Re: [hlds_linux] Where do i send ...

2008-12-01 Thread Kevin Ottalini
The best place to report things like this is to PM one of the active moderators on the Steam Forums. - Original Message - From: "Saint K." < To: "'Half-Life dedicated Linux server mailing list'" Sent: Monday, December 01, 2008 9:02 AM Subject: [hlds_linux] Where do i send ... > Wher

Re: [hlds_linux] rate limiting L4D servers?

2008-11-20 Thread Kevin Ottalini
I can confirm that the rate you see in status is the sv_maxrate limited rate (or less). - Original Message - From: "AnAkIn ." To: "Half-Life dedicated Linux server mailing list" Sent: Thursday, November 20, 2008 2:50 AM Subject: Re: [hlds_linux] rate limiting L4D servers? > status p

Re: [hlds_linux] L4D direct connection issue ?

2008-11-20 Thread Kevin Ottalini
* Unable to load Steam support library. * * This server will operate in LAN mode only. * This would indicate that you need to update your server to the latest version. - Original Mess

Re: [hlds_linux] Command Line args

2008-11-19 Thread Kevin Ottalini
Anything you can put into the server.cfg needs a "+" if you put it in the command line. Options which are only accessable during startup have a "-" in front. http://developer.valvesoftware.com/wiki/Launch_options That page needs to be updated for L4D servers / clients but should give you most

Re: [hlds_linux] Somebody is dosing my server, how to prevent it?

2008-11-17 Thread Kevin Ottalini
I've found that hlsw will do this, it's always been a little too aggressive making server queries. The CVARs listed below will help but if they don't, just ban the IP that is is the source. - Original Message - From: "Pawel" To: "Half-Life dedicated Linux server mailing list" Sent:

Re: [hlds_linux] Left 4 Dead Demo Update Available

2008-11-16 Thread Kevin Ottalini
I noticed that my Win32 L4D server no longer hibernates at 10fps after this update if there is a hi-res timer running (it runs at 30 fps all the time now which is ok for me). Are linux servers seeing something similar? ... was this to address the longer ping times in hibernate mode and/or the

Re: [hlds_linux] l4d Dedicated server notes

2008-11-11 Thread Kevin Ottalini
this is very helpful, thank you! - Original Message - From: "Milton Ngan" <[EMAIL PROTECTED]> To: Sent: Tuesday, November 11, 2008 3:58 PM Subject: [hlds_linux] l4d Dedicated server notes >I have been working with Chris to get all of the dedicated servers up and >running with the new

Re: [hlds_linux] Adrenaline Gamer Mod dont starts after Protokoll48 Update

2008-11-10 Thread Kevin Ottalini
You need to create a 'steam_appid.txt' file with "70" in it in the server folder where the liblist.gam file is located, info is here: http://forums.steampowered.com/forums/showthread.php?t=739903 - Original Message - From: "Cc2iscooL" To: "Half-Life dedicated Linux server mailing list"

Re: [hlds_linux] HLTV not starting after last update

2008-10-27 Thread Kevin Ottalini
I'm not sure about Linux but for Win32 I had to copy the steam_appid.txt file to the folder where the hltv executable is to get hltv to work. http://forums.steampowered.com/forums/showthread.php?t=739903 Give that a try and see if it works for you. - Original Message - From: "Kveri"

[hlds_linux] GoldSource protocol 48 Servers appid change

2008-10-26 Thread Kevin Ottalini
Summary: 1. with the release of protocol 48 for goldsource servers the appid for the HLDS game servers changed 2. for the Steam games list Dedicated Server (at least) the appid was not updated but can be manually fixed, custom dedicated server installs (ns, svencoop, fa , etc) may also be missing

Re: [hlds_linux] hldsupdatetool beta

2008-08-05 Thread Kevin Ottalini
It's odd, on some of my machines it works on others it doesn't. Thankfully it does work on my main Win2003 server. - Original Message - From: "Nephyrin Zey" To: "Half-Life dedicated Linux server mailing list" Sent: Tuesday, August 05, 2008 3:32 PM Subject: Re: [hlds_linux] hldsupdate

Re: [hlds_linux] Choke Problem

2008-07-16 Thread Kevin Ottalini
at > 3, but it will still give the exact same levels of choke. > > Cheers, > > -Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Kevin > Ottalini > Sent: Wednesday, July 16, 2008 5:37 PM > To: Half-Life dedicated Linux s

Re: [hlds_linux] Choke Problem

2008-07-16 Thread Kevin Ottalini
SpecialK, You have a limit set on rate that is causing this choke, I dropped into one of your servers and this is what I saw: "rate" = "15000" ( def. "1" ) ** NOTE: The real value is 3.000 but the server has temporarily restricted it to 15000.000 ** 15000 is way too low to support t

Re: [hlds_linux] dod_anzio bug

2008-07-04 Thread Kevin Ottalini
Ronny, you can use the in-game bug reporter to report things like this (in the options menu). Also, if you're going to take bug screenshots, turn on "cl_showpos 1" and make sure the coordinates show clearly in the screenshot. - Original Message - From: "Ronny Schedel" To: Sent: Frid

Re: [hlds_linux] RCON banpenalty killing servers!

2008-07-04 Thread Kevin Ottalini
I verified this on Win32 and it did generate a minidump which I sent in to Valve (so reported as well). - Original Message - From: "Vladimir Osipenko" To: "Half-Life dedicated Linux server mailing list" Sent: Friday, July 04, 2008 11:12 AM Subject: Re: [hlds_linux] RCON banpenalty kil

Re: [hlds_linux] RCON banpenalty killing servers!

2008-07-04 Thread Kevin Ottalini
if you exceed the limit the server will bock your IP and to you it will look like the server dies but it really doesnt, you just cant see that server anymore. - Original Message - From: "Vladimir Osipenko" To: Sent: Friday, July 04, 2008 2:57 AM Subject: [hlds_linux] RCON banpenalty k

Re: [hlds_linux] update

2008-06-28 Thread Kevin Ottalini
That "event" in the graph might be a glitch - it's showing 0 players on for almost 2 hours. I know I had several client logged on and in games all through that time and lots of players were on my servers then too. I don't doubt there was some problem but that graph can't be correct, perhaps th

Re: [hlds_linux] update

2008-06-27 Thread Kevin Ottalini
There are several situations where "no steam logon" can happen (that I know of). If it happens to one player only, this usually means he needs to log out of steam and log back in to renew his ticket. Steam > settings (account) > login as a different user then log back into your account to renew

Re: [hlds_linux] VAC don't work

2008-05-08 Thread Kevin Ottalini
looks like VAC is working ok now. - Original Message - From: "Nephyrin Zey" To: "Half-Life dedicated Linux server mailing list" Sent: Thursday, May 08, 2008 7:20 AM Subject: Re: [hlds_linux] VAC don't work > Both of my servers are secure! :-/ > > Are you sure it wasn't just a short o

Re: [hlds_linux] Linux srcds performance unacceptable

2008-05-01 Thread Kevin Ottalini
oops, that cvar was from HLDS, try: sv_allowupload 0 to disable client sprays from uploading. - Original Message - From: "Kevin Ottalini" To: "Half-Life dedicated Linux server mailing list" Sent: Thursday, May 01, 2008 12:57 PM Subject: Re: [hlds_linux] Lin

Re: [hlds_linux] Linux srcds performance unacceptable

2008-05-01 Thread Kevin Ottalini
Ryan, The warning about CreateFragmentsFromFile is just about player's sprays being uploaded/downloaded and is normal and should have no impact on the server or gameplay. It is a good idea to delete all the sprays resident in 'downloads/ from time to time to prevent lag as the server search

Re: [hlds_linux] official valve doorfix?

2008-03-04 Thread Kevin Ottalini
slow doors are typically caused by servers running non-standard ticrates, try changing the server to 33 or 66 and see if you still have this problem. - Original Message - From: "Timo Hilbertz" To: Sent: Tuesday, March 04, 2008 4:03 AM Subject: [hlds_linux] official valve doorfix? hi

Re: [hlds_linux] TF2 bug list

2008-02-07 Thread Kevin Ottalini
Saint K, I presume that reconnecting your client will clear up most if not all of these problems right? Things which are caused by alt-tabing out and back in are "borderline" problems, there has been a long history of texture and model glitching that happens under those sort of curcumstances. So

Re: [hlds_linux] server not showing up in browser

2008-01-04 Thread Kevin Ottalini
Josh, this is a very typical symptom of your router getting UDP overloaded as it tries to handle the query traffic. To prove this, just bypass your router temporarily and hook up directly to your modem (assuming you have a stand-alone modem). The main thing you can do is to reduce your steam con

Re: [hlds_linux] Compressed Files for HLDS sv_downloadurl (HL1 not Source)

2007-12-09 Thread Kevin Ottalini
Web download of compressed files isn't supported for HL1 mods only HL2 mods. .ztmp files will be downloaded directly from the server if there is no URL set (still slower then web download of the uncompressed bsp, etc though). All servers will automatically create local .ztmp files if there isn'

Re: [hlds_linux] Steam userid ticket problem

2007-12-03 Thread Kevin Ottalini
If nothing has changed server-side then this is just the periodic client-side ticket renewal requirement (nothing to do with the server). Just tell them all to log out of Steam and log back in again to renew their tickets. Steam > settings > login as a different user > log back into the same acc

