The best place to report things like this is to PM one of the active
moderators on the Steam Forums.
- Original Message -
From: "Saint K." <
To: "'Half-Life dedicated Linux server mailing list'"
Sent: Monday, December 01, 2008 9:02 AM
Subject: [hlds_linux] Where do i send ...
> Wher
I can confirm that the rate you see in status is the sv_maxrate limited rate
(or less).
- Original Message -
From: "AnAkIn ."
To: "Half-Life dedicated Linux server mailing list"
Sent: Thursday, November 20, 2008 2:50 AM
Subject: Re: [hlds_linux] rate limiting L4D servers?
> status p
* Unable to load Steam support library. *
* This server will operate in LAN mode only. *
This would indicate that you need to update your server to the latest
version.
- Original Mess
Anything you can put into the server.cfg needs a "+" if you put it in the
command line.
Options which are only accessable during startup have a "-" in front.
http://developer.valvesoftware.com/wiki/Launch_options
That page needs to be updated for L4D servers / clients but should give you
most
I've found that hlsw will do this, it's always been a little too aggressive
making server queries.
The CVARs listed below will help but if they don't, just ban the IP that is
is the source.
- Original Message -
From: "Pawel"
To: "Half-Life dedicated Linux server mailing list"
Sent:
I noticed that my Win32 L4D server no longer hibernates at 10fps after this
update if there is a hi-res timer running (it runs at 30 fps all the time
now which is ok for me).
Are linux servers seeing something similar?
... was this to address the longer ping times in hibernate mode and/or the
this is very helpful, thank you!
- Original Message -
From: "Milton Ngan" <[EMAIL PROTECTED]>
To:
Sent: Tuesday, November 11, 2008 3:58 PM
Subject: [hlds_linux] l4d Dedicated server notes
>I have been working with Chris to get all of the dedicated servers up and
>running with the new
You need to create a 'steam_appid.txt' file with "70" in it in the server
folder where the liblist.gam file is located, info is here:
http://forums.steampowered.com/forums/showthread.php?t=739903
- Original Message -
From: "Cc2iscooL"
To: "Half-Life dedicated Linux server mailing list"
I'm not sure about Linux but for Win32 I had to copy the steam_appid.txt
file to the folder where the hltv executable is to get hltv to work.
http://forums.steampowered.com/forums/showthread.php?t=739903
Give that a try and see if it works for you.
- Original Message -
From: "Kveri"
Summary:
1. with the release of protocol 48 for goldsource servers the appid for the
HLDS game servers changed
2. for the Steam games list Dedicated Server (at least) the appid was not
updated but can be manually fixed, custom dedicated server installs (ns,
svencoop, fa , etc) may also be missing
It's odd, on some of my machines it works on others it doesn't.
Thankfully it does work on my main Win2003 server.
- Original Message -
From: "Nephyrin Zey"
To: "Half-Life dedicated Linux server mailing list"
Sent: Tuesday, August 05, 2008 3:32 PM
Subject: Re: [hlds_linux] hldsupdate
at
> 3, but it will still give the exact same levels of choke.
>
> Cheers,
>
> -Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Kevin
> Ottalini
> Sent: Wednesday, July 16, 2008 5:37 PM
> To: Half-Life dedicated Linux s
SpecialK,
You have a limit set on rate that is causing this choke, I dropped into
one of your servers and this is what I saw:
"rate" = "15000" ( def. "1" )
** NOTE: The real value is 3.000 but the server has temporarily
restricted it to 15000.000 **
15000 is way too low to support t
Ronny, you can use the in-game bug reporter to report things like this (in
the options menu).
Also, if you're going to take bug screenshots, turn on "cl_showpos 1" and
make sure the coordinates show clearly in the screenshot.
- Original Message -
From: "Ronny Schedel"
To:
Sent: Frid
I verified this on Win32 and it did generate a minidump which I sent in to
Valve (so reported as well).
