Re: [hlds_linux] sv_lan - Class C Space?

2009-02-02 Thread Jordan Toor
It doesn't. If the server is operating with sv_lan 1, if you try to join via Hamachi, the server tells you that you need to have a class C address. I have to retest, but I believe it rejects anything other than a class C address. I was that person Morgan was talking about, but basically I believe

Re: [hlds_linux] voice comms audio recording?

2009-02-02 Thread Mikael Pedersen
Have a look at my script again. It DOES take care of files still being written. I am using fuser to accomplish this. If the demo file isn't finished, it will still have a process owning it, which fuser can detect. My script only move the files without any owner, thus leaving the unfinished

Re: [hlds_linux] sv_lan - Class C Space?

2009-02-02 Thread Tony Paloma
Hamachi operates on 5.0.0.0/8 and I'm pretty sure it works just fine on sv_lan 1. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Morgan Humes Sent: Monday, February 02, 2009 11:01 PM To: hlds_linux@list.val

Re: [hlds_linux] sv_lan - Class C Space?

2009-02-02 Thread Nephyrin Zey
"sv_lan" = "0" - Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) It's not news to anyone that valve doesn't follow super strict coding or protocol practices, really. It's possible that they allow all three ranges and were incorrect in labeling the filtering t

[hlds_linux] sv_lan - Class C Space?

2009-02-02 Thread Morgan Humes
So I was having a conversation with a friend on how hlds claims that sv_lan only works with Class C Address space. This is an epic fail if it is indeed true. RFC 1918 does define private address space in Classes A, B, and C. Thus a LAN Party could easily use any of the following private address s

Re: [hlds_linux] New update (crashes immediately)

2009-02-02 Thread Loor
Server crash again and again, nothing change whit the update Console initialized. Game.dll loaded for "Team Fortress" /home/gameserver/srcds_l/orangebox/srcds_run_tf2: line 352: 17929 Segmentation fault $HL_CMD Add "-debug" to the /home/gameserver/srcds_l/orangebox/srcds_run_tf2 command lin

Re: [hlds_linux] TF2 choppy/world freeze after updates?

2009-02-02 Thread Nephyrin Zey
This is a widespread issue and has been discussed a lot on hlds, see this thread for a summary: http://opensubscriber.com/message/h...@list.valvesoftware.com/11372500.html On Mon, Feb 2, 2009 at 9:59 PM, bob dolet wrote: > > Hello everyone, since at least the last two valve updates (the one rele

[hlds_linux] TF2 choppy/world freeze after updates?

2009-02-02 Thread bob dolet
Hello everyone, since at least the last two valve updates (the one released tonight, feb 2, and 5 days ago) i have had issues with users complaining of choppy gameplay, almost like client side lag, as well as world freezes that last anywhere from 1-3 seconds. Is this issue more widespread than just

Re: [hlds_linux] Team Fortress 2 Update Available

2009-02-02 Thread JäKë T
Not sure if it's just me, but my server says "server shutting down" After it changes levels. Kind of an odd thing. Going to disable all my mods and see if it could be that. Everything was working fine before the update and nothing new was added. Anyone else having this issue?> Date: Mon, 2 Feb

Re: [hlds_linux] Team Fortress 2 Update Available

2009-02-02 Thread The Universes
Yeah, same here, seg faults but eventually starts up, just like after the last update. So problem hasn't been fixed. 2009/2/2 Michael Trewartha : > Appears my server will segfault a few times (about 10), then fire up if > you leave it > --- > Console initialized. > Game.dll loaded for "Team Fo

Re: [hlds_linux] Team Fortress 2 Update Available

2009-02-02 Thread Michael Trewartha
Appears my server will segfault a few times (about 10), then fire up if you leave it --- Console initialized. Game.dll loaded for "Team Fortress" Segmentation fault Add "-debug" to the ./srcds_run command line to generate a debug.log to help with solving this problem Tue Feb 3 13:32:49 CST 2

Re: [hlds_linux] Team Fortress 2 Update Available

2009-02-02 Thread Pawel
Updated. Server is working ;) 2009/2/3 The Universes > So this doesn't fix the seg fault issue? > > On Mon, Feb 2, 2009 at 5:39 PM, Zuko wrote: > > ./srcds_run: line 352: 19086 Segmentation fault $HL_CMD > > ... > > > > 2009/2/3 Jason Ruymen > > > >> A required update for Team Fortress 2

Re: [hlds_linux] Team Fortress 2 Update Available

2009-02-02 Thread Fyren
Still segfaults on my Linux server. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] Team Fortress 2 Update Available

2009-02-02 Thread The Universes
So this doesn't fix the seg fault issue? On Mon, Feb 2, 2009 at 5:39 PM, Zuko wrote: > ./srcds_run: line 352: 19086 Segmentation fault $HL_CMD > ... > > 2009/2/3 Jason Ruymen > >> A required update for Team Fortress 2 has been released. Please run >> hldsupdatetool to receive the update.

Re: [hlds_linux] Team Fortress 2 Update Available

2009-02-02 Thread Zuko
./srcds_run: line 352: 19086 Segmentation fault $HL_CMD ... 2009/2/3 Jason Ruymen > A required update for Team Fortress 2 has been released. Please run > hldsupdatetool to receive the update. The specific changes include: > > New client features: > - Added view model FOV slider to advanc

[hlds_linux] Team Fortress 2 Update Available

2009-02-02 Thread Jason Ruymen
A required update for Team Fortress 2 has been released. Please run hldsupdatetool to receive the update. The specific changes include: New client features: - Added view model FOV slider to advanced multiplayer options. - Added a hide view model option to advanced multiplayer options. - Adde

Re: [hlds_linux] voice comms audio recording?

2009-02-02 Thread Kveri
No it doesn't, that's the problem, you have to sort list of demos by modification time in that folder and move n-1 demos, so last (currently recorded) will stay where it should be. Kveri Rick Payton wrote: > Awesome, thanks. Does this get around a demo file still being written > to? > > mauiri

Re: [hlds_linux] voice comms audio recording?

2009-02-02 Thread Rick Payton
Awesome, thanks. Does this get around a demo file still being written to? mauirixxx -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Mikael Pedersen Sent: Monday, February 02, 2009 12:44 PM To: Half-Life ded

Re: [hlds_linux] voice comms audio recording?

2009-02-02 Thread Mikael Pedersen
On Mon, 2 Feb 2009 12:18:38 -1000, you wrote: >Yeah I got those in there. Now I need to make a bash script to compress >files and move them to a web directory If I only knew bash :/ I think I can help you there. I made exactly that kind of script, which is executed regularly by a cronjob. I

Re: [hlds_linux] voice comms audio recording?

2009-02-02 Thread Rick Payton
Yeah I got those in there. Now I need to make a bash script to compress files and move them to a web directory If I only knew bash :/ mauirixxx -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Mikael Ped

Re: [hlds_linux] voice comms audio recording?

2009-02-02 Thread Mikael Pedersen
You just forgot two rather important settings: tv_password "YourSuperDuperSecretPasswordHere" (in case you only want to record to a file and not provide live access to SourceTV) tv_autorecord 1 // Automatically record every match. Takes effect after a mapchange. Mikael On Mon, 2 Feb 2009 15:0

Re: [hlds_linux] voice comms audio recording?

2009-02-02 Thread Rick Payton
t; > to mp3 (or whatever the format of the day is now .. ogg?) is > > > > > > pretty > > > > much > > > > > > a non issue - even hard dirve space is ALMOST a non issue. > > > > > > So has > > > > anyone > > >

Re: [hlds_linux] voice comms audio recording?