Re: Re: [hlds_linux] Never ever seen my banner.gif

2007-11-17 Thread Kevin Ottalini
s means my hlds is outa date or does this error exist in current linux hlds? Best regards, Patrik --- Kevin Ottalini skrev: This feature was never working / disabled a very long time ago. - Original Message - From: "Patrik Arvhult" To: Sent: Saturday, November 17, 2

Re: [hlds_linux] Never ever seen my banner.gif

2007-11-17 Thread Kevin Ottalini
This feature was never working / disabled a very long time ago. - Original Message - From: "Patrik Arvhult" To: Sent: Saturday, November 17, 2007 12:12 PM Subject: [hlds_linux] Never ever seen my banner.gif Hi! Been running a hlds server (CS, 1.6, Linux 2.6.18 with staircase sched. ,

Re: [hlds_linux] setting up HLTV and HLDS

2007-11-15 Thread Kevin Ottalini
http://www.hltv.net - Original Message - From: "David "M3PH"Williams" To: Sent: Thursday, November 15, 2007 10:59 AM Subject: [hlds_linux] setting up HLTV and HLDS ok i admit it i'm dim. i've googled for a couple of hours and i can only find instructions for windows (and then where

Re: [hlds_linux] Networking performance

2007-10-19 Thread Kevin Ottalini
A much better diagnostic would be to get a copy of pingplotter (www.pingplotter.com) and set it up on your client to ping your server while you play, set the resolution to 5 or 10 seconds and let it run for several days (it's very low overhead). If you have any client-side network problems it wil

Re: [hlds_linux] VALVe, server slots question

2007-10-18 Thread Kevin Ottalini
gah, someone has a 255 player TF2 server running now, so silly. - Original Message - From: "Kyle Gruel" To: Sent: Thursday, October 18, 2007 12:13 PM Subject: Re: [hlds_linux] VALVe, server slots question +1 Saint K. wrote: Hiya, What i've done is the following; Server is set to

Re: [hlds_linux] File to small?

2007-10-16 Thread Kevin Ottalini
-verify_all http://developer.valvesoftware.com/wiki/HLDS_Update_Tool - Original Message - From: "n3x1s 1" To: Sent: Tuesday, October 16, 2007 6:21 AM Subject: Re: [hlds_linux] File to small? ./steam -command update -game tf -dir . -verify all That should fix the file if it is corru

[hlds_linux] Re: [hlds] TF2 ... All 32 player servers filtered out?

2007-10-10 Thread Kevin Ottalini
I think the issue here is this is a brand new mod (officially only HOURS old!) and the user experience needs to be uniform and "unpatched" as much as possible so Valve can calibrate the new engine before porting over all the other mods. Remember that the stats tracking system is brand new as well

Re: [hlds_linux] Re: [hlds] TF2 Update

2007-10-09 Thread Kevin Ottalini
a game with at least two real players not a player and bots? - Original Message - From: "Dan Offord" To: <[EMAIL PROTECTED]> Cc: Sent: Tuesday, October 09, 2007 2:49 AM Subject: [hlds_linux] Re: [hlds] TF2 Update - Team Fortress 2 stats are only gathered when playing a real game ^^

Re: [hlds_linux] TF2 Mapcycle?

2007-10-02 Thread Kevin Ottalini
woohoo, thanks Mike! - Original Message - From: "Mike Durand" <[EMAIL PROTECTED]> To: Sent: Tuesday, October 02, 2007 8:35 PM Subject: RE: [hlds_linux] TF2 Mapcycle? Hi- I'm the guy who broke this and it is now fixed and will be out in the next TF2 update. Sorry for the inconvenience

Re: [hlds_linux] The 1000 FPS Fairy Tale

2007-10-02 Thread Kevin Ottalini
HL1 servers can (under exception circumstances and platforms) run both 1000fps and ticrate 1000 but clients will still only get updates at most 100 times a second. When running an HL1 server on a highly limited dsl line I found some compelling reasons to run the server at 1000/1000 since it smoot

Re: [hlds_linux] Bad Bone Weight continues...

