Hi, I get this message whenever someone connects to my TF2 Steampipe
server. I assume that's the default spray texture, judging by Google. Is it
possible to have you guys ship this file in the official vpks, so this
particular error message won't happen as frequently? Just a bit of an OCD
thing loo
On 26/04/2013 04:26, Ross Bemrose wrote:
I see that today's CS:GO update added a map pack of 7 maps that Valve
is charging $3 (normally $6) for.
Is this "feature" going to be coming to other games? Because I want
to know now if I'm going to have to yank cp_freight_final, cp_steel,
and the li
I have updated the VPK tool wiki page with as much information as I can at
the moment. It is now up to date and formatted.
https://developer.valvesoftware.com/wiki/VPK
For those of you having problems with key values, I added an example of how
to correctly create one:
https://developer.valvesof
I have a fix for this ready to ship.
I’ll try to get that released tomorrow.
From: Kyle Sanderson [mailto:kyle.l...@gmail.com]
Sent: Thursday, April 25, 2013 9:18 PM
To: Dominik Friedrichs; Half-Life dedicated Win32 server mailing list; Fletcher
Dunn; Half-Life dedicated Linux server mailing lis
Found it, it's already partially reported and totally visible. Whenever the
ForceModelBounds/ForceSimpleMaterial spam is encountered the server skips.
Since we have Deathmatch essentially (clients get their default skin,
before being assigned to a zombie one), this happens frequently. I have
some v
Yes, very soon.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson
Sent: Thursday, April 25, 2013 8:51 PM
To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux
server mai
Any chance at an optional (or required, if required) CS:S sync? We're still
having particle/spray/memory issues that have all been fixed in tip, and in
TF.
Thanks,
Kyle.
On Thu, Apr 25, 2013 at 8:46 PM, Fletcher Dunn
wrote:
> We’ve released optional updates to the SteamPipe beta client and
> d
We've released optional updates to the SteamPipe beta client and dedicated
server:
Source engine:
* motd file(s) changed to work like the mapcycle file. It goes in the cfg
folder by default, but will fallback to the root folder if not found in the cfg
folder. Motd.txt and motd_text.txt files
I see that today's CS:GO update added a map pack of 7 maps that Valve is
charging $3 (normally $6) for.
Is this "feature" going to be coming to other games? Because I want to
know now if I'm going to have to yank cp_freight_final, cp_steel, and
the like from my TF2 server because of this deci
Thanks for the info. I'm running yesterday's MM 1.9.3 and SM 1.5 snapshots -
are you perchance running 1.10/1.6? . superlogs is nice but not mission
critical; I can live without jarate reporting in HLStats for a week until the
official SM support is out. ;)
Check your gamedata folder for any custom gamedata you may have, most if
not all is out of date right now. I am running SuperLogs fine for now,
although I had to compile it manually since I couldn't find a download for
it.
On Thu, Apr 25, 2013 at 8:49 PM, Bjorn Wielens wrote:
> I suspect I've f
I suspect I've found the culprits of the crashes, heads up if you are running
afk_manager or superlogs_tf2 plugins, both of these caused server crashes
immediately after joining a team for me. (Linux server)
From: Fletcher Dunn
To: 'Bjorn Wielens'
Sent: Thu
Well the server has 512 MB of ram allotted to it which has been fine in the
past. Let me go check how much it's using
On Thu, Apr 25, 2013 at 8:19 PM, Fletcher Dunn
wrote:
> Is your system under any memory pressure? If we added a bunch of memory
> usage, and it starts paging, of course that co
Is your system under any memory pressure? If we added a bunch of memory usage,
and it starts paging, of course that could cause really spiky behavior.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
Sen
Unfortunately I'm now having (still sm_related) issues with a server crash
immediately on a client joining a team, despite running the beta gamedata.
Linux server, BTW. Anyone else having this or already know of the cause/fix?
