Replicated = copied to clients on connect/change.
Notify = clients notified of its change
Not sure which the exposed-in-rules-queries applies to, anyone know?
- Neph
bl4nkeh wrote:
> Well in that case, you can just change any instance of FCVAR_NOTIFY to
> FCVAR_REPLICATED and it should do what y
Well in that case, you can just change any instance of FCVAR_NOTIFY to
FCVAR_REPLICATED and it should do what you want.
Ryan Mannion wrote:
> >From a cursory look at the source, it seems that your plugin simply
> disables the FCVAR_NOTIFY attribute rather than directly targeting the
> chat area n
>From a cursory look at the source, it seems that your plugin simply
disables the FCVAR_NOTIFY attribute rather than directly targeting the
chat area notification aspect of it. FCVAR_NOTIFY to my knowledge
exposes the cvar during server queries (e.g. via qstat) *and* causes
changes to be reported i
I feel some people might want this (for when Valve fixes the bug for
linux, or for a windows server, or for another mod), so I went ahead and
wrote a quick SourceMod plugin. For those that use SM and would like
this for the server, you can get it here:
http://www.bl4nk.com/other/notifydisabler.
Just to clarify - Only cvars tagged by the
engine/addon-that-provides-them as FCVAR_NOTIFY print notices when they
change. Only addons tagged FCVAR_REPLICATED are sent to the client's
engine when they change (required for things like mp_tournament to
work). To see a cvar's tags, type it in cons
When valve fixes this, writing a plugin that disables notification (not
replication) should be easy, so I can put out a n_disablenotify cvar
plugin if there is a demand for it.
- Neph
Marcelo Oliveira wrote:
> Thanks Neph, I'll try it later.
>
> I didn't knew about the FCVAR_REPLICATED or FCVAR
Thanks Neph, I'll try it later.
I didn't knew about the FCVAR_REPLICATED or FCVAR_NOTIFY flags, I thought
that the mp_tournament UI used the notifications to update itself. It will
be great to have a cvar to disable/enable notify (but keeping replicated).
-Original Message-
From: [EMAIL P
I also need something like that, in my server we have some .cfg's to switch
between public and match mode that changes a lot of cvars, flooding the
client screen with each changed variable will be useless, so if I can do a
sv_enablecvarnotify 0; commands...; sv_enablecvarnotify 1 will be great!
Of
Valve, if you do fix this "problem," I *beg* you to consider adding a
cvar to disable reporting changes in the in-game chat area, but
continue broadcasting the cvar in server queries (the current behavior
in Linux servers).
I use this "bug" to allow me to keep track of teams and classes via
server
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