2007-10-02 Thread Kevin Ottalini
The last TF2 update appears to have added a message in the client that says that SSE is now required: "TF2 requires a CPU which supports the SSE instruction set." http://forums.steampowered.com/forums/showthread.php?t=605316 - Original Message - From: To: Sent: Tuesday, October 02,

Re: [hlds_linux] TF2 server keeps skipping maps

2007-10-01 Thread Kevin Ottalini
ry etc etc Original message Date: Mon, 1 Oct 2007 00:40:26 -0700 From: "Kevin Ottalini" <[EMAIL PROTECTED]> Subject: [hlds_linux] TF2 server keeps skipping maps To: cc'd on the linux list too My Win32 TF2 server has all the TF2 maps in the stock sequence but sinc

[hlds_linux] TF2 server keeps skipping maps

2007-10-01 Thread Kevin Ottalini
cc'd on the linux list too My Win32 TF2 server has all the TF2 maps in the stock sequence but since the last update it keeps skipping every other map, the following table shows the order that the maps keep going in: cp_gravelpit 1,4,7 cp_dustbowl cp_granary 2,5,8 cp_well ctf_2fort 3,6,9 tc_hydr

Re: [hlds_linux] 3rd Party Content Servers

2007-09-28 Thread Kevin Ottalini
you should contact the cafe group and talk to them about your needs: [EMAIL PROTECTED] - Original Message - From: "Peter Brooks" <[EMAIL PROTECTED]> To: Sent: Friday, September 28, 2007 7:47 PM Subject: [hlds_linux] 3rd Party Content Servers Hello all, this question is directed to va

Re: [hlds_linux] TF2 Server Crashes on Map Change

2007-09-26 Thread Kevin Ottalini
oops, yes what Andy said is correct. - Original Message - From: "Andy Giesen" To: Sent: Wednesday, September 26, 2007 5:42 PM Subject: Re: [hlds_linux] TF2 Server Crashes on Map Change rcon changelevel ctf_2fort map restarts the server with the new map. On 9/26/07, Scott Rubin < wro

Re: [hlds_linux] TF2 Server Crashes on Map Change

2007-09-26 Thread Kevin Ottalini
run hldsupdatetool with -verify_all - Original Message - From: "Scott Rubin" To: Sent: Wednesday, September 26, 2007 5:35 PM Subject: [hlds_linux] TF2 Server Crashes on Map Change rcon map ctf_2fort Server crashes, everyone gets kicked. Then the map changes and everyone can reconne

Re: RE:[hlds_linux] TF2 server logs

2007-09-22 Thread Kevin Ottalini
It's raining soup man, grab a bucket! Run your TF2 server and you'll have logs very quickly! - Original Message - From: "Bart Seghers" To: Sent: Saturday, September 22, 2007 1:28 AM Subject: RE:[hlds_linux] TF2 server logs This e-mail was sent a few days ago when only the Windows s

Re: [hlds_linux] Team Fortress 2 Server Updated/Linux Server available

2007-09-20 Thread Kevin Ottalini
no need to slap anyone, servers have never used "y" for chat (and still don't) :P ... For TF2 clients, Y and U are still default chat buttons. - Original Message - From: "robert c. beals" To: Sent: Thursday, September 20, 2007 8:50 PM Subject: Re: [hlds_linux] Team Fortress 2 Server U

Re: [hlds_linux] Team Fortress 2 Server Updated/Linux Server available

2007-09-20 Thread Kevin Ottalini
this isn't in the Win32 or client distributions either but it wont prevent the server from running. - Original Message - From: "." To: Sent: Thursday, September 20, 2007 8:20 PM Subject: Re: [hlds_linux] Team Fortress 2 Server Updated/Linux Server available does anyone have ../partic

[hlds_linux] Re: [hlds] Source Engine Updates Release

2007-09-12 Thread Kevin Ottalini
The version numbers for this update appear to be the same as with the "-beta community" but remember to remove that switch from your hldsupdatetool command line if you used it. Win32 server versions after update (linux might be slightly different): hldsupdatetool -command version Bootstrapper ve

Re: [hlds_linux] Identifying which content server is being used

2007-08-28 Thread Kevin Ottalini
hldsupdatetool -command ticketexplorer - Original Message - From: "Andrew Forsberg" To: Sent: Tuesday, August 28, 2007 4:32 PM Subject: [hlds_linux] Identifying which content server is being used Hey there, I remember a few years ago there was either a utility, or a hldsupdatetool ar

[hlds_linux] Kernel Recompiling for Linux, good article

2007-08-19 Thread Kevin Ottalini
I thought this was a well written article about safely recompiling your linux kernel. http://www.linux.com/feature/118524 Although the focus was on openSUSE, the information should be useful for other verisons as well. ___ To unsubscribe, edit your

Re: [hlds_linux] Ping? Updaterate? Cmdrate?

2007-08-11 Thread Kevin Ottalini
set up first), in this case 66/66/3 while server was 66 tick, he stopped warping. Every other can see this warp and after setting those values, no more. How can we know that server rate enforcing is really working? Does it only say to the client that server is enforcing but the client rates a

Re: [hlds_linux] Ping? Updaterate? Cmdrate?

