Thanks for the info. I'm running yesterday's MM 1.9.3 and SM 1.5 snapshots - 
are you perchance running 1.10/1.6? . superlogs is nice but not mission 
critical; I can live without jarate reporting in HLStats for a week until the 
official SM support is out. ;)




________________________________
 From: thesupremecommander <thesupremec...@gmail.com>
To: Bjorn Wielens <uniac...@yahoo.ca>; Half-Life dedicated Linux server mailing 
list <hlds_linux@list.valvesoftware.com> 
Sent: Thursday, April 25, 2013 10:06:19 PM
Subject: Re: [hlds_linux] [hlds] Mandatory update to TF2 SteamPipe beta released
 


Check your gamedata folder for any custom gamedata you may have, most if not 
all is out of date right now. I am running SuperLogs fine for now, although I 
had to compile it manually since I couldn't find a download for it.



On Thu, Apr 25, 2013 at 8:49 PM, Bjorn Wielens <uniac...@yahoo.ca> wrote:

I suspect I've found the culprits of the crashes, heads up if you are running 
afk_manager or superlogs_tf2 plugins, both of these caused server crashes 
immediately after joining a team for me. (Linux server)
>
>
>
>
>________________________________
> From: Fletcher Dunn <fletch...@valvesoftware.com>
>To: 'Bjorn Wielens' <uniac...@yahoo.ca>
>Sent: Thursday, April 25, 2013 9:17:58 PM
>Subject: RE: [hlds_linux] [hlds] Mandatory update to TF2 SteamPipe beta 
>released
>
>
>What's your server's IP?
>
>
>-----Original Message-----
>From: hlds_linux-boun...@list.valvesoftware.com 
>[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Bjorn Wielens
>Sent: Thursday, April 25, 2013 5:17 PM
>To: Half-Life dedicated Win32 server mailing list; 
>hlds_linux@list.valvesoftware.com
>Subject: Re: [hlds_linux] [hlds] Mandatory update to TF2 SteamPipe beta 
>released
>
>Unfortunately I'm now having (still sm_related) issues with a server crash 
>immediately on a client joining a team, despite running the beta gamedata.
>Linux server, BTW. Anyone else having this or already know of the cause/fix?
>
>
>
>________________________________
>From: Ryan Stecker <voidedwea...@gmail.com>
>To: Half-Life dedicated Win32 server mailing list <h...@list.valvesoftware.com>
>Sent: Thursday, April 25, 2013 5:50:59 PM
>Subject: Re: [hlds] Mandatory update to TF2 SteamPipe beta released
>
>
>
>For updated gamedata that's compatible with steampipe, see: 
>https://github.com/RavuAlHemio/sourcemod-beta-gamedata
>
>It's an unofficial repo, so your mileage may vary, but I've had reports from 
>multiple people that the gamedata is up to date with steampipe.
> 
>
>
>
>On Thu, Apr 25, 2013 at 3:29 PM, thesupremecommander 
><thesupremec...@gmail.com> wrote:
>
>Yes, indeed, although I would point out that Valve's already told server 
>owners to convert to SteamPipe in preparation for the update anyway, but 
>that's not something to be argued over the mailing list.
>>
>>
>>I think there is some beta gamedata floating around somewhere that I'll try 
>>out to see whether the issues are fixed.
>>
>>
>>
>>On Thu, Apr 25, 2013 at 4:20 PM, DontWannaName! <ad...@topnotchclan.com> 
>>wrote:
>>
>>From what I understand there needs to be updated game data for steam pipe but 
>>they can't be synced in SM until its released. 
>>>
>>>Sent from my iPhone 5
>>>
>>>On Apr 25, 2013, at 1:18 PM, Bjorn Wielens <uniac...@yahoo.ca> wrote:
>>>
>>>
>>>It seems that any plugins using GetPlayerEyePosition() are casing crashes. 
>>>Spraytrace is one example. I would imagine SMAC has a component that does so 
>>>as well.
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>________________________________
>>>> From: thesupremecommander <thesupremec...@gmail.com>
>>>>To: Half-Life dedicated Win32 server mailing list 
>>>><h...@list.valvesoftware.com>
>>>>Sent: Wednesday, April 24, 2013 10:40:34 PM
>>>>Subject: Re: [hlds] Mandatory update to TF2 SteamPipe beta released
>>>>
>>>>
>>>>
>>>>I'll try reverting, then, but I did try dropping in the latest SM 1.5 
>>>>snapshot earlier to no avail. I'll probably just stick with the core 
