[hlds_linux] All players experiencing Loss (Rubberband Lag)

2013-03-01 Thread Supreet
Could anyone help me with this please. I know the cause of choke and I have done lots of reading on server rates etc. Can Valve actually recommend a server configuration for 32 man servers. I have confirmed with my host that it is not a network issue. Everything runs great. It's not a CPU issue

Re: [hlds_linux] All players experiencing Loss (Rubberband Lag)

2013-03-01 Thread David Hurren
Try having a read of this : https://support.steampowered.com/kb_article.php?ref=5386-HMJI-5162 Some of your values are overkill! On 1 March 2013 08:32, Supreet coachcrock...@gmail.com wrote: Could anyone help me with this please. I know the cause of choke and I have done lots of reading on

Re: [hlds_linux] All players experiencing Loss (Rubberband Lag)

2013-03-01 Thread Denis Eliseev
Which operating system? You sent this to Win mailing list too... Also, which game you running? Also.. You have enough bandwidth, but sv_minrate is minimum for ONE client, not ALL, so try to set minrate to 2 or 3. Also, try remove you net_splitpacket_maxrate and use default value.

Re: [hlds_linux] All players experiencing Loss (Rubberband Lag)

2013-03-01 Thread Denis Eliseev
This is very old page, with too bad config for current internet speeds and for current hardware. Also, on Orangebox engine FPS limited to 66, etc etc etc... sv_maxcmdrate/updaterate 13 is the best? 60 only for LAN? LOL. 01.03.2013, 13:14, David Hurren thunderfox19...@gmail.com: Try having a

Re: [hlds_linux] All players experiencing Loss (Rubberband Lag)

2013-03-01 Thread AnAkIn
That Steam support page is very inaccurate and was not written by Valve. Most of the information here has never been correct. You should set sv_maxupdaterate and sv_maxcmdrate to 66, not 67. Not sure that's going to sole your issue though. 2013/3/1 Denis Eliseev lisee...@yandex.ru This is very

[hlds_linux] Q about Steampipe TF2beta

2013-03-01 Thread Svensk Ljud Ljus Produktion
Hi We have set up a tf2beta server for testing so we can switch to steampipe version when its launched. I would like to know if the error in pic one is just bogus and should be ignored or not? ./steamclient.so with error: /home//steamklient.so: cannot open shared object file: No

Re: [hlds_linux] Q about Steampipe TF2beta

2013-03-01 Thread AnAkIn
I had the same steamclient.so error, but the server would work just fine. 2013/3/1 Svensk Ljud Ljus Produktion i...@teaterljud.se Hi We have set up a tf2beta server for testing so we can switch to steampipe version when its launched. I would like to know if the error in pic one is just

Re: [hlds_linux] Tf2 beta: please make steamcmd able to convert old servers

2013-03-01 Thread Gordon Reynolds
Frank: They stated TF2 will be the last game the finish porting over to the new system, and because of the size of the install base and the complexity of the game files themselves, this isn't a date set in stone. I'm sure once they finish ironing out all the problems (last patch reduced the size

Re: [hlds_linux] SteamPipe and multiple servers

2013-03-01 Thread Erik-jan Riemers
For the ones that do run from 1 main base dir, how does the update work then? Do you just update the base dir which is used for everything? Or do you let first come first serve one of the instances handle it? (and if you do, same applies for above) does that work without upsetting anything? (as 2

[hlds_linux] tf2beta startup command?

2013-03-01 Thread Scipizoa
Ok I've scowered the net relentlessly and assume those who have cs:go servers already know this, anyone know how the tf2 beta steamcmd startup command differs from the srcds startup line?? I noticed srcds_run was present in the steamcmds install so i tried using my old startup line but

Re: [hlds_linux] tf2beta startup command?

2013-03-01 Thread David Fountain
What is your current cmd line SavSin On Mar 1, 2013 12:46 PM, Scipizoa scipi...@aol.com wrote: Ok I've scowered the net relentlessly and assume those who have cs:go servers already know this, anyone know how the tf2 beta steamcmd startup command differs from the srcds startup line?? I

Re: [hlds_linux] tf2beta startup command?

2013-03-01 Thread Scipizoa
for srcds its: screen ./srcds_run -console -game tf -autoupdate -port * -ip * +map * +maxplayers 32 dunno what todo for steamcmd. I starred out some things because i didn't want to deal with getting people mad at me for advertising xD On 3/1/2013 3:50 PM, David Fountain

Re: [hlds_linux] tf2beta startup command?

2013-03-01 Thread David Fountain
That should work fine Bro. Make sv_pure 0 though they have been having issues. Working on fixing it. Also in all of the messages I haven't seen any new command line configuration. SavSin On Mar 1, 2013 12:58 PM, Scipizoa scipi...@aol.com wrote: for srcds its: screen ./srcds_run -console

Re: [hlds_linux] tf2beta startup command?

2013-03-01 Thread Scipizoa
Ok i figured out what it was, it was the autoupdate flag, i guess steamcmd doesn't support it On 3/1/2013 4:01 PM, David Fountain wrote: That should work fine Bro. Make sv_pure 0 though they have been having issues. Working on fixing it. Also in all of the messages I haven't seen any new

Re: [hlds_linux] tf2beta startup command?

2013-03-01 Thread Dirk D
Steamcmd does support autoupdate but as the error states when using -autoupdate (ERROR: -autoupdate requires -steam_dir and -steamcmd_script.) you need to also specify -steam_dir and -steamcmd_script on the command line. E.g.: srcds_run -console -game tf -autoupdate -steam_dir

Re: [hlds_linux] tf2beta startup command?

2013-03-01 Thread David Fountain
It should. I know go and the new 1.6 both have it. Restarts it on crash SavSin On Mar 1, 2013 1:06 PM, Scipizoa scipi...@aol.com wrote: Ok i figured out what it was, it was the autoupdate flag, i guess steamcmd doesn't support it On 3/1/2013 4:01 PM, David Fountain wrote: That should

Re: [hlds_linux] SteamPipe and multiple servers

2013-03-01 Thread Valentin G.
Letting one of the slaves update will make them override symlinks of single files, destroying the binary and .vpk symlinks for example. That's why we only update the master and have a script automatically symlinking singular files (namely .vpk for go/tf2 and .wad for 1.6). On Fri, Mar 1, 2013 at