Re: [hlds_linux] TF2 exploit - Particles editing (not checked by sv_pure)

2009-06-10 Thread Björn Rohlén
People wouldn't cheat, now would they.. I'm sure a ridiculous amount has passed on the knowledge from this list already, considering people asking simple steam-client on windows support just the other day. This needs immediate attention! -TheG On Thu, Jun 4, 2009 at 4:45 PM,

Re: [hlds_linux] Resolution: steam + update + AssertPreCondition + NonNullFilePath

2009-06-10 Thread Miano, Steven M.
So you use root to run your servers? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kveri Sent: Tuesday, June 09, 2009 6:32 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux]

[hlds_linux] FW: Resolution: steam + update + AssertPreCondition + NonNullFilePath

2009-06-10 Thread William Stillwell
Considering it's a box 20 feet from my desk, running just srcds, and nothing else, If it was a hosted server on a far away server, I wouldn't run it as root. But your answer is, yes, my copy of srcds is run under root, as its just 1 box running just srcds, and has no access to any real networks,

Re: [hlds_linux] FW: Resolution: steam + update + AssertPreCondition + NonNullFilePath

2009-06-10 Thread Miano, Steven M.
I think that that isn't the norm. The actual command to be bookmarked should be something more along the lines of: mv /home/Some User Name/.steam/ClientRegistry.blob /home/Some User Name/.steam/ClientRegistry.blob.bak Just because I don't think most people will be running their srcds servers

Re: [hlds_linux] FW: Resolution: steam + update + AssertPreCondition + NonNullFilePath

2009-06-10 Thread Oliver Salzburg
None of those are reasons to run it as root ;) William Stillwell wrote: Considering it's a box 20 feet from my desk, running just srcds, and nothing else, If it was a hosted server on a far away server, I wouldn't run it as root. But your answer is, yes, my copy of srcds is run under root,

[hlds_linux] Specifying a dedicated server in L4D

2009-06-10 Thread David A. Parker
Hello, I am trying to force my Left 4 Dead to connect to one of our dedicated servers, but I want to connect through a lobby instead of directly via connect in the console. So, I create a friends-only lobby and set the server type to Best Available Dedicated. I then set

Re: [hlds_linux] Specifying a dedicated server in L4D

2009-06-10 Thread Mike Zimmermann
Did you try using a search key? In your server.cfg, put: sv_search_key someuniquekey Then while in the lobby, enter the same thing into your console: sv_search_key someuniquekey However, doing this will prevent anyone from joining your server unless they are using the same search key. If you

Re: [hlds_linux] Specifying a dedicated server in L4D

2009-06-10 Thread David A. Parker
Nevermind! You have to use an IP address with ms_force_dedicated_server (not a hostname). It works now. My bad. - Dave David A. Parker wrote: Hello, I am trying to force my Left 4 Dead to connect to one of our dedicated servers, but I want to connect through a lobby instead of

[hlds_linux] Forked server is not responding (L4D)

2009-06-10 Thread David A. Parker
Hello, I have a box running 8 forked L4D servers. I was logged into one of the servers via netcon and I attempted to restart that fork using quit. I got these messages: L 06/10/2009 - 14:05:19: server_message: quit L 06/10/2009 - 14:05:19: Log file closed L 06/10/2009 - 14:05:19:

Re: [hlds_linux] Forked server is not responding (L4D)

2009-06-10 Thread Ferenc Kovacs
2009/6/10 David A. Parker dpar...@utica.edu: Hello, I have a box running 8 forked L4D servers.  I was logged into one of the servers via netcon and I attempted to restart that fork using quit.  I got these messages: L 06/10/2009 - 14:05:19: server_message: quit L 06/10/2009 - 14:05:19: Log

Re: [hlds_linux] Specifying a dedicated server in L4D

2009-06-10 Thread Nikolay Shopik
On 10.06.2009 21:40, Mike Zimmermann wrote: However, doing this will prevent anyone from joining your server unless they are using the same search key. If you wish to still allow random lobbies to use your server, replace the line in your server.cfg with this: sv_search_key

Re: [hlds_linux] Specifying a dedicated server in L4D

2009-06-10 Thread Brent Veal
I believe that 1013 is the current version number for L4D. If there are further updates that change the version number, you would probably have to change your search key accordingly. On Wed, Jun 10, 2009 at 12:03 PM, Nikolay Shopik sho...@inblock.ru wrote: On 10.06.2009 21:40, Mike Zimmermann

Re: [hlds_linux] Specifying a dedicated server in L4D

2009-06-10 Thread Mike Zimmermann
Brent is correct. Essentially, if a server doesn't have a custom search key set, it will be automatically set to key:1013. This is the public search key. When you specify a custom sv_search_key, the code adds key: to the start of it and 1013 to the end of it. So you would have: key:customkey1013.

[hlds_linux] Server Exploits

2009-06-10 Thread Brian Rak
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 There are a number of exploits that have gone unpatched in srcds for awhile. I'm unsure why this is, since the fixes for some of them are trivial (adding the FCVAR_CHEATS flag, adding cvar bounds, etc). Regardless, I've developed a plugin that deals

Re: [hlds_linux] Specifying a dedicated server in L4D

2009-06-10 Thread Logan Rogers-Follis
Would this be done by having the following lines in the server.cfg? sv_search_key sv_search_key mykey If not what did you mean? I have a group server (not Steam Group Only) that is nice to control with a _svsearch_key but I'd love to have open to other people joining without the

Re: [hlds_linux] Specifying a dedicated server in L4D

2009-06-10 Thread Mike Zimmermann
No, the second one would just override the first. You need to have: sv_search_key 1013,key:mykey That would allow public lobbies and lobbies with the search key set to join your server. -Mike On Wed, Jun 10, 2009 at 3:31 PM, Logan Rogers-Follis logan.rogers-fol...@tntnetworx.net wrote:

Re: [hlds_linux] FW: Resolution: steam + update + AssertPreCondition + NonNullFilePath

2009-06-10 Thread Yaakov Smith
It's been a while since I ran Linux, but couldn't you just do: mv ~/.steam/ClientRegistry.blob ~/.steam/ClientRegistry.blob.bak ? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Miano, Steven M. Sent: