Hm. Still got the problem. Didnt help to change sys_ticrate to 333, 500, 1000
or 1. And i tried all sorts of rates, so thats not the problem either. :/
_
Snygga till dina bilder snabbt, enkelt och gratis med PhotoGallery
have you tried compiling the kernel the way i told you?
- Original Message -
From: Christopher Szabo sza...@hotmail.com
To: hlds_linux@list.valvesoftware.com
Sent: Monday, February 23, 2009 3:42 PM
Subject: [hlds_linux] server.cfg questions
Hm. Still got the problem. Didnt help to
I'm experiencing around 70-90% cpu with one server being full. Later in the
night when 3 servers are full it oddly hovers around 50-70% per core on an
Intel Xeon X3320 (quad core). It wasn't always like this but as someone said
in the past, as more updates came out the worse it became for CPU
It is strange but normall for TF2 ;(
On Mon, Feb 23, 2009 at 6:14 PM, bliss...@gmail.com wrote:
I'm experiencing around 70-90% cpu with one server being full. Later in the
night when 3 servers are full it oddly hovers around 50-70% per core on an
Intel Xeon X3320 (quad core). It wasn't always
Hi,
Today in my forum I saw a post from a league and they linked it to they
steam community group. I click on it because i saw that the link was
OK (steamcommunity.com) but in firefox I have the fireflag plugin that
shows the flag of where is located the web server, and that page was in
It's been a while I try to run it.
I remember it worked before last update (oct. 2008).
Last week I upgrade my Debian to the last stable lenny then hope for it to
work. Nothing has change. Remember I run multiple source servers on the
machine.
The only way the server seems to run is with the
I'm on a Q9400 2.66Ghz, and I am getting similar numbers, 70-90% pretty much
covers it when full.
2009/2/23 Pawel tra...@gmail.com
It is strange but normall for TF2 ;(
On Mon, Feb 23, 2009 at 6:14 PM, bliss...@gmail.com wrote:
I'm experiencing around 70-90% cpu with one server being full.
The idiots never die out.
Hi,
Today in my forum I saw a post from a league and they linked it to they
steam community group. I click on it because i saw that the link was
OK (steamcommunity.com) but in firefox I have the fireflag plugin that
shows the flag of where is located the web
Reported in firefox and was marked as a web forgery two minutes later.
Valve should get an EV cert for steamcommunity or something.
- Neph
On 02/23/2009 10:09 AM, Rodrigo Peña wrote:
Hi,
Today in my forum I saw a post from a league and they linked it to they
steam community group. I click
Im sorry, but how the heck is this related to the topic at hand
On Feb 23, 2009, at 2:06 PM, Nephyrin Zey wrote:
Reported in firefox and was marked as a web forgery two minutes later.
Valve should get an EV cert for steamcommunity or something.
- Neph
On 02/23/2009 10:09 AM, Rodrigo
Not at all, but some people don't know the difference between replying
to a thread and composing a new one ;)
f0rkz wrote:
Im sorry, but how the heck is this related to the topic at hand
On Feb 23, 2009, at 2:06 PM, Nephyrin Zey wrote:
Reported in firefox and was marked as a web
He accidentally hit reply to thread instead of starting a new one.
Gmail figured it out and split it into a new thread, but thunderbird
didn't for me :-P
- Neph
On Mon, Feb 23, 2009 at 11:18 AM, f0rkz h...@f0rkznet.net wrote:
Im sorry, but how the heck is this related to the topic at hand
Back on topic... I am seeing this same odd CPU usage. 75-90% load
running 1 single 32 person server.
This also lags clients when there is a lot of bullet calculation close
together.
This has to be from some recent update.
Kernel: 2.6.25.10-grsec
Running Xeon 5130 @ 2.0 ghz
f0rkz
Back on topic... I am seeing this same odd CPU usage. 75-90% load
running 1 single 32 person server.
This also lags clients when there is a lot of bullet calculation close
together.
This has to be from some recent update.
Kernel: 2.6.25.10-grsec
Running Xeon 5130 @ 2.0 ghz
I can
Not is a connection problem, i got checked this. All players recive timeout
and can't join again. When try to connect recive Timeout.
Is Cs 1.6 server STEAM. Any exploit?
Thanks
On Sun, Feb 22, 2009 at 7:41 PM, Nicolas Fernandez nooky...@gmail.comwrote:
Not just, the players are playing
Hello, I'm new to running a source server, but I've setup my server.cfg
with custom rules based on the cvar available online to change how vs
plays. Most of the changes require sv_cheats to be set to 1. Shortly
after running the server I realized that all the clients can activate
cheats,
CPU usage is indeed horrible :(.
A X3320 can run 2 full 32 slot DODS servers or 1 TF2 server. I also see FPS
drops even with 30%+ free CPU on the core. Sometimes it gets noticeable when
there's a lot of action going on. The DODS servers also maintain much more
stabler FPS whit out any tweaking :/.
On 2/23/2009 2:37 PM, A. Eijkhoudt wrote:
Back on topic... I am seeing this same odd CPU usage. 75-90% load
running 1 single 32 person server.
This also lags clients when there is a lot of bullet calculation close
together.
This has to be from some recent update.
Kernel: 2.6.25.10-grsec
Hi,
Could you post the command line you are using to start the server?
t...@cybergate02.com wrote:
It's been a while I try to run it.
