On Thu, Jan 17, 2013 at 10:16 PM, Essay Tew Phaun sc2p...@gmail.com wrote:
I'm having an issue where our servers are sometimes not accessible after a
map change. The map changes, the server is still up but it does not respond
in the server browser nor can you connect to it. It's not at 100%
Any chance at attaching a debugger? Should just be `gdb attach $pid` then
`backtrace`, `info registers` as well if you're up for it.
Thanks,
Kyle.
Thanks,
Kyle.
On 18 Jan 2013 11:25, Ken Bateman novadeni...@gmail.com wrote:
On Thu, Jan 17, 2013 at 10:16 PM, Essay Tew Phaun sc2p...@gmail.com
This issue has been raised many times now, each time it seems to be dismissed
in one way or another, and yet servers everywhere are still experiencing these
Stringtable crashes. Servers running custom maps and content are basically
under siege. Stock maps and modes may work alright with the
I just think it's pathetic that you can't even tell anymore what is at
fault. Is it the clients? Is it the servers? Who knows. Both crash with
just about as much frequency and you can bet your bottom dollar that every
big update will be replete with crashing issues. Steam going down,
Quickplay
Hmmm, I said this a few weeks ago and everyone got mad at me...
On
, Essay Tew Phaun wrote:
I just think it's pathetic that you can't
even tell anymore what is at
fault. Is it the clients? Is it the
servers? Who knows. Both crash with
just about as much frequency and
you can bet your
Hi folks, I have a question about the logs attached below:
[8687918.348720] UDP: short packet: From 200.117.220.244:27005 50/44 to
200.58.97.121:27029
[8688154.114667] UDP: short packet: From 200.117.220.244:27005 51/40 to
200.58.97.121:27029
[8688193.390630] UDP: short packet: From
Can't do anything else but bump this. Everyone's servers suffer from this.
Is there any good reason Valve can't just increase the size?
On Fri, Jan 18, 2013 at 4:22 PM, Essay Tew Phaun sc2p...@gmail.com wrote:
I just think it's pathetic that you can't even tell anymore what is at
fault. Is it
Sorry for omitting data, I'm running servers Counter-Strike 1.6.
SO: Ubuntu Server 12.04
On Vie 18 Ene 2013 20:39:04 Mico escribió:
Hi folks, I have a question about the logs attached below:
[8687918.348720] UDP: short packet: From 200.117.220.244:27005 50/44 to
200.58.97.121:27029
The kernel drops the packets with invalid length (short packet) or for
which checksum validation fails (bad checksum), so you don't have to add
any rules for them (I verified the source code long time ago, so I'm quite
sure about this). Also I doubt that your server is attacked, probably you
Depending on the table, it's never cleared from map to map. I know in CS:S,
the particle stringtable is never cleared. Playing one custom map can
destroy another, for the lifetime of the server. At least this is what I
was told months ago, it stands to reason this bug is present in other games
as
Well, it's happened. CS:S forked internally, and now requires extra effort
to update. As a result of this, CS:S hasn't been updated in quite sometime.
I would have liked to have never seen this coming, to have been wrong. This
is unfortunately not the case.
This was pretty malicious, and while my
Don't all stringtables get cleared upon level change? I know they all get
created when the map is loaded, so it stands to reason that they are
automatically deleted on level shutdown.
Kind regards,
Saul Rennison
On 19 January 2013 02:47, Kyle Sanderson kyle.l...@gmail.com wrote:
Depending
I'm sincerely not trying to offend anyone with this post, but I would like
to know why Hidden Path was
the development team that Valve decided to let run CS. Their only other game
besides the two now dead
Counter Strike versions is a Tower Defense game.
This is the single biggest crasher on all my servers. I get around ~4
crashes a day due to stringtable overflows.
This negatively affects my stock MvM server. I feel in the future with the
addition of more items, the additional precaching will leave that server in
an entirely unreliable state of
Something's going wrong with the StringTable. Even on the server side,
adding too many items to the modelpercache, soundprecache, and
downloadables stringtables will cause the server to crash by overflowing
another unrelated Stringtable, usually ServerMapCycleMvM. On a non-MvM
server.
On
I am also disappointed. I, like Kyle in his way have been supporting
CS:S community-wise a lot. He has done plugins/addons, i have done many
maps. I expected more from Valve than this.
This update has been coming on for so long that i don't even remember
when it started coming. Postponed so
On CSS i've had cases where custom map used custom models and textures
and if the model was re-textured and saved same name, they go in one map
to the other if that map is next in line that also uses them. Red sofa's
become black, file cabinets, shiny ones become also black if the
previous map
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