[hlds_linux] qucik question reguarding server cfg files

2009-03-20 Thread Vegard Mortensen
Hi does anyone know if the following files are required to run a Counter-Strike source server? They all come default with the installer in /cstrike/cfg/. buypresetsdefault_ct.vdf buypresetsdefault_ter.vdf game.cfg skill1.cfg They all seem pretty much useless to me.

Re: [hlds_linux] qucik question reguarding server cfg files

2009-03-20 Thread Evaldas Žilinskas
As I remember, there are some XBOX configs in some games too. So I think that valve isn’t filtering any content especially for servers, because Linux L4D version downloads dll/exe files :-) - Original Message - From: Vegard Mortensen veg...@ingame.no To:

Re: [hlds_linux] Half-Life 1 Engine Update released

2009-03-20 Thread Ronny Schedel
HLTV got STEAM_0:0:2 as SteamID instead of BOT like in the past. Do you plan to change this or will this remain in the future? - Original Message - From: Alfred Reynolds alf...@valvesoftware.com To: Half-Life dedicated Win32 server mailing list h...@list.valvesoftware.com;

Re: [hlds_linux] Half-Life 1 Engine Update released

2009-03-20 Thread Ronny Schedel
As I see now, the HLTV can get every possible SteamID, we got: STEAM_0:0:0 STEAM_0:1:0 STEAM_0:1:1 STEAM_0:1:2 STEAM_0:0:3 STEAM_0:1:3 STEAM_0:0:4 STEAM_0:1:4 and so on. It seems something increases on every connect. Best regards Ronny Schedel HLTV got STEAM_0:0:2 as SteamID instead of BOT

Re: [hlds_linux] Team Fortress 2 Update Released

2009-03-20 Thread Ronny Schedel
We got a server crash today (segmentation fault) right after a team switch on pl_badwater. Some seconds before the crash, the console showed: Dropped nina from server (Disconnect by user.) Entity 1061 (class 'tf_ammo_pack') reported ENTITY_CHANGE_NONE but 'm_hOwnerEntity' changed. The syslog

Re: [hlds_linux] Half-Life 1 Engine Update released

2009-03-20 Thread Ferenc Kovacs
On Fri, Mar 20, 2009 at 6:16 AM, Alfred Reynolds alf...@valvesoftware.comwrote: A beta update for Half-Life 1 Engine games has been released. Please run hldsupdatetool to receive it with -beta 0319 on the command line. The specific changes include: Server changes: - Fixed players being

[hlds_linux] [L4D] gametype string length is the problem

2009-03-20 Thread Adam Nowacki
There appears to be a 63 character limit on the gametype string, its the one that contains steamgroup number, search key, l4d gametype and some more tags. (You can see what your server is sending in gametype by using 'sv_showtags' command in console, 'Private' line) sv_showtags

[hlds_linux] [L4D] libc Problem? Fix?

2009-03-20 Thread Zesi
Hi! A few weeks before I posted concerning this topic, but nothing happened. So I post again and look forward to get help. The Problem is, that Left4Dead crashes during the campaign. This never happened before the Updates My system: - Intel Core2Quad Q9550 - 8 GB Ram - 2x250GB - Debian 5.0

Re: [hlds_linux] [L4D] libc Problem? Fix?

2009-03-20 Thread Claes
Have same problem our servers. We're running Debian 5.0 Lenny on Q6600 and Q6700, with custom 1000hz kernel (w/ or w/o PREEMPT). L4D: srcds_i486[8720]: segfault at 7d13b7ab ip 40ee07bf sp bfaac380 error 4 in vphysics_i486.so[40e31000+257000] srcds_i486[9234]: segfault at 73ca4e5f ip 40ee07bf sp

Re: [hlds_linux] [L4D] libc Problem? Fix?

2009-03-20 Thread Ronny Schedel
A serious advice: replace your RAM. If you get alot of these segfaults, it's a bad or incompatible RAM. Have same problem our servers. We're running Debian 5.0 Lenny on Q6600 and Q6700, with custom 1000hz kernel (w/ or w/o PREEMPT). L4D: srcds_i486[8720]: segfault at 7d13b7ab ip 40ee07bf

Re: [hlds_linux] [L4D] libc Problem? Fix?

2009-03-20 Thread Claes
I seriously doubt that. I'm very aware of memory incompatibilities so we've ran Goldmemory and Memtest86+ for over 24hours both on all servers. And all servers (4) are having same segfaults.And servers are populated with ECC memory. No other software causes segfaults. - Claes Ronny Schedel

Re: [hlds_linux] Half-Life 1 Engine Update released

2009-03-20 Thread valvesoftware . com
Correct me if I'm wrong, but don't some of those SteamID's belong to Valve employees? What would happen if they also join the server? See: http://forums.alliedmods.net/showpost.php?p=531878postcount=3 -- Andy On Fri, 20 Mar 2009 09:27:03 +0100, Ronny Schedel i...@ronny-schedel.de said: As

[hlds_linux] Problems with updates on Server start...

