My performance problems explained (I hope)!
My startup script had been running as root and using nice -5 to run
srcds_run at a higher priority than normal. On my newest system I am not
running it as root so I had to make changes and learn some sudo magic. I
ended up changing my script to use ren
Those are just anonymous, they only remove the admin name not the
entire line from appearing.
On 6/9/07, Munra -hlds <[EMAIL PROTECTED]> wrote:
IN the mani_server.cfg there is a section called (the Newest Version 1.2)
Just Change all the 0 zeros to ones
//
***
IN the mani_server.cfg there is a section called (the Newest Version 1.2)
Just Change all the 0 zeros to ones
//
*
// Module : Admin action messages
//
// Desc : This section defines which admin actions will be anonymous t
True, and that's what Mani says is the reason. But we do a special
"Admin Night" / "Map Night" on Friday nights where we give tons of
things, and change around health, slap to 1 health, etc, etc. It's the
only night our server is 100% full at around 40-50 players, and
everybody enjoys it. So, most
I assume because a lot of admins would abuse that. By telling the players
what evil the admins are doing they can decide it they want to stay on your
server.
} -Original Message-
} From: [EMAIL PROTECTED] [mailto:hlds_linux-
} [EMAIL PROTECTED] On Behalf Of Ryan Veltidi
} Sent: Saturday,
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SourceMod has moved to beta and they are actively adding the admin
functionality now. Plugins are already starting to appear written by
SourceMod users for everything from weapon restrictions to team attack
control to spawning chef's hats on hosta
The only thing that I did not like about Mani was that it would always
tell the server whenever I used an admin command. I never understood
why player X has to know that I slapped/slayed player Y. If this was
an option (or editable source!) in SourceMod, I would certainly switch
right away.
On 6/
Hello,
i have written an Plugin what has all functions like Mani!
The Plugin is named RatMod and everybody can get it from
me! Please register as beta tester on www.ratmod.com
or contact me in ICQ: 72934153
So i can help to stay actualy with all admin functions everybody needs!
With friendly reg
Currently there are no good replacements for mani-admin and if it indeed
goes bonkers, 18189 public servers need to find a replacement for it.
(addon-stats here http://www.sourcemod.net/stats.php) and Sourcemod
really isnt an option because it doesnt have any admin-functions. Or if
it does, that s
Mani has been off-line since 2006. There is no word when/if he will be
back. Even if he comes back, 5+ months is too long to be away. I still use
Mani Admin Plugin 2005 V1.1.0zi. But I have some issues, but restrictions
work fine.
I am looking to replace Mani Admin. Please send recommendation
>From http://www.mani-admin-plugin.com/ :
"On behalf of Mani I can tell you nothing more then that he is very busy
with a lot of things in his private life and has no time to work on the
plugin at this moment.
(...)
SourceMod will continue what Mani started and I can only say that we
hope to see M
Mani will not be releasing any future versions from what I have gathered
(front page news on his site).
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Wim Barelds
Sent: Saturday, June 09, 2007 3:38 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hl
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I would assume Mani is working to make his plugin compatible. After all
that's part of the reason beta was asked for in the first place.
On 6/9/07, Rónai György <[EMAIL PROTECTED]> wrote:
>
> Hi
>
> Can anyone confirm if ManiAdminPlugin is workin
Hi
Can anyone confirm if ManiAdminPlugin is working or not, with the latest
beta engine?
Thx
Locutus
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Hi Alfred,
Just wanted to let you know that the last beta updates didn't fixed the
older library bug. Seems like the only workaround is to reinstall machines
with newest libraries.
A little bit disappointing the way things work.
Michael
-Original Message-
From: [EMAIL PROTECTED]
[mailto
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My old weapon restriction plugin still seems to work on the beta. It hasn't
been "broken" by any updates for a long time.
http://forums.alliedmods.net/showthread.php?t=40075
It stops players from picking up restricted weapons, kind of like when yo
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It's the whitelist that I'm missing. Where on earth did you get that sample
from? The update sure as heck didn't download one for me. It'll probably
work right away as soon as I try that out.
--
Jani
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