On 03.08.2012 01:37, Jon cooney wrote:
its checking the listening state and crashing from server.cfg aswell
here
I can confirm that this is happening for me as well.
/Peter
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Hi,
muting someone causes my hlds-client to mute additional players at the
same time - this is quite annoying.
This bug already exists for ages - pls fix it during the (hopefully)
next Updates.
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Ook zootal.com> writes:
>
> A long time ago in a galaxy far far away, men were men, Death Match reigned
> supreme, and there was no Counter-Shite
>
> There was also Cold Ice, one of the hottest mods in it's day. I have the
> dubious distinction of having the Internet's last remaining Cold Ice
I got the same thing on our Dustbowl server bottiger. I had to restart to
fix it. I noticed all my other servers were full and Dustbowl only had a
few players. I checked and sure enough it was logged out.
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Mine are crashing with it in server cfg. They won't start unless I remove the
cvar.
Sent from my iPhone 4
On Aug 2, 2012, at 5:23 PM, Fletcher Dunn wrote:
> OK, I think putting it in a server.cfg is the workaround for now.
>
> We'll fix it to make it legal to set it in autoexec in a later up
Is anyone having any problems with their servers no longer showing up in
the game browser since this patch?
Only 5 of the 13 servers I have are showing up, even after multiple server
restarts.
Chris
On Thu, Aug 2, 2012 at 8:37 PM, Jon cooney wrote:
> its checking the listening state and cras
Is anyone getting messages like this randomly?
Game server authentication: FAILURE!
Cannot locate owner's steam account
And in status.
account : not logged in (Cannot locate owner's steam account)
On Thu, Aug 2, 2012 at 5:34 PM, Doctor McKay wrote:
> If it was in TF Beta first, it wouldn't
its checking the listening state and crashing from server.cfg aswell here
-Original Message-
From: Fletcher Dunn
Sent: Friday, August 03, 2012 1:23 AM
To: Half-Life dedicated Linux server mailing list ; Half-Life dedicated
Win32 servermailing list
Cc: Eric Smith ; hlds_annou...@list.
If it was in TF Beta first, it wouldn't have gotten the large-scale testing
that it needs.
McKay
-Original Message-
From: Brian Simon
Sent: Thursday, August 02, 2012 7:32 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] [hlds] Quickplay broken?
That's wh
OK, I think putting it in a server.cfg is the workaround for now.
We'll fix it to make it legal to set it in autoexec in a later update.
Thanks for the bug report.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Be
I have it enabled on a windows server and it isn't crashing it.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Claudio
Beretta
Sent: Thursday, August 02, 2012 8:15 PM
To: Eric Smith
Cc: hlds_annou...@list.v
setting it later from rcon doesn't crash
On Fri, Aug 3, 2012 at 2:17 AM, Fletcher Dunn
wrote:
> Thanks, we'll look into it. Try setting it later, does it still crash for
> you?
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.va
Thanks, we'll look into it. Try setting it later, does it still crash for you?
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Claudio Beretta
Sent: Thursday, August 02, 2012 5:15 PM
To: Eric Smith
Cc: hld
having tf_mm_servermode 1 in autoexec.cfg will make the server crash at
startup
verified on a dozen windows and linux servers
On Fri, Aug 3, 2012 at 1:35 AM, Eric Smith wrote:
> We've released a mandatory update to TF2. The notes for the update are
> below.
>
> -Eric
>
> ---
We've released a mandatory update to TF2. The notes for the update are below.
-Eric
--
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Marked mem_force_flush as a cheat to prevent client exploits
- Fixed %n console crash in the client
Team Fortress 2
- Added new items:
That's why it should have been put in the TF beta first! :)
On Thu, Aug 2, 2012 at 1:56 PM, Fletcher Dunn
wrote:
> >with the beta quickplay system if your server uses any type of normal
> connection
> >method to the server for the first player it boots you out of the beta
>
> It will be fixed rea
Good news, this would explain why our Badwater server just completely fell
off the map. We've sat on it for a while trying to get it seeded and
nothing worked, even during prime time.
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We're working on a mandatory update for TF2. We should have it ready in about
an hour.
-Eric
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>with the beta quickplay system if your server uses any type of normal
>connection
>method to the server for the first player it boots you out of the beta
It will be fixed really soon. As in, today (hopefully). We're planning an
update later today, and it will have the necessary fixes on the s
We've released a mandatory update to Nuclear Dawn. The notes are below.
As a reminder, the new steamcmd tool is now required for updates, rather
than hldsupdatetool. More information can be found here,
http://forums.interwavestudios.com/topic/4529-dedicated-server-change/
Enhancements
- Play
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