Re: [hlds_linux] Sourcemod STILL not working for me but it is for everyone else

2012-10-27 Thread Aaron Thompson
Thank you! I will try that. Good to know lol. Sincerely, Aaron On Oct 28, 2012 12:11 AM, "ics" wrote: > Do you load metamod via gameinfo.txt or vdf? You need vdf since gameinfo > style wont load metamod snapshot. > > -ics > > - Alkuperäinen viesti - > > Not working for me. Mm wont load.

Re: [hlds_linux] Bosses not spawning

2012-10-27 Thread Dr. McKay
Ah, yes I am. Thanks! Dr. McKay http://www.doctormckay.com On Oct 28, 2012, at 12:46 AM, Sazpaimon wrote: > Are you using the force holidays SourceMod plugin? If you are and have > tfh_halloween set to 2, it will disable the halloween event and cause bosses > to not spawn. > > On 10/28/2012

Re: [hlds_linux] Sourcemod STILL not working for me but it is for everyone else

2012-10-27 Thread ics
Do you load metamod via gameinfo.txt or vdf? You need vdf since gameinfo style wont load metamod snapshot. -ics - Alkuperäinen viesti - > Not working for me. Mm wont load. Ill provide versions soon. I have a > linux centos rental and i can relay shtuff to my host if need be. > > Sincer

Re: [hlds_linux] Bosses not spawning

2012-10-27 Thread Sazpaimon
Are you using the force holidays SourceMod plugin? If you are and have tfh_halloween set to 2, it will disable the halloween event and cause bosses to not spawn. On 10/28/2012 12:38 AM, Doctor McKay wrote: I should have mentioned, the server has consistently had 12+ players. Dr. McKay http:

Re: [hlds_linux] Bosses not spawning

2012-10-27 Thread Doctor McKay
I should have mentioned, the server has consistently had 12+ players. Dr. McKay http://www.doctormckay.com -Original Message- From: Joel Zhang Sent: Sunday, October 28, 2012 12:34 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Bosses not spawning It d

Re: [hlds_linux] Bosses not spawning

2012-10-27 Thread Joel Zhang
It depends on the number of players you have. For the bosses to spawn on any Halloween map, you need a minimum of 10 players. If that's not the reason, then I'm sorry I can't help you! On Oct 27, 2012 9:32 PM, "Doctor McKay" wrote: > What would prevent the Halloween bosses from spawning? Meras

[hlds_linux] Bosses not spawning

2012-10-27 Thread Doctor McKay
What would prevent the Halloween bosses from spawning? Merasmus isn’t spawning on koth_lakeside_event, nor is the Horsemann on cp_manor_event. Dr. McKay http://www.doctormckay.com ___ To unsubscribe, edit your list preferences, or view the list archiv

[hlds_linux] visiblemaxplayers being changed on event247

2012-10-27 Thread Steven Sumichrast
Hello -- I've got a dozen or so servers up right now running just fine. However I am experiencing an odd issue -- I run my servers with one hidden slot (maxplayers 25) and set visiblemaxplayers to 24 via server.cfg (which is my server config file I have listed in startup line). So, it should be fi

Re: [hlds_linux] Sourcemod STILL not working for me but it is for everyone else

2012-10-27 Thread Aaron Thompson
Not working for me. Mm wont load. Ill provide versions soon. I have a linux centos rental and i can relay shtuff to my host if need be. Sincerely, Aaron On Oct 27, 2012 9:32 PM, "martin v" wrote: > If it is working for EVERYONE just fine but not for you it seems that it > something on your end.

Re: [hlds_linux] Sourcemod STILL not working for me but it is for everyone else

2012-10-27 Thread martin v
If it is working for EVERYONE just fine but not for you it seems that it something on your end. You have a thread on allied forums with an istruction how to fix this. If you can't do this maybe you should delete your server? 2012/10/28 Benedict Glover > > Ugh, I feel unbelievably dumb right now.

