All our servers are also crashing. Another update that wasn't properly
tested before release.
-ics
21.7.2011 5:22, 1nsane kirjoitti:
Yes, I'm getting very similar crashes as well.
On Wed, Jul 20, 2011 at 10:19 PM, Tony Palomadrunkenf...@hotmail.comwrote:
Anyone else getting more crashes
Valve, quick question.
What is Team Fortress 2 Beta for?
kthxbai.
On Thu, Jul 21, 2011 at 12:38 AM, Tony Paloma drunkenf...@hotmail.comwrote:
Yes I crashed again
*** glibc detected *** ./srcds_linux: double free or corruption (!prev):
0x1aeae148 ***
The double free makes more sense.
It is also notable that the auto-restart system wasn't working for these
kinds of crashes. A manual restart of the process is required, unless
you have your own custom watchdog system.
ics wrote:
All our servers are also crashing. Another update that wasn't properly
tested before
also, has anybody come up with a way to have the server automatically
restart itself when it gets to a crash that doesn't automatically restart
itself?
It seems to be stuck and i have to kill the process and restart the server,
that's annoying.
On Wed, Jul 20, 2011 at 10:22 PM, 1nsane
Just found 3 of my servers in that same state, manual restart was the only
option. No clue on how to manage that via tools, unless you write some sort
of crontab that does a query on the server, if no respond in xx time then
kill the screen and restart.
-Original Message-
From:
On 21.07.2011 01:45, AnAkIn . wrote:
Don't worry about the GSPs. You can keep selling 1+ FPS servers while
it's already limited to 500. See here:
http://www.verygames.net/product/8/DediGames/DediGames_PRO
I don't see any useful information for an admin how to still achieve 10k
FPS?!
--
On Wed, 20 Jul 2011 20:04:56 -0400, Ian Thompson wrote:
cl_demoviewoverride appears to work. Set it to 1 and load the demo,
then close demoui (or demoui2) if it is open. WASD will now work, and
the mouse will semi-work, being extremely choppy. I wasn't able to
pull up the player list, however
Also getting a lot of crashes here, so much for our rank we've worked so hard
for :P
Dropping players like crazy on a lot of our servers sadly.
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His point was that regardless of a FPS cap, GSPs will still try to
sell servers as greater FPS than is possible.
On Thu, Jul 21, 2011 at 12:10 AM, Marcel hlds_li...@vermasslt.de wrote:
On 21.07.2011 01:45, AnAkIn . wrote:
Don't worry about the GSPs. You can keep selling 1+ FPS servers
My servers have been fine on windows. Linux only issue it looks like. Bahaha
rank
Sent from my iPhone 4
On Jul 21, 2011, at 12:37 AM, Sir Jake can_kic...@hotmail.com wrote:
Also getting a lot of crashes here, so much for our rank we've worked so hard
for :P
Dropping players like
I've got my own control script that I've been writing for awhile now.
Right this moment, I am tinkering with a little watchdog process that
will do an rcon, look for appropriate status response, and if it doesn't
come back, will do a full restart on the process.
I'm working with a really
Just for the restart part what about using this:
printf
'\xFF\xFF\xFF\xFF\x54\x53\x6F\x75\x72\x63\x65\x20\x45\x6E\x67\x69\x6E\x65\x20\x5
1\x75\x65\x72\x79\x00' | netcat -u -w 1 myip 27015
It is a a2s query and does not need rcon. If no rcon is set hunting for
the rcon port will be pointless
For reference this isn't all versions of libstdc++v6, you actually need a
specific
subversion or it.
Regards
Steve
- Original Message -
From: Alfred Reynolds alf...@valvesoftware.com
To: 'Half-Life dedicated Linux server mailing list'
hlds_linux@list.valvesoftware.com
Sent:
Sorry my last reply was malformed so i rewrote it send it again. So basically,
it#39;s good that Valve tries to decrease the CPU load but this is just one
side if we are talking about server performance. The other big issue is the
huge memory leak, which is caused by the Source TV, and it can
Hello,
my Server just crashed when somebody switched his Role to Soldier.