- Original Message -
From: "Vladimir Osipenko"
To: "Half-Life dedicated Linux server mailing list"
Sent: Friday, July 04, 2008 11:12 AM
Subject: Re: [hlds_linux] RCON banpenalty kil
if you exceed the limit the server will bock your IP and to you it will look
like the server dies
but it really doesnt, you just cant see that server anymore.
- Original Message -
From: "Vladimir Osipenko"
To:
Sent: Friday, July 04, 2008 2:57 AM
Subject: [hlds_linux] RCON banpenalty k
That "event" in the graph might be a glitch - it's showing 0 players on for
almost 2 hours.
I know I had several client logged on and in games all through that time and
lots of players were on my servers then too.
I don't doubt there was some problem but that graph can't be correct,
perhaps th
There are several situations where "no steam logon" can happen (that I know
of).
If it happens to one player only, this usually means he needs to log out of
steam and log back in to renew his ticket.
Steam > settings (account) > login as a different user
then log back into your account to renew
looks like VAC is working ok now.
- Original Message -
From: "Nephyrin Zey"
To: "Half-Life dedicated Linux server mailing list"
Sent: Thursday, May 08, 2008 7:20 AM
Subject: Re: [hlds_linux] VAC don't work
> Both of my servers are secure! :-/
>
> Are you sure it wasn't just a short o
oops, that cvar was from HLDS, try:
sv_allowupload 0
to disable client sprays from uploading.
- Original Message -
From: "Kevin Ottalini"
To: "Half-Life dedicated Linux server mailing list"
Sent: Thursday, May 01, 2008 12:57 PM
Subject: Re: [hlds_linux] Lin
Ryan,
The warning about CreateFragmentsFromFile is just about player's sprays
being uploaded/downloaded and is normal and should have no impact on the
server or gameplay.
It is a good idea to delete all the sprays resident in 'downloads/ from time
to time to prevent lag as the server search
slow doors are typically caused by servers running non-standard ticrates,
try changing the server to 33 or 66 and see if you still have this problem.
- Original Message -
From: "Timo Hilbertz"
To:
Sent: Tuesday, March 04, 2008 4:03 AM
Subject: [hlds_linux] official valve doorfix?
hi
Saint K, I presume that reconnecting your client will clear up most if not
all of these problems right?
Things which are caused by alt-tabing out and back in are "borderline"
problems, there has been a long history of texture and model glitching that
happens under those sort of curcumstances. So
Josh, this is a very typical symptom of your router getting UDP overloaded
as it tries to handle the query traffic.
To prove this, just bypass your router temporarily and hook up directly to
your modem (assuming you have a stand-alone modem).
The main thing you can do is to reduce your steam con
Web download of compressed files isn't supported for HL1 mods only HL2
mods.
.ztmp files will be downloaded directly from the server if there is no URL
set (still slower then web download of the uncompressed bsp, etc though).
All servers will automatically create local .ztmp files if there isn'
If nothing has changed server-side then this is just the periodic
client-side ticket renewal requirement (nothing to do with the server).
Just tell them all to log out of Steam and log back in again to renew their
tickets.
Steam > settings > login as a different user > log back into the same
acc
s means my hlds is outa date or does this error
exist in current linux hlds?
Best regards,
Patrik
--- Kevin Ottalini skrev:
This feature was never working / disabled a very
long time ago.
- Original Message -
From: "Patrik Arvhult"
To:
Sent: Saturday, November 17, 2
This feature was never working / disabled a very long time ago.
- Original Message -
From: "Patrik Arvhult"
To:
Sent: Saturday, November 17, 2007 12:12 PM
Subject: [hlds_linux] Never ever seen my banner.gif
Hi!
Been running a hlds server (CS, 1.6, Linux 2.6.18 with
staircase sched. ,
http://www.hltv.net
- Original Message -
From: "David "M3PH"Williams"
To:
Sent: Thursday, November 15, 2007 10:59 AM
Subject: [hlds_linux] setting up HLTV and HLDS
ok i admit it i'm dim. i've googled for a couple of hours and i can
only find instructions for windows (and then where
A much better diagnostic would be to get a copy of pingplotter
(www.pingplotter.com) and set it up on your client to ping your server while
you play, set the resolution to 5 or 10 seconds and let it run for several
days (it's very low overhead).
