FYI, I just reran the updatetool (CentOS) and got a TON more content.
With SM disabled I was able to get my servers started with no core
dumps.
bruce
On Aug 13, 2009, at 8:24 PM, Keeper wrote:
Valve has always said they are not responsible for keeping us in the
loop.
We have nicely
The code available from hlstats seems pretty decent at handling most
usernames. We've used it for our TF2 tourney scoreboard
(http://www.nomoose.org/?p=122
) without much hassle. It's all perl regex's that grab pretty much
everything you'd need. Worth a look and pretty easy to strip out
FYI, getting logs full of these:
(SERVER) LoadItems on Account 10184752 returned FAILCODE of 7
(k_EItemRequestResultNotLoggedOn).
CreateFragmentsFromFile: 'downloads/37759e85.dat' doesn't exist.
Also, I'm back to getting crashes when my server fills up. CentOS on
AMD Opteron. Had similar
For those that are interested (I had a number of folks ping me off
list about this) the powerpoint and the video of the talk can be found
here:
http://www.nomoose.org/?p=114
It's probably not groundbreaking material to the more seasoned on
these lists, but maybe interesting nonetheless.
Howdy all,
I'm giving a talk at a conference this weekend on game servers.
Basically focusing on the technology behind them, how to secure them
(both from cheaters/griefers and from actual dedicated attackers), the
culture around running servers, and whatever else I have time to cover.
W00t! For the last few months we've been batting crashes and lags and
general craziness on CentOS/Opteron boxen. But after the second
update tonight, we've removed -NoQueuedPacketThread and everything
starts first time and seems to be running well.
I'm off to actually play instead of
Got the update loaded. REALLY freaked out my client when I connect to
non-upgraded servers. I'd join games and have very long arms and
crazy high mouse sensitivity.
For the record, my server is crashing even more often than ever at
startup for TF2. Took 6 hours today for one of my
, at 9:03 PM, Bruce Potter wrote:
Got the update loaded. REALLY freaked out my client when I connect to
non-upgraded servers. I'd join games and have very long arms and
crazy high mouse sensitivity.
For the record, my server is crashing even more often than ever at
startup for TF2. Took 6 hours
To add another data point...
I've got two servers that won't even start.. even with the normal let
it segfault for a while, it eventually starts they're dead in the water
The one that does start was launching dustbowl as it's initial map.
I'm using SM to limit the spy class to zero based on
Got a number of scouts on my server that already have all three
upgrades. Methinks something strange is afoot.
On Feb 24, 2009, at 10:41 PM, Fyren wrote:
As ever since the January 28th update, my Linux server still segfaults
on startup more often than it goes up.
-Fyren
: cp_dustbowl
system: uname -a
Linux iceberg.blah.com 2.6.18-92.el5PAE #1 SMP Tue Jun 10 19:22:41 EDT
2008 i686 athlon i386 GNU/Linux
arch: 2 x dual core opteron 2220
bruce
On Feb 24, 2009, at 10:45 PM, Bruce Potter wrote:
Got a number of scouts on my server that already have all three
upgrades
To throw in my 0.02:
[gd...@ixxx twl-srv]$ uname -a
Linux iceberg..com 2.6.18-92.el5PAE #1 SMP Tue Jun 10 19:22:41 EDT
2008 i686 athlon i386 GNU/Linux
CentOS box on a 2xOpteron 2220. Totally dead in the water at the
moment. All servers seg faulting.
later
bruce
On Jan 28, 2009, at
What game and what type of CPU (Q6600, etc).
thanks
bruce
On Jan 20, 2009, at 4:04 PM, Matthias Bleile wrote:
Hi everybody.
So i wasted 1 week of free time and i still wasn't able to find out..
We got a Intel Quad Core and 4 hlds Servers.
Each server is assigned to 1 CPU using taskset.
...@utica.edu
wrote:
Sorry to hear that it didn't work. It's a valid cvar, but the
description is too vague and generic to really know what it does.
- Dave
Bruce Potter wrote:
Dave,
Thanks for this. I tried it and unfortunately it doesn't log
the tele
and heal points. Truth be told, I
entirely full.
-Atreus
On Thu, Jan 15, 2009 at 5:29 PM, Bruce Potter gd...@shmoo.com
wrote:
Howdy,
Quick (but I'm sure not simple) question regarding processor choice.
I've been running some TF2 servers (and now L4D servers as well)
on an
AMD-based server with CentOS for a while
you're looking for, though.
I hope this helps.
- Dave
Bruce Potter wrote:
Howdy,
I'm not sure this is entirely the right list, but I figure I'll give
it a shot as there are some ppl here with a lot more experience
than I
have with HLDS.
We're writing a custom scoreboard for a TF2
Howdy,
Quick (but I'm sure not simple) question regarding processor choice.
I've been running some TF2 servers (and now L4D servers as well) on an
AMD-based server with CentOS for a while. Currently have 2 x dual
core 2.8GHz previous-gen Opterons in the box. FYI, the machine is on
a
Howdy,
I'm not sure this is entirely the right list, but I figure I'll give
it a shot as there are some ppl here with a lot more experience than I
have with HLDS.
We're writing a custom scoreboard for a TF2 tourney we're hosting at
ShmooCon (a hacker con in DC
I've been running a couple of L4D servers (CentOS) since the demo came
out. Very stock config, but I do have it associated with a Steam
group. Server is east coast US. The first week the two servers will
filled with ppl nearly 24/7. Now it's trailed off a bit, but still
from about 10a
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