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If you use screen (with -c) you can send commands as well easy enough as
another option.
On 12/4/05, W0kk3L [EMAIL PROTECTED] wrote:
Try kkrcon: http://kkrcon.sourceforge.net/
Works like a charm.
-W0kk3L-
- Original Message -
Hi,
port was specified in server.cfg. tv_status on console results in:
--- SourceTV Status ---
Online 10:22:22, FPS 158.4, Version 2567 (Linux)
Master my-server, delay 90
Game Time 10:20:52, Mod cstrike, Map de_dust2, Players 0
Local IP 1.2.3.4:27020, KB/sec In 0.0, Out 0.0
Local Slots 10,
Hi,
Mind that in the excerpt from your cfg you posted earlier, the port
setting is commented out with the //.
Looks like the awnser is right in front of you here..
Local IP 1.2.3.4:27020 - it's running on udp port 27020
If that does not bring you any joy try doing a netstat -nlu|grep
On Sun, 4 Dec 2005 23:15:07 -
Andrew Martin [EMAIL PROTECTED] wrote:
I'm using the following to launch the server:
./srcds_run -game cstrike +map de_dust2 +maxplayers 10 +ip
192.168.1.1 +log on
Drop the +ip parameter so that it binds to all ifaces and ensure you
either use +sv_lan 1 or
Thanks for the help so far guys.. I've added +sv_lan 1 and -nomaster but the
server still isn’t showing up in the LAN server browser but is working fine
still if I manually connect to 192.168.1.1
I've since tried some other game servers like UT2004 and Battlefield 2 and
they seem to suffer from
On Mon, 5 Dec 2005, Adam Grzesko wrote:
We are running tens of hlds and srcds servers. Just after the latest
update of srcds our srcds servers started crashing tremendously, even like
20-30 times a day. You can imagine whining and moaning of our young
customers and our headache trying to
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Since this topic has been kicked off, are there any tutorials or howtos on
talking with the source server?
I am wanting to write an admin/rcon app that works like HLSW (minus the game
launch stuff, just admin) that I can compile in Windows/Mac
Ehm, if you just want rcon access, then why not use kkrcon wich is
written in perl and can probably be runned from any computer that have
perl installed?
/Bjorn
On Mon, 5 Dec 2005, Mike Norton wrote:
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Since this topic has been kicked off,
On Dec 5, 2005, at 8:44 AM, kama wrote:
Ehm, if you just want rcon access, then why not use kkrcon wich is
written in perl and can probably be runned from any computer that have
perl installed?
KKRcon, like 99% of the rcon tools out there, won't talk to source
servers. It uses a different
On Dec 5, 2005, at 7:49 AM, Mike Norton wrote:
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Since this topic has been kicked off, are there any tutorials or
howtos on
talking with the source server?
I am wanting to write an admin/rcon app that works like HLSW (minus
the game
launch
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A couple of things.
I want to be able to view players and chat while sitting in my office doing
real world stuff. I also want to program some easy actions to make admiring
a little easier.
I will admit, that I have not installed KKron yet as
Hi,
I've just installed a Fedora Core 4 system (our first Core 4 system, all
others are 3 or under).
We've had a number of problems with HLDS.
This Linux installation is unsupported. You must have GLIBC 2.3.2 or higher.
Please update your installation to a more recent version.
For more
On Mon, 5 Dec 2005, Erik Hollensbe wrote:
On Dec 5, 2005, at 8:44 AM, kama wrote:
Ehm, if you just want rcon access, then why not use kkrcon wich is
written in perl and can probably be runned from any computer that have
perl installed?
KKRcon, like 99% of the rcon tools out there,
Ehm.. out of the blue... is the permission right on the install dir?
/Bjorn
On Mon, 5 Dec 2005, Monil Patel (Reload Network) wrote:
Hi,
I've just installed a Fedora Core 4 system (our first Core 4 system, all
others are 3 or under).
We've had a number of problems with HLDS.
This Linux
Make a new account
useradd updates
set a password
passwd updates
Enter password: ...
Repeat Password: ...
Then login as the new user and run the following;
su -c 'yum update'
you'll be prompted for the super user password (root) type it in and your
Fedora Core 4 will be update, may take a
$client was installing in /usr/local/games - I tried it my way and did
it from a user account and it worked fine. Sorry for wasting your time!
Thanks for your help.
kama wrote:
Ehm.. out of the blue... is the permission right on the install dir?
/Bjorn
On Mon, 5 Dec 2005, Monil Patel (Reload
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Since the update, I've been unable to connect via the LAN to my CSS server
running on FC3.
Someone said to try updating with -linux beta on the command line, which I
did, but it still doesn't work.
Grant
(L. Duke)
--
Well, i even have a sollution for that one...
([EMAIL PROTECTED])/home/wokkel/rconcss
$./rcon -Prconpassword -a137.224.240.20 -p28015 say www.crew-nexus.net rulez
will result on the server in the console:
Console: www.crew-nexus.net rulez
rcon from 137.224.240.7:4144: command say
Find a Windows box in your workplace. www.hlsw.net
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike Norton
Sent: Monday, December 05, 2005 11:59 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Messages to players by external local
69.25.142.6 isn't a valid master server address, the only valid
addresses at this moment are 207.173.177.11, 69.28.151.178 and
69.28.151.162 (DON'T hard code these values anywhere, they are subject
to change but you can use them for the next couple of days to debug
problems).