2007-08-11 Thread Kevin Ottalini
It's a well-known bug in the client scoreboard where if the player in question uses a low / abusive cl_cmdrate (10) the ping displayed for that player will drop to some low value. Servers should always have sv_mincmdrate set, this works to help prevent cmdrate abuse, but the client scoreboards wi

Re: [hlds_linux] Source Engine/Dedicated Server Beta

2007-08-08 Thread Kevin Ottalini
Servers that are running the -beta community and are still seeing the mid-round hitch problem, specifically where it creates gaps and spikes in net_graph 2 on clients as shown in this screenshot (kindly provided from a poster on the Steam forums): http://QSextreme.com/cstrike/mid-round-hitche-bug

Re: Re: [hlds_linux] Steam Serverlist / Quicklist

2007-07-03 Thread Kevin Ottalini
This is like anything else, players can play de_dust2 anywhere, there are hundreds if not thousands of servers running it at any time so why play it on your server? Variety in maps spices up your server, this makes things special. One thing I personally did not like was all the quake sounds that

Re: [hlds_linux] Steam Serverlist / Quicklist

2007-07-03 Thread Kevin Ottalini
I was able to join and it appears to be running fine. I noticed that when you add a server to favorites (this happens every time for me), the first time you try and join it stalls out and says the server is not responding. If you refresh the list, after a moment it will let you join. - Or

Re: [hlds_linux] Steam Serverlist / Quicklist

2007-07-03 Thread Kevin Ottalini
most players get very bored with only one map, you do need a little variety. I just released a very nice CSS map that players seem to really like, very fast, very clean ... give it a try: http://QSextreme.com/cs_nopicnic - Original Message - From: <[EMAIL PROTECTED]> To: Sent: Tuesda

Re: [hlds_linux] Steam Serverlist / Quicklist

2007-07-03 Thread Kevin Ottalini
Tyler, The order that servers appear in the server browser is different for every client. The closer the client is (IP address) to your server, the sooner it will list. What you see personally is unique to your IP address. Your server IP address has little to do with how busy it is, rather wh

[hlds_linux] Give us ...

2007-06-28 Thread Kevin Ottalini
Just a little something to pin up over our monitors and occasionally before going to sleep, read: <><><><><><> Give us this day, our daily crash, our players they do cry, Whether it be in our hardware or our software, we do not care, The reboot button will be forever at our hand, awaiting our ti

Re: [hlds_linux] Source Engine Update Available

2007-06-14 Thread Kevin Ottalini
lient able to enter a server without being updated? Regards, David -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini Sent: Friday, June 15, 2007 11:44 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Source Engine Update Ava

Re: [hlds_linux] Source Engine Update Available

2007-06-14 Thread Kevin Ottalini
HL2DM clients can see server chat messages only, they can't see other player's chat text or their own. I have a client that hasn't been updated yet (3137) and it can see everything. Here is the problem specifically: ] version Protocol version 7 Exe version 1.0.0.12 (hl2dm) Exe build: 12:32:29 J

Re: [hlds_linux] Slow Crowbar

2007-05-18 Thread Kevin Ottalini
Changing the ticrate or fps or system timer resolution on the server doesn't appear to affect the crowbar (or stunstick) timing, although func_doors (and similar) are apparently affected. - Original Message - From: "Vlad (e-Plutonia Inc.)" To: Sent: Thursday, May 17, 2007 11:47 PM Subje

Re: [hlds_linux] Slow Crowbar

2007-05-17 Thread Kevin Ottalini
Among other odd Linux differences, the repeat rate for the HL2DM crowbar in Linux is much slower then in a Win32 Server (but the damage is the same). Ideally, the repeat rate + damage for the crowbar (faster + lower) should be identical to the stunstick (slower + higher). - Original Messag

Re: [hlds_linux] How can I update the steam client

2007-05-08 Thread Kevin Ottalini
Guy, these two symptoms (steam server browser not properly showing server status) appear to be a bug or sync problem that happened in one of the last updates and happens with servers and clients running beta or regular (HL2 servers/clients only). The in-game server browser appears to work a littl

Re: [hlds_linux] Half-Life 1 Deathmatch and Team Fortress Classic Updated

2007-04-25 Thread Kevin Ottalini
I just did a clean install of TFC on my linux test server and it runs fine, I was able to connect my client and play with no problem. - Original Message - From: "Husayn ibn al-Samarqandi" To: Sent: Wednesday, April 25, 2007 12:38 PM Subject: RE: [SPAM] Re: [hlds_linux] Half-Life 1 Deat

Re: [hlds_linux] Problems running SRCDS and HLDS at the same server

2007-04-24 Thread Kevin Ottalini
I've found that the order in which you start up the HL1 and HL2 servers is extremely important, depending especially on how you specify ports in the launch properties. 1. It's always important to launch servers with the target port in the launch properties, although on an all SRCDS servers they

Re: [hlds_linux] -norestart command?

