[hlds_linux] CreateFragmentsFromFile: 'downloads/c12cc55b.dat' doesn't exist.

2013-04-25 Thread hasser css
Hi, I get this message whenever someone connects to my TF2 Steampipe server. I assume that's the default spray texture, judging by Google. Is it possible to have you guys ship this file in the official vpks, so this particular error message won't happen as frequently? Just a bit of an OCD thing loo

Re: [hlds_linux] Valve now charging for map packs?

2013-04-25 Thread dan
On 26/04/2013 04:26, Ross Bemrose wrote: I see that today's CS:GO update added a map pack of 7 maps that Valve is charging $3 (normally $6) for. Is this "feature" going to be coming to other games? Because I want to know now if I'm going to have to yank cp_freight_final, cp_steel, and the li

[hlds_linux] VPK Tool Wiki Page

2013-04-25 Thread DontWannaName!
I have updated the VPK tool wiki page with as much information as I can at the moment. It is now up to date and formatted. https://developer.valvesoftware.com/wiki/VPK For those of you having problems with key values, I added an example of how to correctly create one: https://developer.valvesof

Re: [hlds_linux] [hlds] [CS:S] Server locking up after Steam| (VPK) change

2013-04-25 Thread Fletcher Dunn
I have a fix for this ready to ship. I’ll try to get that released tomorrow. From: Kyle Sanderson [mailto:kyle.l...@gmail.com] Sent: Thursday, April 25, 2013 9:18 PM To: Dominik Friedrichs; Half-Life dedicated Win32 server mailing list; Fletcher Dunn; Half-Life dedicated Linux server mailing lis

Re: [hlds_linux] [hlds] [CS:S] Server locking up after Steam| (VPK) change

2013-04-25 Thread Kyle Sanderson
Found it, it's already partially reported and totally visible. Whenever the ForceModelBounds/ForceSimpleMaterial spam is encountered the server skips. Since we have Deathmatch essentially (clients get their default skin, before being assigned to a zombie one), this happens frequently. I have some v

Re: [hlds_linux] [hlds] Optional updates to TF2 SteamPipe beta released

2013-04-25 Thread Fletcher Dunn
Yes, very soon. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson Sent: Thursday, April 25, 2013 8:51 PM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mai

Re: [hlds_linux] [hlds] Optional updates to TF2 SteamPipe beta released

2013-04-25 Thread Kyle Sanderson
Any chance at an optional (or required, if required) CS:S sync? We're still having particle/spray/memory issues that have all been fixed in tip, and in TF. Thanks, Kyle. On Thu, Apr 25, 2013 at 8:46 PM, Fletcher Dunn wrote: > We’ve released optional updates to the SteamPipe beta client and > d

[hlds_linux] Optional updates to TF2 SteamPipe beta released

2013-04-25 Thread Fletcher Dunn
We've released optional updates to the SteamPipe beta client and dedicated server: Source engine: * motd file(s) changed to work like the mapcycle file. It goes in the cfg folder by default, but will fallback to the root folder if not found in the cfg folder. Motd.txt and motd_text.txt files

[hlds_linux] Valve now charging for map packs?

2013-04-25 Thread Ross Bemrose
I see that today's CS:GO update added a map pack of 7 maps that Valve is charging $3 (normally $6) for. Is this "feature" going to be coming to other games? Because I want to know now if I'm going to have to yank cp_freight_final, cp_steel, and the like from my TF2 server because of this deci

Re: [hlds_linux] [hlds] Mandatory update to TF2 SteamPipe beta released

2013-04-25 Thread Bjorn Wielens
Thanks for the info. I'm running yesterday's MM 1.9.3 and SM 1.5 snapshots - are you perchance running 1.10/1.6? . superlogs is nice but not mission critical; I can live without jarate reporting in HLStats for a week until the official SM support is out. ;)

Re: [hlds_linux] [hlds] Mandatory update to TF2 SteamPipe beta released

2013-04-25 Thread thesupremecommander
Check your gamedata folder for any custom gamedata you may have, most if not all is out of date right now. I am running SuperLogs fine for now, although I had to compile it manually since I couldn't find a download for it. On Thu, Apr 25, 2013 at 8:49 PM, Bjorn Wielens wrote: > I suspect I've f

Re: [hlds_linux] [hlds] Mandatory update to TF2 SteamPipe beta released

2013-04-25 Thread Bjorn Wielens
I suspect I've found the culprits of the crashes, heads up if you are running afk_manager or superlogs_tf2 plugins, both of these caused server crashes immediately after joining a team for me. (Linux server) From: Fletcher Dunn To: 'Bjorn Wielens' Sent: Thu

Re: [hlds_linux] FPS issues on Steampipe

2013-04-25 Thread Daniel Barreiro
Well the server has 512 MB of ram allotted to it which has been fine in the past. Let me go check how much it's using On Thu, Apr 25, 2013 at 8:19 PM, Fletcher Dunn wrote: > Is your system under any memory pressure? If we added a bunch of memory > usage, and it starts paging, of course that co

Re: [hlds_linux] FPS issues on Steampipe

2013-04-25 Thread Fletcher Dunn
Is your system under any memory pressure? If we added a bunch of memory usage, and it starts paging, of course that could cause really spiky behavior. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sen

Re: [hlds_linux] [hlds] Mandatory update to TF2 SteamPipe beta released

2013-04-25 Thread Bjorn Wielens
Unfortunately I'm now having (still sm_related) issues with a server crash immediately on a client joining a team, despite running the beta gamedata. Linux server, BTW. Anyone else having this or already know of the cause/fix? From: Ryan Stecker To: Half-Life