Re: [hlds_linux] Optional Team Fortress 2 update released

2012-10-27 Thread Frank
Anyone else getting this when trying to enter your servers - seems a map reset fixes it but I had a few I didn't notice people couldn't join due to getting this and they(the servers) nearly died. disconnected (reason "Server info data overflow") That is what they see when trying to enter the ser

Re: [hlds_linux] Optional Team Fortress 2 update released

2012-10-27 Thread Essay Tew Phaun
I'm having lag on PvP servers, I don't think it's just an MvM thing. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

Re: [hlds_linux] Sourcemod STILL not working for me but it is for everyone else

2012-10-27 Thread Benedict Glover
Ugh, I feel unbelievably dumb right now. Forgotten I had only temporarily disabled SELinux and had since rebooted my system when Halloween came around. Ugh. Thank you very much. > From: neobened...@hotmail.co.uk > To: hlds_linux@list.valvesoftware.com > Date: Sun, 28 Oct 2012 00:37:35 +0100 > Su

Re: [hlds_linux] Sourcemod STILL not working for me but it is for everyone else

2012-10-27 Thread Benedict Glover
I'll try completely disabling this piece of ... > From: asher...@gmail.com > Date: Sun, 28 Oct 2012 00:35:32 +0100 > To: hlds_linux@list.valvesoftware.com > Subject: Re: [hlds_linux] Sourcemod STILL not working for me but it is for > everyone else > > Freezes on plugin loading is caused by SELi

Re: [hlds_linux] Sourcemod STILL not working for me but it is for everyone else

2012-10-27 Thread Asher Baker
Freezes on plugin loading is caused by SELinux being enabled and srcds_linux not being granted execstack and execheap. ~ "Their heads are green, and their hands are blue, And they went to sea in a Sieve." - Edward Lear On Sun, Oct 28, 2012 at 12:34 AM, Anders Olsson wrote: > Use lates

Re: [hlds_linux] Sourcemod STILL not working for me but it is for everyone else

2012-10-27 Thread Anders Olsson
Use latest and it will work! Metamod 1.10.0-devV Sourcemod 1.5.0-dev+3675 -Ursprungligt meddelande- From: Giovanni Harting Sent: Sunday, October 28, 2012 1:31 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Sourcemod STILL not working for me but it i

Re: [hlds_linux] Sourcemod STILL not working for me but it is for everyone else

2012-10-27 Thread Giovanni Harting
Witch version do you use? Working is latest sm dev snapshot and metamod 1.10 dev snapshot 2012/10/28 Benedict Glover > > Since Alliedmodders isn't giving me any responce, I'd like to know how > everyone has managed to get sourcemod working but me. I've tried > everything, but it will always lock

[hlds_linux] Sourcemod STILL not working for me but it is for everyone else

2012-10-27 Thread Benedict Glover
Since Alliedmodders isn't giving me any responce, I'd like to know how everyone has managed to get sourcemod working but me. I've tried everything, but it will always lock up whenever it tries to load any plugin (and all I want atm is the ones that come with it). I've tried recompiling the plug

Re: [hlds_linux] Optional Team Fortress 2 update released

2012-10-27 Thread A. Eijkhoudt
Fixes the crash here as well, and the lag problem is still there. It is less laggy than the 'hacked binary' someone posted earlier though. On 28-10-12 00:41, Pieter-bas Ronner wrote: Eric, We have also some lag problems since the last patch. is this also a bug in tf2? 2012/10/28 Eric Smith

Re: [hlds_linux] Optional Team Fortress 2 update released

2012-10-27 Thread Daniel Barreiro
The problem is, the way it works. How the models work is it has a skin, and a separate model. The skin turns the model green, and parts transparent., and then the game parents a separate model to the main model. This isn't possible because of the mishap a few years ago where servers sold valve'

Re: [hlds_linux] Optional Team Fortress 2 update released

2012-10-27 Thread Bjorn Wielens
Try the TF2 ModelManager plugin that's used for playing as robots. it may work in combo with what you're doing. Do let us know if it works. From: Daniel Barreiro To: Half-Life dedicated Linux server mailing list Sent: Saturday, October 27, 2012 7:45:01 PM

Re: [hlds_linux] Optional Team Fortress 2 update released

2012-10-27 Thread Daniel Barreiro
Thanks Eric. Can't wait for the lag to be fixed. On a side note, would it be possible to make it so plugins could force the zombie skins? We're trying to do it for Super Zombie Fortress. We called the attributes with TF2items, and it makes the skin go zombie, but the scout_zombie.mdl is not app

