bit.. No such file or dir.. ?? Do the following: apt-get install ia32-libs Assuming you use Debian :) That fixes the problem and makes hlds_updatetool.bin work at 64 bit. Grtz, Marcel -- Get your

Re: [hlds_linux] hmmm

2005-05-31 Thread Clayton Macleod
would he not get a different error if it were missing libraries? Looks to me like the exact error you get when a file isn't in your path and you forgot to type ./ first. On 5/31/05, Marcel Beringer [EMAIL PROTECTED] wrote: Do the following: apt-get install ia32-libs Assuming you use Debian

SV: [hlds_linux] hmmm

2005-05-31 Thread Andreas Kang
I have the ./ :) Med vennlig hilsen: Andreas Kang Schøyen Teknisk ansvarlig for NovaNett avd. CS e-post: [EMAIL PROTECTED] mobil: 45 44 21 88 -Opprinnelig melding- Fra: Clayton Macleod [mailto:[EMAIL PROTECTED] Sendt: Tuesday, May 31, 2005 12:04 PM Til: hlds_linux@list.valvesoftware.com

Re: [hlds_linux] hmmm

2005-05-31 Thread Clayton Macleod
32bit libraries so you can run 32bit binaries, yeah. I don't think there is a 64bit version of the server out yet. On 5/31/05, Andreas Kang [EMAIL PROTECTED] wrote: It worked? But what is this? Just support for 32bit? It wont make any different to the game? Or the server? -- Clayton

Re: [hlds_linux] Re: Clanservers.com is doing bussiness on hlds-warez?

2005-05-31 Thread Andy Shinn
I give my users access to their entire hlds_l or hlds_source dir. If they choose to run a hacked version that's up to them. As a provider your only providing the platform to run the game on. Not the game itself right? Yes lots of linux installs ftp give access to everything in the users home

Re: [hlds_linux] Re: Clanservers.com is doing bussiness on hlds-warez?

2005-05-31 Thread Steven Hartland
The fact you provide them with ability to run it doesn't remove your duty of care to ensure they are not doing anything illegal with your service. Steve - Original Message - From: Andy Shinn [EMAIL PROTECTED] I give my users access to their entire hlds_l or hlds_source dir. If they

Re: [hlds_linux] Re: Clanservers.com is doing bussiness on hlds-warez?

2005-05-31 Thread BoNfiRe
Yes but most gsp/isp's don't have the man power to go checking each and every server for illegal content do they ? And I mean whats is the main difference between the server files, and an illegal copy of cs ? It can't be that much but I guess if you knew the name of a particular file that would

Re: [hlds_linux] Re: Clanservers.com is doing bussiness on hlds-warez?

2005-05-31 Thread DLinkOZ
Back many years ago when I ran a hosting company, I would have hoped for reports of such indescretions. That way I could have dealt with it promptly. - Original Message - From: BoNfiRe [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Tuesday, May 31, 2005 12:06 PM Subject:

Re: SV: [hlds_linux] hmmm

2005-05-31 Thread Marcel Beringer
Very simple, the hlds_updatetool.bin is written in and for 32 bit machines. It's looking for some 32 bit libraries, which you have just installed. The server itself will run in 64 bit mode when started, no worry :) Have fun, Marcel On Tue, 31 May 2005, Andreas Kang wrote: It worked? But

Re: [hlds_linux] Re: Clanservers.com is doing bussiness on hlds-warez?

2005-05-31 Thread Andy Shinn
I didn't mean it's not the responsibility of the GSP. I meant that I can happen without them knowing if it's just modifying or replacing some files. Doesn't necessarily mean the GSP is selling illegal versions. I would doubt a decent GSP like Clanservers would take that route. The fact you

Re: [hlds_linux] hmmm

2005-05-31 Thread Rock
So is the procdure about the same running 64 bit fedora? If not anyone versed with it as I'm going to start playing with it soon. --- Clayton Macleod [EMAIL PROTECTED] wrote: 32bit libraries so you can run 32bit binaries, yeah. I don't think there is a 64bit version of the server out

RE: [hlds_linux] Couple Error Messages in Console

2005-05-31 Thread Alfred Reynolds
That error is printed when a player object tries to play an animation that the model doesn't know about. In this case the sequence for walking and throwing a grenade is called walk_shoot_gren1 and not walk_shoot_gren, so this looks like a code bug, I will pass it to the CS:S team. The only side

Re: [hlds_linux] Re: Clanservers.com is doing bussiness on hlds-warez?

2005-05-31 Thread Steven Hartland
Nope but if someone reports them they should act accordingly. I know we would. Steve / K - Original Message - From: BoNfiRe [EMAIL PROTECTED] Yes but most gsp/isp's don't have the man power to go checking each and every server for illegal content do they ? And I mean whats is the

Re: [hlds_linux] Re: Clanservers.com is doing bussiness on hlds-warez?

2005-05-31 Thread BoNfiRe
Yes I wasn't saying they got ripped software just let it go Get their steam id/s then delete their account (Just stop them from accessing it not delete it as remove as their maybe some usefull info on there). :) - Original Message - From: Steven Hartland [EMAIL PROTECTED] To:

RE: [hlds_linux] srctv demo's

2005-05-31 Thread Kyle Milnes
Any heads-up on the Alfred? - Kyle -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kyle Milnes Sent: 30 May 2005 06:07 To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] srctv demo's Hi Valve (Alfred), Client side demo's record recoil and

RE: [hlds_linux] srctv demo's

2005-05-31 Thread Martin Otten
SourceTV demos doesn't record that data yet, maybe the viewmodel will be added. In general I would be careful by banning people based on recorded demos if it's not totally obvious. Viewing demos in first person spectator mode doesn't exctly show what the player was seeing. Because the players

RE: [hlds_linux] srctv demo's

2005-05-31 Thread Kyle Milnes
Ok, Thanks for the response. I look forward to seeing additions to srctv over time, I know you guys are working on it. Just to confirm... There are no client cvars to get weapon view model? Good luck - Kyle -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On

[hlds_linux] Auth errors

2005-05-31 Thread Kyle Milnes
Reason: Error verifying STEAM UserID Ticket(server was unable to contact the authentication server, 35). Getting that LOTS on our servers What's going on? - Kyle ___ To unsubscribe, edit your list preferences, or view the list archives, please

RE: [hlds_linux] Auth errors

2005-05-31 Thread Kyle Milnes
Just to confirm, this isn't firewall or ISP related. Some users appear to be able to connect... After a little research... It would seem only users who have been logged onto steam for a few hours can connect. i.e. have a valid ticket. Help - Kyle -Original Message- From: [EMAIL

Re: [hlds_linux] Auth errors

2005-05-31 Thread Andrew Armstrong
Your not running the vac beta on your servers are you? As indicated the beta can cause connection problems. - Plasma - Original Message - From: Kyle Milnes [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Wednesday, June 01, 2005 9:37 AM Subject: RE: [hlds_linux] Auth errors

RE: [hlds_linux] Auth errors

2005-05-31 Thread Kyle Milnes
Nope no beta -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong Sent: 01 June 2005 03:29 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Auth errors Your not running the vac beta on your servers are you? As indicated the

[hlds_linux] Master server list dropping servers

2005-05-31 Thread Kennycom
Is anyone else seeing their servers drop off the master server list after being up for 18+ hours? On a server startup it connects to the master servers just fine and shows up in the master list, but after 18 hours or so it no longer shows... =( SP_Kenny

RE: [hlds_linux] Master server list dropping servers

2005-05-31 Thread Alfred Reynolds
Add -dev to the command line and then check for any errors relating to master server traffic (or a lack of regular heartbeats). - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kennycom Sent: Tuesday, May 31, 2005 8:39 PM To:

Re: [hlds_linux] Master server list dropping servers

2005-05-31 Thread Kingsley Foreman
i also had this today, i restarted the servers and they came back it only effected source games - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Wednesday, June 01, 2005 1:12 PM Subject: RE: [hlds_linux] Master server list dropping

Re: [hlds_linux] Master server list dropping servers

2005-05-31 Thread Kennycom
Will do... - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Tuesday, May 31, 2005 8:42 PM Subject: RE: [hlds_linux] Master server list dropping servers Add -dev to the command line and then check for any errors relating to master

Re: [hlds_linux] Master server list dropping servers

2005-05-31 Thread Ben Daniels
yeah, about half our gameservers disappeared off the query list. Restart fixed them. - Original Message - From: Kingsley Foreman [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Wednesday, June 01, 2005 1:59 PM Subject: Re: [hlds_linux] Master server list dropping servers

RE: [hlds_linux] Auth errors

2005-05-31 Thread Kyle Milnes
I've checked setmaster 1: 69.28.151.162:27011 2: 69.28.151.178:27011 When the server start: Adding master server 69.28.151.178:27011 Adding master server 69.28.151.162:27011 Connection to Steam servers successful. Still my client cannot connect and the logs are filled with the same

RE: [hlds_linux] Auth errors

2005-05-31 Thread Alfred Reynolds
Error 35 is caused by timeouts when making a TCP/IP connection to our validation servers (we have several in various datacenters around the globe), check for something preventing outgoing TCP/IP connections. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On

Re: [hlds_linux] Auth errors

2005-05-31 Thread Eric (Deacon)
In a bold display of creativity, Kyle Milnes wrote: I've checked setmaster Mmm...talk sexy to me some more ;) -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

RE: [hlds_linux] Auth errors

2005-05-31 Thread Kyle Milnes
I've check this already from my server point of view... I will now follow this line of investigation with my ISP and report. What ports and we looking for? TCP: 27011? - Kyle -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: 01

RE: [hlds_linux] Auth errors

2005-05-31 Thread Kyle Milnes
Also... Why is it letting 95% of clients connect. If it was just a tcp outgoing issue I'd expect all client or the majority of clients to be dropped. Its just seems to be 5% of people. It really doesn't feel like a blocking or loss of packets or lack of packet transmission. - Kyle