Re: [hlds_linux] CS:S Crash

2009-11-07 Thread Ratman2000
Hello, CS:S is for up to 64 Slots! It was allways so! My start params: -console -game cstrike +map de_dust2 +maxplayers 64 -tickrate 100 There is no trick! No Plugin and nothing else! Its an blank install! I have now startet a 16 Slot Server and added 10 Bots to it... So i will see what

Re: [hlds_linux] Left 4 Dead 2 Demo Update Available

2009-11-07 Thread Ronny Schedel
This update was not recognized as required by the server. The autoupdate function did not update the server, I had to do it manually. A required update for the Left 4 Dead 2 Demo is now available. Please run hldsupdatetool to receive it. The specific changes include: - Playback of intro

Re: [hlds_linux] Left 4 Dead 2 Demo Update Available

2009-11-07 Thread Ronny Schedel
host.txt and motd.txt are still overwritten by the updater. A required update for the Left 4 Dead 2 Demo is now available. Please run hldsupdatetool to receive it. The specific changes include: - Playback of intro movie now utilizes surround sound when available. - Fixed sporadic Game UI

Re: [hlds_linux] Left 4 Dead 2 Demo Update Available

2009-11-07 Thread ics
Yes it was optional update and i would also like to say that i hate motd.txt and host.txt getting overwritten by every single update. Some of us do have something else than default stuff in them so it would be nice of the full version (and the demo) would not update these files every time

Re: [hlds_linux] Left 4 Dead 2 Demo Update Available

2009-11-07 Thread Richard Eid
You can use the CVars, hostfile and motdfile, to define other file names which won't be overwritten by any updates. -Richard Eid On Sat, Nov 7, 2009 at 6:24 AM, ics i...@ics-base.net wrote: Yes it was optional update and i would also like to

Re: [hlds_linux] Left 4 Dead 2 Demo Update Available

2009-11-07 Thread Ronny Schedel
Does it really work? We have the same problem with DOD:S and the cvars don't work, we have to copy the files after the update process. You can use the CVars, hostfile and motdfile, to define other file names which won't be overwritten by any updates.

[hlds_linux] [L4D] Reloading the CEVO

2009-11-07 Thread D4rKr0W
This has been bugging me for a long time now, so i thought i'd ask here for help. The CEVO config on my servers has to be reloaded every match we start, otherwise we're gonna end up with pills turning into medkits all over the maps. I have a couple cevo servers that sometimes friend use and i

Re: [hlds_linux] [L4D] Reloading the CEVO

2009-11-07 Thread CmptrWz
I actually wrote that plugin for an entirely different set of circumstances, and it probably does more than you need to in this case. If you have sourcemod installed, I think you can just add an exec command to your sourcemod configuration file to run the CEVO configs. Since I believe that config

Re: [hlds_linux] [L4D] Reloading the CEVO

2009-11-07 Thread D4rKr0W
CmptrWz ha scritto: I actually wrote that plugin for an entirely different set of circumstances, and it probably does more than you need to in this case. I'm still gonna deploy your plugin for the forks, so i thought it might help me with this little issue i have. If you have sourcemod

Re: [hlds_linux] Left 4 Dead 2 Demo Update Available

2009-11-07 Thread Richard Eid
I've not had an issue after setting these in Left 4 Dead. Even through multiple updates, my files remain the same and the CVars are apparently functional as I get both the banner and the MOTD when I join my server. I never tried them on other Source games, though.

Re: [hlds_linux] [hlds] Left 4 Dead 2 Demo Update Available

2009-11-07 Thread Steven Sumichrast
I use these cvars on l4d, l4d2 an tf2 and they all work great. (no host file for tf2, but motdfile works fine. I specify it as part of the launch parameters.) no longer have to worry about my motd getting destroyed. (it's only got the URL to the real web site page but still) On Saturday, November

[hlds_linux] Modern Warfare 2

2009-11-07 Thread Adam Thorn
I don't think this was talked on here, at least I don't remember, however.. Is Valve going to be supporting Infinity Ward's Modern Warfare 2? game? The reason I ask is because it now has underlings of Valve's structure such as VAC. Will Valve develop a dedicated server for it, since it now has

[hlds_linux] Left 4 Dead 2 Demo installs another copy of the dedicated server files

