Ooops, obviously, I meant 1000 not 100.
On Fri, Feb 7, 2014 at 8:23 PM, Weasels Lair wrote:
> Just a suggestion, but I just add 100 to whatever port I am running
> SRCDS on. Seems to work fine. That also keeps them in a set of port
> ranges that is easy for me to firewall.
>
> Here's my command
Just a suggestion, but I just add 100 to whatever port I am running
SRCDS on. Seems to work fine. That also keeps them in a set of port
ranges that is easy for me to firewall.
Here's my command-lines for 3 TF2 instances as examples:
nice -n 6 ./srcds_run -secure -game tf +port 6301 -steamport 7
26901 ?
On Sat, Feb 8, 2014 at 6:17 AM, Chris Oryschak wrote:
> Whats the default -steamport so i know what to increment up from for the
> other instances?
>
>
> On Fri, Feb 7, 2014 at 10:59 PM, Fletcher Dunn
> wrote:
>
> > The latest TF Linux server has a bug that prevents multiple instances
>
Whats the default -steamport so i know what to increment up from for the
other instances?
On Fri, Feb 7, 2014 at 10:59 PM, Fletcher Dunn
wrote:
> The latest TF Linux server has a bug that prevents multiple instances from
> running at the same time. The problem is that they are not successfully
The latest TF Linux server has a bug that prevents multiple instances from
running at the same time. The problem is that they are not successfully
binding to different ports due to the addition of the SO_REUSEADR flag at a low
level.
We should be able to ship a fix for this early next week.
I
If it helps isolating ...
I am running 64-bit Debian (v8, "Jessie").
I have 3 TF2 instances on the same IP
address (different token's each), and
they are NOT experiencing this issue.
> Re: [hlds_linux] you did well
> Fletcher Dunn Fri, 07 Feb 2014 18:52:12 -0800
>
> We're working on it. It's a Li
Whenever my servers report:
steamid : not logged in
account : logged in
They stop showing in the server browser too. Anyone else have this same
symptom?
On Fri, Feb 7, 2014 at 9:53 PM, Doctor McKay wrote:
> I had Tony send me an older steamclient.so but it didn't help.
>
>
>
I had Tony send me an older steamclient.so but it didn't help.
Dr. McKay
www.doctormckay.com
On Fri, Feb 7, 2014 at 9:51 PM, Fletcher Dunn
wrote:
> We're working on it. It's a Linux-specific problem that doesn't have
> anything to do with the new server accounts.
>
> A short-term workaround m
We're working on it. It's a Linux-specific problem that doesn't have anything
to do with the new server accounts.
A short-term workaround might be to use an older steamclient.so.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesof
We use the same folder for all our servers, including the ones with one ip
per map so I don't think that is the issue.
On Fri, Feb 7, 2014 at 6:41 PM, Ilya Larin wrote:
> I have just checked another servers community and found out, that same IP
> for multiple servers is not the reason, but the
I have just checked another servers community and found out, that same IP
for multiple servers is not the reason, but the same actual server files
is. They run own server folder for each game server and their login works
just fine.
2014-02-08 6:30 GMT+04:00 Bottiger :
> All our servers on the sa
All our servers on the same IP exhibit this problem and it is still broken
even after multiple reboots. Our servers with dedicated IPs do not have
this problem. It is repeatedly causing servers to fill up and empty out.
On Fri, Feb 7, 2014 at 6:21 PM, Invalid Protocol <
invalidprotocolvers...@gma
Confirmed. I checked it out, the exact same happens to me.
2014-02-08 6:21 GMT+04:00 Invalid Protocol :
> If all your servers share same IP:
>
> 1. Start only one TF2 server. See if connects and remains connected to
> Steam servers.
> 2. Then start a second one. You'll notice that the first one
If all your servers share same IP:
1. Start only one TF2 server. See if connects and remains connected to
Steam servers.
2. Then start a second one. You'll notice that the first one disconnects
from Steam in ~30 seconds, while the second one has no issues.
3. Then start the third one. Same thing,
Yes, using same IP for all servers.
2014-02-08 5:55 GMT+04:00 Invalid Protocol :
> They share same IP?
>
>
> On Sat, Feb 8, 2014 at 1:13 AM, Rudy Bleeker wrote:
>
> > I'm running 2 instances on the same machine, both are as vanilla as
> > can be, one is PvP and has no connection to the backend,
Sorry, but this still not working. Restarted several times - no changes.
Now my servers are online for ~10 minutes, still cannot establish
connection. (checked tokens again, its not an issue)
2014-02-08 5:09 GMT+04:00 Valentin G. :
> Restarted them multiple times, now secure and logged in. That'
They share same IP?
On Sat, Feb 8, 2014 at 1:13 AM, Rudy Bleeker wrote:
> I'm running 2 instances on the same machine, both are as vanilla as
> can be, one is PvP and has no connection to the backend, the other is
> an MvM server which has no problems. I just played 2 MvM maps on it
> and had a
Restarted them multiple times, now secure and logged in. That's
without any changes to the configuration. Something is still finnicky
there.
On Sat, Feb 8, 2014 at 2:07 AM, Valentin G. wrote:
> Most of my servers still start with this
>
> version : 2108330/24 2108330 insecure (secure mode enabled
Most of my servers still start with this
version : 2108330/24 2108330 insecure (secure mode enabled,
disconnected from Steam3)
steamid : not logged in
account : not logged in (No account specified)
On Sat, Feb 8, 2014 at 1:57 AM, Tony Paloma wrote:
> We've fixed an issue on the Steam servers th
We've fixed an issue on the Steam servers that was preventing game servers
using login tokens from successfully retrying their connection to Steam after
losing connection.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.co
Oh, I see.
Thanks. Initially I added the same token to all the servers. Makes sense you
need one per server :)
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
Sent: Saturday, February 08, 20
Yes! The token is essentially login credentials (combination account and
password). If you use the same token, you are asking all the servers to login
to the same account. But only one server can be on an account at a time.
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.
Had one mixup and accidentally reused a token for one server, however
other servers still experienced dropped connections to the backend. So
this is not the only issue.
On Sat, Feb 8, 2014 at 12:14 AM, Rudy Bleeker wrote:
> On Sat, Feb 8, 2014 at 12:13 AM, Rudy Bleeker wrote:
>> I'm running 2 in
Experiencing issues with servers not being able to login here as well.
Needs a few restarts before it logins properly.
On Fri, Feb 7, 2014 at 6:14 PM, Rudy Bleeker wrote:
> On Sat, Feb 8, 2014 at 12:13 AM, Rudy Bleeker wrote:
> > I'm running 2 instances on the same machine, both are as vanill
No crashes from my 2 Ubuntu servers, PvP and MvM.
On Fri, Feb 7, 2014 at 2:59 PM, Rudy Bleeker wrote:
> I noticed a client crash earlier that occured when using the new "Show
> Servers" search system. TF2 crashed every time I used it, weather I
> was searching for official Valve servers, commun
On Sat, Feb 8, 2014 at 12:13 AM, Rudy Bleeker wrote:
> I'm running 2 instances on the same machine, both are as vanilla as
> can be, one is PvP and has no connection to the backend, the other is
> an MvM server which has no problems. I just played 2 MvM maps on it
> and had access to my loadout th
We've released a client update for TF2. This update does not affect dedicated
servers. The notes for the update are below.
-Eric
-
- Fixed a client crash related to the Quickplay menu
- Fixed the Crafting menu not showing the inputs/outputs correctly
- Fixed the
I'm running 2 instances on the same machine, both are as vanilla as
can be, one is PvP and has no connection to the backend, the other is
an MvM server which has no problems. I just played 2 MvM maps on it
and had access to my loadout the whole time while the other instance
had the connection issue
Nop, i was using correct tokens on each instance for monthes, the issue
occured after this update
2014-02-08 3:08 GMT+04:00 Fletcher Dunn :
> Is anybody having problems with dropped connections trying to use the same
> token on multiple instances? It could exhibit that behavior.
>
> -Origin
The advanced options button is barely noticeable - please draw more attention
to it. There are so many people who don't even know it exists.
Having "any server" as default would also be nice since you have made us be
100% like valve servers.
> From: er...@valvesoftware.com
> To: hlds_linux@list
I am definitely not reusing any tokens. Several of my servers are no longer
logged into Steam (not even anonymously). Restarting them gets them logged
back in.
Dr. McKay
www.doctormckay.com
On Fri, Feb 7, 2014 at 6:08 PM, Fletcher Dunn
wrote:
> Is anybody having problems with dropped connectio
Is anybody having problems with dropped connections trying to use the same
token on multiple instances? It could exhibit that behavior.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Rudy Bleeker
Sent: F
I can confirm this as well. It's funny, this is what I see when using
the 'status' command on one of my servers (a vanilla TF2 server):
steamid : not logged in
account : logged in
So I'm not even assigned an anonymous SteamID, which I suppose is
normal when the server has lost connection to the b
I noticed a client crash earlier that occured when using the new "Show
Servers" search system. TF2 crashed every time I used it, weather I
was searching for official Valve servers, community servers or just
set everything to "don't care". I've been in contact with Eric about
this though and he said
Yep. Can confirm issues with connecting to the steam backend. Item
server not reachable for most of the post-patch time.
On Fri, Feb 7, 2014 at 11:50 PM, Ilya Larin wrote:
> I also have issues with authentication, but on server side. Almost all my
> servers (16 of 18) cannot establish connection
I also have issues with authentication, but on server side. Almost all my
servers (16 of 18) cannot establish connection to Steam servers. VAC can`t
become active, no items loadout, no quickplay participating. There is a
couple of servers that can authenticate well, but even them sometimes loose
th
Only the usual crashes every now and then. Haven't noticed any
significant changes in reliability with this update.
On Fri, Feb 7, 2014 at 11:38 PM, Weasels Lair wrote:
> I am NOT seeing that on any of my TF2 servers.
> All Linux-based (Debian 8.x) in my case.
>
>
> On Fri, Feb 7, 2014 at 2:36 PM
No problems on my end.
Sincerely,
Aaron
On Feb 7, 2014 4:36 PM, "Patrick" wrote:
> Releasing an update, that crashes every server. Well done.
>
>
>
> L 02/07/2014 - 23:28:57: "Chuckee_Kun<12><>" entered the
> game
>
> L 02/07/2014 - 23:29:01: "Chuckee_Kun<12>"
> joined team "Red"
>
> L 02/07/201
I am NOT seeing that on any of my TF2 servers.
All Linux-based (Debian 8.x) in my case.
On Fri, Feb 7, 2014 at 2:36 PM, Patrick wrote:
> Releasing an update, that crashes every server. Well done.
>
>
>
> L 02/07/2014 - 23:28:57: "Chuckee_Kun<12><>" entered the
> game
>
> L 02/07/2014 - 23:29:01:
Releasing an update, that crashes every server. Well done.
L 02/07/2014 - 23:28:57: "Chuckee_Kun<12><>" entered the
game
L 02/07/2014 - 23:29:01: "Chuckee_Kun<12>"
joined team "Red"
L 02/07/2014 - 23:29:07: "Chuckee_Kun<12>"
disconnected (reason "Your client has failed to authorize in time.
The huge problem here is that server plugins can't reliably set their own
tags without risking breaking the server browser completely, as there is a
really low character limit on the tags field - and overflowing it isn't
handled safely at all. SourceMod has natives to set tags for exactly this
reas
I observed the same thing happening with a melee crits plugin I wrote, but
it seemed like the engine stopped trying to change it back after 3 or so
successive times.