2009-02-02 Thread Cc2iscooL
; > > > encoding > > > it > > > > > > to mp3 (or whatever the format of the day is now .. ogg?) is > > > > > > pretty > > > > much > > > > > > a non issue - even hard dirve space is ALMOST a non issue. So > > > > > &g

Re: [hlds_linux] voice comms audio recording?

2009-02-02 Thread 1nsane
oding > > > it > > > > > > to mp3 (or whatever the format of the day is now .. ogg?) is > > > > > > pretty > > > > much > > > > > > a non issue - even hard dirve space is ALMOST a non issue. So > > > > > > has > > >

Re: [hlds_linux] voice comms audio recording?

2009-02-02 Thread Rick Payton
non issue - even hard dirve space is ALMOST a non issue. So > > > > > has > > > anyone > > > > > done anything like this yet? > > > > > > > > > > > > > > > > > > > > /me preps

Re: [hlds_linux] voice comms audio recording?

2009-02-02 Thread Coldorak
gt; > > > > done anything like this yet? > > > > > > > > > > > > > > > > > > > > /me preps himself for the short stream of No's to come trickling > > > > > in . but he had to ask any

Re: [hlds_linux] voice comms audio recording?

2009-02-02 Thread Cc2iscooL
anything like this yet? > > > > > > > > > > > > > > > > > > > > /me preps himself for the short stream of No's to come trickling > > > > > in . but he had to ask anyway. > > > > > > > > > > > > > > >

Re: [hlds_linux] voice comms audio recording?

2009-02-02 Thread Rick Payton
t; > > in . but he had to ask anyway. > > > > > > > > > > > > > > > > -- mauirixxx > > > > > > > > ___ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > &

Re: [hlds_linux] voice comms audio recording?

2009-02-02 Thread DontWannaName!
> > > > > -- mauirixxx > > > > > > > > ___ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/l

Re: [hlds_linux] voice comms audio recording?

2009-02-02 Thread Zuko
> > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > > > > > > -- > > Żuko > > ___ > > To unsubscribe, edit your list preferences, or view the list a

Re: [hlds_linux] voice comms audio recording?

2009-02-02 Thread Pawel
please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > -- > Żuko > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.

Re: [hlds_linux] voice comms audio recording?

2009-02-02 Thread Rick Payton
the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] New update (crashes immediately)

2009-02-02 Thread Matt
Zuko wrote: > VALVE, where is update? I try run my server about 1h... > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > Ive just download a fr

Re: [hlds_linux] voice comms audio recording?

2009-02-02 Thread Arg!
I would love to hear from anyone who can work out how to get access to the voice streams using MetaMod:Source or SourceMod, would help immensly for my hlss plugin. On Mon, Feb 2, 2009 at 8:04 PM, Nephyrin Zey wrote: > TF2 uses speex. Get some MM:S goin. > Somewhere deep in the code you should be

Re: [hlds_linux] voice comms audio recording?

2009-02-02 Thread Nephyrin Zey
TF2 uses speex. Get some MM:S goin. Somewhere deep in the code you should be able to intercept the streams... just don't cross them. - Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftwa

Re: [hlds_linux] voice comms audio recording?

2009-02-02 Thread Coldorak
to hear the voices without the ingame sound, when you play your sourcetv .dem file, just go on altitude, so high the game sounds are not played. You'll still hear the voices but not the game sounds. What I wonder is if there's a way to separate the voices between themselves, I mean hearing player1

Re: [hlds_linux] voice comms audio recording?

2009-02-02 Thread Tony Paloma
Srctv records voice in its demos, yes. Separating it programmatically would be a pain in the butt. The best I can think of is start the game and play the demo from the command line. Mute all game sounds and only have voice playing. Record the audio being played. There is a CVAR to close the game wh

Re: [hlds_linux] voice comms audio recording?

2009-02-02 Thread Lee | RTL-Servers
Hello, Srctv records ingame voice ? Cant see it being too much effort to sperate the voice stream. -Lee ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux