Re: [hlds_linux] Messages to players by external local apps

2005-12-05 Thread Ian mu
-- [ Picked text/plain from multipart/alternative ] If you use screen (with -c) you can send commands as well easy enough as another option. On 12/4/05, W0kk3L [EMAIL PROTECTED] wrote: Try kkrcon: http://kkrcon.sourceforge.net/ Works like a charm. -W0kk3L- - Original Message -

Re: [hlds_linux] SourceTV probs

2005-12-05 Thread Franziskus Meier
Hi, port was specified in server.cfg. tv_status on console results in: --- SourceTV Status --- Online 10:22:22, FPS 158.4, Version 2567 (Linux) Master my-server, delay 90 Game Time 10:20:52, Mod cstrike, Map de_dust2, Players 0 Local IP 1.2.3.4:27020, KB/sec In 0.0, Out 0.0 Local Slots 10,

Re: [hlds_linux] SourceTV probs

2005-12-05 Thread Gamefuel Support
Hi, Mind that in the excerpt from your cfg you posted earlier, the port setting is commented out with the //. Looks like the awnser is right in front of you here.. Local IP 1.2.3.4:27020 - it's running on udp port 27020 If that does not bring you any joy try doing a netstat -nlu|grep

Re: [hlds_linux] RE: Server Not Showing in Lan List? (JoeSoap)

2005-12-05 Thread Dominic Cleal
On Sun, 4 Dec 2005 23:15:07 - Andrew Martin [EMAIL PROTECTED] wrote: I'm using the following to launch the server: ./srcds_run -game cstrike +map de_dust2 +maxplayers 10 +ip 192.168.1.1 +log on Drop the +ip parameter so that it binds to all ifaces and ensure you either use +sv_lan 1 or

[hlds_linux] Re: Server Not Showing in Lan List? (Kennycom)

2005-12-05 Thread Andrew Martin
Thanks for the help so far guys.. I've added +sv_lan 1 and -nomaster but the server still isn’t showing up in the LAN server browser but is working fine still if I manually connect to 192.168.1.1 I've since tried some other game servers like UT2004 and Battlefield 2 and they seem to suffer from

Re: [hlds_linux] hlds v27 crashes on FreeBSD 5.4 stable

2005-12-05 Thread kama
On Mon, 5 Dec 2005, Adam Grzesko wrote: We are running tens of hlds and srcds servers. Just after the latest update of srcds our srcds servers started crashing tremendously, even like 20-30 times a day. You can imagine whining and moaning of our young customers and our headache trying to

Re: [hlds_linux] Messages to players by external local apps

2005-12-05 Thread Mike Norton
-- [ Picked text/plain from multipart/alternative ] Since this topic has been kicked off, are there any tutorials or howtos on talking with the source server? I am wanting to write an admin/rcon app that works like HLSW (minus the game launch stuff, just admin) that I can compile in Windows/Mac

Re: [hlds_linux] Messages to players by external local apps

2005-12-05 Thread kama
Ehm, if you just want rcon access, then why not use kkrcon wich is written in perl and can probably be runned from any computer that have perl installed? /Bjorn On Mon, 5 Dec 2005, Mike Norton wrote: -- [ Picked text/plain from multipart/alternative ] Since this topic has been kicked off,

Re: [hlds_linux] Messages to players by external local apps

2005-12-05 Thread Erik Hollensbe
On Dec 5, 2005, at 8:44 AM, kama wrote: Ehm, if you just want rcon access, then why not use kkrcon wich is written in perl and can probably be runned from any computer that have perl installed? KKRcon, like 99% of the rcon tools out there, won't talk to source servers. It uses a different

Re: [hlds_linux] Messages to players by external local apps

2005-12-05 Thread Erik Hollensbe
On Dec 5, 2005, at 7:49 AM, Mike Norton wrote: -- [ Picked text/plain from multipart/alternative ] Since this topic has been kicked off, are there any tutorials or howtos on talking with the source server? I am wanting to write an admin/rcon app that works like HLSW (minus the game launch

Re: [hlds_linux] Messages to players by external local apps

2005-12-05 Thread Mike Norton
-- [ Picked text/plain from multipart/alternative ] A couple of things. I want to be able to view players and chat while sitting in my office doing real world stuff. I also want to program some easy actions to make admiring a little easier. I will admit, that I have not installed KKron yet as

[hlds_linux] Fedora Core 4 Issues?

2005-12-05 Thread Monil Patel (Reload Network)
Hi, I've just installed a Fedora Core 4 system (our first Core 4 system, all others are 3 or under). We've had a number of problems with HLDS. This Linux installation is unsupported. You must have GLIBC 2.3.2 or higher. Please update your installation to a more recent version. For more

Re: [hlds_linux] Messages to players by external local apps

2005-12-05 Thread kama
On Mon, 5 Dec 2005, Erik Hollensbe wrote: On Dec 5, 2005, at 8:44 AM, kama wrote: Ehm, if you just want rcon access, then why not use kkrcon wich is written in perl and can probably be runned from any computer that have perl installed? KKRcon, like 99% of the rcon tools out there,

Re: [hlds_linux] Fedora Core 4 Issues?