>>>>plugins until I can do more extensive testing.
>>>>
>>>>
>>>>
>>>>On Wed, Apr 24, 2013 at 9:07 PM, Nicholas Hastings 
>>>><psycho...@alliedmods.net> wrote:
>>>>
>>>>SM does not officially
>support the beta version yet and will not until closer to its release,
>else it would be broken for the release version of the game.
>>>>>
>>>>>
>>>>>--
>>>>>Nicholas Hastings
>>>>>AlliedMods.net
>>>>>
>>>>>
>>>>>
>>>>>
>>>>><compose-unknown-contact.jpg>
>>>>>>thesupremecommander
>>>>>>Wednesday, April
>24, 2013 9:04 PM
>>>>>>Is anybody
>getting constant crashing with SourceMod? I seem to be getting the
>standard segfault whenever someone joins the server and can't pin it
>onto any one plugin, although crashing consistently disappears when I
>strip down to the latest SM 1.6 and MM:S 1.10 snapshots.
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>--
>>>>>>
>>>>>>thesupremecommander (Steam)
>>>>>>Chief Admin, SPUFserver
>>>>>>Chief Admin, OverPowered League
>>>>>>
>>>>>>_______________________________________________
>>>>>>To unsubscribe,
>edit your list preferences, or view the list archives, please visit:
>>>>>>https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>>>
>>>>>><compose-unknown-contact.jpg>
>>>>>>Fletcher Dunn
>>>>>>Tuesday, April
>23, 2013 2:12 PM
>>>>>>A mandatory update to the
>TF2 SteamPipe beta has been released.  Although the update is
>"mandatory" (the PatchVersion has been bumped so you will need to
>upgrade your server in order to host clients running the latest
>version), your server will not automatically restart.
>>>>>>
>>>>>>Team
>Fortress 2:
>>>>>>* Synced with release version of game
>>>>>>
>>>>>>Source
>engine:
>>>>>>* VPK tool: Fixed bug with drag-and-drop creating bogus VPK
>files that could not be located by the engine.
>>>>>>* Default mapcycle
>file moved to cstrike/cfg/mapcyclefile_default.txt.  It will be loaded
>if no mapcycle.txt file can be found and convar is set to default name.
>>>>>>*
>Mapcycle file will be loaded from cstrike/cfg directory if it exists,
>falling back to root cstrike directory otherwise.
>>>>>>* Mapcycle file can
>be loaded from cstrike/custom/xxx/cfg directory
>>>>>>* Mapcycle file
>parsing allows C-style comments and blank lines
>>>>>>
>>>>>>_______________________________________________
>>>>>>To
>unsubscribe, edit your list preferences, or view the list archives,
>please visit:
>>>>>>https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>>>>>>
>>>>>
>>>>>_______________________________________________
>>>>>To unsubscribe, edit your list preferences, or view the list archives, 
>>>>>please visit:
>>>>>https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>>
>>>>>
>>>>
>>>>
>>>>
>>>>
>>>>--
>>>>
>>>>thesupremecommander (Steam)
>>>>Chief Admin, SPUFserver
>>>>Chief Admin, OverPowered League
>>>>
>>>>
>>>>_______________________________________________
>>>>To unsubscribe, edit your list preferences, or view the list archives, 
>>>>please visit:
>>>>https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>
>>>>
>>>>
>>>_______________________________________________
>>>>To unsubscribe, edit your list preferences, or view the list archives, 
>>>>please visit:
>>>>https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>
>>>_______________________________________________
>>>To unsubscribe, edit your list preferences, or view the list archives, 
>>>please visit:
>>>https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>>
>>
>>
>>
>>--
>>
>>thesupremecommander (Steam)
>>Chief Admin, SPUFserver
>>Chief Admin, OverPowered League
>>
>>_______________________________________________
>>To unsubscribe, edit your list preferences, or view the list archives, please 
>>visit:
>>https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>
>_______________________________________________
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-- 

thesupremecommander (Steam)
Chief Admin, SPUFserver
Chief Admin, OverPowered League
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