2009-03-20 Thread Philipp Reddigau
Hi all, Since some weeks we have much trouble with all of our Steam Servers... css,tf2,dods,dod and so on On start they are requesting an Update for the Games -autoupdate normally this went very fast maybe 10 secs but since 2 or 3 weeks the servers are needing one minute or more to start because

Re: [hlds_linux] [L4D] libc Problem? Fix?

2009-03-20 Thread Zesi
Its not a Problem with the Ram! Our Ram was changed but the Error are not gone. Must be a Problem with the libs or unix-binaries. Greetz - Original Message - From: Claes cl...@aim.fi To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Friday,

Re: [hlds_linux] [L4D] libc Problem? Fix?

2009-03-20 Thread ServerAlex
I'm experiencing the same problems. I already created a post here about the steamclient crashes. The libc crashes are somewhat different. I can't tell ya why so far -.- 2009/3/20 Zesi z...@gmx.de: Its not a Problem with the Ram! Our Ram was changed but the Error are not gone. Must be a

Re: [hlds_linux] Half-Life 1 Engine Update released

2009-03-20 Thread AnAkIn .
Yes, almost all of those IDs belong to VALVe employees, so they won't be able to join server with a HLTV which has the same ID as them :p 2009/3/20 valvesoftware@dynamicbits.com Correct me if I'm wrong, but don't some of those SteamID's belong to Valve employees? What would happen if they

Re: [hlds_linux] [L4D] libc Problem? Fix?

2009-03-20 Thread Zesi
Only the Server crashes at my side! The Clients timed out after seconds. Today ill write all errors on a letter and after many trys i will post some more infos here! Greetz - Original Message - From: ServerAlex servera...@gmail.com To: Half-Life dedicated Linux server mailing list

Re: [hlds_linux] Half-Life 1 Engine Update released

2009-03-20 Thread Alfred Reynolds
That would be a bug, we will fix that up. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel Sent: Friday, March 20, 2009 1:27 AM To: Half-Life dedicated Linux server mailing list Subject:

Re: [hlds_linux] [L4D] gametype string length is the problem

2009-03-20 Thread StevoTVR
That would explain why versus doesn't work. I had removed the steamgroup and it worked again. Today I re-added it to see what happens, and I got strange results: [st...@server ~]$ ./master_query '\gamedir\left4dead\gametype\empty,sv_search_key_theville1010,versus' 216.75.12.158:27019

Re: [hlds_linux] [L4D] gametype string length is the problem

2009-03-20 Thread Adam Nowacki
StevoTVR wrote: Each time I restart the servers I get different results it seems, but it's a lot more reliable with a shorter tag string. Thanks for researching this. The master server protocol isn't very forgiving and srcds isn't trying hard either. Every 5 minutes server will send one

Re: [hlds_linux] Half-Life 1 Engine Update released

2009-03-20 Thread Alfred Reynolds
The beta has been updated. . Please run hldsupdatetool to receive it with -beta hlds0319 on the command line. The specific changes include: Server changes: - Fixed hltv displaying a bogus steamid - Fixed mp_timeleft not updating in server rules (or any unlogged cvar for that matter)

[hlds_linux] [L4D] Net console

2009-03-20 Thread Steven Sumichrast
I'm utilizing the net console with a 6 forked machine. I rent a dedicated server with a buddy, and I've got my own IP on the server (one of five). I want to make the net console port only active on one interface, or only on localhost (instead of all the other IPs). I know I could use iptables

Re: [hlds_linux] [L4D] Net console

2009-03-20 Thread Anthal
Source DS binds to one IP (Or every IP) for everything, and you can't specify different IP's for different ports. Like you mentioned the easiest/best way would be to use a firewall. Steven Sumichrast wrote: I'm utilizing the net console with a 6 forked machine. I rent a dedicated server with

Re: [hlds_linux] [L4D] Net console

2009-03-20 Thread David Parker
I asked about this a while back, and as far as I know there is still no way to make the net console only listen on one interface or IP: http://www.mail-archive.com/hlds_linux@list.valvesoftware.com/msg49163.html You can use the +ip option in your command line to make SRCDS listen on a specific

[hlds_linux] Proven Fix for players crashing mid-game in TF2

2009-03-20 Thread Jeff Sugar
I realized that, although I saw it as a possible fix in a single email the other day, no one had put out an actual topic describing the fix for players with the Dual Core options on (I've only seen it happen for those with it on, though I may be wrong!). I tested various situations, and it always