2007-03-31 Thread Kevin Ottalini
If you have -autoupdate the server will restart as well even if you have -norestart in the command line but apparently it is position dependent: will always restart: -norestart -autoupdate will not restart: -autoupdate -norestart - Original Message - From: "chumly chumly" To: Sent: F

Re: [hlds_linux] Re: Lag since 3/13/07 on debian (sarge) only ?

2007-03-19 Thread Kevin Ottalini
I'm not seeing any obvious lag but my high-end players are telling me the Linux server doesn't feel as tight as my Win32 server whereas before the update the linux server was highly praised. Red Hat Fedora Core 4 qUiCkSiLvEr - Original Message - From: "J.Miribel" To: Sent: Monday, Marc

Re: [hlds_linux] Source Multiplayer Update Released - server FPS problem

2007-03-13 Thread Kevin Ottalini
My Win32 and Linux HL2DM servers appear to be running ok after the update. Players all report that gameplay is smooth and normal. qUiCkSiLvEr - Original Message - From: "Ronny Schedel" To: Sent: Tuesday, March 13, 2007 1:58 PM Subject: Re: [hlds_linux] Source Multiplayer Update Releas

Re: [hlds_linux] A decrese of dod:s servers from 5025 to 1419

2007-02-22 Thread Kevin Ottalini
l through to the general stats safely. On 2/22/07, Kevin Ottalini wrote: GameMonitor reports for dod:s servers and players (as of noon PST today): Total Players: 5,380Max: 40,477 (13.29%) Total Servers: 2038 http://www.game-monitor.com/search.php?search=&type=server&game=dod2&

Re: [hlds_linux] A decrese of dod:s servers from 5025 to 1419

2007-02-22 Thread Kevin Ottalini
GameMonitor reports for dod:s servers and players (as of noon PST today): Total Players: 5,380Max: 40,477 (13.29%) Total Servers: 2038 http://www.game-monitor.com/search.php?search=&type=server&game=dod2&location=all My Steam Client reports 1848 servers at the moment. It's not at all unu

Re: [hlds_linux] Update of linuxservers ? 12 feb.-07

2007-02-13 Thread Kevin Ottalini
A good solution for this might be to have a little tool or script that keeps an eye on the gameinfo.txt (and maybe the console log if you have this enabled) and if it sees an update happen then it can email you a warning. I suspect that since the chance of addons breaking after an update are hig

Re: [hlds_linux] Update of linuxservers ? 12 feb.-07

2007-02-12 Thread Kevin Ottalini
every time fix it manually, to run metamod and mani again. At least, if the update is announced, i am prepared to do it. Locutus Cc2iscooL írta: -- I don't know why he's so worked up about it downloading updates anyway...they're usually good...usually...sometimes. :) On 2/12/07,

Re: [hlds_linux] Update of linuxservers ? 12 feb.-07

2007-02-12 Thread Kevin Ottalini
The last update was only for language addition: Steam client update released February 7, 2007, 5:30 pm - Jason Ruymen Updates to the Steam Client have been released. The updates will be applied automatically when you

Re: [hlds_linux] RE: The Ship Free Weekend 9th-11th Feb

2007-02-10 Thread Kevin Ottalini
Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini Sent: 10 February 2007 02:45 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] RE: The Ship Free Weekend 9th-11th Feb Ed, One thing I noticed is that the logs don't usually say what weap

Re: [hlds_linux] TheShip server unstable like hell

2007-02-10 Thread Kevin Ottalini
I'm running RedHat and it's been pretty stable but I think I've seen at least one crash just after a map change ... I'm not sure where the event information is for Linux, there was nothing in the server log file just an unexpected end of that log and then a new log file was opened. I'm recordin

Re: [hlds_linux] RE: The Ship Free Weekend 9th-11th Feb

2007-02-09 Thread Kevin Ottalini
o compare them to yours. Ed -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini Sent: 09 February 2007 23:20 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] RE: The Ship Free Weekend 9th-11th Feb Hi Ed, I installed a Ship serv

Re: [hlds_linux] RE: The Ship Free Weekend 9th-11th Feb

2007-02-09 Thread Kevin Ottalini
have left as players have joined so the config should be fine. I put some possible configs for the weekend at http://www.outerlight.com/serverconfigs/ if you want to compare them to yours. Ed -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini S

Re: [hlds_linux] RE: The Ship Free Weekend 9th-11th Feb

2007-02-09 Thread Kevin Ottalini
Hi Ed, I installed a Ship server on my Linux DS, hopefully the config is ok ... players started joining immediately. I set it up for deathmatch with 4 bots just to get things going. If you could have someone check (that knows what they are looking at) it I would appreciate it. 208.109.118.8:

Re: [hlds_linux] Odd server browser behavior.