Console:
srcds_linux: malloc.c:4631: _int_malloc: Assertion `(unsigned long)(size) =
(unsigned long)(nb)' failed.
That is really annoying, especially when the Server is full.
Please Valve, fix this!
Greets
Dandy
http://developer.valvesoftware.com/wiki/Server_queries
Yea, using this kind of query is way better, though printf+netcat is
pretty hacky there. =)
Thanks for the tip, Ulrich! I appreciate it.
(Note: this is a re-send due to MLM issues.)
Ulrich Block wrote:
Just for the restart
Appearently VeryGames is and I quote,
VG|Mole no they already have but we're bypassing that limit
I call shenanagins.
On Thu, Jul 21, 2011 at 1:34 AM, Steven Hartland kill...@multiplay.co.ukwrote:
For reference this isn't all versions of libstdc++v6, you actually need a
specific
subversion
Hello,
For your information, with our lib preloading we are still able to get
around 10K FPS at the moment.
As GSP, we DO worry about the future updates that could break the high FPS
offers.
And in the case of we cannot provide high FPS anymore, we would adapt the
offers/refund our customers.
http://i.imgur.com/uqXGX.png
Oh well, at least notice is being given in game now.
On Wed, Jul 20, 2011 at 11:03 PM, ics i...@ics-base.net wrote:
All our servers are also crashing. Another update that wasn't properly
tested before release.
-ics
21.7.2011 5:22, 1nsane kirjoitti:
Yes, I'm
You've been providing tickrate 100 offer for years in TF2 while it wasn't
possible and you have never refunded any of your customers AFAIK.
2011/7/21 Thiesson Johann joh...@verygames.net
Hello,
For your information, with our lib preloading we are still able to get
around 10K FPS at the
Oh, don't you know? its for having a stable game... and if memory serves me
well, it doesn't even crash.
From: E3pO e...@wmclan.net
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent: Thursday, 21 July 2011, 8:21
Subject:
Ok, here is the point.
All our offers are multi-games/multi-mods.
If you have a tick100 option, it is not activated on TF2, but if you switch
your server to CSS it will work.
If you play only TF2, yes, this is useless...
A customer can make a mistake, so you can change the offer, for free, at
YOUR UPDATE IS BROKEN. GO FIX IT.
On Wed, Jul 20, 2011 at 9:02 PM, Jason Ruymen jas...@valvesoftware.comwrote:
Required updates for Team Fortress 2 are now available. The specific
changes include:
- Added the items for Dr. Grordbort's Victory Pack
- Fixed hatless hats not working correctly
Maybe you should add a warning while renting a server that it's not
available for TF2/L4D/L4D2 etc then. You know that most players are not
aware of this.
2011/7/21 Thiesson Johann joh...@verygames.net
Ok, here is the point.
All our offers are multi-games/multi-mods.
If you have a tick100
As far as i know, tickrate 100 only take more cpu usage, so if the
client wants tickrate 100(no matter if theres no difference) they have
to pay for extra cpu.
You've been providing tickrate 100 offer for years in TF2 while it wasn't
possible and you have never refunded any of your customers
he have a warning already in red it only work on css
On 21 Jul 2011 11:58, AnAkIn . anakin...@gmail.com wrote:
Maybe you should add a warning while renting a server that it's not
available for TF2/L4D/L4D2 etc then. You know that most players are not
aware of this.
2011/7/21 Thiesson Johann
Please adress all griefing at : stormtrooper5...@valvesoftware.com, he's the
one in charge of the Star Wars Update.
2011/7/21 E3pO e...@wmclan.net
YOUR UPDATE IS BROKEN. GO FIX IT.
On Wed, Jul 20, 2011 at 9:02 PM, Jason Ruymen jas...@valvesoftware.com
wrote:
Required updates for Team
Whoever has the final call on releasing updates needs to be fired. It is
illogical to release an update for such a widely used application without
testing and then just walk away from the update station and go to sleep.
Hell, i'm willing to bet it was about 85% done uploading to the content
Once again, SLES11 SP1 and Ubuntu Server are running stable for about 5
hours.