Not sure whether it's worth it, but I just hooked up to sv_tags changes and
changed it to the proper setting if it wasn't correct.
There's also a problem where you can't manually set tags that are set by
the game. For example, if I have a plugin to modifies respawn times, I
can't add the respawntimes tag, as the game will remove it. The only way to
set the respawntimes tag without changing the game's built-in respawn timer
is
The huge problem here is that server plugins can't reliably set their own
tags without risking breaking the server browser completely, as there is a
really low character limit on the tags field - and overflowing it isn't
handled safely at all. SourceMod has natives to set tags for exactly this
reas
Just wondering, has anyone else got the problem that their Servers are
getting "kicked" out of the Masterserver/losing connection to Steam?
Getting a lot of these:
Connection to Steam servers lost. (Result = 3)
Connection to Steam servers lost. (Result = 3)
Normally you would say that Steam is
Nothing cannot fix player stupidity
-ics
Valentin G. kirjoitti:
This really can not be the intentioned or desired gameplay:
http://i.imgur.com/xQBp6fG.jpg
On Fri, Feb 7, 2014 at 6:20 AM, Kyle Sanderson wrote:
If anyone's on a semi-stable game and wants in on the action:
https://github.com/Ky
At least it's stock gameplay. So it surely is fine. Maybe needs a few more
engineers for better balance.
Now the randomiser, vsh, and TDM (carts deleted in hightower) servers I'm
being sent to surely are not supposed to be part of quickplay.
On Fri, Feb 7, 2014 at 3:23 PM, Valentin G. wrote:
>
er... registering a server using an API key for my last post. Whoops.
On Wed, Feb 5, 2014 at 6:52 PM, Fletcher Dunn
wrote:
> There are some changes coming that TF2 server operators should know about.
>
> CHANGES TO QUICKPLAY
> ---
>
> The next TF2 update will make tw
Good catch, fixed now.
On Fri, Feb 7, 2014 at 4:13 PM, N-Gon wrote:
> Typo in your closing html tag
>
>
> On Fri, Feb 7, 2014 at 4:10 PM, Ross Bemrose wrote:
>
> > For those of you too lazy to get curl working, I made a quick (5-minute)
> > web form for registering an API key.
> >
> > http://t
For those of you too lazy to get curl working, I made a quick (5-minute)
web form for registering an API key.
http://tf2.rbemrose.com/steamreg.html
If you don't trust me, feel free to look at the source code. It should be
easy since it's 18 lines long of raw HTML with no JavaScript, CSS, or even
It's probably because server owners haven't properly configured their
servers for this update yet.
I think that it would be easier if a "modded" tag were added, and that way
popular gameplay mods like VSH and Randomizer could set that by default so
that these servers don't automatically appear on
Typo in your closing html tag
On Fri, Feb 7, 2014 at 4:10 PM, Ross Bemrose wrote:
> For those of you too lazy to get curl working, I made a quick (5-minute)
> web form for registering an API key.
>
> http://tf2.rbemrose.com/steamreg.html
>
> If you don't trust me, feel free to look at the sourc
This really can not be the intentioned or desired gameplay:
http://i.imgur.com/xQBp6fG.jpg
On Fri, Feb 7, 2014 at 6:20 AM, Kyle Sanderson wrote:
> If anyone's on a semi-stable game and wants in on the action:
> https://github.com/KyleSanderson/SteamWorks may hold what you're
> looking for.
>
> ht
We've released a mandatory TF2 update. The notes for the update are below. The
new version is 2108330.
-Eric
--
Weapon Updates
- The Shortstop
- Reduced extra knockback penalty from 80% to 40%
- The Short Circuit
- Added Penalty - No longer gain metal from dis
We're working on a mandatory update for TF2. We should have it ready soon.
-Eric
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