Re: [hlds_linux] FPS issues on Steampipe

2013-04-25 Thread Fletcher Dunn
Thanks. It looks like AI / physics is taking a really long time for some reason. If anybody Windows users want to get setup with some performance tracing software, I can dig into the problem in more detail. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hld

Re: [hlds_linux] FPS issues on Steampipe

2013-04-25 Thread Daniel Barreiro
I should probably note I was using bots as the fps only drops once I hit 10+ players On Thu, Apr 25, 2013 at 8:04 PM, Daniel Barreiro < smelly.feet.you.h...@gmail.com> wrote: > Works now. Where should I post what I got? > http://pastebin.com/kkVGcuzc > > > On Thu, Apr 25, 2013 at 7:53 PM, Yun H

Re: [hlds_linux] FPS issues on Steampipe

2013-04-25 Thread Daniel Barreiro
Works now. Where should I post what I got? http://pastebin.com/kkVGcuzc On Thu, Apr 25, 2013 at 7:53 PM, Yun Huang Yong wrote: > vprof toggles profiling on/off. That triggers the built-in profiler to > start/stop collecting data. You can also use vprof_on and vprof_off. > > vprof_generate_rep

Re: [hlds_linux] FPS issues on Steampipe

2013-04-25 Thread Yun Huang Yong
vprof toggles profiling on/off. That triggers the built-in profiler to start/stop collecting data. You can also use vprof_on and vprof_off. vprof_generate_report will dump the report to console. I guess you can use condump to save it to a file. There's a whole bunch of vprof_* commands but

Re: [hlds_linux] FPS issues on Steampipe

2013-04-25 Thread Daniel Barreiro
I tried that command you supplied but it doesn't seem to be doing anything. Am I missing a step? On Thu, Apr 25, 2013 at 7:45 PM, Yun Huang Yong wrote: > I tried the vprof tools but have no idea what the profile is supposed to > look like. > > Should we be posting profiler output to this list (o

Re: [hlds_linux] FPS issues on Steampipe

2013-04-25 Thread Yun Huang Yong
I tried the vprof tools but have no idea what the profile is supposed to look like. Should we be posting profiler output to this list (or to GitHub issues)? On 26/04/2013 9:21 AM, Fletcher Dunn wrote: Are all of these problems peculiar to Linux? Has anybody tried using the engine's vprof tool

Re: [hlds_linux] FPS issues on Steampipe

2013-04-25 Thread Daniel Barreiro
Sourcemod might actually be affecting it as it's not officially supported On Thu, Apr 25, 2013 at 7:24 PM, Fletcher Dunn wrote: > Oops. Fixed. I mean we have good performance investigation tools on > **windows**. > > -Original Message- > From: hlds-boun...@list.valvesoftware.com [mailt

Re: [hlds_linux] FPS issues on Steampipe

2013-04-25 Thread Fletcher Dunn
Oops. Fixed. I mean we have good performance investigation tools on **windows**. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Thursday, April 25, 2013 4:22 PM To: hlds_linux@list.valvesoftware

Re: [hlds_linux] FPS issues on Steampipe

2013-04-25 Thread Fletcher Dunn
Are all of these problems peculiar to Linux? Has anybody tried using the engine's vprof tools (i.e. vprof_dump_spikes) to investigate where the time is going? If anybody is having these problems on Linux, we have some really powerful tools we can use to capture performance data and track down i

Re: [hlds_linux] FPS issues on Steampipe

2013-04-25 Thread AXVOID
I'm in the client steampipe & had problems with the game speed, when I created a server via console e.g.: "map cp_dustbowl". Sometimes everything was incredible fast, like move speed etc. Am 26.04.2013 01:10, schrieb Kyle Sanderson: We've had our server FPS surpass 66~ (up to 300), and go down

Re: [hlds_linux] FPS issues on Steampipe

2013-04-25 Thread Kyle Sanderson
We've had our server FPS surpass 66~ (up to 300), and go down to 9~. We also get freezes for about a second at a time (which is when the 9 happens). There's definitely something wrong that was introduced into the engine, as you're seeing it as well with TF2 (well, I'm assuming you're talking about

[hlds_linux] FPS issues on Steampipe

2013-04-25 Thread Daniel Barreiro
Is anyone else FPS issues with steampipe servers? I had one that ran at 66.67 constantly and it keeps dropping to 10 now that i upgraded it to Steampipe. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://lis

Re: [hlds_linux] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game

2013-04-25 Thread Andre Müller
I'm using symlinks for all serverfiles. Only files, which have to modified by user, are not symlinks. The temp directory [a-z0-9]{40} are written into an exclude file, before my rsync to the slaves are starting. It was for my solution the easiest way to exclude them. Am 25.04.2013 08:26 schrieb "Pe

[hlds_linux] SteamPipe: Steam Bin?

2013-04-25 Thread Woo Huiren
Hey everyone, I've got a question regarding SteamPipe. Is the SteamBin parameter still required for custom directory installation? Thanks. Offtopic: My2cents here, Woosh, I've got to move my addons and files over to the SteamPipe installation, what a pain in the arse. How I wish it could be

Re: [hlds_linux] How to use VPK Tool ?

2013-04-25 Thread DontWannaName!
Ill write it up if its not already done. The info maybe somewhere else. On Wed, Apr 24, 2013 at 10:32 PM, Netshroud wrote: > So add it in :P > > vpk.exe's self-help contains the commands you need. > > On 25/04/2013, at 3:18 PM, DontWannaName! wrote: > > > It appears that the wiki page with thi