Re: [hlds_linux] tf2 stable fps

2009-12-01 Thread Ferenc Kovacs
useful comment as always. ty. Tyrael On Wed, Dec 2, 2009 at 12:07 AM, Nephyrin Zey nephy...@doublezen.net wrote:  I really dont want to get involved in this, but beware basically all the advice you're receiving (including mine). There's tons of BS regarding tickrate, RT kernels, fpsmeter.org,

Re: [hlds_linux] 1000 FPS CentOS Servers?

2009-09-07 Thread Ferenc Kovacs
If you was fine before you heard about the 1000fps thing, I think you shouldnt bother. The difference between stable ~250 and 1000 fps is almost zero from the players perspective, but requires higher cpu cost, so you can have fewer server on the same box. just my 2c Tyrael On Mon, Sep 7, 2009 at

Re: [hlds_linux] crashing after latest update

2009-08-27 Thread Ferenc Kovacs
never saw that before... Tyrael On Thu, Aug 27, 2009 at 2:16 PM, William Warrenhescomins...@emmanuelcomputerconsulting.com wrote: anyone seeing srcds CSS crashes after the latest updates?  I cannot get my server to start now without segfaulting.

Re: [hlds_linux] Counter-Strike: Source Update Available

2009-08-26 Thread Ferenc Kovacs
http://kerneltrap.org/Linux/Abusing_chroot Tyrael On Wed, Aug 26, 2009 at 8:19 AM, Tom Senseltsenseles...@yahoo.com wrote: I'm having segfaults as well on Cent 5.3 and RHEL 5. First you guys leave exploits in the servers that you were already warned about. 80,000 some odd servers

Re: [hlds_linux] TF2/L4D Updates Available

2009-08-24 Thread Ferenc Kovacs
I wonder where would be Valve now, if the counter-strike addon wouldnt be here. :) Tyrael On Sat, Aug 22, 2009 at 5:55 AM, Donnie Newlovedonnie.newl...@gmail.com wrote: Why would anyone want to work on Counter-Strike? The community have always hated every single thing done to the game by

Re: [hlds_linux] hlds_linux Digest, Vol 18, Issue 42

2009-08-24 Thread Ferenc Kovacs
yep, then try to work for that money, it works for me. :) Tyrael On Fri, Aug 21, 2009 at 6:11 PM, Shane Arnoldclontar...@iinet.net.au wrote: Hi Morgan, I don't that's the issue. It is entirely possible that Philipp runs, or helps run, a GSP, and as a result he would want to keep any method

Re: [hlds_linux] Rcon protect question

2009-08-21 Thread Ferenc Kovacs
if you have static ip address on your client, you can set up a firewall/iptables rule to limit the rcon port only for yourself. Tyrael On Thu, Aug 20, 2009 at 6:25 PM, Nicolas Fernandeznooky...@gmail.com wrote: It's a good idea, but as disabled access and is only for amxmodx?. Thanks On

Re: [hlds_linux] [english 100%] Re: [english 100%] Re: Kernel and Perfomance

2009-08-21 Thread Ferenc Kovacs
I hope that you feel that its a little bit funny to ask about knowledge, that you wouldn't share if you had. :) Tyrael On Fri, Aug 21, 2009 at 2:00 PM, Philipp Reddigauphil...@gkserver.de wrote: Hi, They are stable. But i don't need 1000fps stable... i need 300. I will try 500hz now. Maybe it

Re: [hlds_linux] [english 100%] Re: Kernel and Perfomance

2009-08-21 Thread Ferenc Kovacs
did you tried custom kernel (different kernel scheduler methods, higher user_hz, etc) ? because I read about on this list from different ppl that its possible with custom kernel. Tyrael On Fri, Aug 21, 2009 at 2:35 PM, webmastergiova...@yahoo.com wrote: 1000fps constant on q9550 with 6 servers?

Re: [hlds_linux] line 321: 7373 Segmentation fault $HL_CMD

2009-07-01 Thread Ferenc Kovacs
2009/7/1 Christopher Szabo sza...@hotmail.com: Hi there folks! Me and some other people have a new HLDS server problem. The servers keeps crashing with the message: /hlds_run: line 321: 7373 Segmentation fault $HL_CMD I think it has something to do with latest steam update or

Re: [hlds_linux] Forked server is not responding (L4D)

2009-06-10 Thread Ferenc Kovacs
2009/6/10 David A. Parker dpar...@utica.edu: Hello, I have a box running 8 forked L4D servers.  I was logged into one of the servers via netcon and I attempted to restart that fork using quit.  I got these messages: L 06/10/2009 - 14:05:19: server_message: quit L 06/10/2009 - 14:05:19: Log

Re: [hlds_linux] Unable to Update???!!??

2009-06-09 Thread Ferenc Kovacs
2009/6/9 Yaakov Smith m4ngr...@gmail.com: does the folder tf_1 exist? On Tue, Jun 9, 2009 at 11:34 AM, William Stillwell ki4swy.va...@kotbh.netwrote: What gives? Steam is now giving me this error on my Linux server. localhost:/hlds# ./steam Checking bootstrapper version ...

Re: [hlds_linux] No such file or directory on amd64 - debian

2009-06-04 Thread Ferenc Kovacs
2009/6/3 vac - Wojtek Gajda v...@milowice.net: few days ago everything (srcds_amd, srcds_run etc.) was working fine. i think that i have started having this problem after small kernel upgrade 2.6.26-1 - 2.6.26-2 (but i'm not quite sure - dont remeber when i did the upgrade). now srcds_run

Re: [hlds_linux] User's ticket has expired

2009-05-24 Thread Ferenc Kovacs
ClientRegistry.blob is in the .steam directory which is located in your home directory Deleting this file is solved the same problem for me yesterday. Tyrael 2009/5/24 Kristian p...@grenland-airsoft.com: ClientRegistry.blob in a server installation? Can't find it, but i can find

Re: [hlds_linux] hlds not updating to last version(4383)

2009-03-31 Thread Ferenc Kovacs
On Thu, Mar 26, 2009 at 8:22 PM, george george_ba...@yahoo.com wrote: localhost hl # ./steam -command update -game cstrike -dir /usr/hl/ -verify_all Checking bootstrapper version ... Updating Installation Checking/Installing 'Counter-Strike Base Content' version 25 Checking/Installing

Re: [hlds_linux] Half-Life 1 Engine Update released

2009-03-23 Thread Ferenc Kovacs
On Mon, Mar 23, 2009 at 8:55 AM, valvesoftware@dynamicbits.com wrote: Has anyone gotten this to work, or is there any way to tell if the beta version is running? I've tried adding -beta hlds0319 with and without quotes as an argument to hldsupdatetool.bin, and as an argument to hlds_run.

Re: [hlds_linux] hlds_run bugs

2009-03-23 Thread Ferenc Kovacs
On Mon, Mar 23, 2009 at 11:49 AM, valvesoftware@dynamicbits.com wrote: There are a few bugs in hlds_run that have been bugging me for some time, and I hope posting them here might get it noticed by someone at Valve who can fix them. In the hlds_run file is the following code: if test 1

Re: [hlds_linux] Half-Life 1 Engine Update released

2009-03-20 Thread Ferenc Kovacs
On Fri, Mar 20, 2009 at 6:16 AM, Alfred Reynolds alf...@valvesoftware.comwrote: A beta update for Half-Life 1 Engine games has been released. Please run hldsupdatetool to receive it with -beta 0319 on the command line. The specific changes include: Server changes: - Fixed players being

Re: [hlds_linux] Enough already (STEAM UserID ticket)

2009-03-19 Thread Ferenc Kovacs
On Thu, Mar 19, 2009 at 9:16 PM, Ronny Schedel i...@ronny-schedel.dewrote: No, I disagree, we never had problems with ep1 engine games like Counterstrike Source. - Original Message - From: ics i...@ics-base.net To: Half-Life dedicated Linux server mailing list

Re: [hlds_linux] Please VALVe, keep the STEAM_1 now

2009-02-17 Thread Ferenc Kovacs
On Tue, Feb 17, 2009 at 1:31 PM, Sipi s...@broadparkgames.no wrote: What? Are they going to change the already exsisting Steam_ID's? Any sources for this? - Original Message - From: Mark Chandler lo...@iinet.net.au To: Half-Life dedicated Linux server mailing list

Re: [hlds_linux] Please VALVe, keep the STEAM_1 now

2009-02-17 Thread Ferenc Kovacs
On Tue, Feb 17, 2009 at 1:42 PM, Mark Chandler lo...@iinet.net.au wrote: Calm down. The unique part of the id (the auth server and the player id) will allways stay the same. Just the first part (STEAM_X) may change depending on what valve uses it for. Atm it is guessed at that STEAM_0 is

Re: [hlds_linux] Those damn reserved slots. [TF2]

2009-02-12 Thread Ferenc Kovacs
On Thu, Feb 12, 2009 at 2:39 PM, Saint K. sai...@specialattack.net wrote: We have reserved slots implemented which are hidden. This means when the server is 'full', it will show 26/26 on the list. Actually it's a 28 slots server, but the reserved slots are only available when you use the

Re: [hlds_linux] engine pairing

2009-02-11 Thread Ferenc Kovacs
2009/2/11 Pawel tra...@gmail.com How tu run more slots than 32 on CS 1.6? I saw servers with 34 slots, 64 :| Anybody know? On Wed, Feb 11, 2009 at 4:20 PM, Markus Thewissen m...@dkn.de wrote: Well i run on moment a 48slot server and I think that 2x24 slot run faster/lagfree as one 48

Re: [hlds_linux] Tf2/l4d updates?

2009-02-11 Thread Ferenc Kovacs
On Wed, Feb 11, 2009 at 11:38 PM, Rick Payton r...@mai-hawaii.com wrote: Spring usually means .. March ... No? -mauirixxx -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael Trewartha Sent:

Re: [hlds_linux] Important notice regarding the HLDS mailing lists

2009-02-10 Thread Ferenc Kovacs
On Tue, Feb 10, 2009 at 2:11 PM, Oliver Salzburg oliversalzb...@web.dewrote: I think you mean a pain in the ♥♥♥. Adam Smith wrote: Sorry I think not, The steam forums are slow searching is a pain the a**. On Mon, Feb 9, 2009 at 4:16 PM, Burton Johnsey bur...@valvesoftware.com wrote:

Re: [hlds_linux] Experimental timeout bug fix plugin~

2009-02-09 Thread Ferenc Kovacs
On Tue, Feb 10, 2009 at 12:58 AM, Rodrigo Peña yo@korrupzion.comwrote: Nice plugin. Neph, maybe you should apply: http://www.valvesoftware.com/job-SteamReleaseEngineer.html it would be good for us :) Greetings PS: Valve shouldn't kill the mail list! Nephyrin Zey escribió: We

Re: [hlds_linux] Problem running on qemu VHOST with kvirt extension

2009-02-07 Thread Ferenc Kovacs
On Sat, Feb 7, 2009 at 3:53 AM, Nephyrin Zey nephy...@doublezen.net wrote: my srcds_run replacement http://nephyrin.net/tools/nemrun/latest/ comes with a LD_PRELOAD binary that fakes CPU information to fix srcds's entirely botched linux detection (it detects your CPU wrong, and detects you

Re: [hlds_linux] need IP adresses for steam master servers and VAC servers

2009-02-01 Thread Ferenc Kovacs
On Sun, Feb 1, 2009 at 3:32 PM, iGGi - KGB Hosting i...@kgb-hosting.comwrote: hello I have pretty big problem Ii have CS1.6 linux dedicated server, but it is not on internet, it is local for our country only so my servers can not connect to vac nor steam master servers :( however, I have

Re: [hlds_linux] need IP adresses for steam master servers and VACservers

2009-02-01 Thread Ferenc Kovacs
On Sun, Feb 1, 2009 at 5:38 PM, iGGi - KGB Hosting i...@kgb-hosting.comwrote: So this is some kind of LAN event? For example: You have a game server with the IP of 192.168.1.1, and you are using 192.168.1.254 as a gateway, so you can use the internet for connecting to the internet and

Re: [hlds_linux] need IP adresses for steam master servers and VACservers

2009-02-01 Thread Ferenc Kovacs
On Sun, Feb 1, 2009 at 5:55 PM, Ferenc Kovacs i...@tyrael.hu wrote: On Sun, Feb 1, 2009 at 5:38 PM, iGGi - KGB Hosting i...@kgb-hosting.comwrote: So this is some kind of LAN event? For example: You have a game server with the IP of 192.168.1.1, and you are using 192.168.1.254

Re: [hlds_linux] HLTV - playdemo error

2009-01-31 Thread Ferenc Kovacs
On Sat, Jan 31, 2009 at 11:43 AM, AnAkIn . anakin...@gmail.com wrote: playing a demo on a HLTV server? Is that even possible oO 2009/1/31 BookHLTV - Mads fEx Juhler m...@bookhltv.org When I am trying to play a demo on a hltv server I get this error: Executing rcon playdemo

Re: [hlds_linux] Someone trying to take steam accounts.

2009-01-25 Thread Ferenc Kovacs
On Sun, Jan 25, 2009 at 8:10 PM, Dave Reid d...@tomahawk.ca wrote: Thanks for the heads-up, but just think about this for a second. They are stealing accounts. Do you think they use their own personal accounts when they steal MORE accounts? Banning the ID's of the accounts they steal is

Re: [hlds_linux] Counterstrike Source DDos Attack !!! NO JOKE !!!

2009-01-21 Thread Ferenc Kovacs
On Wed, Jan 21, 2009 at 11:04 AM, Ratman2000 ratman2...@ratmod.de wrote: Hello, Banning an IP Address issnt an good way! Only, when the DDos comes from an Server! All IPs changing after a new connection from the client! No. There are two kind of ISP, one where you get static ip's by

Re: [hlds_linux] cs 1.6 de_torn high cpu usage

2009-01-13 Thread Ferenc Kovacs
On Tue, Jan 13, 2009 at 5:19 PM, ics i...@ics-base.net wrote: Perhaps that map is badly designed and something in it eats up the CPU and only C2D level cpu is able to cope the need. -ics Thomas Toka / www.serverman.de kirjoitti: Hi, i have a problem with de_torn on several machines

Re: [hlds_linux] [HLDS] [L4D] Campaign difficulty getting 'locked' after playing versus

2009-01-06 Thread Ferenc Kovacs
On Tue, Jan 6, 2009 at 12:00 PM, Tom Richardson tom.chi...@googlemail.comwrote: Oh, my bad. I've been using the windows version of this list, and it sends back a confirmation email every time you post to it, so I was expecting this one to do the same. 2009/1/6 Ferenc Kovacs i...@tyrael.hu

Re: [hlds_linux] [HLDS] [L4D] Campaign difficulty getting 'locked' after playing versus

2009-01-06 Thread Ferenc Kovacs
On Tue, Jan 6, 2009 at 11:44 AM, Tom Richardson tom.chi...@googlemail.comwrote: Firstly, let me start by apologising if you've received this twice, but I never received a confirmation email from the list server to say it had been posted. I've noticed on my server that if it has previously

Re: [hlds_linux] L4D: Is there a hunter exploit out there?

2009-01-06 Thread Ferenc Kovacs
On Tue, Jan 6, 2009 at 5:41 PM, David Kellaway dkella...@mac.com wrote: I wrote a similar plugin with a couple added features (you can define the max number of times a client can use 'spectate' to allow for people changing teams when they get scrambled, and you can choose to either block the

Re: [hlds_linux] Noticeable lag spike every 5 minutes on CS:S

2008-12-29 Thread Ferenc Kovacs
On Mon, Dec 29, 2008 at 7:37 PM, Pawel tra...@gmail.com wrote: I forgot about screenshot: http://img412.imageshack.us/img412/9412/2008122800oq1.jpg ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds_linux] timeouts at map change

2008-12-22 Thread Ferenc Kovacs
On Mon, Dec 22, 2008 at 9:13 PM, Cc2iscooL cc2isc...@gmail.com wrote: On TF2/L4D occasionally you'll get timeouts on mapchange where the server just locks up. I've got it on stock L4D servers and my TF2 servers. A lot of people have reported it. It's being looked into but I doubt it will ever

Re: [hlds_linux] Query a Server from a Bash Script

2008-12-10 Thread Ferenc Kovacs
On Wed, Dec 10, 2008 at 2:53 PM, Crazy Canucks [EMAIL PROTECTED]wrote: Just wondering if anyone knows it is possible to query a server from a bash script, and if so, if you could point me in the right direction as to how to do it. I suppose if it isn't possible, I can always use a perl

Re: [hlds_linux] rcon command linux

2008-12-09 Thread Ferenc Kovacs
On Tue, Dec 9, 2008 at 7:09 PM, David A. Parker [EMAIL PROTECTED] wrote: So you run the server as the game user from the shell inside a screen owned by you? Interesting. [EMAIL PROTECTED] wrote: Rather than have the screen owned by the game user, I run the screen as myself, and su to the

Re: [hlds_linux] Disabling auto-balancing

2008-12-06 Thread Ferenc Kovacs
On Sun, Dec 7, 2008 at 1:14 AM, AFAdmin [EMAIL PROTECTED] wrote: What game? usually the cvar is mp_autoteambalance you can also set the team limits usually with mp_limitteams Daniel Worley wrote: Seriously, is there a way to turn off auto-team balancing? Just played a close game, and

Re: [hlds_linux] rcon command linux

2008-12-05 Thread Ferenc Kovacs
On Fri, Dec 5, 2008 at 10:45 PM, David A. Parker [EMAIL PROTECTED] wrote: This might work better: su - username -c screen -r [screen name/pid] - Dave Crazy Canucks wrote: The problem when you su -c screen -r [screen name/pid] [user] is that the screen is opening the tty of the user

Re: [hlds_linux] hlds_linux Digest, Vol 9, Issue 199

2008-11-28 Thread Ferenc Kovacs
On Wed, Nov 26, 2008 at 11:09 PM, Milton Ngan [EMAIL PROTECTED]wrote: The CPU numbers are for a single dedicated server. There are definite CPU spikes when the game initially starts and when large mobs get spawned. If you watch the CPU usage over the course of an entire match you will get a

Re: [hlds_linux] -fork configuration tip (dominic)

2008-11-28 Thread Ferenc Kovacs
On Thu, Nov 27, 2008 at 5:00 PM, Nander Paardekooper [EMAIL PROTECTED]wrote: And now I have a question ;-) What the hell can i do with -fork, because i cannot find any information about it on any hlds site or manual. Best regards, Nander Paardekooper. J T schreef: You should have

Re: [hlds_linux] impossible to install any dedicated server

2008-11-25 Thread Ferenc Kovacs
On Tue, Nov 25, 2008 at 3:22 PM, poum care [EMAIL PROTECTED] wrote: hi since 1 week i have been struggling with one problem. the hldsupdatetool fails each time it tries to update. this is the error output: Checking bootstrapper version ... Getting version 34 of Steam HLDS Update

Re: [hlds_linux] RCON banpenalty killing servers!

2008-11-24 Thread Ferenc Kovacs
On Sun, Nov 23, 2008 at 11:40 PM, Pawel [EMAIL PROTECTED] wrote: Somebody from valve will coment it? I'm not alone with this problem. Is there any option to block rcon on my server? On Sun, Nov 23, 2008 at 1:42 PM, AnAkIn . [EMAIL PROTECTED] wrote: I didn't know it was also in CSS, the

Re: [hlds_linux] Left 4 Dead server files

2008-11-18 Thread Ferenc Kovacs
: l4d_full will preload the full game, I assume left4dead will become active once the final game is released. On 17 Nov 2008, at 11:47, Ferenc Kovacs wrote: 2008/11/16 Nick Olsen [EMAIL PROTECTED] I just went to check if the dedicated server files were released for the full game

Re: [hlds_linux] Left 4 Dead Demo Update Available

2008-11-15 Thread Ferenc Kovacs
2008/11/15 Flubber [EMAIL PROTECTED] Strangest thing, i made no change on the server, this morning when i want to update the game i get : Checking bootstrapper version ... Segmentation fault And it stop, i re-downloaded hldsupdatetool and re-extract steam, the same. Help !!

Re: [hlds_linux] Left 4 Dead Demo Update Available

2008-11-15 Thread Ferenc Kovacs
2008/11/16 [EMAIL PROTECTED] I'm sorry but I'm failing to see how this affects player satisfaction in any way. If there are players on the server, then it can't be hibernating, and thus isn't running at 10fps. If there aren't players on the server, they don't care about the ping. Your

Re: [hlds_linux] The 1000fps problem

2008-11-14 Thread Ferenc Kovacs
2008/11/14 Valtteri Kiviniemi [EMAIL PROTECTED] I've been testing 1000fps gameservers myself and i found after long research a kernel + patch combination that gives always 1000fps (with pingboost2). It stays on 1000fps constantly even with many players on server and multiple 1000fps servers

Re: [hlds_linux] The 1000fps problem

2008-11-14 Thread Ferenc Kovacs
2008/11/15 Nander Paardekooper [EMAIL PROTECTED] ah crap... you too?!... Ferenc Kovacs schreef: 2008/11/14 Valtteri Kiviniemi [EMAIL PROTECTED] I've been testing 1000fps gameservers myself and i found after long research a kernel + patch combination that gives always 1000fps

Re: [hlds_linux] [hlds] Left 4 Dead Demo Dedicated Server filesavailable

2008-11-13 Thread Ferenc Kovacs
2008/11/10 Patrick Lahni [EMAIL PROTECTED] Hrm, tried doing this on our Debian Etch AMD64 installation and I keep getting the following: ERROR: ld.so: object '/mnt/local/steam/tmp/lib32/libc-2.7.so' from LD_PRELOAD cannot be preloaded: ignored. Auto detecting CPU ERROR: ld.so: object

Re: [hlds_linux] [hlds] Left 4 Dead Demo Dedicated Server filesavailable

2008-11-13 Thread Ferenc Kovacs
2008/11/13 J T [EMAIL PROTECTED] Are you running an -amd64 kernel? You're downloading the amd64 version of libc6? http://packages.debian.org/lenny/libc6 On Thu, Nov 13, 2008 at 1:17 PM, Ferenc Kovacs [EMAIL PROTECTED] wrote: 2008/11/10 Patrick Lahni [EMAIL PROTECTED] Hrm, tried

Re: [hlds_linux] [hlds] Left 4 Dead Demo Dedicated Server filesavailable

2008-11-13 Thread Ferenc Kovacs
2008/11/14 J T [EMAIL PROTECTED] Well, if you're trying to load the i386 version of libc on a amd64 kernel. I think that might be the problem? Also, mutiple people are using lenny and running l4d fine. On Thu, Nov 13, 2008 at 2:40 PM, Ferenc Kovacs [EMAIL PROTECTED] wrote: 2008/11/13 J

Re: [hlds_linux] Steam auth server

2008-11-12 Thread Ferenc Kovacs
2008/11/12 Markus Viitamäki [EMAIL PROTECTED] Hello! I would like to know what port the steam auth server uses, since I think my server wont be able to auth since its on a NAT:ed network and only have 27015 port open to the server. Anyone that could help me? Kind regards, Markus

Re: [hlds_linux] Steam auth server

2008-11-12 Thread Ferenc Kovacs
2008/11/12 [EMAIL PROTECTED] Hi, Since the connection originates from your computer and goes to the steam system, the NAT system _should_ automatically forward the replies. Certainly my dedicated server only needs 2 ports open - 27015 UDP for the clients, and 27105 TCP for rcon

Re: [hlds_linux] srcds port issue (can't start more than 5 servers) - workaround

2008-11-11 Thread Ferenc Kovacs
2008/11/11 [EMAIL PROTECTED] Hey, I know some other people are having trouble running many instances of the Linux left4dead server on the one box, and I believe I have worked out at least a partial cause, and a workaround for the same. When you start up an hlds server, it tries to

Re: [hlds_linux] 32 vs. 64 Bit

2008-11-10 Thread Ferenc Kovacs
2008/11/10 David A. Parker [EMAIL PROTECTED] Hello, I was just wondering if there is an advantage to running srcds on a 64-bit vs. 32-bit OS right now. I've noticed a lot of people on the list seem to be running 64-bit distros. I'm running my servers on 32-bit operating systems with

Re: [hlds_linux] Left 4 Dead Demo Dedicated Server files available

2008-11-06 Thread Ferenc Kovacs
2008/11/6 J.Miribel [EMAIL PROTECTED] We're 12 minutes from launch and all the bins doesn't seem to be available yet ? Regards Jason Ruymen a écrit : Most of the files for the Left 4 Dead Demo Dedicated Server are now available. This is basically a preload for the Demo dedicated

Re: [hlds_linux] HLDS - Counter strike server protocol 48

2008-10-26 Thread Ferenc Kovacs
2008/10/26 Martin Haas [EMAIL PROTECTED] Is not problem on client steam is problem on server. Or you mean some clientregistry.blob on linux dedicated server? If yes send me path -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Valtteri Kiviniemi

Re: [hlds_linux] Why Valve want to break HL1 engine after each updates...

2008-10-23 Thread Ferenc Kovacs
2008/10/23 Richard Eid [EMAIL PROTECTED] If I'm not mistaken, reverse engineering the code violates the SSA and is also against the law. -Richard Eid On Thu, Oct 23, 2008 at 1:07 PM, Martin Christophe [EMAIL PROTECTED] wrote: I'am

Re: [hlds_linux] Why Valve want to break HL1 engine after each updates...

2008-10-23 Thread Ferenc Kovacs
2008/10/23 Tom Leighton [EMAIL PROTECTED] I think he meant reverse engineer the query packet format. Richard Eid wrote: If I'm not mistaken, reverse engineering the code violates the SSA and is also against the law. -Richard Eid

Re: [hlds_linux] hlds update 23/10: forcing cl_updaterate to 20?

2008-10-23 Thread Ferenc Kovacs
2008/10/23 Wiktor Deresz [EMAIL PROTECTED] Set it to 100. Anything above 100 makes it reset to 20. On Thu, Oct 23, 2008 at 9:27 PM, Marcel [EMAIL PROTECTED] wrote: Some players complain about bad ping. I saw that the cl_updaterate will be forced to 20 if they chose a higher value than the

Re: [hlds_linux] PsychoLive

2008-10-16 Thread Ferenc Kovacs
2008/10/16 Jason Morriss [EMAIL PROTECTED] I hope the list doesn't mind me posting this here but I wanted some feedback and possibly new ideas/suggestions for this software that I wrote. I was going to post this on the hlds_apps list, but it looked like that list was dead. First, I'm the

Re: [hlds_linux] Spatial Stats, Damage, Hit Location Logs for TF2

2008-10-11 Thread Ferenc Kovacs
2008/10/11 Crazy Canucks [EMAIL PROTECTED] I haven't been able to find this information anywhere, although I am sure it has been asked/answered many times, so please forgive me ahead of time. I know in TF2 you can set it to log for spatial stats, can TF2 also log weapon damage and hit

Re: [hlds_linux] tf2 new exploit?

2008-10-02 Thread Ferenc Kovacs
2008/10/2 Kaspars [EMAIL PROTECTED] So, this happened to me last night: ... L 10/02/2008 - 04:38:23: IRANianCha0s5220STEAM_0:1:10933513Red changed role to spy L 10/02/2008 - 04:38:23: IRANianCha0s5220STEAM_0:1:10933513Red changed role to scout L 10/02/2008 - 04:38:23:

Re: [hlds_linux] Counter-Strike 1.6 Beta updated

2008-10-02 Thread Ferenc Kovacs
2008/10/2 AnAkIn . [EMAIL PROTECTED] Same problem here. LoadLibrary failed on ./cstrike_beta/dlls/cs_i386.so: libstdc++-libc6.1-2.so.3: cannot open shared object file: No such file or directory Host_Error: Couldn't get DLL API from ./cstrike_beta/dlls/cs_i386.so! FATAL ERROR (shutting

Re: [hlds_linux] Counter-Strike 1.6 Beta Updated

2008-10-02 Thread Ferenc Kovacs
' Bremark [EMAIL PROTECTED] Warzone Short Valley - Warzone.nu Ferenc Kovacs wrote: 2008/9/28 fishy [EMAIL PROTECTED] I almost hate to mention it, but there is one fix a majority of 1.6 players would support, which would encourage

Re: [hlds_linux] Counter-Strike 1.6 Beta updated

2008-10-02 Thread Ferenc Kovacs
- Original Message - From: Ferenc Kovacs [EMAIL PROTECTED] LoadLibrary failed on ./cstrike_beta/dlls/cs_i386.so: libstdc++-libc6.1-2.so.3: cannot open shared object file: No such file or directory Host_Error: Couldn't get DLL API from ./cstrike_beta/dlls/cs_i386.so! FATAL ERROR

Re: [hlds_linux] Counter-Strike 1.6 Beta updated

2008-10-02 Thread Ferenc Kovacs
2008/10/2 Steven Hartland [EMAIL PROTECTED] Once running we also get:- [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. Continuing with current version anyway. And:- registry.cpp (216) : Assertion Failed: !Implement me I assume these are ignorable but just to be

Re: [hlds_linux] Counter-Strike 1.6 Beta updated

2008-10-02 Thread Ferenc Kovacs
ln -s libstdc++-3-libc6.2-2-2.10.0.so libstdc++-libc6.1-2.so.3 seems to fix this but not sure what other implications this will have and if its really looking for 6.2 or 6.1? Regards Steve - Original Message - From: Ferenc Kovacs [EMAIL PROTECTED

Re: [hlds_linux] Voice Problem on DOD: Source Server

2008-10-02 Thread Ferenc Kovacs
2008/10/2 memos kapli [EMAIL PROTECTED] You dont send me a message again oK! Date: Wed, 1 Oct 2008 14:24:10 -0300 From: [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Voice Problem on DOD: Source Server Well, I could have sworn I had already tried

Re: [hlds_linux] [hlds] Counter-Strike 1.6 Beta updated

2008-10-02 Thread Ferenc Kovacs
2008/10/2 1nsane [EMAIL PROTECTED] People can't spray gay porn on the walls on their clan servers when the community name is used. Allowing to change the name makes it possible once again. I'm sure that's the main reason... On Thu, Oct 2, 2008 at 2:28 PM, Shawn Zipay [EMAIL PROTECTED]

Re: [hlds_linux] TF2 Server Ports

2008-10-01 Thread Ferenc Kovacs
2008/10/1 Tom Leighton [EMAIL PROTECTED] The server port, if you ahvent changed it is 27015 TCP/UDP, and, iirc, 27030 TCP/UDP Oliver Salzburg wrote: What ports do i have to open on my server so people can see my server in the server browser and connect to it.

Re: [hlds_linux] sys_ticrate

2008-10-01 Thread Ferenc Kovacs
2008/10/1 Matthias Bleile [EMAIL PROTECTED] Why is it that bad to run pb3? Just because of the CPU Usage? - We live in 2008 :) Or do you know any disadvantages? - Original Message - From: Kveri [EMAIL PROTECTED] To: Half-Life dedicated Linux server mailing list

Re: [hlds_linux] HLDS Voice Problem

2008-10-01 Thread Ferenc Kovacs
2008/10/1 Crazy Canucks [EMAIL PROTECTED] Now that I've solved the Source voice communication issue, I'm giving this a bump because I still haven't figured this one out. Even if I remove all the voice communication cvars, voice communication volume is super low on all my hlds mods. It is

Re: [hlds_linux] Counter-Strike 1.6 Beta Updated

2008-09-27 Thread Ferenc Kovacs
2008/9/28 fishy [EMAIL PROTECTED] I almost hate to mention it, but there is one fix a majority of 1.6 players would support, which would encourage more server ops to fire up beta servers, and help garner support for the new format you are bringing to the staid counter-strike community. That

Re: [hlds_linux] Updating problems with Counter-Strike HLDS!

2008-09-26 Thread Ferenc Kovacs
2008/9/26 Markus Viitamäki [EMAIL PROTECTED] [EMAIL PROTECTED]:~$ ./steam -command update -game cstrike -dir /home/hlds/server1 Checking bootstrapper version ... Updating Installation No username supplied or previously set Either i get that error or this: [EMAIL PROTECTED]:~$ ./steam

Re: [hlds_linux] [hlds] Counter-Strike 1.6 Beta Available

2008-09-05 Thread Ferenc Kovacs
2008/9/5 J.Miribel [EMAIL PROTECTED] I'm starting up a few beta servers to see how it behave right now but I'm a bit confused by the fact that there is a cstrike and a cstrike_beta folder in my new game root. Starting a server with -game cstrike or -game cstrike_beta works on each case but

Re: [hlds_linux] Measuring the real update rates of players

2008-09-03 Thread Ferenc Kovacs
2008/9/3 Fedot [EMAIL PROTECTED] Hi yes you are right but as i write before there is a bug with ping can you add this feature like at ace_rates? to check clients rates? yours letter from 3 сентября 2008 г., 19:12:49: -- No, no, no! ACE rates look at client's

Re: [hlds_linux] TeST message

2008-08-30 Thread Ferenc Kovacs
2008/8/30 Erik Southworth [EMAIL PROTECTED] Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Proin facilisis magna eget nulla. Nulla et pede at orci pulvinar mattis. Morbi dui sapien, mollis sit amet, semper eu, tempus ut, lacus. Mauris elementum, dui vel tempor condimentum, nisi leo

Re: [hlds_linux] TeST message

2008-08-30 Thread Ferenc Kovacs
, 2008 at 4:01 PM, Ferenc Kovacs [EMAIL PROTECTED] wrote: 2008/8/30 Erik Southworth [EMAIL PROTECTED] Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Proin facilisis magna eget nulla. Nulla et pede at orci pulvinar mattis. Morbi dui sapien, mollis sit amet, semper eu, tempus ut

Re: [hlds_linux] TeST message

2008-08-30 Thread Ferenc Kovacs
2008/8/30 Valtteri Kiviniemi [EMAIL PROTECTED] stop spamming useless messages Tom Leighton kirjoitti: That's right. You can get a confirmation of your emails but i don;t think you can get your email returned to you aswell? Ferenc Kovacs wrote: 2008/8/30 Erik Southworth [EMAIL