I remember it worked before last update (oct. 2008).
Last week I upgrade my Debian to the last stable lenny then hope for it to
work. Nothing has change.
Hi
I dont know if this is something for Valve to look into or if we have to solve
all errors like this in the open community .. please Valve !
I did first hear about this 2 weeks ago and didnt take it serius, but after
last week we were several who have investigated it and we have found rocks
not under esxi it doesn't..:)
We're using an ESXi cluster, so good to know ;)
But seriously, I still think the CPU usage is ridiculous for TF2 now. I've
fiddled a lot with HPET/Hz/etc. settings under Linux and I can't seem to
get it below these values really. The only way to reduce load is by
ESX/ESXi barely adds anything for overhead it seems. My 2 peso's. I ran
8 L4D forked servers in an ESX VM with no complaints. Haven't had my TF2
server get fully loaded yet to see how that handles - oth I just set it
up Friday with no mods other then being another 32 player tf2 server
Why bother? It is just a $1500 certificate that doesn't do anything to
stop forgery sites. The people who really know what to look for won't be
fooled, and the rest can still be fooled (No offense, Rodrigo).
--
Andy
On Mon, 23 Feb 2009 11:06:33 -0800, Nephyrin Zey
nephy...@doublezen.net said:
Someone here on the list had a similar problem late last year.
http://www.mail-archive.com/hlds_linux@list.valvesoftware.com/msg49704.html
They ended up getting their problem solved.
http://www.mail-archive.com/hlds_linux@list.valvesoftware.com/msg49814.html
I hope this helps.
You may want to try the hlmappers mailing list.
Hi
I dont know if this is something for Valve to look into or if we have to
solve all errors like this in the open community .. please Valve !
I did first hear about this 2 weeks ago and didnt take it serius, but
after last week we were
Hey, as far as I remember back, the Linux dedicated server for The Ship is
unsupported; you're going to have to host it on a Windows machine. Sorry!
On Mon, Feb 23, 2009 at 3:39 PM, David A. Parker dpar...@utica.edu wrote:
Hi,
Could you post the command line you are using to start the
Hi,
I got same results with after the machine is just booted, even with standard
27015 port.
I use a standard command line:
./srcds_run -game ship +map connemara +maxplayers 16 +port 27035 -nohltv -secure
The server loads then the console stops at this line:
Summary: 1340 resources total 61.71
Sorry Ian, I ran it before last update.
Hey, as far as I remember back, the Linux dedicated server for The Ship is
unsupported; you're going to have to host it on a Windows machine. Sorry!
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To unsubscribe, edit your list preferences, or view the
Just get mcafee siteadvisor for firefox, if i click on that link it starts
getting upset.. so I don’t have to think anymore :)
-Oorspronkelijk bericht-
Van: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] Namens Rodrigo Peña
Verzonden:
Yes i tried
Device Drivers ---
Network device support ---
[*] Your NIC
[*] Use Rx Polling (NAPI)
and
Device Drivers ---
DMA Engine support ---
[*] Intel I/OAT DMA support
[*] Network: TCP receive copy offload
Still got the problem. :/ Could it be because of our quad
At 03:47 PM 2/23/2009, A. Eijkhoudt wrote:
not under esxi it doesn't..:)
We're using an ESXi cluster, so good to know ;)
But seriously, I still think the CPU usage is ridiculous for TF2 now. I've
fiddled a lot with HPET/Hz/etc. settings under Linux and I can't seem to
get it below these values
At 10:57 AM 2/22/2009, Christopher Szabo wrote:
Hi!
I'm running a Counter-strike 1.6 publicserver (32 slots) and I have
a problem with my settings.
Everybody has a high choke, 30-100. I have tried many rate settings
but none is working well.
The connection isn't the problem because it's a
At 03:47 PM 2/23/2009, A. Eijkhoudt wrote:
not under esxi it doesn't..:)
We're using an ESXi cluster, so good to know ;)
But seriously, I still think the CPU usage is ridiculous for TF2 now. I've
fiddled a lot with HPET/Hz/etc. settings under Linux and I can't seem to
get it below these values
At 10:57 AM 2/22/2009, Christopher Szabo wrote:
Hi!
I'm running a Counter-strike 1.6 publicserver (32 slots) and I have
a problem with my settings.
Everybody has a high choke, 30-100. I have tried many rate settings
but none is working well.
The connection isn't the problem because it's a
I have been boored on occastion and compiled funky kernals with 1000hz, and
yeah, they do behave wierd. Biggest thing for me though is that they make
tf2, a game that already uses a lot of CPU use even more CPU.
On Mon, Feb 23, 2009 at 4:48 PM, Gary Stanley g...@velocity-servers.netwrote:
At
Is there an eta when the srcds will be fixed for mods? We are ready to
release a patch for ges but dont want to while the servers are borked.
Mark
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To unsubscribe, edit your list preferences, or view the list archives, please
visit:
Install SourceMod (http://www.sourcemod.net/). In your server.cfg add
sm_cvar before any options that require cheats to be on.
On Mon, Feb 23, 2009 at 2:17 PM, Adam Abel aa...@lacie.com wrote:
Hello, I'm new to running a source server, but I've setup my server.cfg
with custom rules based on
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