2007-01-28 Thread Kevin Ottalini
This has a lot to do with the number of servers you are sending queries to. There are only a few in favorites but many in the full browser. There is a good chance that this is being aggravated by your router getting overloaded, typically lowering (yes lowering) the steam connection rate will help

Re: [hlds_linux] steam down?

2007-01-28 Thread Kevin Ottalini
I had to restart my servers to fix this problem. - Original Message - From: "Andrey Egorov" To: Sent: Sunday, January 28, 2007 12:27 PM Subject: Re: [hlds_linux] steam down? Hi. All of our servers keep disconnecting the players, with various errors Yes. =( All users don't ma

Re: [hlds_linux] ticrate

2006-12-18 Thread Kevin Ottalini
Just have the server.cfg alias the sys_ticrate: alias sys_ticrate "echo WARNING: ---> changing the ticrate is not allowed on this server" - Original Message - From: "Amit Gandelman" To: Sent: Monday, December 18, 2006 12:59 PM Subject: RE: [hlds_linux] ticrate I found this on stea

Re: [hlds_linux] popular server bandwidth useage

2006-12-11 Thread Kevin Ottalini
This is a report I made earlier on the Win32 mail list with this info: http://www.mail-archive.com/hlds@list.valvesoftware.com/msg20068.html - Original Message - From: "Kevin J. Anderson" To: Sent: Monday, December 11, 2006 10:47 PM Subject: [hlds_linux] popular server bandwidth useage

Re: [hlds_linux] Source Engine Update Released

2006-11-29 Thread Kevin Ottalini
I just updated my RedHat Linux HL2DM server (no plugins, pure vanilla install) and am able to connect ok. - Original Message - From: "William Warren" To: Sent: Wednesday, November 29, 2006 5:31 PM Subject: Re: [hlds_linux] Source Engine Update Released this update caused issues. any

Re: [hlds_linux] Spawn Kill Protection (hl2dm)

2006-11-28 Thread Kevin Ottalini
I used to have wall protection on my server a long time ago, but found out very quickly that in spite of very tight controls and tweaks, there were too many ways to abuse it or take advantage of it or have it just mess up the game so I removed it and have never looked back. I got this info from a

Re: [hlds_linux] cs nonsteam

2006-10-09 Thread Kevin Ottalini
It's against the EULA and common sense to provide hacked servers for hacked clients. - Original Message - From: "Tomasz Formanowski" To: Sent: Monday, October 09, 2006 6:50 AM Subject: [hlds_linux] cs nonsteam Hi, I was wondering if it's legal to host non-steam servers. We don't do

Re: [hlds_linux] VAC kicks ssClient users

2006-09-27 Thread Kevin Ottalini
It looks to me like that application hooks the client in much the same way a cheat does. - Original Message - From: "Hoder Balder Marcus Jensen" To: Sent: Wednesday, September 27, 2006 12:13 PM Subject: [hlds_linux] VAC kicks ssClient users VAC started 3-4 weeks ago to kick clients r

Re: [hlds_linux] Little OT - dedicated servers via steam-client

2006-09-21 Thread Kevin Ottalini
Dedicated servers (HL1 and HL2) are still in the client steam > games > view > tools (install there) Once installed they are then available from the normal games menu. - Original Message - From: "jwm" To: Sent: Thursday, September 21, 2006 2:17 AM Subject: [hlds_linux] Little OT - ded

Re: [hlds_linux] srcds, Problems still

2006-09-17 Thread Kevin Ottalini
I saw something exactly like this on my Win2003 server box that has both HLDS and SRCDS servers running (1 HLDS and 2 SRCDS). I found that I had to run the SRCDS servers first and then the HLDS. Running the HLDS first seemed to cause this to happen. Exiting either of the SRCDS required exiting t

[hlds_linux] HL2DM Map Update works on Win32, not on Linux?

