useful comment as always.
ty.
Tyrael
On Wed, Dec 2, 2009 at 12:07 AM, Nephyrin Zey nephy...@doublezen.net wrote:
I really dont want to get involved in this, but beware basically all
the advice you're receiving (including mine). There's tons of BS
regarding tickrate, RT kernels, fpsmeter.org,
If you was fine before you heard about the 1000fps thing, I think you
shouldnt bother.
The difference between stable ~250 and 1000 fps is almost zero from
the players perspective, but requires higher cpu cost, so you can have
fewer server on the same box.
just my 2c
Tyrael
On Mon, Sep 7, 2009 at
never saw that before...
Tyrael
On Thu, Aug 27, 2009 at 2:16 PM, William
Warrenhescomins...@emmanuelcomputerconsulting.com wrote:
anyone seeing srcds CSS crashes after the latest updates? I cannot get
my server to start now without segfaulting.
http://kerneltrap.org/Linux/Abusing_chroot
Tyrael
On Wed, Aug 26, 2009 at 8:19 AM, Tom Senseltsenseles...@yahoo.com wrote:
I'm having segfaults as well on Cent 5.3 and RHEL 5.
First you guys leave exploits in the servers that you were already warned
about. 80,000 some odd servers
I wonder where would be Valve now, if the counter-strike addon wouldnt
be here. :)
Tyrael
On Sat, Aug 22, 2009 at 5:55 AM, Donnie Newlovedonnie.newl...@gmail.com wrote:
Why would anyone want to work on Counter-Strike? The community have
always hated every single thing done to the game by
yep, then try to work for that money, it works for me. :)
Tyrael
On Fri, Aug 21, 2009 at 6:11 PM, Shane Arnoldclontar...@iinet.net.au wrote:
Hi Morgan,
I don't that's the issue. It is entirely possible that Philipp runs, or
helps run, a GSP, and as a result he would want to keep any method
if you have static ip address on your client, you can set up a
firewall/iptables rule to limit the rcon port only for yourself.
Tyrael
On Thu, Aug 20, 2009 at 6:25 PM, Nicolas Fernandeznooky...@gmail.com wrote:
It's a good idea, but as disabled access and is only for amxmodx?.
Thanks
On
I hope that you feel that its a little bit funny to ask about
knowledge, that you wouldn't share if you had. :)
Tyrael
On Fri, Aug 21, 2009 at 2:00 PM, Philipp Reddigauphil...@gkserver.de wrote:
Hi,
They are stable. But i don't need 1000fps stable... i need 300.
I will try 500hz now. Maybe it
did you tried custom kernel (different kernel scheduler methods,
higher user_hz, etc) ?
because I read about on this list from different ppl that its possible
with custom kernel.
Tyrael
On Fri, Aug 21, 2009 at 2:35 PM, webmastergiova...@yahoo.com wrote:
1000fps constant on q9550 with 6 servers?
2009/7/1 Christopher Szabo sza...@hotmail.com:
Hi there folks!
Me and some other people have a new HLDS server problem. The servers keeps
crashing
with the message:
/hlds_run: line 321: 7373 Segmentation fault $HL_CMD
I think it has something to do with latest steam update or
2009/6/10 David A. Parker dpar...@utica.edu:
Hello,
I have a box running 8 forked L4D servers. I was logged into one of the
servers via netcon and I attempted to restart that fork using quit. I
got these messages:
L 06/10/2009 - 14:05:19: server_message: quit
L 06/10/2009 - 14:05:19: Log
2009/6/9 Yaakov Smith m4ngr...@gmail.com:
does the folder tf_1 exist?
On Tue, Jun 9, 2009 at 11:34 AM, William Stillwell
ki4swy.va...@kotbh.netwrote:
What gives? Steam is now giving me this error on my Linux server.
localhost:/hlds# ./steam
Checking bootstrapper version ...
2009/6/3 vac - Wojtek Gajda v...@milowice.net:
few days ago everything (srcds_amd, srcds_run etc.) was working fine.
i think that i have started having this problem after small kernel upgrade
2.6.26-1 - 2.6.26-2
(but i'm not quite sure - dont remeber when i did the upgrade).
now srcds_run
ClientRegistry.blob is in the .steam directory which is located in
your home directory
Deleting this file is solved the same problem for me yesterday.
Tyrael
2009/5/24 Kristian p...@grenland-airsoft.com:
ClientRegistry.blob in a server installation?