On Thu, 21 Jul 2011 14:08:12 +0300, E3pO e...@wmclan.net wrote:
Whoever has the final call on releasing updates needs to be fired. It is
illogical to release an update for such a widely used application without
No problems on debian 5.5 and debian 6.0.2 both 64bit.
On 21.7.2011 г. 14:38 ч., Evaldas wrote:
Once again, SLES11 SP1 and Ubuntu Server are running stable for about
5 hours.
On Thu, 21 Jul 2011 14:08:12 +0300, E3pO e...@wmclan.net wrote:
Whoever has the final call on releasing updates
Crashing here.
*** glibc detected *** ./srcds_linux: malloc(): memory corruption:
0x0ae60118 ***
...and so on.
Incidentally I'm hearing things of bugs with these new weapons and crashes
relating to teleporters, though I'm not sure whether these are true.
On 21 July 2011 12:47, Anthony Stoyanov
This is actually a very good point. What is the TF2 beta for anyway? Why
not release updates 1 day ahead for the beta and then for the main game,
just to see if there are any issues to be solved. Otherwise, just close
the beta down. It's very useless right now. The past tests with the new
The update has been on all our servers now about 7 hours and counting.
At that time, 2 of the servers have crashed twice, two others once. They
might stay on from one hour to 5 hours but eventyally there is a crash,
that is caused by the last update. All servers are full of folks playing
too
I have libstdc++6 installed as well and it doesn't work. Maybe because it
has GLIBC 4.x and libstdc++5 had GLIBC 3.x
On 21 July 2011 05:26, Alfred Reynolds alf...@valvesoftware.com wrote:
We have released an update to the beta, run the hldsupdatetool with -beta
hlbeta to get this update.
With the latest beta i now see my servers in the serverlist. :)
Running debian.
Date: Thu, 21 Jul 2011 13:51:20 +0100
From: frostfl...@netvisao.pt
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
I have libstdc++6 installed as well
Yes, the statically linked libsteam.so to libstdc++ seems to fixed the
issue.
On 21 July 2011 13:52, C Szabo sza...@hotmail.com wrote:
With the latest beta i now see my servers in the serverlist. :)
Running debian.
Date: Thu, 21 Jul 2011 13:51:20 +0100
From: frostfl...@netvisao.pt
To:
Just for the heck of sounding like a broken record.
Our servers are still freezing up at random. I've tested it without mods, same
results.
Interesting detail still is that it's just a couple of servers which, as said
before, *all* run from the same directory and configs. The only difference
My server also just crashed with this message:
*** glibc detected *** ./srcds_linux: free(): invalid pointer: 0x11e50008 ***
/lib32/libc.so.6(+0x6bf31)[0xf7567f31]
/lib32/libc.so.6(+0x6d7a8)[0xf75697a8]
/lib32/libc.so.6(cfree+0x6d)[0xf756c88d]
Don't be so quick on the trigger, srcds is a big program that takes in a
tremendous amount of hard to guess data and has to run on a large
variety of hardware and OSs. Testing this stuff isn't exactly
straightforward.
Also, does anyone have high use Tf2 beta servers running? Do customers
Current TF2 version has a bug which cause an infinite loop.
Probably the server tries forever to re-attach a sapper to a sentry, but so far
I've failed to reproduce this. Anyway Valve has some backtraces, maybe they
will fix the bug...
- Original Message -
From: Saint K.
Sent: 07/21/11
First freeze for me too. Got this at the end of the screen :)
eb40-eb4e1000 rwxp 00:00 0
eb4e1000-eb50 ---p 00:00 0
eb50-eb5b rwxp 00:00 0
eb5b-eb60 ---p 00:00 0
eb60-eb6fd000 rwxp 00:00 0
eb6fd000-eb70 ---p
For what its worth, I'm getting crashes on my windows servers every 1-3
hours
On Thu, Jul 21, 2011 at 11:16 AM, Anthony Stoyanov a...@gaming.bg wrote:
First freeze for me too. Got this at the end of the screen :)
eb40-eb4e1000 rwxp 00:00 0
eb4e1000-eb50 ---p 00:00
Had the same one as that twice on my servers, does not come back afterwards.
