Re: [hlds_linux] Servers not coming up after a map change?

2013-01-18 Thread Ken Bateman
On Thu, Jan 17, 2013 at 10:16 PM, Essay Tew Phaun sc2p...@gmail.com wrote: I'm having an issue where our servers are sometimes not accessible after a map change. The map changes, the server is still up but it does not respond in the server browser nor can you connect to it. It's not at 100%

Re: [hlds_linux] Servers not coming up after a map change?

2013-01-18 Thread Kyle Sanderson
Any chance at attaching a debugger? Should just be `gdb attach $pid` then `backtrace`, `info registers` as well if you're up for it. Thanks, Kyle. Thanks, Kyle. On 18 Jan 2013 11:25, Ken Bateman novadeni...@gmail.com wrote: On Thu, Jan 17, 2013 at 10:16 PM, Essay Tew Phaun sc2p...@gmail.com

[hlds_linux] [TF2] Stringtable overflows and crashes caused by precaching

2013-01-18 Thread Matt D .
This issue has been raised many times now, each time it seems to be dismissed in one way or another, and yet servers everywhere are still experiencing these Stringtable crashes. Servers running custom maps and content are basically under siege. Stock maps and modes may work alright with the

Re: [hlds_linux] [TF2] Stringtable overflows and crashes caused by precaching

2013-01-18 Thread Essay Tew Phaun
I just think it's pathetic that you can't even tell anymore what is at fault. Is it the clients? Is it the servers? Who knows. Both crash with just about as much frequency and you can bet your bottom dollar that every big update will be replete with crashing issues. Steam going down, Quickplay

Re: [hlds_linux] [TF2] Stringtable overflows and crashes caused by precaching

2013-01-18 Thread cmunroe
Hmmm, I said this a few weeks ago and everyone got mad at me... On , Essay Tew Phaun wrote: I just think it's pathetic that you can't even tell anymore what is at fault. Is it the clients? Is it the servers? Who knows. Both crash with just about as much frequency and you can bet your

[hlds_linux] DMESG LOG / Message: UDP: short packet

2013-01-18 Thread Mico
Hi folks, I have a question about the logs attached below: [8687918.348720] UDP: short packet: From 200.117.220.244:27005 50/44 to 200.58.97.121:27029 [8688154.114667] UDP: short packet: From 200.117.220.244:27005 51/40 to 200.58.97.121:27029 [8688193.390630] UDP: short packet: From

Re: [hlds_linux] [TF2] Stringtable overflows and crashes caused by precaching

2013-01-18 Thread Alex Kowald
Can't do anything else but bump this. Everyone's servers suffer from this. Is there any good reason Valve can't just increase the size? On Fri, Jan 18, 2013 at 4:22 PM, Essay Tew Phaun sc2p...@gmail.com wrote: I just think it's pathetic that you can't even tell anymore what is at fault. Is it

Re: [hlds_linux] DMESG LOG / Message: UDP: short packet

2013-01-18 Thread Mico
Sorry for omitting data, I'm running servers Counter-Strike 1.6. SO: Ubuntu Server 12.04 On Vie 18 Ene 2013 20:39:04 Mico escribió: Hi folks, I have a question about the logs attached below: [8687918.348720] UDP: short packet: From 200.117.220.244:27005 50/44 to 200.58.97.121:27029

Re: [hlds_linux] DMESG LOG / Message: UDP: short packet

2013-01-18 Thread Invalid Protocol
The kernel drops the packets with invalid length (short packet) or for which checksum validation fails (bad checksum), so you don't have to add any rules for them (I verified the source code long time ago, so I'm quite sure about this). Also I doubt that your server is attacked, probably you

Re: [hlds_linux] [TF2] Stringtable overflows and crashes caused by precaching

2013-01-18 Thread Kyle Sanderson
Depending on the table, it's never cleared from map to map. I know in CS:S, the particle stringtable is never cleared. Playing one custom map can destroy another, for the lifetime of the server. At least this is what I was told months ago, it stands to reason this bug is present in other games as

Re: [hlds_linux] [hlds] The Premature Death of Counter-Strike Source.

2013-01-18 Thread Kyle Sanderson
Well, it's happened. CS:S forked internally, and now requires extra effort to update. As a result of this, CS:S hasn't been updated in quite sometime. I would have liked to have never seen this coming, to have been wrong. This is unfortunately not the case. This was pretty malicious, and while my

Re: [hlds_linux] [TF2] Stringtable overflows and crashes caused by precaching

2013-01-18 Thread Saul Rennison
Don't all stringtables get cleared upon level change? I know they all get created when the map is loaded, so it stands to reason that they are automatically deleted on level shutdown. Kind regards, Saul Rennison On 19 January 2013 02:47, Kyle Sanderson kyle.l...@gmail.com wrote: Depending

Re: [hlds_linux] [hlds] The Premature Death of Counter-StrikeSource.

2013-01-18 Thread Calvin Judy
I'm sincerely not trying to offend anyone with this post, but I would like to know why Hidden Path was the development team that Valve decided to let run CS. Their only other game besides the two now dead Counter Strike versions is a Tower Defense game.

Re: [hlds_linux] [TF2] Stringtable overflows and crashes caused by precaching

2013-01-18 Thread Ryan Stecker
This is the single biggest crasher on all my servers. I get around ~4 crashes a day due to stringtable overflows. This negatively affects my stock MvM server. I feel in the future with the addition of more items, the additional precaching will leave that server in an entirely unreliable state of

Re: [hlds_linux] [TF2] Stringtable overflows and crashes caused by precaching

2013-01-18 Thread Ross Bemrose
Something's going wrong with the StringTable. Even on the server side, adding too many items to the modelpercache, soundprecache, and downloadables stringtables will cause the server to crash by overflowing another unrelated Stringtable, usually ServerMapCycleMvM. On a non-MvM server. On

Re: [hlds_linux] [hlds] The Premature Death of Counter-StrikeSource.

2013-01-18 Thread ics
I am also disappointed. I, like Kyle in his way have been supporting CS:S community-wise a lot. He has done plugins/addons, i have done many maps. I expected more from Valve than this. This update has been coming on for so long that i don't even remember when it started coming. Postponed so

Re: [hlds_linux] [TF2] Stringtable overflows and crashes caused by precaching

2013-01-18 Thread ics
On CSS i've had cases where custom map used custom models and textures and if the model was re-textured and saved same name, they go in one map to the other if that map is next in line that also uses them. Red sofa's become black, file cabinets, shiny ones become also black if the previous map