208.64.202.144:27017 (A Valve server afaik) has a negative Ghost Slot,
if this helps. The current test case (That I know of), cannot cause
this.
On Tue, Jul 5, 2011 at 4:46 PM, Kyle Sanderson wrote:
> Hi Fletch,
>
> If I can recall correctly from before, it's to do with clients timing
> out durin
This crash is fixed is you opt into the hlds beta, and will soon be fixed in
the public release.
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> boun...@list.valvesoftware.com] On Behalf Of C Szabo
> Sent: Wednesday, July 13, 2011 4:47 PM
> To:
Memory is fine, i ran memory tests before setting up the server. That
shouldn't be the issue, :\.
Just crashed again..
--
CRASH: Thu Jul 14 00:35:20 EDT 2011
Start Line: ./srcds_linux -debug -console -game tf +ip 65.18.168.205 +port
27015 +map surf_supe
bind "TAB" "+showscores;cl_setautobuy fuck 123456789012345678901234567890 12"
This crashes the servers.
> From: alf...@valvesoftware.com
> To: h...@list.valvesoftware.com; hlds_linux@list.valvesoftware.com;
> hlds_annou...@list.valvesoftware.com
> Date: Wed, 13 Jul 2011 21:47:25 +
> Subject
Yes, I also have this problem.
sv_pure 1 is a must have because otherwise some players may use custom sounds
for cloak and uncloak actions. Hilarious, in a month 12 kicks had as cause the
spy_cloak.wav file, while 82 were caused by other files, like demoman.cfg,
motd_entries.txt, mani_logo.vmt
I've already had the same issue many times as well.
2011/7/14 lwf
> I can confirm this. It has previously been reported to Valve.
>
> On Thu, Jul 14, 2011 at 00:11, Daniel G wrote:
> > Hi,
> >
> > I've noticed some problems with a TF2 server running sv_pure 1.
> > If I play on others server run
Hardware problem? Run a memory testing tool and let it go all day.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of E3pO
Sent: Wednesday, July 13, 2011 4:16 PM
To: Half-Life dedicated Linux server mailing lis
Still is crashing randomly. It fills up to 32\32 and for hours and hours and
then just crashes.
Weirdly enough the last crash actually didn't crash the server.. It crashed
all the clients in the server? every single person.
On Wed, Jul 13, 2011 at 3:10 AM, E3pO wrote:
> (gdb) thread apply all b
I can confirm this. It has previously been reported to Valve.
On Thu, Jul 14, 2011 at 00:11, Daniel G wrote:
> Hi,
>
> I've noticed some problems with a TF2 server running sv_pure 1.
> If I play on others server running sv_pure 1 then diconnect and connect to
> my server which is also running sv_
I've reported this issue to Valve twice back in January.
This is because your server's whitelist and the one from the previous server
are different.
2011/7/14 Daniel G
> Hi,
>
> I've noticed some problems with a TF2 server running sv_pure 1.
> If I play on others server running sv_pure 1 then d
Hi,
I've noticed some problems with a TF2 server running sv_pure 1.
If I play on others server running sv_pure 1 then diconnect and connect to
my server which is also running sv_pure 1 I'll get disconnected with the
following message:
Disconnect: Pure server: client has loaded extra file
[GAME]\cf
Seems like there are no problems with this update so I expect we will set it to
be the public version soon, if you haven't already tested this update with your
server do so now or forever hold your peace.
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
> bo
Too this bugg
FATAL ERROR (shutting down): Hunk_Alloc: bad size: -4
My server is multibugs!
2011/7/11 Juan Camilo Daza Devia
> My commons errors (bugs), with unlimit -c not show more.
>
> ps
> ERROR: ld.so: object './hlshield.so' from LD_PRELOAD cannot be
> preloaded: ignored.
>
> ./hlds_run
My gdb is
Package gdb-7.0.1-32.el5_6.2.x86_64 already installed and latest version
Nothing to do
My server info is:
CentOS 5.4 64bits
Intel Core2Quad 2.5
8GB Phisical + 8GB Swap
And system monitor is very good its working fine..
2011/7/13 Eric Riemers
> I would start by adding gdb..
>
> But
Independent server admins can create and maintain a great server atmosphere.
Valve servers don't track stats and aren't administrated.
On Wed, Jul 13, 2011 at 5:17 AM, Jesse Molina wrote:
>
> Just something for thought here... Invert the question.
>
> What's the motivation for independent serve
What's the reason for independent server admins to even run servers in the
first place? Everyone has their reasons whether it be money, to provide players
a place to play, or it's their hobby. Ask yourself why (assuming you run
servers yourself.) The fact of the matter is, having Valve run serv
That shouldn't be true whatsoever. Care to provide any proof?
--
Kind regards,
*Saul Rennison*
On 13 July 2011 10:45, Jesse Molina wrote:
>
> Also, don't forget about the console command "differences", which shows you
> the differences between what your configuration is and the defaults.
>
> Th
Also, don't forget about the console command "differences", which shows
you the differences between what your configuration is and the defaults.
That said, I think a few of them are BS. There are some mismatches
between what the cvarlist output says the defaults are and what the
"difference
Just something for thought here... Invert the question.
What's the motivation for independent server admins to configure their
systems to rank optimally in the matchmaking system, so that they beat
out the Valve servers?
RDDT TF2 wrote:
What is the point of us server admins configuring o
(gdb) thread apply all bt
Thread 11 (Thread 31279):
#0 0xb7706430 in ?? ()
Cannot access memory at address 0xab83de4c
Thread 10 (Thread 31208):
#0 0xb7706430 in ?? ()
Cannot access memory at address 0xaf99c210
Thread 9 (Thread 31243):
#0 0xb7706430 in ?? ()
Cannot access memory at address 0xa
I would start by adding gdb..
But servers do crash sometimes..
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Juan Camilo
Daza Devia
Sent: woensdag 13 juli 2011 2:38
To: Half-Life dedicated Linux server ma
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