Also had a few others that it came back from. Got up at 5am to find one of our
servers down for the last hour with 31/32 last being showed.
Date: Thu, 21 Jul 2011 18:16:16 +0300
From: a...@gaming.bg
To:
I'm getting crashes too. I have no addons installed except SourceMod and
MetaMod.Ubuntu 10.10 here. Hosting two tf2 servers
Date: Thu, 21 Jul 2011 11:57:05 -0400
From: hlds-...@darthninja.com
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Server crashes after today's update
My beta server is full all the time. However, I think the beta is for testing
the balance of items more servers and bugs.
Sent from my iPhone 4
On Jul 21, 2011, at 8:57 AM, DarthNinja hlds-...@darthninja.com wrote:
For what its worth, I'm getting crashes on my windows servers every 1-3
hours
Do you guys have replays enabled? Because my server ran fine until i
decided to turn replays back on.
My beta server is full all the time. However, I think the beta is for testing
the balance of items more servers and bugs.
Sent from my iPhone 4
On Jul 21, 2011, at 8:57 AM,
Replay on, replay off, doesn't matter in this case. Still crashes.
-ics
21.7.2011 19:33, Alexander Bienzeisler kirjoitti:
Do you guys have replays enabled? Because my server ran fine until i
decided to turn replays back on.
My beta server is full all the time. However, I think the beta is for
We have the same issue but its only one of our servers that its causing lag.
The servers that is running Fedora as OS is running fine without lag and
as we have munin installed on all boxes we can se that the memory is
freed before it hits the roof.
On Debian this dont work and when the
What would be the easiest and most reliable way on removing/block those new
laser weapons added last night to TF2? (and would that cause any sv_tags or so
to be set which will remove you from quickplay?).
Saint K.
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Am 21.07.2011 20:06, schrieb Saint K.:
What would be the easiest and most reliable way on removing/block those new
laser weapons added last night to TF2? (and would that cause any sv_tags or so
to be set which will remove you from quickplay?).
Saint K.
If you ask on the SourceMod forums they'd be able to help you with this.
Date: Thu, 21 Jul 2011 20:18:18 +0200
From: ch...@oktoberfest-servers.de
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Removing last updates new weapons
Am 21.07.2011 20:06, schrieb Saint K.:
What
Hi. Since todays/yesterdays night updates servers are crashing. However, i find
something weird, my #1 server crashed and started using 100 percent of both the
cpu's. Anyone else experienced this?
___
To
WHAT? Are you not enjoying your Star Wars update with included DEATHSTAR
functionality in the srcds linux binary? Whomever is compiling this stuff
needs to shape up a bit, before I start my how to do regression testing
just like the small companies with 10 emoployees and 250 customers do-rant
Yes, 3 cases of crash
1. Middle of the game, suddenly. 100% cpu usage, does not reboot back.
2. End of the map, does not reboot back up itself
3. Randomly, boots itself back up.
So far 13 or so crashes on 4 different servers total. I really hope this
gets fixed asap so i don't have to watch
I have only one thing to say. PEW PEW PEW!!!1
In time, i think i can get used to them. Maybe - or not.
-ics
21.7.2011 21:52, Björn Rohlén kirjoitti:
WHAT? Are you not enjoying your Star Wars update with included DEATHSTAR
functionality in the srcds linux binary? Whomever is compiling this
Less qq, more pew pew.
On 7/21/2011 2:06 PM, Saint K. wrote:
What would be the easiest and most reliable way on removing/block those new
laser weapons added last night to TF2? (and would that cause any sv_tags or so
to be set which will remove you from quickplay?).
Saint K.
I just took down all my servers until further notice. Since i am unable to SSH
to my 2 year old box since it's taking all it's cpu.
Date: Thu, 21 Jul 2011 22:02:13 +0300
From: i...@ics-base.net
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Server 100 usage
Yes, 3 cases
FML. 32\32 for 20 minutes... CRASH. goes down to 18 and then gets back
up to 32 in about 5 minutes and then CRASH
I'm also still crashing with the vphysics issue... So my server is crashing
even more frequently
After the recent update and the server crashing non stop I made a little php
script so I could go to sleep
?php
define('PACKET_SIZE', '1400');
define('SERVERQUERY_INFO', \xFF\xFF\xFF\xFFTSource Engine Query);
define ('REPLY_INFO', \x49);
define('SERVERQUERY_GETCHALLENGE',
oops wrong mail sorry guys.
