On 07/11/2013 01:14, Bjorn Wielens wrote:
seven HUNDRED valve servers? I'm sorry, but I'm with those kinds of numbers I'm going to
re-raise my earlier point about valve actively skimming the bulk of the
quickplay traffic for themselves and leaving barely anything for communities.
Anything
In the last half year to a year, all my quickplay servers died to almost 0
players on it. I assume its also because of the fast majority of servers
being put in to make money. All my NON quickplay servers are pretty full
and even more then it used to be. Now there might be a shift. I dont think
i
I'll be shutting down ~20 servers around europe due to this change, as
there will be no interest for me to spend resources if I can't even put a
nice motd for quickplay users.
I think we will just see the valve paid servers in quickplay ;)
On Thu, Nov 7, 2013 at 11:19 AM, Erik-jan Riemers
Valve might actually have a big pool of servers around the world so that if
crashes occur they get enough feedback automaticly from the servers too..
(besides the ones we send in)
2013/11/7 dan needa...@ntlworld.com
On 07/11/2013 01:14, Bjorn Wielens wrote:
seven HUNDRED valve servers? I'm
They should get that anyway as server crash dumps are uploaded to valve
automatically via google breakpad.
On Thu, Nov 7, 2013 at 5:46 AM, Erik-jan Riemers riem...@binkey.nl wrote:
Valve might actually have a big pool of servers around the world so that if
crashes occur they get enough
Those are not always vanilla, and you cant just ssh or rdp into a community
system to check for things (from valve's perspective)
2013/11/7 1nsane 1nsane...@gmail.com
They should get that anyway as server crash dumps are uploaded to valve
automatically via google breakpad.
On Thu, Nov 7,
They said a while back that if there's something like sourcemod in the
stack they ignore it entirely.
And having their own servers crash doesn't stop them from asking server
admins for help/to send in information/dumps.
Which is fine, no one likes crashes.
But the tons of servers they have are
While your argument is sound for the changes made *today*, it is taking
today's changes entirely out of context with the long history of
communities getting the shaft out of TF2 in general. For a long while, the
*largest* of communities were held together with bubblegum, duct tape, and
fake
Well 4 hightower servers, all empty at the moment. I know where they are..
and i only have sourcemod to do admin work like ban cheaters and such..
cant get any more vanilla ... and i know 1 server has a high rating, but
even that doesn't help.
2013/11/7 Rick Dunn r...@vaultf4.com
While your
Random idea: Could we get a way to send just one image (no HTML, no
scripts) in place of the text motd? This could let server ops still show a
decent looking motd without any sort of foolery. Could they still put an ad
there? Sure. But it won't be a flash player, it would have to be (mostly)
There will in fact be a huge decline in servers this month. Valve and the
rest of the community can finally understand why ads play a substantial
role in the community. In my opinion, i think it would have been smarter to
contact ad networks and ask them to not support those bad servers. But
like
Think it would have been better if they had made it default for quickplay to
really close the MOTD, without any in background running of a site that
happens after.
Or a addition of a button, that they have a close button to blank the page
and exit the MOTD and not been able to re-open it for
It would be a lot nicer if (item) spells were permanent, but only visible
with the appropriate holiday settings.
On Thu, Nov 7, 2013 at 12:52 AM, N-Gon ngongamedes...@gmail.com wrote:
- Fixed some items and spell attributes showing incorrect expiration times
I am not happy about this
On
Ab, this whole thing is pretty much directly YOUR FAULT! You brazenly ran fake
clients on 100+ servers (again) to spoof quickplay into sending you players.
The update before last had a change specifically made to ban YOUR servers. The
simpler solution would to of banned you and your kin from
Fun fact he is tagged as a Scammer:
http://steamrep.com/profiles/76561198038128826
-Ursprüngliche Nachricht-
Von: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von Todd
Pettit
Gesendet: Donnerstag, 07. November 2013 21:26
An:
I agree with this. If not for him we wouldn't be having this issue now.
On Thu, Nov 7, 2013 at 3:25 PM, Todd Pettit pettit.t...@gmail.com wrote:
Ab, this whole thing is pretty much directly YOUR FAULT! You brazenly ran
fake clients on 100+ servers (again) to spoof quickplay into sending you
Isn't it illegal to advertise clients on your website that aren't actually
your clients? http://servers.elitepowered.com/
I highly doubt you have Valve as a client.