2006-08-16 Thread Kevin Ottalini
I just updated a map that has been working on both win32 and on linux servers for more then a year, but just had a report that the new compile isn't working on linux servers (I don't know what version yet or what the symptoms are). If some kind hl2dm linux server operators could give the map a sp

Re: [hlds_linux] Re: Re: http downloads

2006-08-09 Thread Kevin Ottalini
There are so many things wrong with this suggestion that I can't even begin to start describing the chaos it would cause. - Original Message - From: "Frash" <[EMAIL PROTECTED]> To: Sent: Wednesday, August 09, 2006 10:07 AM Subject: [hlds_linux] Re: Re: http downloads i'm not worryi

Re: [hlds_linux] DataTable warning messages in console

2006-07-27 Thread Kevin Ottalini
t they stop once the player gets fragged the first time. Were you around back in the original hlds_l days ? I seem to remember a qUiCkSiLvEr on the list many years ago. Thanks again, Coroner On Wednesday 26 July 2006 06:20 pm, Kevin Ottalini wrote: Coroner, these are just warnings that happe

Re: [hlds_linux] DataTable warning messages in console

2006-07-26 Thread Kevin Ottalini
Coroner, these are just warnings that happen when a player is killed typically with a combine ball. They are not a problem as far as running the server is concerned, don't worry about them. I do think the message spams the console unnecessarily though. qUiCkSiLvEr - Original Message --

Re: [hlds_linux] Error after Update: Bad field - extends past end of blob

2006-07-17 Thread Kevin Ottalini
delete the ClientRegistry.blob file and update again. - Original Message - From: "DER_MASCHINE" To: Sent: Monday, July 17, 2006 6:22 AM Subject: [hlds_linux] Error after Update: Bad field - extends past end of blob Hi folks! After updating my HLDS (Debian 3.1) I recieve this error m

Re: [hlds_linux] Cpu usage

2006-07-11 Thread Kevin Ottalini
here is an option during the kernel compilation - timer frequency that is default 250, and should be 1000 for high tickrate servers). Linux generaly works much better with 4 cores, while with 2 cores the difference is not noticeable if you set them right - Original Message - From: "

Re: [hlds_linux] Cpu usage

2006-07-11 Thread Kevin Ottalini
This is just a plain old P4 Prescott (478 pin) CPU, very common but solid and predictable. I have a Dell Dual Xeon 2.2GHz machine here that I just started to do some testing on, nothing to report yet. Windows hasn't been bad to manage (I've been running servers since 2002) other then no autoupd

Re: [hlds_linux] Cpu usage

2006-07-11 Thread Kevin Ottalini
Just as a baseline cross-platform comparison, I have three servers running on a new Win2003 server box at a data center. The server is an Intel 3.0GHz HT CPU with 2GB of DDR memory. There is one HLDM (512 FPS, 1KHz ticrate ), one HL2DM (300fps, default (66?) ticrate) and one DOD:S server (300fp

Re: [hlds_linux] SZ_GetSpace: overflow on Client Datagram

2006-06-29 Thread Kevin Ottalini
This problem is due to the number of simultaneously visible entities in the map you are running. The server has to transmit information about every entity to each client during each update and the combined information is larger than the maximum allocation size for a packet. This includes having

Re: [hlds_linux] Error: server failed to transmit file 'AY&SY Host_Error: UserMsg:

2006-06-23 Thread Kevin Ottalini
This might be an AMX problem, try running a server w/o any plugins. This error can also be caused by routers, especially Linksys routers, try bypassing the router and see if the problem goes away. - Original Message - From: "Jeff Martin" To: Sent: Friday, June 23, 2006 8:20 AM Subject

Re: [hlds_linux] Server error messages since last update

2006-06-19 Thread Kevin Ottalini
This is probably an odd SDK problem that he needs to use a workaround for right now: http://developer.valvesoftware.com/wiki/SDK_workaround I have to use this to do batch compiles so I assume it also affects any of the model tools as well. The workaround is a little irksome but it does work. Th

Re: [hlds_linux] Half Life 1 Source Death Match

2006-06-01 Thread Kevin Ottalini
There isn't a stand-alone server for HLDM:S yet (multiplayer HL:Source) The only server is a listenserver right now (steam client server). I'm guessing that when it's released on hldsupdatetool it will be: -game hl1mp - Original Message - From: "Steven Hartland" To: Sent: Thursday, J

Re: [hlds_linux] Regarding Server Heapsize

2006-05-11 Thread Kevin Ottalini
- Original Message - From: "SeNtiX" To: Sent: Thursday, May 11, 2006 6:21 AM Subject: Re: [hlds_linux] Regarding Server Heapsize My problem is though, when using "memory" I always see the same value of committed memory, even though i change the "-hunkmegs x" at st

Re: [hlds_linux] Regarding Server Heapsize

2006-05-11 Thread Kevin Ottalini
t;[EMAIL PROTECTED]> To: Sent: Thursday, May 11, 2006 6:21 AM Subject: Re: [hlds_linux] Regarding Server Heapsize My problem is though, when using "memory" I always see the same value of committed memory, even though i change the "-hunkmegs x" at startup Kevin Ottalini wrot

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