Could anyone help me with this please. I know the cause of choke and I have
done lots of reading on server rates etc. Can Valve actually recommend a
server configuration for 32 man servers. I have confirmed with my host that
it is not a network issue. Everything runs great. It's not a CPU issue
Try having a read of this :
https://support.steampowered.com/kb_article.php?ref=5386-HMJI-5162
Some of your values are overkill!
On 1 March 2013 08:32, Supreet coachcrock...@gmail.com wrote:
Could anyone help me with this please. I know the cause of choke and I have
done lots of reading on
Which operating system? You sent this to Win mailing list too... Also, which
game you running?
Also.. You have enough bandwidth, but sv_minrate is minimum for ONE client, not
ALL, so try to set minrate to 2 or 3. Also, try remove you
net_splitpacket_maxrate and use default value.
This is very old page, with too bad config for current internet speeds and for
current hardware. Also, on Orangebox engine FPS limited to 66, etc etc etc...
sv_maxcmdrate/updaterate 13 is the best? 60 only for LAN? LOL.
01.03.2013, 13:14, David Hurren thunderfox19...@gmail.com:
Try having a
That Steam support page is very inaccurate and was not written by Valve.
Most of the information here has never been correct.
You should set sv_maxupdaterate and sv_maxcmdrate to 66, not 67. Not sure
that's going to sole your issue though.
2013/3/1 Denis Eliseev lisee...@yandex.ru
This is very
Hi
We have set up a tf2beta server for testing so we can switch to
steampipe version when its launched.
I would like to know if the error in pic one is just bogus and should be
ignored or not?
./steamclient.so
with error:
/home//steamklient.so: cannot open shared object file: No
I had the same steamclient.so error, but the server would work just fine.
2013/3/1 Svensk Ljud Ljus Produktion i...@teaterljud.se
Hi
We have set up a tf2beta server for testing so we can switch to steampipe
version when its launched.
I would like to know if the error in pic one is just
Frank: They stated TF2 will be the last game the finish porting over to
the new system, and because of the size of the install base and the
complexity of the game files themselves, this isn't a date set in stone.
I'm sure once they finish ironing out all the problems (last patch reduced
the size
For the ones that do run from 1 main base dir, how does the update work
then? Do you just update the base dir which is used for everything?
Or do you let first come first serve one of the instances handle it? (and if
you do, same applies for above) does that work without upsetting anything?
(as 2
Ok I've scowered the net relentlessly and assume those who have cs:go
servers already know this, anyone know how the tf2 beta steamcmd
startup command differs from the srcds startup line?? I noticed
srcds_run was present in the steamcmds install so i tried using my old
startup line but
What is your current cmd line
SavSin
On Mar 1, 2013 12:46 PM, Scipizoa scipi...@aol.com wrote:
Ok I've scowered the net relentlessly and assume those who have cs:go
servers already know this, anyone know how the tf2 beta steamcmd startup
command differs from the srcds startup line?? I
for srcds its:
screen ./srcds_run -console -game tf -autoupdate -port * -ip *
+map * +maxplayers 32
dunno what todo for steamcmd.
I starred out some things because i didn't want to deal with getting
people mad at me for advertising xD
On 3/1/2013 3:50 PM, David Fountain
That should work fine Bro. Make sv_pure 0 though they have been having
issues. Working on fixing it.
Also in all of the messages I haven't seen any new command line
configuration.
SavSin
On Mar 1, 2013 12:58 PM, Scipizoa scipi...@aol.com wrote:
for srcds its:
screen ./srcds_run -console
Ok i figured out what it was, it was the autoupdate flag, i guess
steamcmd doesn't support it
On 3/1/2013 4:01 PM, David Fountain wrote:
That should work fine Bro. Make sv_pure 0 though they have been having
issues. Working on fixing it.
Also in all of the messages I haven't seen any new
Steamcmd does support autoupdate but as the error states when using
-autoupdate (ERROR: -autoupdate requires -steam_dir and
-steamcmd_script.) you need to also specify -steam_dir and
-steamcmd_script on the command line.
E.g.: srcds_run -console -game tf -autoupdate -steam_dir
It should. I know go and the new 1.6 both have it. Restarts it on crash
SavSin
On Mar 1, 2013 1:06 PM, Scipizoa scipi...@aol.com wrote:
Ok i figured out what it was, it was the autoupdate flag, i guess
steamcmd doesn't support it
On 3/1/2013 4:01 PM, David Fountain wrote:
That should
Letting one of the slaves update will make them override symlinks of single
files, destroying the binary and .vpk symlinks for example. That's why we
only update the master and have a script automatically symlinking singular
files (namely .vpk for go/tf2 and .wad for 1.6).
On Fri, Mar 1, 2013 at
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