2005-12-05 Thread kama
Ehm.. out of the blue... is the permission right on the install dir? /Bjorn On Mon, 5 Dec 2005, Monil Patel (Reload Network) wrote: Hi, I've just installed a Fedora Core 4 system (our first Core 4 system, all others are 3 or under). We've had a number of problems with HLDS. This Linux

Re: [hlds_linux] Fedora Core 4 Issues?

2005-12-05 Thread ryan
Make a new account useradd updates set a password passwd updates Enter password: ... Repeat Password: ... Then login as the new user and run the following; su -c 'yum update' you'll be prompted for the super user password (root) type it in and your Fedora Core 4 will be update, may take a

Re: [hlds_linux] Fedora Core 4 Issues?

2005-12-05 Thread Monil Patel (Reload Network)
$client was installing in /usr/local/games - I tried it my way and did it from a user account and it worked fine. Sorry for wasting your time! Thanks for your help. kama wrote: Ehm.. out of the blue... is the permission right on the install dir? /Bjorn On Mon, 5 Dec 2005, Monil Patel (Reload

[hlds_linux] can't connect to LAN server since update

2005-12-05 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] Since the update, I've been unable to connect via the LAN to my CSS server running on FC3. Someone said to try updating with -linux beta on the command line, which I did, but it still doesn't work. Grant (L. Duke) --

Re: [hlds_linux] Messages to players by external local apps

2005-12-05 Thread W0kk3L
Well, i even have a sollution for that one... ([EMAIL PROTECTED])/home/wokkel/rconcss $./rcon -Prconpassword -a137.224.240.20 -p28015 say www.crew-nexus.net rulez will result on the server in the console: Console: www.crew-nexus.net rulez rcon from 137.224.240.7:4144: command say

RE: [hlds_linux] Messages to players by external local apps

2005-12-05 Thread ray
Find a Windows box in your workplace. www.hlsw.net -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Norton Sent: Monday, December 05, 2005 11:59 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Messages to players by external local

[hlds_linux] RE: Re[2]: Subject: RE: [hlds] Steam Server Query Port Problem ?

2005-12-05 Thread Alfred Reynolds
69.25.142.6 isn't a valid master server address, the only valid addresses at this moment are 207.173.177.11, 69.28.151.178 and 69.28.151.162 (DON'T hard code these values anywhere, they are subject to change but you can use them for the next couple of days to debug problems). Albert, I am not

[hlds_linux] RE: Re[2]: Subject: RE: [hlds] Steam Server Query Port Problem ?

2005-12-05 Thread Gary
I know you have filters setup to protect your infrastructure, but: To: 207.173.177.11 9 gw-cust-VALVESOFTWARE-COM.bllv.eli.net (207.173.69.238) [AS 23352] 72 msec 60 msec 64 msec 10 gw-cust-VALVESOFTWARE-COM.bllv.eli.net (207.173.69.238) [AS 23352] !A !A !A 69.28.151.178 5

RE: [hlds_linux] RE: Re[2]: Subject: RE: [hlds] Steam Server Query Port Problem ?

2005-12-05 Thread Alfred Reynolds
The 207.173.177.11 trace is good. The 69.28.151.178 is bad, you aren't even hitting the backbone of the provider for that machine (Limelight networks, llnw.net). I CANNOT trace to 213.200.80.17, my trace looks like: 7 tbr2-cl11.cgcil.ip.att.net (12.122.10.61) 69.287 ms 69.861 ms 69.333 ms 8

RE: [hlds_linux] RE: Re[2]: Subject: RE: [hlds] Steam Server Query Port Problem ?

2005-12-05 Thread Gary
I adjusted my localpref to 110 to another carrier, and tiscali seems to filter traffic.. I'm going to see if I can have my upstream localpref AS22822 to somewhere else for the time being. As a work around, Alfred, what do you recommend? Could we manually override the master server? (i dont

[hlds_linux] Incompatible TGT VersionNum

2005-12-05 Thread JCHost.net - Support
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Auto detecting CPU Using SSE2 Optimised binary. Auto-restarting the server on crash Updating server using Steam. Checking bootstrapper version ... Updating Installation Logging in as

RE: [hlds_linux] Incompatible TGT VersionNum

2005-12-05 Thread Alfred Reynolds
Your hldsupdatetool is VERY out of date. Delete ~/.steam/ClientRegistry.blob to force it to update again. - Alfred JCHost.net - Support wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Auto detecting CPU Using SSE2 Optimised binary.