On Thu, Jul 21, 2011 at 6:02 AM, José Santos frostfl...@netvisao.pt wrote:
Yes, the statically linked libsteam.so to libstdc++ seems to fixed the
issue.
On 21 July 2011 13:52, C Szabo sza...@hotmail.com wrote:
With the latest beta i now see my servers in the
Deathstar got blown up by (Sky)walker. ;)
From: Björn Rohlén bjorn.roh...@gmail.com
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent: Thursday, 21 July 2011, 20:52
Subject: Re: [hlds_linux] Removing last updates new
Anyone is having problems with server crashing ?
2011/7/21 Flubber flub...@gmail.com
Please adress all griefing at : stormtrooper5...@valvesoftware.com, he's
the
one in charge of the Star Wars Update.
2011/7/21 E3pO e...@wmclan.net
YOUR UPDATE IS BROKEN. GO FIX IT.
On Wed, Jul 20,
Yes. Alot of crashes too.
Date: Thu, 21 Jul 2011 23:42:51 +0300
From: alexandrualexa...@gmail.com
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
Anyone is having problems with server crashing ?
2011/7/21 Flubber flub...@gmail.com
Yes, lots. See the Server crashes after today's update thread.
http://list.valvesoftware.com/mailman/private/hlds_linux/2011-July/072058.ht
ml
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Bajdechi
We're trying to investigate the crashes Linux servers are experiencing. If you
have .dmp files or details about what might be causing the crashes, please
email them to me.
Thanks.
-Eric
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That looks a lot like FiDos code. You sure you MADE IT?
-The G
On Thu, Jul 21, 2011 at 9:43 PM, E3pO e...@wmclan.net wrote:
After the recent update and the server crashing non stop I made a little
php
script so I could go to sleep
?php
define('PACKET_SIZE', '1400');
Got my server full running since 10h with 32 people: no crash
debian squeeze
2011/7/21 Eric Smith er...@valvesoftware.com
We're trying to investigate the crashes Linux servers are experiencing. If
you have .dmp files or details about what might be causing the crashes,
please email them to
I'd love to email you my whole 200 mb folder of .dmp's i'd like to send you,
however, since the 100% cpu bug is happening, i've been locked out.
From: er...@valvesoftware.com
To: hlds_linux@list.valvesoftware.com
Date: Thu, 21 Jul 2011 20:48:40 +
Subject: Re: [hlds_linux] Team Fortress
Well aren't you SPECIAL!
On Thu, Jul 21, 2011 at 4:53 PM, Loïc PERY louloubi...@gmail.com wrote:
Got my server full running since 10h with 32 people: no crash
debian squeeze
2011/7/21 Eric Smith er...@valvesoftware.com
We're trying to investigate the crashes Linux servers are
I thought the same initially. Just crashed a couple hours ago.
On Thu, Jul 21, 2011 at 1:53 PM, Loïc PERY louloubi...@gmail.com wrote:
Got my server full running since 10h with 32 people: no crash
debian squeeze
2011/7/21 Eric Smith er...@valvesoftware.com
We're trying to investigate the
I'm running Squeeze and I -am- getting crashes, so not sure if that's
related. It's not instantaneous either, mine were up for a while and
this morning I saw they were dead.
On Thu, Jul 21, 2011 at 4:53 PM, Loïc PERY louloubi...@gmail.com wrote:
Got my server full running since 10h with 32
http://x-cult.org/dumps.tar.gz
Here are all of my dump files from today and last night. FYI, I'm
running on Gentoo.