Can't find it, but i can find
On Thu, Mar 26, 2009 at 8:22 PM, george george_ba...@yahoo.com wrote:
localhost hl # ./steam -command update -game cstrike -dir /usr/hl/
-verify_all Checking bootstrapper version ...
Updating Installation
Checking/Installing 'Counter-Strike Base Content' version 25
Checking/Installing
On Mon, Mar 23, 2009 at 8:55 AM, valvesoftware@dynamicbits.com wrote:
Has anyone gotten this to work, or is there any way to tell if the beta
version is running? I've tried adding -beta hlds0319 with and without
quotes as an argument to hldsupdatetool.bin, and as an argument to
hlds_run.
On Mon, Mar 23, 2009 at 11:49 AM, valvesoftware@dynamicbits.com wrote:
There are a few bugs in hlds_run that have been bugging me for some
time, and I hope posting them here might get it noticed by someone at
Valve who can fix them.
In the hlds_run file is the following code:
if test 1
On Fri, Mar 20, 2009 at 6:16 AM, Alfred Reynolds
alf...@valvesoftware.comwrote:
A beta update for Half-Life 1 Engine games has been released. Please run
hldsupdatetool to receive it with -beta 0319 on the command line. The
specific changes include:
Server changes:
- Fixed players being
On Thu, Mar 19, 2009 at 9:16 PM, Ronny Schedel i...@ronny-schedel.dewrote:
No, I disagree, we never had problems with ep1 engine games like
Counterstrike Source.
- Original Message -
From: ics i...@ics-base.net
To: Half-Life dedicated Linux server mailing list
On Tue, Feb 17, 2009 at 1:31 PM, Sipi s...@broadparkgames.no wrote:
What? Are they going to change the already exsisting Steam_ID's? Any
sources
for this?
- Original Message -
From: Mark Chandler lo...@iinet.net.au
To: Half-Life dedicated Linux server mailing list
On Tue, Feb 17, 2009 at 1:42 PM, Mark Chandler lo...@iinet.net.au wrote:
Calm down.
The unique part of the id (the auth server and the player id) will
allways stay the same. Just the first part (STEAM_X) may change
depending on what valve uses it for. Atm it is guessed at that STEAM_0
is
On Thu, Feb 12, 2009 at 2:39 PM, Saint K. sai...@specialattack.net wrote:
We have reserved slots implemented which are hidden. This means when the
server is 'full', it will show 26/26 on the list. Actually it's a 28 slots
server, but the reserved slots are only available when you use the
2009/2/11 Pawel tra...@gmail.com
How tu run more slots than 32 on CS 1.6?
I saw servers with 34 slots, 64 :|
Anybody know?
On Wed, Feb 11, 2009 at 4:20 PM, Markus Thewissen m...@dkn.de wrote:
Well i run on moment a 48slot server and I think that 2x24 slot run
faster/lagfree as one 48
On Wed, Feb 11, 2009 at 11:38 PM, Rick Payton r...@mai-hawaii.com wrote:
Spring usually means .. March ... No?
-mauirixxx
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael
Trewartha
Sent:
On Tue, Feb 10, 2009 at 2:11 PM, Oliver Salzburg oliversalzb...@web.dewrote:
I think you mean a pain in the ♥♥♥.
Adam Smith wrote:
Sorry I think not, The steam forums are slow searching is a pain the a**.
On Mon, Feb 9, 2009 at 4:16 PM, Burton Johnsey bur...@valvesoftware.com
wrote:
On Tue, Feb 10, 2009 at 12:58 AM, Rodrigo Peña yo@korrupzion.comwrote:
Nice plugin.
Neph, maybe you should apply:
http://www.valvesoftware.com/job-SteamReleaseEngineer.html
it would be good for us :)
Greetings
PS: Valve shouldn't kill the mail list!
Nephyrin Zey escribió:
We
On Sat, Feb 7, 2009 at 3:53 AM, Nephyrin Zey nephy...@doublezen.net wrote:
my srcds_run replacement
http://nephyrin.net/tools/nemrun/latest/
comes with a LD_PRELOAD binary that fakes CPU information to fix
srcds's entirely botched linux detection (it detects your CPU wrong,
and detects you
On Sun, Feb 1, 2009 at 3:32 PM, iGGi - KGB Hosting i...@kgb-hosting.comwrote:
hello
I have pretty big problem
Ii have CS1.6 linux dedicated server, but it is not on internet, it is
local for our country only so my servers can not connect to vac nor steam
master servers :(
however, I have
On Sun, Feb 1, 2009 at 5:38 PM, iGGi - KGB Hosting i...@kgb-hosting.comwrote:
So this is some kind of LAN event?
For example:
You have a game server with the IP of 192.168.1.1, and you are using
192.168.1.254 as a gateway, so you can use the internet for connecting to
the internet and
On Sun, Feb 1, 2009 at 5:55 PM, Ferenc Kovacs i...@tyrael.hu wrote:
On Sun, Feb 1, 2009 at 5:38 PM, iGGi - KGB Hosting
i...@kgb-hosting.comwrote:
So this is some kind of LAN event?
For example:
You have a game server with the IP of 192.168.1.1, and you are using
192.168.1.254
On Sat, Jan 31, 2009 at 11:43 AM, AnAkIn . anakin...@gmail.com wrote:
playing a demo on a HLTV server? Is that even possible oO
2009/1/31 BookHLTV - Mads fEx Juhler m...@bookhltv.org
When I am trying to play a demo on a hltv server I get this error:
Executing rcon playdemo
On Sun, Jan 25, 2009 at 8:10 PM, Dave Reid d...@tomahawk.ca wrote:
Thanks for the heads-up, but just think about this for a second. They
are stealing accounts. Do you think they use their own personal
accounts when they steal MORE accounts? Banning the ID's of the
accounts they steal is
On Wed, Jan 21, 2009 at 11:04 AM, Ratman2000 ratman2...@ratmod.de wrote:
Hello,
Banning an IP Address issnt an good way!
Only, when the DDos comes from an Server!
All IPs changing after a new connection from the client!
No. There are two kind of ISP, one where you get static ip's by
On Tue, Jan 13, 2009 at 5:19 PM, ics i...@ics-base.net wrote:
Perhaps that map is badly designed and something in it eats up the CPU
and only C2D level cpu is able to cope the need.
-ics
Thomas Toka / www.serverman.de kirjoitti:
Hi,
i have a problem with de_torn on several machines
On Tue, Jan 6, 2009 at 12:00 PM, Tom Richardson
tom.chi...@googlemail.comwrote:
Oh, my bad. I've been using the windows version of this list, and it sends
back a confirmation email every time you post to it, so I was expecting
this
one to do the same.
2009/1/6 Ferenc Kovacs i...@tyrael.hu
On Tue, Jan 6, 2009 at 11:44 AM, Tom Richardson
tom.chi...@googlemail.comwrote:
Firstly, let me start by apologising if you've received this twice, but I
never received a confirmation email from the list server to say it had been
posted.
I've noticed on my server that if it has previously
On Tue, Jan 6, 2009 at 5:41 PM, David Kellaway dkella...@mac.com wrote:
I wrote a similar plugin with a couple added features (you can define the
max
number of times a client can use 'spectate' to allow for people changing
teams
when they get scrambled, and you can choose to either block the
On Mon, Dec 29, 2008 at 7:37 PM, Pawel tra...@gmail.com wrote:
I forgot about screenshot:
http://img412.imageshack.us/img412/9412/2008122800oq1.jpg
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
On Mon, Dec 22, 2008 at 9:13 PM, Cc2iscooL cc2isc...@gmail.com wrote:
On TF2/L4D occasionally you'll get timeouts on mapchange where the server
just locks up. I've got it on stock L4D servers and my TF2 servers. A lot
of
people have reported it. It's being looked into but I doubt it will ever
On Wed, Dec 10, 2008 at 2:53 PM, Crazy Canucks [EMAIL PROTECTED]wrote:
Just wondering if anyone knows it is possible to query a server from a
bash script, and if so, if you could point me in the right direction as
to how to do it. I suppose if it isn't possible, I can always use a
perl
On Tue, Dec 9, 2008 at 7:09 PM, David A. Parker [EMAIL PROTECTED] wrote:
So you run the server as the game user from the shell inside a screen
owned by you? Interesting.