2009-11-07 Thread gH0sTy
, Signaturdatenbank-Version 4582 (20091107) __ E-Mail wurde geprüft mit ESET NOD32 Antivirus. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo

Re: [hlds_linux] Modern Warfare 2

2009-11-07 Thread Nathan Wong
Valve offers Steamworks to any interested developers, and there Valve clearly feel that they have no more a hand in the development of MW2 than in the development of any other game which uses Steamworks. That is to say, other than offering support with the steamworks features per the deal that IW

Re: [hlds_linux] Modern Warfare 2

2009-11-07 Thread ics
MW2 is using Steamworks but it doesn't mean that Valve does a dedicated server for it. Steamworks only provides VAC, Achievements, up-to-date game system and Steam Cloud. Besides, the developer has said that there will be no dedicated servers for the game. -ics Adam Thorn kirjoitti: I don't

Re: [hlds_linux] Modern Warfare 2

2009-11-07 Thread webmas...@defcon-cc.dyndns.org
Hello to the Mailinglist, im trying to run an STEAM CS 1.6 server on an Lnux machine but it wont start, here are the the failure text from debug.log: CRASH: Sa Nov 7 12:26:09 CET 2009 Start Line: ./hlds_amd -debug -pidfile hlds.5945.pid Using host libthread_db library /lib/tls/libthread_db.so.1.

[hlds_linux] HLDS unable to start

2009-11-07 Thread webmas...@defcon-cc.dyndns.org
Hello to the Mailinglist, im trying to run an STEAM CS 1.6 server on an Lnux machine but it wont start, here are the the failure text from debug.log: CRASH: Sa Nov 7 12:26:09 CET 2009 Start Line: ./hlds_amd -debug -pidfile hlds.5945.pid Using host libthread_db library /lib/tls/libthread_db.so.1.

Re: [hlds_linux] Modern Warfare 2

2009-11-07 Thread D4rKr0W
webmas...@defcon-cc.dyndns.org ha scritto: Hello to the Mailinglist, why are people replying instead of creating a new email? you lazy admins! this screws all my tree view :( ___ To unsubscribe, edit your list preferences, or view the list archives,

Re: [hlds_linux] Modern Warfare 2

2009-11-07 Thread Frédéric Fortier
No, from what I understood, they just took VAC instead of punkbuster, and you'll need steam to install it. But they're not writting them a dedicated server code. Le 14:59, Adam Thorn a écrit : I don't think this was talked on here, at least I don't remember, however.. Is Valve going to be

Re: [hlds_linux] Modern Warfare 2

2009-11-07 Thread Saul Rennison
Punkbuster VAC Thanks, - Saul. 2009/11/7 Frédéric Fortier shadow_...@hotmail.com No, from what I understood, they just took VAC instead of punkbuster, and you'll need steam to install it. But they're not writting them a dedicated server code. Le 14:59, Adam Thorn a écrit : I don't

Re: [hlds_linux] Modern Warfare 2

2009-11-07 Thread Marcel
Frédéric Fortier wrote: No, from what I understood, they just took VAC instead of punkbuster, and you'll need steam to install it. But they're not writting them a dedicated server code. There WON'T be a public dedicated server. IWNet will replace the traditional server renting system.

Re: [hlds_linux] Modern Warfare 2

2009-11-07 Thread Arg!
This is a disturbing trend that seems to be gaining hold with recent and upcomming games; the removal of the dedicated server component from multiplayer. I assume they are doing this purely to cut development/maintenance time and therefore cost but it goes a long way to prevent many players from

Re: [hlds_linux] CS:S Crash

2009-11-07 Thread Ratman2000
Hello, now i have testet a Server with 16 Slots and included 10 Bots permanently. (bot_quota_mode fill) The Server is new installed without any plugin! And i recieve the crash avery day! Is there any fix? VALVE? Here the GDB Informations: Program received signal SIGSEGV, Segmentation fault.