Re: [hlds_linux] Optional Team Fortress 2 update released

2012-10-27 Thread Eric Smith
We're still investigating the lag problems that have been reported. -Eric -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Pieter-bas Ronner Sent: Saturday, October 27, 2012 3:41 PM To: Half-Life dedicate

Re: [hlds_linux] Optional Team Fortress 2 update released

2012-10-27 Thread Essay Tew Phaun
Same here, getting random stuttering problems. Seems to run okay, but has random hiccups. On Sat, Oct 27, 2012 at 6:41 PM, Pieter-bas Ronner wrote: > Eric, > > We have also some lag problems since the last patch. is this also a bug in > tf2? > > 2012/10/28 Eric Smith > > > We've released an opti

Re: [hlds_linux] Optional Team Fortress 2 update released

2012-10-27 Thread Pieter-bas Ronner
Eric, We have also some lag problems since the last patch. is this also a bug in tf2? 2012/10/28 Eric Smith > We've released an optional (for dedicated servers) update for Team > Fortress 2. The notes for the update are below. > > -Eric > > -- > > Source Engine Chang

Re: [hlds_linux] Optional Team Fortress 2 update released

2012-10-27 Thread Giovanni Harting
Fixes the crash. Big thx 2012/10/28 Eric Smith > We've released an optional (for dedicated servers) update for Team > Fortress 2. The notes for the update are below. > > -Eric > > -- > > Source Engine Changes (TF2, DoD:S, HL2:DM) > - Fixed a regression in the Mac's mi

[hlds_linux] Optional Team Fortress 2 update released

2012-10-27 Thread Eric Smith
We've released an optional (for dedicated servers) update for Team Fortress 2. The notes for the update are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Fixed a regression in the Mac's minimum system check Team Fortress 2 - Added new audio lines for

[hlds_linux] Optional Team Fortress 2 update coming

2012-10-27 Thread Eric Smith
We're working on an optional update for TF2 that addresses some issues introduced during yesterday's update. We should have it ready soon. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.

Re: [hlds_linux] MvM linux servers hanging

2012-10-27 Thread Rudy Bleeker
On saturday? That would be awesome, thanks for caring :-) On Sat, Oct 27, 2012 at 9:06 PM, Fletcher Dunn wrote: > Just an acknowledgement concerning the Linux servers hanging on MvM maps. We > believe we understand the problem and hope to release an optional update > today to fix it. > > _

Re: [hlds_linux] are there enough tf2 matchmaking servers online?

2012-10-27 Thread Benedict Glover
I found that making a new server login helps if your server is getting zero players. > Date: Sat, 27 Oct 2012 18:10:28 +0200 > From: e...@evcz.tk > To: hlds_linux@list.valvesoftware.com > Subject: Re: [hlds_linux] are there enough tf2 matchmaking servers online? > > that's unfortunate :( > >

Re: [hlds_linux] MvM linux servers hanging

2012-10-27 Thread doc
Thanks for the response On Sat, Oct 27, 2012 at 12:07 PM, Pieter-bas Ronner wrote: > Thank you valve! > > > 2012/10/27 Fletcher Dunn > > > Just an acknowledgement concerning the Linux servers hanging on MvM maps. > > We believe we understand the problem and hope to release an optional > > updat

Re: [hlds_linux] MvM linux servers hanging

2012-10-27 Thread Pieter-bas Ronner
Thank you valve! 2012/10/27 Fletcher Dunn > Just an acknowledgement concerning the Linux servers hanging on MvM maps. > We believe we understand the problem and hope to release an optional > update today to fix it. > > ___ > To unsubscribe, edit your

[hlds_linux] MvM linux servers hanging

2012-10-27 Thread Fletcher Dunn
Just an acknowledgement concerning the Linux servers hanging on MvM maps. We believe we understand the problem and hope to release an optional update today to fix it. ___ To unsubscribe, edit your list preferences, or view the list archives, please v

Re: [hlds_linux] Running a Halloween Server

2012-10-27 Thread doc
Yeah and what's the deal with getting candy for health I wish Valve would take the game a little more seriously!!! On Sat, Oct 27, 2012 at 11:11 AM, Maavrik wrote: > That's exactly what I was going for Dan. Get a group of friends and then > go at Merasmus. > > I decided to try one public matchm