On Thu, Nov 7, 2013 at 4:11 PM, 1nsane 1nsane...@gmail.com wrote:
I agree with this. If not for him we wouldn't be having this
Unfortunately this will veer even more off-topic, probably, but will Valve
ever take action against servers running with gameplay-altering mods
remaining in QuickPlay? Preventing HTML MOTDs is obviously an action to
make the QuickPlay experience better for players, but it still seems odd
that more
http://motdgd.com/terms-of-service/
http://ads.elitepowered.com/?page_id=176
Copying another company's ToS and modifying it very slightly isn't very
respectable business practice either.
On Thu, Nov 7, 2013 at 4:18 PM, Guardian Cipher guardiancip...@gmail.comwrote:
Isn't it illegal to
good point.
I still in a split on the background running of the page, on one side the bp
viewers, radio etc are good but the MOTD background running of advertorials
by servers is a mess.
From: Valentin G. nextra...@gmail.com
To: Half-Life dedicated Linux
There is no point in all this random speculation until Valve tells us why
the MOTD was crippled even more.
- Is it to stop reloading ads every second in the background?
- Is it a step towards removing all ads?
- Is this a permanent change, or is it just a quick hack that will it be
replaced with
Even without an official statement, it's fairly safe to say that this
change was directed toward stopping servers that (a) manipulate the
Quickplay system to send themselves unfair amounts of traffic for ad hits,
and (b) continually reload ads in the background of clients that join.
Dr. McKay
Valve, please add an advertisement slot for banner ads in your games while
joining servers. I've implemented this in a Sourcemod I've been working on
and it seems to be working quite well.
Basically if a server has a sv_advertisment_id set it will look up that ID
in a mysql database and
I don't see how that is safe to say.
If it was meant to stop people from using fake players, it won't stop.
People were using fake players to get donation money before ads were even a
thing.
If it was to stop continually reloading ads, this is an extremely blunt and
roundabout method. I have a
I’d wager that it’s to stop people obnoxiously abusing the MOTD and Valve’s own
customers, and may be re-evaluated at some future time.
Remember that users aren’t just your server’s clients, but they’re Valve’s
customers. If you abuse the crap out of hosting, you make Valve look bad too.
On 8
It's not a bad idea, but since the Source engine doesn't respond to any
clicks while loading the level, users would only have a short window in
which they could click the banner.
Dr. McKay
www.doctormckay.com
On Thu, Nov 7, 2013 at 6:02 PM, Guardian Cipher guardiancip...@gmail.comwrote:
Plus the idea would have to be usable by other advertising networks should
they wish to use that space. I doubt however that such an idea will be
used. Infact I'll be surprised if Valve takes onboard anything what we say
here unfortunately. Still, it doesn't hurt to voice our thoughts though :P.
TF2 is a free video games that makes money off it's hats and such.
Other than giving people the ability to make money off their game (outside
of the marketplace), why would anyone at Valve consider adding a banner
feature?
Why would any user of a free video game want to stare at some ad (that
IMH(f)O, variety is a big deal. Different server operators, with
different tastes, results in different communities, to suit different
players tastes.
However, some players only like to play stock maps and deal with a
pre-defined world-view of what is possible/expected in the behaviour
game.
I wasn't the one who suggested the idea in the first place, I just merely
commented on adding something further to that idea if it were ever to be
considered, which I doubt anyway. Please direct your questions to the
original person who had the idea of this space.
On 7 November 2013 23:54,
Volvo how could you do this now i have to shut down 30 servers. I guess
i'll only be drinking one bottle of dom perrion with my dinner tongiht fuck
u. What if people liked ads why don't u think abot the end user volvo get
your business plan together
i'm going back to combat arms fuck u
On Thu,
Please, no abbreviated swearing!
And what would be the benefit to the end-user for having two buttons for
play now?
You'd have to educate the user on what Find Customized Game means. Even
with the context of this email I'm not sure what you'd want this button to
do.
On Thu, Nov 7, 2013 at 4:00
On 07/11/2013 17:08, Rick Dunn wrote:
While your argument is sound for the changes made *today*, it is taking
today's changes entirely out of context with the long history of
communities getting the shaft out of TF2 in general. For a long while, the
*largest* of communities were held together
On 07/11/2013 23:13, Robert Paulson wrote:
I don't see how that is safe to say.
I've donned my cycle helmet just in case.
You think that will be enough?
Does everyone here really prefer Valve to kill off a little competition
rather than trying to get features back? Whatever happened to the
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