Unfortunately I'm now having (still sm_related) issues with a server crash 
immediately on a client joining a team, despite running the beta gamedata.
Linux server, BTW. Anyone else having this or already know of the cause/fix?



________________________________
 From: Ryan Stecker <voidedwea...@gmail.com>
To: Half-Life dedicated Win32 server mailing list <h...@list.valvesoftware.com> 
Sent: Thursday, April 25, 2013 5:50:59 PM
Subject: Re: [hlds] Mandatory update to TF2 SteamPipe beta released
 


For updated gamedata that's compatible with steampipe, see: 
https://github.com/RavuAlHemio/sourcemod-beta-gamedata

It's an unofficial repo, so your mileage may vary, but I've had reports from 
multiple people that the gamedata is up to date with steampipe.
 



On Thu, Apr 25, 2013 at 3:29 PM, thesupremecommander <thesupremec...@gmail.com> 
wrote:

Yes, indeed, although I would point out that Valve's already told server owners 
to convert to SteamPipe in preparation for the update anyway, but that's not 
something to be argued over the mailing list.
>
>
>I think there is some beta gamedata floating around somewhere that I'll try 
>out to see whether the issues are fixed.
>
>
>
>On Thu, Apr 25, 2013 at 4:20 PM, DontWannaName! <ad...@topnotchclan.com> wrote:
>
>From what I understand there needs to be updated game data for steam pipe but 
>they can't be synced in SM until its released. 
>>
>>Sent from my iPhone 5
>>
>>On Apr 25, 2013, at 1:18 PM, Bjorn Wielens <uniac...@yahoo.ca> wrote:
>>
>>
>>It seems that any plugins using GetPlayerEyePosition() are casing crashes. 
>>Spraytrace is one example. I would imagine SMAC has a component that does so 
>>as well. 
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>________________________________
>>> From: thesupremecommander <thesupremec...@gmail.com>
>>>To: Half-Life dedicated Win32 server mailing list 
>>><h...@list.valvesoftware.com> 
>>>Sent: Wednesday, April 24, 2013 10:40:34 PM
>>>Subject: Re: [hlds] Mandatory update to TF2 SteamPipe beta released
>>> 
>>>
>>>
>>>I'll try reverting, then, but I did try dropping in the latest SM 1.5 
>>>snapshot earlier to no avail. I'll probably just stick with the core plugins 
>>>until I can do more extensive testing.
>>>
>>>
>>>
>>>On Wed, Apr 24, 2013 at 9:07 PM, Nicholas Hastings 
>>><psycho...@alliedmods.net> wrote:
>>>
>>>SM does not officially 
support the beta version yet and will not until closer to its release, 
else it would be broken for the release version of the game.
>>>>
>>>>
>>>>-- 
>>>>Nicholas Hastings
>>>>AlliedMods.net
>>>>
>>>>
>>>>
>>>>
>>>><compose-unknown-contact.jpg>
>>>>>thesupremecommander
>>>>>Wednesday, April 
24, 2013 9:04 PM
>>>>>Is anybody 
getting constant crashing with SourceMod? I seem to be getting the 
standard segfault whenever someone joins the server and can't pin it 
onto any one plugin, although crashing consistently disappears when I 
strip down to the latest SM 1.6 and MM:S 1.10 snapshots.
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>-- 
>>>>>
>>>>>thesupremecommander (Steam)
>>>>>Chief Admin, SPUFserver
>>>>>Chief Admin, OverPowered League
>>>>>
>>>>>_______________________________________________
>>>>>To unsubscribe, 
edit your list preferences, or view the list archives, please visit:
>>>>>https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>>
>>>>><compose-unknown-contact.jpg>
>>>>>Fletcher Dunn
>>>>>Tuesday, April 
23, 2013 2:12 PM
>>>>>A mandatory update to the 
TF2 SteamPipe beta has been released.  Although the update is 
"mandatory" (the PatchVersion has been bumped so you will need to 
upgrade your server in order to host clients running the latest 
version), your server will not automatically restart.
>>>>>
>>>>>Team 
Fortress 2:
>>>>>* Synced with release version of game
>>>>>
>>>>>Source 
engine:
>>>>>* VPK tool: Fixed bug with drag-and-drop creating bogus VPK 
files that could not be located by the engine.
>>>>>* Default mapcycle 
file moved to cstrike/cfg/mapcyclefile_default.txt.  It will be loaded 
if no mapcycle.txt file can be found and convar is set to default name.
>>>>>*
 Mapcycle file will be loaded from cstrike/cfg directory if it exists, 
falling back to root cstrike directory otherwise.
>>>>>* Mapcycle file can
 be loaded from cstrike/custom/xxx/cfg directory
>>>>>* Mapcycle file 
parsing allows C-style comments and blank lines
>>>>>
>>>>>_______________________________________________
>>>>>To
 unsubscribe, edit your list preferences, or view the list archives, 
please visit:
>>>>>https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>>>>>
>>>>
>>>>_______________________________________________
>>>>To unsubscribe, edit your list preferences, or view the list archives, 
>>>>please visit:
>>>>https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>
>>>>
>>>
>>>
>>>
>>>
>>>-- 
>>>
>>>thesupremecommander (Steam)
>>>Chief Admin, SPUFserver
>>>Chief Admin, OverPowered League
>>>
>>>
>>>_______________________________________________
>>>To unsubscribe, edit your list preferences, or view the list archives, 
>>>please visit:
>>>https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>>
>>>
>>_______________________________________________
>>>To unsubscribe, edit your list preferences, or view the list archives, 
>>>please visit:
>>>https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>_______________________________________________
>>To unsubscribe, edit your list preferences, or view the list archives, please 
>>visit:
>>https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>
>
>
>-- 
>
>thesupremecommander (Steam)
>Chief Admin, SPUFserver
>Chief Admin, OverPowered League
>
>_______________________________________________
>To unsubscribe, edit your list preferences, or view the list archives, please 
>visit:
>https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>

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