Re: [hlds_linux] Possible fix for MvM Linux servers

2012-10-27 Thread Sazpaimon
I'd also like to know this. I replaced the file and my PvP server didn't crash, but some people complained about lag. Don't know if it was related or not. On 10/27/2012 2:06 PM, Saint K. wrote: Our MvM servers run off the same directory as the normal servers. Will this have any negative effec

Re: [hlds_linux] Possible fix for MvM Linux servers

2012-10-27 Thread Erik-jan Riemers
12 servers up and running like a kitten. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics Sent: zaterdag 27 oktober 2012 20:20 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] P

Re: [hlds_linux] Possible fix for MvM Linux servers

2012-10-27 Thread ics
Atleast the server didn't crash when player joined a team. Looks promising over here too. Thanks for this! -ics 27.10.2012 21:06, A. Eijkhoudt kirjoitti: It works here too, but the CPU usage is still VERY high. On 27-10-12 20:01, Marius Wald wrote: Works here! Thanks Am 27.10.2012 19:37, s

Re: [hlds_linux] Running a Halloween Server

2012-10-27 Thread Maavrik
That's exactly what I was going for Dan. Get a group of friends and then go at Merasmus. I decided to try one public matchmaking server, but there were 3 screaming kids on it, and it was quite unbearable. I'm pretty sure, however, Merasmus is not supposed to make sense. Forcing everyone to

Re: [hlds_linux] Possible fix for MvM Linux servers

2012-10-27 Thread Saint K .
Our MvM servers run off the same directory as the normal servers. Will this have any negative effect on the normal, good running servers? Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ma

Re: [hlds_linux] Possible fix for MvM Linux servers

2012-10-27 Thread A. Eijkhoudt
It works here too, but the CPU usage is still VERY high. On 27-10-12 20:01, Marius Wald wrote: Works here! Thanks Am 27.10.2012 19:37, schrieb Invalid Protocol: Patch: http://speedy.sh/ksYwD/server-srv.so.bz2 (click file's name to download it, there's no need to register) Or search inside t

Re: [hlds_linux] Possible fix for MvM Linux servers

2012-10-27 Thread Marius Wald
Works here! Thanks Am 27.10.2012 19:37, schrieb Invalid Protocol: Patch: http://speedy.sh/ksYwD/server-srv.so.bz2 (click file's name to download it, there's no need to register) Or search inside tf/bin/server_srv.so for 55 89 E5 57 56 53 83 EC 2C 8B 5D 08 89 1C 24 E8 7C E7 FF FF (using a

[hlds_linux] Possible fix for MvM Linux servers

2012-10-27 Thread Invalid Protocol
Patch: http://speedy.sh/ksYwD/server-srv.so.bz2 (click file's name to download it, there's no need to register) Or search inside tf/bin/server_srv.so for 55 89 E5 57 56 53 83 EC 2C 8B 5D 08 89 1C 24 E8 7C E7 FF FF (using a hex editor) and replace the first byte (55) with C3 (retn). In this way

Re: [hlds_linux] MVM Crash

2012-10-27 Thread ics
I also remember atleast one saturday update, propably two during 7 years. They are rare but they do happen occasionally. -ics 27.10.2012 19:04, Essay Tew Phaun kirjoitti: Hard to remember but I'm pretty sure of it. It may of been the unlimited sentry exploit that got patched on a Saturday and

Re: [hlds_linux] are there enough tf2 matchmaking servers online?

2012-10-27 Thread Marco Padovan
I currently have 7 x 24slots servers up... only one in pool #2 ... and that's the only one with just 5players in it... the other 6 ones are in pool #1 and all with 24players in them :) Il 27/10/2012 18.20, Sazpaimon ha scritto: > Wow, the difference is like night and say, I started with event247

Re: [hlds_linux] are there enough tf2 matchmaking servers online?

2012-10-27 Thread Marco Padovan
;-) Il giorno 27/ott/2012 18:21, "Sazpaimon" ha scritto: > Wow, the difference is like night and say, I started with event247 and it > instantly filled up! > > On 10/27/2012 12:10 PM, Marco Padovan wrote: > >> that's unfortunate :( >> >> >> just got another one up in netherlands and it got instan

Re: [hlds_linux] are there enough tf2 matchmaking servers online?