Re: [hlds_linux] Modern Warfare 2

2009-11-07 Thread ics
Very disturbing indeed. Here's another game that will not get a ded server. Rage. http://games.slashdot.org/story/09/11/07/0359204/John-Carmack-Says-No-Dedicated-Servers-For-Rage Maybe no dedicated servers trend will suit to some games but surely not for FPS games. Shooting theirself in the leg

Re: [hlds_linux] Modern Warfare 2

2009-11-07 Thread Saul Rennison
You know people don't use dedicated servers to host games from their own home? Dedicated servers should be used by GSPs to host servers for their clients on 10/100Mbps links, for communities, private and public matches. Thanks, - Saul. 2009/11/7 Arg! chillic...@gmail.com This is a disturbing

Re: [hlds_linux] Left 4 Dead 2 Demo installs another copy of the dedicated server files

2009-11-07 Thread Ronny Schedel
? __ Hinweis von ESET NOD32 Antivirus, Signaturdatenbank-Version 4582 (20091107) __ E-Mail wurde geprüft mit ESET NOD32 Antivirus. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please

Re: [hlds_linux] Modern Warfare 2

2009-11-07 Thread Crazy Canucks
That's funny, I host a 16 person TF2 server on a 1mbps upload cable connection. And it runs extremely well. It can be done if you know what you are doing. I have been hosting dedicated servers from Day of Defeat 3.1, to Age of Chivalry and just about everything in between and on both ends,

Re: [hlds_linux] Modern Warfare 2

2009-11-07 Thread gulfy32
Most residental broadband lines don't give you 1Mbps of upload. On Sat, Nov 7, 2009 at 6:55 PM, Crazy Canucks crazy_canu...@rogers.comwrote: That's funny, I host a 16 person TF2 server on a 1mbps upload cable connection. And it runs extremely well. It can be done if you know what you are

Re: [hlds_linux] Modern Warfare 2

2009-11-07 Thread Guy Watkins
} -Original Message- } From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- } boun...@list.valvesoftware.com] On Behalf Of gulfy32 } Sent: Saturday, November 07, 2009 8:14 PM } To: crazy_canu...@rogers.com; Half-Life dedicated Linux server mailing } list } Subject: Re:

Re: [hlds_linux] Modern Warfare 2

2009-11-07 Thread Adam Nowacki
Crazy Canucks wrote: That's funny, I host a 16 person TF2 server on a 1mbps upload cable connection. And it runs extremely well. Sure, just that you need to limit everyones rate to ~7000 and live with massive choke on clients (delayed updates).

Re: [hlds_linux] Modern Warfare 2

2009-11-07 Thread Ook
Out here in the real world, there are thousands of dedicated servers running from modest home connections. You don't need 1mbps upload to run a server unless you run a lot of servers and/or high player limits. I run a 12 player OP4 server and a L4D server on my modest 768k upload DSL, and it

Re: [hlds_linux] Modern Warfare 2

2009-11-07 Thread Ben B
punkbuster is shotty and a pain in the ass to maintain. i hope all games ditch the crap that is punkbuster. On Sat, Nov 7, 2009 at 1:48 PM, Saul Rennison saul.renni...@gmail.comwrote: Punkbuster VAC Thanks, - Saul. 2009/11/7 Frédéric Fortier shadow_...@hotmail.com No, from what I

Re: [hlds_linux] Modern Warfare 2

2009-11-07 Thread Steven Hartland
Glad we don't have to suffer servers like that over here, well not until MW2 anyway. Actually not then as no ones going to buy it unless they sort our a dedi, as the performance will be dire :( - Original Message - From: Ook ooksser...@zootal.com Out here in the real world, there are

Re: [hlds_linux] Modern Warfare 2

2009-11-07 Thread Arg!
It really depends where you live, and while some of you may be lucky enough to have progressive telco's, some of us are still stuck with slow connections for home use. The best known solution (a proven solution even) to this is to have dedicated servers. Throw in varying consumer level network

Re: [hlds_linux] Modern Warfare 2

2009-11-07 Thread Michael RISBY
It's exactly what ID Software has done for QuakeLive. There are no dedicated servers, to a certain degree. Servers are 'spawned' where needed with different game types where needed. In the specific case of this, it will be interesting to see how long us Australians have to wait for the servers to

Re: [hlds_linux] [L4D] Reloading the CEVO

2009-11-07 Thread CmptrWz
The pills are only converted when you approach them. I assume that after map load, provided the players aren't next to the pills when the cvar is applied, will allow it to take effect properly. Other settings, not so sure. If you need match start and per map configs (not sure why, no cvars I know