Albert, I am not
I know you have filters setup to protect your infrastructure, but:
To: 207.173.177.11
9 gw-cust-VALVESOFTWARE-COM.bllv.eli.net (207.173.69.238) [AS
23352] 72 msec 60 msec 64 msec
10 gw-cust-VALVESOFTWARE-COM.bllv.eli.net (207.173.69.238) [AS
23352] !A !A !A
69.28.151.178
5
The 207.173.177.11 trace is good. The 69.28.151.178 is bad, you aren't
even hitting the backbone of the provider for that machine (Limelight
networks, llnw.net). I CANNOT trace to 213.200.80.17, my trace looks
like:
7 tbr2-cl11.cgcil.ip.att.net (12.122.10.61) 69.287 ms 69.861 ms
69.333 ms
8
I adjusted my localpref to 110 to another carrier, and tiscali seems
to filter traffic..
I'm going to see if I can have my upstream localpref AS22822 to
somewhere else for the time being.
As a work around, Alfred, what do you recommend? Could we manually
override the master server? (i dont
This is a multi-part message in MIME format.
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Auto detecting CPU
Using SSE2 Optimised binary.
Auto-restarting the server on crash
Updating server using Steam.
Checking bootstrapper version ...
Updating Installation
Logging in as
Your hldsupdatetool is VERY out of date. Delete
~/.steam/ClientRegistry.blob to force it to update again.
- Alfred
JCHost.net - Support wrote:
This is a multi-part message in MIME format.
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Auto detecting CPU
Using SSE2 Optimised binary.
Yeah thanks I just remember that, appreciate your help.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds
Sent: Monday, December 05, 2005 6:07 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] Incompatible TGT VersionNum
This is a multi-part message in MIME format.
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Seeing that the other admin tools for source got very bloated for my needs i
made a admin plugin for our servers ( www.esports.no ). But it may be that
other server admins want a tool ikke this.
Sounds useful - but what I don't understand is why no admin plugins have
mysql support yet (mani doesn't count, the mysql support isn't
implemented very well for large userbases, it's more of just something
that generates the admin files from mysql in flat file format).
Larger server groups like
We have released an update for the Source dedicated server. To get this
update run the hldsupdatetool.
The update fixes the loading problems with srcds_i486, fixes the player
connection log line displaying stale Steam ID's and fixes the
utllinkedlist assert seen when players are being
If you are still having the problem after not trying to bind the game
process's to any 1 IP addy, then unbond the 2 internal NIC's, as they are
each connecting at 1000Mb each anyway, which just 1 Gb NIC is plenty. Like I
had said, this rule of thumb pretty much works on all games... If running
Alfred Reynolds wrote:
We have released an update for the Source dedicated server. To get this
update run the hldsupdatetool.
The update fixes the loading problems with srcds_i486, fixes the player
connection log line displaying stale Steam ID's and fixes the
utllinkedlist assert seen when
Oddly enough, I've found that both the hlds_amd and hlds_amd64 segfault
if you are attempting to utilize the updated maps of dust2, train and
nuke (with the flash bang fixes). The server would segfault if the map
was loaded. I ran a -verify_all to overwrite those 3 maps
and...tada...no
On Tue, 2005-12-06 at 01:32 -0500, Joseph Laws wrote:
I ran a -verify_all to overwrite those 3 maps
and...tada...no segfault. Can Valve perhaps take those maps from Drax
with the flashbang fixes and make them standardized?
What, so we can all enjoy those segfaults? Why replace a working map
Is anyone else having trouble emulating cs 1.6 32bit on a 64bit system
after Monday's update? We had no problem in the past, the last few
hours we updated a couple of our machines to the update and we're
getting seg faults on the boxes we've updated. Running the game in
64bit appears to work
I don't believe it's the maps fault...they've worked fine the past month
until this last update... Perhaps if they were the defaulted map, there
wouldn't be any issues due to an update. Just an idea.
Andrew Forsberg wrote:
On Tue, 2005-12-06 at 01:32 -0500, Joseph Laws wrote:
I ran a
Correction saturday's update?
forb wrote:
Is anyone else having trouble emulating cs 1.6 32bit on a 64bit system
after Monday's update? We had no problem in the past, the last few
hours we updated a couple of our machines to the update and we're
getting seg faults on the boxes we've updated.
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GREAT!!! DoD:S is segfaulting as well. NOT GOOD!!!
What do we do?
On 12/5/05, Joseph Laws [EMAIL PROTECTED] wrote:
I don't believe it's the maps fault...they've worked fine the past month
until this last update... Perhaps if they were the
Remove any plugins you may have, then try running -verify_all to check
for file corruption.
- Alfred
Mike Norton wrote:
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GREAT!!! DoD:S is segfaulting as well. NOT GOOD!!!
What do we do?
On 12/5/05, Joseph Laws [EMAIL PROTECTED] wrote:
sYs^ Alfred said it was a Source update, and a CS1.6 would be later this
week. If you ran an CS1.6 update today (Monday) then it was whatever got
released last week
- Original Message -
From: sYs^ [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Monday, December 05,
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