2012-10-27 Thread Sazpaimon
Wow, the difference is like night and say, I started with event247 and it instantly filled up! On 10/27/2012 12:10 PM, Marco Padovan wrote: that's unfortunate :( just got another one up in netherlands and it got instantly filled. please try the pool #1... that seems to get filled faster th

Re: [hlds_linux] are there enough tf2 matchmaking servers online?

2012-10-27 Thread Marco Padovan
that's unfortunate :( just got another one up in netherlands and it got instantly filled. please try the pool #1... that seems to get filled faster then pool #2 Il 27/10/2012 17.54, Sazpaimon ha scritto: > I'm not getting ANY quickplay traffic, which doesn't make any sense. I > added eventmix

Re: [hlds_linux] MVM Crash

2012-10-27 Thread Essay Tew Phaun
Hard to remember but I'm pretty sure of it. It may of been the unlimited sentry exploit that got patched on a Saturday and returned Sunday with another method. On Sat, Oct 27, 2012 at 11:53 AM, Cameron Munroe wrote: > When? > > > On 10/27/2012 8:53 AM, Essay Tew Phaun wrote: > >> Not true, they h

Re: [hlds_linux] are there enough tf2 matchmaking servers online?

2012-10-27 Thread Cameron Munroe
Valve likes to do that, don't they. On 10/27/2012 9:03 AM, Sazpaimon wrote: Yes, I'm registered. I was getting plenty of traffic last year, and immediately after the update my server was full for a while, but the MvM bug ended up taking down my entire machine and my PvP server never recovered

Re: [hlds_linux] are there enough tf2 matchmaking servers online?

2012-10-27 Thread Sazpaimon
Yes, I'm registered. I was getting plenty of traffic last year, and immediately after the update my server was full for a while, but the MvM bug ended up taking down my entire machine and my PvP server never recovered. On 10/27/2012 11:56 AM, Cameron Munroe wrote: Also is your server register

Re: [hlds_linux] are there enough tf2 matchmaking servers online?

2012-10-27 Thread Cameron Munroe
Also is your server registered? On 10/27/2012 8:54 AM, Sazpaimon wrote: I'm not getting ANY quickplay traffic, which doesn't make any sense. I added eventmix to my sv_tags, set my mapcyclefile to mapcycle_halloween.txt, set tf_mm_servermode 1, and am registering just fine, but I get zero traf

Re: [hlds_linux] are there enough tf2 matchmaking servers online?

2012-10-27 Thread Cameron Munroe
Must be that your server sucks. On 10/27/2012 8:54 AM, Sazpaimon wrote: I'm not getting ANY quickplay traffic, which doesn't make any sense. I added eventmix to my sv_tags, set my mapcyclefile to mapcycle_halloween.txt, set tf_mm_servermode 1, and am registering just fine, but I get zero traff

Re: [hlds_linux] are there enough tf2 matchmaking servers online?

2012-10-27 Thread Sazpaimon
I'm not getting ANY quickplay traffic, which doesn't make any sense. I added eventmix to my sv_tags, set my mapcyclefile to mapcycle_halloween.txt, set tf_mm_servermode 1, and am registering just fine, but I get zero traffic On 10/27/2012 11:34 AM, Marco Padovan wrote: Yeah, I also moved the

Re: [hlds_linux] MVM Crash

2012-10-27 Thread Cameron Munroe
When? On 10/27/2012 8:53 AM, Essay Tew Phaun wrote: Not true, they have. On Sat, Oct 27, 2012 at 11:32 AM, Cameron Munroe wrote: No. On 10/27/2012 8:31 AM, Ourprop wrote: Has valve ever released a patch on Saturday? Ive been running my group about a year and a half and cant really remembe

Re: [hlds_linux] MVM Crash

2012-10-27 Thread Essay Tew Phaun
Not true, they have. On Sat, Oct 27, 2012 at 11:32 AM, Cameron Munroe wrote: > No. > > > On 10/27/2012 8:31 AM, Ourprop wrote: > >> Has valve ever released a patch on Saturday? Ive been running my group >> about a year and a half and cant really remember if they ever have? For >> some reason, its

Re: [hlds_linux] are there enough tf2 matchmaking servers online?