[EMAIL PROTECTED] wrote:
Rather than have the screen owned by the game user, I run the screen as
myself, and su to the
On Sun, Dec 7, 2008 at 1:14 AM, AFAdmin [EMAIL PROTECTED] wrote:
What game?
usually the cvar is mp_autoteambalance
you can also set the team limits usually with mp_limitteams
Daniel Worley wrote:
Seriously, is there a way to turn off auto-team balancing? Just played a
close game, and
On Fri, Dec 5, 2008 at 10:45 PM, David A. Parker [EMAIL PROTECTED] wrote:
This might work better:
su - username -c screen -r [screen name/pid]
- Dave
Crazy Canucks wrote:
The problem when you su -c screen -r [screen name/pid] [user] is that
the screen is opening the tty of the user
On Wed, Nov 26, 2008 at 11:09 PM, Milton Ngan [EMAIL PROTECTED]wrote:
The CPU numbers are for a single dedicated server. There are definite CPU
spikes when the game initially starts and when large mobs get spawned. If
you watch the CPU usage over the course of an entire match you will get a
On Thu, Nov 27, 2008 at 5:00 PM, Nander Paardekooper
[EMAIL PROTECTED]wrote:
And now I have a question ;-)
What the hell can i do with -fork, because i cannot find any
information about it on any hlds site or manual.
Best regards,
Nander Paardekooper.
J T schreef:
You should have
On Tue, Nov 25, 2008 at 3:22 PM, poum care [EMAIL PROTECTED] wrote:
hi
since 1 week i have been struggling with one problem.
the hldsupdatetool fails each time it tries to update.
this is the error output:
Checking bootstrapper version ...
Getting version 34 of Steam HLDS Update
On Sun, Nov 23, 2008 at 11:40 PM, Pawel [EMAIL PROTECTED] wrote:
Somebody from valve will coment it?
I'm not alone with this problem.
Is there any option to block rcon on my server?
On Sun, Nov 23, 2008 at 1:42 PM, AnAkIn . [EMAIL PROTECTED] wrote:
I didn't know it was also in CSS, the
:
l4d_full will preload the full game, I assume left4dead will become
active once the final game is released.
On 17 Nov 2008, at 11:47, Ferenc Kovacs wrote:
2008/11/16 Nick Olsen [EMAIL PROTECTED]
I just went to check if the dedicated server files were released
for the
full game
2008/11/15 Flubber [EMAIL PROTECTED]
Strangest thing, i made no change on the server, this morning when i want
to
update the game i get :
Checking bootstrapper version ...
Segmentation fault
And it stop, i re-downloaded hldsupdatetool and re-extract steam, the same.
Help !!
2008/11/16 [EMAIL PROTECTED]
I'm sorry but I'm failing to see how this affects player satisfaction in
any
way. If there are players on the server, then it can't be hibernating, and
thus isn't running at 10fps. If there aren't players on the server, they
don't care about the ping.
Your
2008/11/14 Valtteri Kiviniemi [EMAIL PROTECTED]
I've been testing 1000fps gameservers myself and i found after long
research a kernel + patch combination that gives always 1000fps (with
pingboost2). It stays on 1000fps constantly even with many players on
server and multiple 1000fps servers
2008/11/15 Nander Paardekooper [EMAIL PROTECTED]
ah crap... you too?!...
Ferenc Kovacs schreef:
2008/11/14 Valtteri Kiviniemi [EMAIL PROTECTED]
I've been testing 1000fps gameservers myself and i found after long
research a kernel + patch combination that gives always 1000fps
2008/11/10 Patrick Lahni [EMAIL PROTECTED]
Hrm, tried doing this on our Debian Etch AMD64 installation and I keep
getting the following:
ERROR: ld.so: object '/mnt/local/steam/tmp/lib32/libc-2.7.so' from
LD_PRELOAD cannot be preloaded: ignored.
Auto detecting CPU
ERROR: ld.so: object
2008/11/13 J T [EMAIL PROTECTED]
Are you running an -amd64 kernel? You're downloading the amd64 version of
libc6?
http://packages.debian.org/lenny/libc6
On Thu, Nov 13, 2008 at 1:17 PM, Ferenc Kovacs [EMAIL PROTECTED] wrote:
2008/11/10 Patrick Lahni [EMAIL PROTECTED]
Hrm, tried
2008/11/14 J T [EMAIL PROTECTED]
Well, if you're trying to load the i386 version of libc on a amd64 kernel.
I
think that might be the problem?
Also, mutiple people are using lenny and running l4d fine.
On Thu, Nov 13, 2008 at 2:40 PM, Ferenc Kovacs [EMAIL PROTECTED] wrote:
2008/11/13 J
2008/11/12 Markus Viitamäki [EMAIL PROTECTED]
Hello!