If you have any client-side network problems it wil
gah, someone has a 255 player TF2 server running now, so silly.
- Original Message -
From: "Kyle Gruel"
To:
Sent: Thursday, October 18, 2007 12:13 PM
Subject: Re: [hlds_linux] VALVe, server slots question
+1
Saint K. wrote:
Hiya,
What i've done is the following;
Server is set to
-verify_all
http://developer.valvesoftware.com/wiki/HLDS_Update_Tool
- Original Message -
From: "n3x1s 1"
To:
Sent: Tuesday, October 16, 2007 6:21 AM
Subject: Re: [hlds_linux] File to small?
./steam -command update -game tf -dir . -verify all
That should fix the file if it is corru
I think the issue here is this is a brand new mod (officially only HOURS
old!) and the user experience needs to be uniform and "unpatched" as much as
possible so Valve can calibrate the new engine before porting over all the
other mods.
Remember that the stats tracking system is brand new as well
a game with at least two real players not a player and bots?
- Original Message -
From: "Dan Offord"
To: <[EMAIL PROTECTED]>
Cc:
Sent: Tuesday, October 09, 2007 2:49 AM
Subject: [hlds_linux] Re: [hlds] TF2 Update
- Team Fortress 2 stats are only gathered when playing a real game
^^
woohoo, thanks Mike!
- Original Message -
From: "Mike Durand" <[EMAIL PROTECTED]>
To:
Sent: Tuesday, October 02, 2007 8:35 PM
Subject: RE: [hlds_linux] TF2 Mapcycle?
Hi-
I'm the guy who broke this and it is now fixed and will be out in the
next TF2 update. Sorry for the inconvenience
HL1 servers can (under exception circumstances and platforms) run both
1000fps and ticrate 1000 but clients will still only get updates at most 100
times a second.
When running an HL1 server on a highly limited dsl line I found some
compelling reasons to run the server at 1000/1000 since it smoot
The last TF2 update appears to have added a message in the client that says
that SSE is now required:
"TF2 requires a CPU which supports the SSE instruction set."
http://forums.steampowered.com/forums/showthread.php?t=605316
- Original Message -
From:
To:
Sent: Tuesday, October 02,
ry
etc
etc
Original message
Date: Mon, 1 Oct 2007 00:40:26 -0700
From: "Kevin Ottalini" <[EMAIL PROTECTED]>
Subject: [hlds_linux] TF2 server keeps skipping maps
To:
cc'd on the linux list too
My Win32 TF2 server has all the TF2 maps in the stock sequence but sinc
cc'd on the linux list too
My Win32 TF2 server has all the TF2 maps in the stock sequence but since
the last update it keeps skipping every other map, the following table
shows the order that the maps keep going in:
cp_gravelpit 1,4,7
cp_dustbowl
cp_granary 2,5,8
cp_well
ctf_2fort 3,6,9
tc_hydr
you should contact the cafe group and talk to them about your needs:
[EMAIL PROTECTED]
- Original Message -
From: "Peter Brooks" <[EMAIL PROTECTED]>
To:
Sent: Friday, September 28, 2007 7:47 PM
Subject: [hlds_linux] 3rd Party Content Servers
Hello all, this question is directed to va
oops, yes what Andy said is correct.
- Original Message -
From: "Andy Giesen"
To:
Sent: Wednesday, September 26, 2007 5:42 PM
Subject: Re: [hlds_linux] TF2 Server Crashes on Map Change
rcon changelevel ctf_2fort
map restarts the server with the new map.