RE: [hlds_linux] Incompatible TGT VersionNum

2005-12-05 Thread JCHost.net - Support
Yeah thanks I just remember that, appreciate your help. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Monday, December 05, 2005 6:07 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Incompatible TGT VersionNum

[hlds_linux] New Admin tool Released ( Source servers only )

2005-12-05 Thread Erling K. Sæterdal
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Seeing that the other admin tools for source got very bloated for my needs i made a admin plugin for our servers ( www.esports.no ). But it may be that other server admins want a tool ikke this.

Re: [hlds_linux] New Admin tool Released ( Source servers only )

2005-12-05 Thread Scott Pettit
Sounds useful - but what I don't understand is why no admin plugins have mysql support yet (mani doesn't count, the mysql support isn't implemented very well for large userbases, it's more of just something that generates the admin files from mysql in flat file format). Larger server groups like

[hlds_linux] Source Dedicated Server updated

2005-12-05 Thread Alfred Reynolds
We have released an update for the Source dedicated server. To get this update run the hldsupdatetool. The update fixes the loading problems with srcds_i486, fixes the player connection log line displaying stale Steam ID's and fixes the utllinkedlist assert seen when players are being

Re: [hlds_linux] Re: Server Not Showing in Lan List? (Kennycom)

2005-12-05 Thread Kennycom
If you are still having the problem after not trying to bind the game process's to any 1 IP addy, then unbond the 2 internal NIC's, as they are each connecting at 1000Mb each anyway, which just 1 Gb NIC is plenty. Like I had said, this rule of thumb pretty much works on all games... If running

Re: [hlds_linux] Source Dedicated Server updated

2005-12-05 Thread sYs^
Alfred Reynolds wrote: We have released an update for the Source dedicated server. To get this update run the hldsupdatetool. The update fixes the loading problems with srcds_i486, fixes the player connection log line displaying stale Steam ID's and fixes the utllinkedlist assert seen when

Re: [hlds_linux] Source Dedicated Server updated

2005-12-05 Thread Joseph Laws
Oddly enough, I've found that both the hlds_amd and hlds_amd64 segfault if you are attempting to utilize the updated maps of dust2, train and nuke (with the flash bang fixes). The server would segfault if the map was loaded. I ran a -verify_all to overwrite those 3 maps and...tada...no

Re: [hlds_linux] Source Dedicated Server updated

2005-12-05 Thread Andrew Forsberg
On Tue, 2005-12-06 at 01:32 -0500, Joseph Laws wrote: I ran a -verify_all to overwrite those 3 maps and...tada...no segfault. Can Valve perhaps take those maps from Drax with the flashbang fixes and make them standardized? What, so we can all enjoy those segfaults? Why replace a working map

[hlds_linux] 32Bit emulation problems on 64Bit machines with Monday's update?

2005-12-05 Thread forb
Is anyone else having trouble emulating cs 1.6 32bit on a 64bit system after Monday's update? We had no problem in the past, the last few hours we updated a couple of our machines to the update and we're getting seg faults on the boxes we've updated. Running the game in 64bit appears to work

Re: [hlds_linux] Source Dedicated Server updated

2005-12-05 Thread Joseph Laws
I don't believe it's the maps fault...they've worked fine the past month until this last update... Perhaps if they were the defaulted map, there wouldn't be any issues due to an update. Just an idea. Andrew Forsberg wrote: On Tue, 2005-12-06 at 01:32 -0500, Joseph Laws wrote: I ran a

Re: [hlds_linux] 32Bit emulation problems on 64Bit machines with Monday's update? (saturdays update?)

2005-12-05 Thread forb
Correction saturday's update? forb wrote: Is anyone else having trouble emulating cs 1.6 32bit on a 64bit system after Monday's update? We had no problem in the past, the last few hours we updated a couple of our machines to the update and we're getting seg faults on the boxes we've updated.

Re: [hlds_linux] Source Dedicated Server updated

2005-12-05 Thread Mike Norton
-- [ Picked text/plain from multipart/alternative ] GREAT!!! DoD:S is segfaulting as well. NOT GOOD!!! What do we do? On 12/5/05, Joseph Laws [EMAIL PROTECTED] wrote: I don't believe it's the maps fault...they've worked fine the past month until this last update... Perhaps if they were the

RE: [hlds_linux] Source Dedicated Server updated

2005-12-05 Thread Alfred Reynolds
Remove any plugins you may have, then try running -verify_all to check for file corruption. - Alfred Mike Norton wrote: -- [ Picked text/plain from multipart/alternative ] GREAT!!! DoD:S is segfaulting as well. NOT GOOD!!! What do we do? On 12/5/05, Joseph Laws [EMAIL PROTECTED] wrote:

Re: [hlds_linux] Source Dedicated Server updated

2005-12-05 Thread Kennycom
sYs^ Alfred said it was a Source update, and a CS1.6 would be later this week. If you ran an CS1.6 update today (Monday) then it was whatever got released last week - Original Message - From: sYs^ [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Monday, December 05,