I would like to know what port the steam auth server uses, since I think my
server wont be able to auth since its on a NAT:ed network and only have
27015 port open to the server.
Anyone that could help me?
Kind regards,
Markus
2008/11/12 [EMAIL PROTECTED]
Hi,
Since the connection originates from your computer and goes to the steam
system, the NAT system _should_ automatically forward the replies.
Certainly my dedicated server only needs 2 ports open - 27015 UDP for the
clients, and 27105 TCP for rcon
2008/11/11 [EMAIL PROTECTED]
Hey,
I know some other people are having trouble running many instances of the
Linux left4dead server on the one box, and I believe I have worked out at
least a partial cause, and a workaround for the same.
When you start up an hlds server, it tries to
2008/11/10 David A. Parker [EMAIL PROTECTED]
Hello,
I was just wondering if there is an advantage to running srcds on a
64-bit vs. 32-bit OS right now. I've noticed a lot of people on the
list seem to be running 64-bit distros. I'm running my servers on
32-bit operating systems with
2008/11/6 J.Miribel [EMAIL PROTECTED]
We're 12 minutes from launch and all the bins doesn't seem to be
available yet ?
Regards
Jason Ruymen a écrit :
Most of the files for the Left 4 Dead Demo Dedicated Server are now
available. This is basically a preload for the Demo dedicated
2008/10/26 Martin Haas [EMAIL PROTECTED]
Is not problem on client steam is problem on server. Or you mean some
clientregistry.blob on linux dedicated server? If yes send me path
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Valtteri
Kiviniemi
2008/10/23 Richard Eid [EMAIL PROTECTED]
If I'm not mistaken, reverse engineering the code violates the SSA and is
also against the law.
-Richard Eid
On Thu, Oct 23, 2008 at 1:07 PM, Martin Christophe [EMAIL PROTECTED]
wrote:
I'am
2008/10/23 Tom Leighton [EMAIL PROTECTED]
I think he meant reverse engineer the query packet format.
Richard Eid wrote:
If I'm not mistaken, reverse engineering the code violates the SSA and is
also against the law.
-Richard Eid
2008/10/23 Wiktor Deresz [EMAIL PROTECTED]
Set it to 100. Anything above 100 makes it reset to 20.
On Thu, Oct 23, 2008 at 9:27 PM, Marcel [EMAIL PROTECTED] wrote:
Some players complain about bad ping. I saw that the cl_updaterate will
be forced to 20 if they chose a higher value than the
2008/10/16 Jason Morriss [EMAIL PROTECTED]
I hope the list doesn't mind me posting this here but I wanted some
feedback
and possibly new ideas/suggestions for this software that I wrote. I was
going to post this on the hlds_apps list, but it looked like that list was
dead. First, I'm the
2008/10/11 Crazy Canucks [EMAIL PROTECTED]
I haven't been able to find this information anywhere, although I am
sure it has been asked/answered many times, so please forgive me ahead
of time.
I know in TF2 you can set it to log for spatial stats, can TF2 also log
weapon damage and hit
2008/10/2 Kaspars [EMAIL PROTECTED]
So, this happened to me last night:
...
L 10/02/2008 - 04:38:23: IRANianCha0s5220STEAM_0:1:10933513Red
changed role to spy
L 10/02/2008 - 04:38:23: IRANianCha0s5220STEAM_0:1:10933513Red
changed role to scout
L 10/02/2008 - 04:38:23:
2008/10/2 AnAkIn . [EMAIL PROTECTED]
Same problem here.
LoadLibrary failed on ./cstrike_beta/dlls/cs_i386.so:
libstdc++-libc6.1-2.so.3: cannot open shared object file: No such file or
directory
Host_Error: Couldn't get DLL API from ./cstrike_beta/dlls/cs_i386.so!
FATAL ERROR (shutting
' Bremark
[EMAIL PROTECTED]
Warzone Short Valley - Warzone.nu
Ferenc Kovacs wrote:
2008/9/28 fishy [EMAIL PROTECTED]
I almost hate to mention it, but there is one fix a majority
of
1.6
players would support, which would encourage
- Original Message -
From: Ferenc Kovacs [EMAIL PROTECTED]
LoadLibrary failed on ./cstrike_beta/dlls/cs_i386.so:
libstdc++-libc6.1-2.so.3: cannot open shared object file: No such file
or
directory
Host_Error: Couldn't get DLL API from ./cstrike_beta/dlls/cs_i386.so!