On 9/26/07, Scott Rubin < wro
run hldsupdatetool with -verify_all
- Original Message -
From: "Scott Rubin"
To:
Sent: Wednesday, September 26, 2007 5:35 PM
Subject: [hlds_linux] TF2 Server Crashes on Map Change
rcon map ctf_2fort
Server crashes, everyone gets kicked. Then the map changes and everyone
can
reconne
It's raining soup man, grab a bucket!
Run your TF2 server and you'll have logs very quickly!
- Original Message -
From: "Bart Seghers"
To:
Sent: Saturday, September 22, 2007 1:28 AM
Subject: RE:[hlds_linux] TF2 server logs
This e-mail was sent a few days ago when only the Windows s
no need to slap anyone, servers have never used "y" for chat (and still
don't) :P
... For TF2 clients, Y and U are still default chat buttons.
- Original Message -
From: "robert c. beals"
To:
Sent: Thursday, September 20, 2007 8:50 PM
Subject: Re: [hlds_linux] Team Fortress 2 Server U
this isn't in the Win32 or client distributions either but it wont prevent
the server from running.
- Original Message -
From: "."
To:
Sent: Thursday, September 20, 2007 8:20 PM
Subject: Re: [hlds_linux] Team Fortress 2 Server Updated/Linux Server
available
does anyone have ../partic
The version numbers for this update appear to be the same as with the "-beta
community" but remember to remove that switch from your hldsupdatetool
command line if you used it.
Win32 server versions after update (linux might be slightly different):
hldsupdatetool -command version
Bootstrapper ve
hldsupdatetool -command ticketexplorer
- Original Message -
From: "Andrew Forsberg"
To:
Sent: Tuesday, August 28, 2007 4:32 PM
Subject: [hlds_linux] Identifying which content server is being used
Hey there,
I remember a few years ago there was either a utility, or a hldsupdatetool
ar
I thought this was a well written article about safely recompiling your
linux kernel.
http://www.linux.com/feature/118524
Although the focus was on openSUSE, the information should be useful for
other verisons as well.
___
To unsubscribe, edit your
set up first), in this case
66/66/3 while server was 66 tick, he stopped warping. Every other
can see this warp and after setting those values, no more.
How can we know that server rate enforcing is really working? Does it
only say to the client that server is enforcing but the client rates a
It's a well-known bug in the client scoreboard where if the player in
question uses a low / abusive cl_cmdrate (10) the ping displayed for that
player will drop to some low value.
Servers should always have sv_mincmdrate set, this works to help prevent
cmdrate abuse, but the client scoreboards wi
Servers that are running the -beta community and are still seeing the
mid-round hitch problem, specifically where it creates gaps and spikes in
net_graph 2 on clients as shown in this screenshot (kindly provided from a
poster on the Steam forums):
http://QSextreme.com/cstrike/mid-round-hitche-bug
This is like anything else, players can play de_dust2 anywhere, there are
hundreds if not thousands of servers running it at any time so why play it
on your server?
Variety in maps spices up your server, this makes things special.
One thing I personally did not like was all the quake sounds that
I was able to join and it appears to be running fine.
I noticed that when you add a server to favorites (this happens every time
for me), the first time you try and join it stalls out and says the server
is not responding.
If you refresh the list, after a moment it will let you join.
- Or
most players get very bored with only one map, you do need a little variety.
I just released a very nice CSS map that players seem to really like, very
fast, very clean ... give it a try:
http://QSextreme.com/cs_nopicnic
- Original Message -
From: <[EMAIL PROTECTED]>
To:
Sent: Tuesda
Tyler,
The order that servers appear in the server browser is different for
every client.
The closer the client is (IP address) to your server, the sooner it will
list.
What you see personally is unique to your IP address.
Your server IP address has little to do with how busy it is, rather wh
Just a little something to pin up over our monitors and occasionally before
going to sleep, read:
<><><><><><>
Give us this day, our daily crash, our players they do cry,
Whether it be in our hardware or our software, we do not care,
The reboot button will be forever at our hand, awaiting our ti
lient able to enter a server without
being updated?
Regards,
David
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kevin
Ottalini
Sent: Friday, June 15, 2007 11:44 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Source Engine Update Ava
HL2DM clients can see server chat messages only, they can't see other
player's chat text or their own.
I have a client that hasn't been updated yet (3137) and it can see
everything.
Here is the problem specifically:
] version
Protocol version 7
Exe version 1.0.0.12 (hl2dm)
Exe build: 12:32:29 J
Changing the ticrate or fps or system timer resolution on the server doesn't
appear to affect the crowbar (or stunstick) timing, although func_doors (and
similar) are apparently affected.
- Original Message -
From: "Vlad (e-Plutonia Inc.)"
To:
Sent: Thursday, May 17, 2007 11:47 PM
Subje
Among other odd Linux differences, the repeat rate for the HL2DM crowbar in
Linux is much slower then in a Win32 Server (but the damage is the same).
Ideally, the repeat rate + damage for the crowbar (faster + lower) should be
identical to the stunstick (slower + higher).
- Original Messag
Guy, these two symptoms (steam server browser not properly showing server
status) appear to be a bug or sync problem that happened in one of the last
updates and happens with servers and clients running beta or regular (HL2
servers/clients only).
The in-game server browser appears to work a littl
I just did a clean install of TFC on my linux test server and it runs fine,
I was able to connect my client and play with no problem.
- Original Message -
From: "Husayn ibn al-Samarqandi"
To:
Sent: Wednesday, April 25, 2007 12:38 PM
Subject: RE: [SPAM] Re: [hlds_linux] Half-Life 1 Deat
I've found that the order in which you start up the HL1 and HL2 servers is
extremely important, depending especially on how you specify ports in the
launch properties.
1. It's always important to launch servers with the target port in the
launch properties, although on an all SRCDS servers they
If you have -autoupdate the server will restart as well even if you
have -norestart in the command line but apparently it is position dependent:
will always restart:
-norestart -autoupdate
will not restart:
-autoupdate -norestart
- Original Message -
From: "chumly chumly"
To:
Sent: F
I'm not seeing any obvious lag but my high-end players are telling me the
Linux server doesn't feel as tight as my Win32 server whereas before the
update the linux server was highly praised.
Red Hat Fedora Core 4
qUiCkSiLvEr
- Original Message -
From: "J.Miribel"
To:
Sent: Monday, Marc
My Win32 and Linux HL2DM servers appear to be running ok after the update.
Players all report that gameplay is smooth and normal.
qUiCkSiLvEr
- Original Message -
From: "Ronny Schedel"
To:
Sent: Tuesday, March 13, 2007 1:58 PM
Subject: Re: [hlds_linux] Source Multiplayer Update Releas
l through to the general stats safely.
On 2/22/07, Kevin Ottalini wrote:
GameMonitor reports for dod:s servers and players (as of noon PST today):
Total Players: 5,380Max: 40,477 (13.29%) Total Servers: 2038
http://www.game-monitor.com/search.php?search=&type=server&game=dod2&
GameMonitor reports for dod:s servers and players (as of noon PST today):
Total Players: 5,380Max: 40,477 (13.29%) Total Servers: 2038
http://www.game-monitor.com/search.php?search=&type=server&game=dod2&location=all
My Steam Client reports 1848 servers at the moment.
It's not at all unu
A good solution for this might be to have a little tool or script that keeps
an eye on the gameinfo.txt (and maybe the console log if you have this
enabled) and if it sees an update happen then it can email you a warning.
I suspect that since the chance of addons breaking after an update are hig
every time fix it manually, to run metamod and mani again.
At least, if the update is announced, i am prepared to do it.
Locutus
Cc2iscooL írta:
--
I don't know why he's so worked up about it downloading updates
anyway...they're usually good...usually...sometimes. :)
On 2/12/07,
The last update was only for language addition:
Steam client update released
February 7, 2007, 5:30 pm - Jason Ruymen
Updates to the Steam Client have been released.
The updates will be applied automatically when you
Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kevin
Ottalini
Sent: 10 February 2007 02:45
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] RE: The Ship Free Weekend 9th-11th Feb
Ed,
One thing I noticed is that the logs don't usually say what weap
I'm running RedHat and it's been pretty stable but I think I've seen at
least one crash just after a map change ...
I'm not sure where the event information is for Linux, there was nothing in
the server log file just an unexpected end of that log and then a new log
file was opened.
I'm recordin
o compare them to
yours.
Ed
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kevin
Ottalini
Sent: 09 February 2007 23:20
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] RE: The Ship Free Weekend 9th-11th Feb
Hi Ed,
I installed a Ship serv
have left as players have joined so the config
should be fine.
I put some possible configs for the weekend at
http://www.outerlight.com/serverconfigs/ if you want to compare them to
yours.
Ed
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kevin
Ottalini
S
Hi Ed,
I installed a Ship server on my Linux DS, hopefully the config is ok ...
players started joining immediately.
I set it up for deathmatch with 4 bots just to get things going.
If you could have someone check (that knows what they are looking at) it I
would appreciate it.
208.109.118.8:
This has a lot to do with the number of servers you are sending queries to.
There are only a few in favorites but many in the full browser.
There is a good chance that this is being aggravated by your router getting
overloaded, typically lowering (yes lowering) the steam connection rate will
help
I had to restart my servers to fix this problem.
- Original Message -
From: "Andrey Egorov"
To:
Sent: Sunday, January 28, 2007 12:27 PM
Subject: Re: [hlds_linux] steam down?
Hi.
All of our servers keep disconnecting the players, with various
errors
Yes. =(
All users don't ma
Just have the server.cfg alias the sys_ticrate:
alias sys_ticrate "echo WARNING: ---> changing the ticrate is not allowed on
this server"
- Original Message -
From: "Amit Gandelman"
To:
Sent: Monday, December 18, 2006 12:59 PM
Subject: RE: [hlds_linux] ticrate
I found this on stea
This is a report I made earlier on the Win32 mail list with this info:
http://www.mail-archive.com/hlds@list.valvesoftware.com/msg20068.html
- Original Message -
From: "Kevin J. Anderson"
To:
Sent: Monday, December 11, 2006 10:47 PM
Subject: [hlds_linux] popular server bandwidth useage
I just updated my RedHat Linux HL2DM server (no plugins, pure vanilla
install) and am able to connect ok.
- Original Message -
From: "William Warren"
To:
Sent: Wednesday, November 29, 2006 5:31 PM
Subject: Re: [hlds_linux] Source Engine Update Released
this update caused issues.
any
I used to have wall protection on my server a long time ago, but found out
very quickly that in spite of very tight controls and tweaks, there were too
many ways to abuse it or take advantage of it or have it just mess up the
game so I removed it and have never looked back.
I got this info from a
It's against the EULA and common sense to provide hacked servers for hacked
clients.
- Original Message -
From: "Tomasz Formanowski"
To:
Sent: Monday, October 09, 2006 6:50 AM
Subject: [hlds_linux] cs nonsteam
Hi,
I was wondering if it's legal to host non-steam servers.
We don't do
It looks to me like that application hooks the client in much the same way a
cheat does.
- Original Message -
From: "Hoder Balder Marcus Jensen"
To:
Sent: Wednesday, September 27, 2006 12:13 PM
Subject: [hlds_linux] VAC kicks ssClient users
VAC started 3-4 weeks ago to kick clients r
Dedicated servers (HL1 and HL2) are still in the client
steam > games > view > tools (install there)
Once installed they are then available from the normal games menu.
- Original Message -
From: "jwm"
To:
Sent: Thursday, September 21, 2006 2:17 AM
Subject: [hlds_linux] Little OT - ded
I saw something exactly like this on my Win2003 server box that has both
HLDS and SRCDS servers running (1 HLDS and 2 SRCDS).
I found that I had to run the SRCDS servers first and then the HLDS.
Running the HLDS first seemed to cause this to happen.
Exiting either of the SRCDS required exiting t
I just updated a map that has been working on both win32 and on linux
servers for more then a year, but just had a report that the new compile
isn't working on linux servers (I don't know what version yet or what the
symptoms are).
If some kind hl2dm linux server operators could give the map a sp
There are so many things wrong with this suggestion that I can't even begin
to start describing the chaos it would cause.
- Original Message -
From: "Frash" <[EMAIL PROTECTED]>
To:
Sent: Wednesday, August 09, 2006 10:07 AM
Subject: [hlds_linux] Re: Re: http downloads
i'm not worryi
t they stop once the player gets
fragged the first time.
Were you around back in the original hlds_l days ? I seem to remember a
qUiCkSiLvEr on the list many years ago.
Thanks again,
Coroner
On Wednesday 26 July 2006 06:20 pm, Kevin Ottalini wrote:
Coroner, these are just warnings that happe
Coroner, these are just warnings that happen when a player is killed
typically with a combine ball.
They are not a problem as far as running the server is concerned, don't
worry about them.
I do think the message spams the console unnecessarily though.
qUiCkSiLvEr
- Original Message --
delete the ClientRegistry.blob file and update again.
- Original Message -
From: "DER_MASCHINE"
To:
Sent: Monday, July 17, 2006 6:22 AM
Subject: [hlds_linux] Error after Update: Bad field - extends past end of
blob
Hi folks!
After updating my HLDS (Debian 3.1) I recieve this error m
here is an
option during the kernel compilation - timer frequency that is default 250,
and should be 1000 for high tickrate servers). Linux generaly works much
better with 4 cores, while with 2 cores the difference is not noticeable if
you set them right
- Original Message -
From: "
This is just a plain old P4 Prescott (478 pin) CPU, very common but solid
and predictable.
I have a Dell Dual Xeon 2.2GHz machine here that I just started to do some
testing on, nothing to report yet.
Windows hasn't been bad to manage (I've been running servers since 2002)
other then no autoupd
Just as a baseline cross-platform comparison, I have three servers running
on a new Win2003 server box at a data center.
The server is an Intel 3.0GHz HT CPU with 2GB of DDR memory.
There is one HLDM (512 FPS, 1KHz ticrate ), one HL2DM (300fps, default (66?)
ticrate) and one DOD:S server (300fp
This problem is due to the number of simultaneously visible entities in the
map you are running. The server has to transmit information about every
entity to each client during each update and the combined information is
larger than the maximum allocation size for a packet.
This includes having
This might be an AMX problem, try running a server w/o any plugins.
This error can also be caused by routers, especially Linksys routers, try
bypassing the router and see if the problem goes away.
- Original Message -
From: "Jeff Martin"
To:
Sent: Friday, June 23, 2006 8:20 AM
Subject
This is probably an odd SDK problem that he needs to use a workaround for
right now:
http://developer.valvesoftware.com/wiki/SDK_workaround
I have to use this to do batch compiles so I assume it also affects any of
the model tools as well.
The workaround is a little irksome but it does work.
Th
There isn't a stand-alone server for HLDM:S yet (multiplayer HL:Source)
The only server is a listenserver right now (steam client server).
I'm guessing that when it's released on hldsupdatetool it will be:
-game hl1mp
- Original Message -
From: "Steven Hartland"
To:
Sent: Thursday, J
- Original Message -
From: "SeNtiX" To:
Sent: Thursday, May 11, 2006 6:21 AM
Subject: Re: [hlds_linux] Regarding Server Heapsize
My problem is though, when using "memory" I always see the same value of
committed memory, even though i change the "-hunkmegs x" at st
t;[EMAIL PROTECTED]>
To:
Sent: Thursday, May 11, 2006 6:21 AM
Subject: Re: [hlds_linux] Regarding Server Heapsize
My problem is though, when using "memory" I always see the same value of
committed memory, even though i change the "-hunkmegs x" at startup
Kevin Ottalini wrot
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