2012-10-27 Thread Marco Padovan
Yeah, I also moved the 4 not-working MvM to halloween ;) Il 27/10/2012 17.32, Giovanni Harting ha scritto: > I think europe will get another peak around the evening, i will turn my not > working mvm server into halloween servers soon. > > 2012/10/27 Marco Padovan > >> So: do we need to put online

Re: [hlds_linux] MVM Crash

2012-10-27 Thread Cameron Munroe
No. On 10/27/2012 8:31 AM, Ourprop wrote: Has valve ever released a patch on Saturday? Ive been running my group about a year and a half and cant really remember if they ever have? For some reason, its always a friday night content release and no word until Monday and a fix on Wednesday. ___

Re: [hlds_linux] are there enough tf2 matchmaking servers online?

2012-10-27 Thread Giovanni Harting
I think europe will get another peak around the evening, i will turn my not working mvm server into halloween servers soon. 2012/10/27 Marco Padovan > So: do we need to put online moreservers or are there enough servers to > handlethe players influx? :) > > > Il 27/10/2012 17.26, Giovanni Hartin

Re: [hlds_linux] are there enough tf2 matchmaking servers online?

2012-10-27 Thread Cameron Munroe
Who are you looking the answer to be from, if Valve, they don't chat here. On 10/27/2012 8:28 AM, Marco Padovan wrote: So: do we need to put online moreservers or are there enough servers to handlethe players influx? :) Il 27/10/2012 17.26, Giovanni Harting ha scritto: Stable. Filled after ~

Re: [hlds_linux] MVM Crash

2012-10-27 Thread Ourprop
Has valve ever released a patch on Saturday? Ive been running my group about a year and a half and cant really remember if they ever have? For some reason, its always a friday night content release and no word until Monday and a fix on Wednesday. ___

Re: [hlds_linux] are there enough tf2 matchmaking servers online?

2012-10-27 Thread Marco Padovan
So: do we need to put online moreservers or are there enough servers to handlethe players influx? :) Il 27/10/2012 17.26, Giovanni Harting ha scritto: > Stable. Filled after ~ 1 minute > > 2012/10/27 Marco Padovan > >> I just put online 2 additional 24slots servers in europe and they were >> *in

Re: [hlds_linux] are there enough tf2 matchmaking servers online?

2012-10-27 Thread Daniel Barreiro
In the US I'm filling within 30 seconds On Sat, Oct 27, 2012 at 11:26 AM, Giovanni Harting < chefeification...@gmail.com> wrote: > Stable. Filled after ~ 1 minute > > 2012/10/27 Marco Padovan > > > I just put online 2 additional 24slots servers in europe and they were > > *instantly* filled... >

Re: [hlds_linux] are there enough tf2 matchmaking servers online?

2012-10-27 Thread Giovanni Harting
Stable. Filled after ~ 1 minute 2012/10/27 Marco Padovan > I just put online 2 additional 24slots servers in europe and they were > *instantly* filled... > > looks like I can keep putting them online and they keep getting filled > seconds after I get them started... > > what's the situation in E

Re: [hlds_linux] MVM Crash

2012-10-27 Thread Cameron Munroe
Wow, asshole way to be over literal jack ass. On 10/27/2012 8:24 AM, Giovanni Harting wrote: I think it needs both to do so. 2012/10/27 Cameron Munroe Okay, are you a computer or a person? On 10/27/2012 8:21 AM, Ourprop wrote: On 10/27/2012 7:16 AM, hlds_linux-request@list.**valvesoft

[hlds_linux] are there enough tf2 matchmaking servers online?