On 7/21/2011 4:48 PM, Eric Smith wrote:
We're trying to investigate the crashes Linux servers are experiencing. If you
have .dmp files or details about what might be causing
Also, if it helps, here are some outputs of the resulting core dumps:
http://pastebin.com/mLBWTHdF
http://pastebin.com/LXG63qD1
On 7/21/2011 5:22 PM, Sazpaimon wrote:
http://x-cult.org/dumps.tar.gz
Here are all of my dump files from today and last night. FYI, I'm
running on Gentoo.
On
Yep, my server is crashing constantly. Its also at full load, can't even
login to ssh.
On Thu, Jul 21, 2011 at 2:33 PM, Sazpaimon sazpai...@x-cult.org wrote:
Also, if it helps, here are some outputs of the resulting core dumps:
http://pastebin.com/mLBWTHdF
http://pastebin.com/LXG63qD1
On
I made the script to check and reload server. I didn't make the rcon code.
On Jul 21, 2011 2:12 PM, Björn Rohlén bjorn.roh...@gmail.com wrote:
That looks a lot like FiDos code. You sure you MADE IT?
-The G
On Thu, Jul 21, 2011 at 9:43 PM, E3pO e...@wmclan.net wrote:
After the recent update
exactly the same on my box, but saw it only happening on map changes
gentoo//glibc 2.12.2//x86_64
On 21.07.2011 17:16, Anthony Stoyanov wrote:
First freeze for me too. Got this at the end of the screen :)
eb40-eb4e1000 rwxp 00:00 0
eb4e1000-eb50 ---p 00:00 0
Hy I tried it on Fedora 64Bit too now, but got the same results.Start is at
230Mb and it#39;s climbig up. Cheers! Szoke
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visit:
Well think we've all sent in a good amount of dumps on this, now to hope it
gets fixed before the weekend.
___
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visit:
I read somewhere that Valve's own servers are being effected by this
so I'm pretty sure they know about the issue already but has
anyone gotten any info from them that they know of this? It's getting
close to the weekend and I'd hate to think they'd leave something like
this unfixed until they
The team has been doing nothing else all day and we look like we have a fix, it
should be out soon.
- Alfred
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
boun...@list.valvesoftware.com] On Behalf Of doc
Sent: Thursday, July 21, 2011 9:18 PM
By soon do you mean later tonight? 'cause I was about to go to bed, but
if you're going to issue a server update...
On 7/22/2011 12:19 AM, Alfred Reynolds wrote:
The team has been doing nothing else all day and we look like we have a fix, it
should be out soon.
- Alfred
-Original
Not tonight, get your sleep.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose
Sent: Thursday, July 21, 2011 9:22 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re:
What time tomorrow do you guys plan on doing it? And will it just be for linux
or for both linux and windows? Thanks
From: alf...@valvesoftware.com
To: hlds_linux@list.valvesoftware.com
Date: Fri, 22 Jul 2011 04:31:16 +
Subject: Re: [hlds_linux] Server crashes after today's update
Well, luckily for me, I'm going to finish converting my servers to use
nemrun tomorrow morning when my second server is empty, so even if this
update *does* hit while I'm at work, I should be covered.
On 7/22/2011 12:35 AM, Mike jons wrote:
What time tomorrow do you guys plan on doing it? And
Don't make me point to our dev wiki ;-) It will be both win32 and linux,
hopefully earlier in the day.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
boun...@list.valvesoftware.com] On Behalf Of Mike jons
Sent: Thursday, July 21, 2011 9:35 PM
Nemrun is rad, it will save your life.
On Fri, Jul 22, 2011 at 12:37 AM, Alfred Reynolds
alf...@valvesoftware.com wrote:
Don't make me point to our dev wiki ;-) It will be both win32 and linux,
hopefully earlier in the day.
-Original Message-
From:
Will the update notes let players know this was an issue that made servers
running on linux crash. It would be great for players to know this rather than
thinking the servers all of us host are shit that crashed all week :)
Date: Fri, 22 Jul 2011 00:49:30 -0400
From:
Oh man replied right after I said it now I feel bad! :(
I didn't doubt you were working on it, I just wanted to say something
to my peoples! Thank you very much for taking the time out (at such a
late time) to respond!
On Thu, Jul 21, 2011 at 9:19 PM, Alfred Reynolds
alf...@valvesoftware.com
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