From: Ryan Stecker
To: Half-Life
Thanks. It looks like AI / physics is taking a really long time for some
reason. If anybody Windows users want to get setup with some performance
tracing software, I can dig into the problem in more detail.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hld
I should probably note I was using bots as the fps only drops once I hit
10+ players
On Thu, Apr 25, 2013 at 8:04 PM, Daniel Barreiro <
smelly.feet.you.h...@gmail.com> wrote:
> Works now. Where should I post what I got?
> http://pastebin.com/kkVGcuzc
>
>
> On Thu, Apr 25, 2013 at 7:53 PM, Yun H
Works now. Where should I post what I got?
http://pastebin.com/kkVGcuzc
On Thu, Apr 25, 2013 at 7:53 PM, Yun Huang Yong wrote:
> vprof toggles profiling on/off. That triggers the built-in profiler to
> start/stop collecting data. You can also use vprof_on and vprof_off.
>
> vprof_generate_rep
vprof toggles profiling on/off. That triggers the built-in profiler to
start/stop collecting data. You can also use vprof_on and vprof_off.
vprof_generate_report will dump the report to console.
I guess you can use condump to save it to a file.
There's a whole bunch of vprof_* commands but
I tried that command you supplied but it doesn't seem to be doing anything.
Am I missing a step?
On Thu, Apr 25, 2013 at 7:45 PM, Yun Huang Yong wrote:
> I tried the vprof tools but have no idea what the profile is supposed to
> look like.
>
> Should we be posting profiler output to this list (o
I tried the vprof tools but have no idea what the profile is supposed to
look like.
Should we be posting profiler output to this list (or to GitHub issues)?
On 26/04/2013 9:21 AM, Fletcher Dunn wrote:
Are all of these problems peculiar to Linux?
Has anybody tried using the engine's vprof tool
Sourcemod might actually be affecting it as it's not officially supported
On Thu, Apr 25, 2013 at 7:24 PM, Fletcher Dunn
wrote:
> Oops. Fixed. I mean we have good performance investigation tools on
> **windows**.
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com [mailt
Oops. Fixed. I mean we have good performance investigation tools on
**windows**.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
Sent: Thursday, April 25, 2013 4:22 PM
To: hlds_linux@list.valvesoftware
Are all of these problems peculiar to Linux?
Has anybody tried using the engine's vprof tools (i.e. vprof_dump_spikes) to
investigate where the time is going?
If anybody is having these problems on Linux, we have some really powerful
tools we can use to capture performance data and track down i
I'm in the client steampipe & had problems with the game speed, when I
created a server via console e.g.: "map cp_dustbowl". Sometimes
everything was incredible fast, like move speed etc.
Am 26.04.2013 01:10, schrieb Kyle Sanderson:
We've had our server FPS surpass 66~ (up to 300), and go down
We've had our server FPS surpass 66~ (up to 300), and go down to 9~. We
also get freezes for about a second at a time (which is when the 9
happens). There's definitely something wrong that was introduced into the
engine, as you're seeing it as well with TF2 (well, I'm assuming you're
talking about
Is anyone else FPS issues with steampipe servers? I had one that ran at
66.67 constantly and it keeps dropping to 10 now that i upgraded it to
Steampipe.
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I'm using symlinks for all serverfiles. Only files, which have to modified
by user, are not symlinks. The temp directory [a-z0-9]{40} are written into
an exclude file, before my rsync to the slaves are starting. It was for my
solution the easiest way to exclude them.
Am 25.04.2013 08:26 schrieb "Pe
Hey everyone,
I've got a question regarding SteamPipe.
Is the SteamBin parameter still required for custom directory installation?
Thanks.
Offtopic:
My2cents here, Woosh, I've got to move my addons and files over to the
SteamPipe installation, what a pain in the arse.
How I wish it could be
Ill write it up if its not already done. The info maybe somewhere else.
On Wed, Apr 24, 2013 at 10:32 PM, Netshroud wrote:
> So add it in :P
>
> vpk.exe's self-help contains the commands you need.
>
> On 25/04/2013, at 3:18 PM, DontWannaName! wrote:
>
> > It appears that the wiki page with thi
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