FATAL ERROR
2008/10/2 Steven Hartland [EMAIL PROTECTED]
Once running we also get:-
[S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient.
Continuing with current version anyway.
And:-
registry.cpp (216) : Assertion Failed: !Implement me
I assume these are ignorable but just to be
ln -s libstdc++-3-libc6.2-2-2.10.0.so libstdc++-libc6.1-2.so.3
seems to fix this but not sure what other implications this will
have and if its really looking for 6.2 or 6.1?
Regards
Steve
- Original Message -
From: Ferenc Kovacs [EMAIL PROTECTED
2008/10/2 memos kapli [EMAIL PROTECTED]
You dont send me a message again oK!
Date: Wed, 1 Oct 2008 14:24:10 -0300 From: [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Voice
Problem on DOD: Source Server Well, I could have sworn I had already
tried
2008/10/2 1nsane [EMAIL PROTECTED]
People can't spray gay porn on the walls on their clan servers when the
community name is used. Allowing to change the name makes it possible once
again.
I'm sure that's the main reason...
On Thu, Oct 2, 2008 at 2:28 PM, Shawn Zipay [EMAIL PROTECTED]
2008/10/1 Tom Leighton [EMAIL PROTECTED]
The server port, if you ahvent changed it is 27015 TCP/UDP, and, iirc,
27030 TCP/UDP
Oliver Salzburg wrote:
What ports do i have to open on my server so people can
see my server in the server browser and connect to it.
2008/10/1 Matthias Bleile [EMAIL PROTECTED]
Why is it that bad to run pb3?
Just because of the CPU Usage? - We live in 2008 :)
Or do you know any disadvantages?
- Original Message -
From: Kveri [EMAIL PROTECTED]
To: Half-Life dedicated Linux server mailing list
2008/10/1 Crazy Canucks [EMAIL PROTECTED]
Now that I've solved the Source voice communication issue, I'm giving
this a bump because I still haven't figured this one out. Even if I
remove all the voice communication cvars, voice communication volume is
super low on all my hlds mods. It is
2008/9/28 fishy [EMAIL PROTECTED]
I almost hate to mention it, but there is one fix a majority of 1.6
players would support, which would encourage more server ops to fire up
beta servers, and help garner support for the new format you are
bringing to the staid counter-strike community. That
2008/9/26 Markus Viitamäki [EMAIL PROTECTED]
[EMAIL PROTECTED]:~$ ./steam -command update -game cstrike -dir
/home/hlds/server1
Checking bootstrapper version ...
Updating Installation
No username supplied or previously set
Either i get that error or this:
[EMAIL PROTECTED]:~$ ./steam
2008/9/5 J.Miribel [EMAIL PROTECTED]
I'm starting up a few beta servers to see how it behave right now but
I'm a bit confused by the fact that there is a cstrike and a
cstrike_beta folder in my new game root. Starting a server with -game
cstrike or -game cstrike_beta works on each case but
2008/9/3 Fedot [EMAIL PROTECTED]
Hi
yes you are right
but as i write before there is a bug with ping
can you add this feature like at ace_rates? to check clients rates?
yours letter from 3 сентября 2008 г., 19:12:49:
--
No, no, no!
ACE rates look at client's
2008/8/30 Erik Southworth [EMAIL PROTECTED]
Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Proin facilisis
magna eget nulla. Nulla et pede at orci pulvinar mattis. Morbi dui sapien,
mollis sit amet, semper eu, tempus ut, lacus. Mauris elementum, dui vel
tempor condimentum, nisi leo
, 2008 at 4:01 PM, Ferenc Kovacs [EMAIL PROTECTED] wrote:
2008/8/30 Erik Southworth [EMAIL PROTECTED]
Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Proin
facilisis
magna eget nulla. Nulla et pede at orci pulvinar mattis. Morbi dui
sapien,
mollis sit amet, semper eu, tempus ut
2008/8/30 Valtteri Kiviniemi [EMAIL PROTECTED]
stop spamming useless messages
Tom Leighton kirjoitti:
That's right. You can get a confirmation of your emails but i don;t
think you can get your email returned to you aswell?
Ferenc Kovacs wrote:
2008/8/30 Erik Southworth [EMAIL
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