2012-10-27 Thread Marco Padovan
I just put online 2 additional 24slots servers in europe and they were *instantly* filled... looks like I can keep putting them online and they keep getting filled seconds after I get them started... what's the situation in Europe? :O ___ To unsubscribe

Re: [hlds_linux] MVM Crash

2012-10-27 Thread Giovanni Harting
I think it needs both to do so. 2012/10/27 Cameron Munroe > Okay, are you a computer or a person? > > > > On 10/27/2012 8:21 AM, Ourprop wrote: > >> On 10/27/2012 7:16 AM, >> hlds_linux-request@list.**valvesoftware.comwrote: >> >>> Send hlds_linux mailing list submissions to >>> hlds_linux@

Re: [hlds_linux] MVM Crash

2012-10-27 Thread Cameron Munroe
Okay, are you a computer or a person? On 10/27/2012 8:21 AM, Ourprop wrote: On 10/27/2012 7:16 AM, hlds_linux-requ...@list.valvesoftware.com wrote: Send hlds_linux mailing list submissions to hlds_linux@list.valvesoftware.com To subscribe or unsubscribe via the World Wide Web, visit h

Re: [hlds_linux] MVM Crash

2012-10-27 Thread Ourprop
On 10/27/2012 7:16 AM, hlds_linux-requ...@list.valvesoftware.com wrote: Send hlds_linux mailing list submissions to hlds_linux@list.valvesoftware.com To subscribe or unsubscribe via the World Wide Web, visit https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux or, v

Re: [hlds_linux] MvM servers crash after update

2012-10-27 Thread wave
Looks like it doesn't discriminate. I see exactly the same behavior on Archlinux, pure vanilla install (no SM or MM). It hangs with a pegged CPU right after class selection. Back to PVP for this weekend methinks. On Sat, Oct 27, 2012 at 1:55 AM, HWDOMD wrote: > Exactly the same thing here too. O

[hlds_linux] Game timer completely vanished.

2012-10-27 Thread Essay Tew Phaun
I've never had this happen before but our Dustbowl server's timer just completely disappeared. The setup gates wouldn't open and nothing ever happened. The only solution was to use mp_restartgame. Anyone else seeing this? ___ To unsubscribe, edit your li

Re: [hlds_linux] [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-10-27 Thread Marco Padovan
same thing here (rhel6 / centos6): 100% cpu... stopping all of them for now Il 27/10/2012 04.16, gamead...@127001.org ha scritto: > Can't confirm the error since TF2 servers buffer redirected console output, > so I never get to see the error. > > I _CAN_ confirm my MVM servers freeze on 100% CPU

Re: [hlds_linux] [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-10-27 Thread Peter Reinhold
On 27.10.2012 03:35, Yun Huang Yong wrote: I think the MvM crash on player join only affects Linux servers. If others are adding reports, please note your server OS. Crashing here on player class selection, CentOS 5, vanilla TF2 install, straight from the contentserver, no additives. /Pet

Re: [hlds_linux] Sourcemod?

2012-10-27 Thread Peter Reinhold
On 27.10.2012 10:05, Peter Reinhold wrote: But SM is running 1.4.6 just fine on my TF2s, did have to remove superlogs, otherwise they would crash when someone selected a class. After updating to SM1.5 dev, superlogs is working again. (just FYI) /Peter ___

Re: [hlds_linux] Sourcemod?

2012-10-27 Thread Peter Reinhold
On 27.10.2012 04:11, Cameron Munroe wrote: Any luck with sourcemod? Had to update MM to latest snapshot, 1.10.0-hg809, otherwise MM would not load at all. But SM is running 1.4.6 just fine on my TF2s, did have to remove superlogs, otherwise they would crash when someone selected a class.

Re: [hlds_linux] Running a Halloween Server

2012-10-27 Thread dan
On 27/10/2012 08:03, Maavrik wrote: Alright, thanks for your help Dan. Well I wouldn't hold your breath, seems like a bit of a non-event TBH. The ideas for capping the point make no sense. big head / little head? There are no head shots anyway for the vast majority of the classes and weapons.

Re: [hlds_linux] Running a Halloween Server

2012-10-27 Thread Maavrik
Alright, thanks for your help Dan. On 27/10/2012 12:02 AM, dan wrote: On 27/10/2012 06:47, Maavrik wrote: Not exactly what I was asking, I was asking if I needed to set any commands to make Merasmus spawn. That is useful to me just encase I do decide to start a server for Quickplay. It shoul

Re: [hlds_linux] Running a Halloween Server

2012-10-27 Thread dan
On 27/10/2012 06:47, Maavrik wrote: Not exactly what I was asking, I was asking if I needed to set any commands to make Merasmus spawn. That is useful to me just encase I do decide to start a server for Quickplay. It should just work if your server loads the map. There is a cvar for getting