Re: [hlds_linux] banned_user.cfg empty after killing srcds process

2006-10-22 Thread kyle
-- [ Picked text/plain from multipart/alternative ] Marcel, are you saying that the writeid and writeip commands are in your server.cfg file and the banned steamID's are still dissapearing from your banned_user.cfg when you kill the process. if those commands are in the server.cfg file, then al

Re: [hlds_linux] random kicking from servers

2006-10-21 Thread kyle
-- [ Picked text/plain from multipart/alternative ] Nope, my DOD server has been running like a champ with 18 players minimum for the last 6 or 7 hours. Its 1:00 am and there's 19 players in it right now on dod_flash. Maybe its a client side issue due to the tonight's steam update. I did have one

Re: [hlds_linux] Dynamic Pricing Gone Mad

2006-10-20 Thread Kyle Caulfield
-- [ Picked text/plain from multipart/alternative ] Or not? If it is giving you money or is 1$ that is kind of bad... On 10/20/06, Scott Pettit <[EMAIL PROTECTED]> wrote: > > Negative pricing is making things a tad screwy though. > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:

Re: [hlds_linux] Memory Issues?

2006-10-12 Thread Kyle Caulfield
... Anyways, if anyone has anything smart to say about this error message I would like to hear what you have to say, not what the 12 year old running a css server on his "sic" desktop thinks. Also, two 44 man servers does not take a super computer... Thanks in advance, Kyle On 10/12/06,

[hlds_linux] Memory Issues?

2006-10-12 Thread Kyle Caulfield
disable one of the servers (so that there are only 3 servers) and I start the 5th it runs fine. This confuses me. Shouldn't the server not "run out" of memory? Shouldn't it get thrown into the swap? Thanks for your time, Kyle Caulfield -- _

Re: [hlds_linux] RE: Mani Admin Plugin & linux

2006-10-06 Thread Kyle Caulfield
-- [ Picked text/plain from multipart/alternative ] You need to have the VDF File, the newest mani does not have it created for linux by default On 10/6/06, Dave 'FiRe' Carter <[EMAIL PROTECTED]> wrote: > > Could be an outdated DLL file too tbh. I'd redo mani from scratch with > the latest downloa

Re: [hlds_linux] Serious problems at Valve?

2006-10-01 Thread kyle
-- [ Picked text/plain from multipart/alternative ] This is the lamest thing I have ever seen in the 6 years of playing valve games. Every 5 to 10 minutes half my 32 slot server gets kicked with that error. Running linux fedora core 3 with amxmodx & metamod on a dedicated P4 with 1 gig of ram. 10

Re: [hlds_linux] Software to control server

2006-09-26 Thread Kyle Caulfield
ll allow you to use two > copies of game create for free. This package looked nice, but I really > haven't played with it at all other than the online demo. > http://www.gamecreate.com > > Hope this helps > > -D > > -Original Message- > From: [EMAIL PROTECTE

[hlds_linux] Software to control server

2006-09-25 Thread Kyle Caulfield
linux to handle it themselves Thanks in advance! Kyle ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] Kernel tweaks

2006-09-15 Thread Kyle Caulfield
Actually with linux using so little of the ram, you should easily be able to run one server on there... as long as they are not all bots =p. I see my servers (40 man) using about 300 megs each - Original Message - From: "Richard Fennell" <[EMAIL PROTECTED]> To: Sent: Friday, September 15

Re: [hlds_linux] feel like a newb, crash on startup

2006-09-12 Thread Kyle Caulfield
Do you happen to run Mani 1.1? I had the same problem and i upgraded to the beta and it worked perfectly. Kyle --- server.fire-fight.org:27015 24/7 office server.fire-fight.org:27016 24/7 dust --- - Original Message

Re: [hlds_linux] Logging rcon commands on CS:S

2006-04-16 Thread Kyle Lutze
eve it would work. Kyle W0kk3L wrote: > No-one who can help me? Is it not possible? > > - Original Message - > From: "W0kk3L" <[EMAIL PROTECTED]> > To: > Sent: Monday, April 10, 2006 6:44 PM > Subject: [hlds_linux] Logging rcon commands on CS:S >

Re: [hlds_linux] Server wont load VAC after last Update - mailing list etiquette [OT]

2006-03-22 Thread Kyle Lutze
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Martin Zwickel wrote: > -- > On Tue, 21 Mar 2006 22:57:09 -0600 > Stuart Stegall <[EMAIL PROTECTED]> bubbled: > >> This is a multi-part message in MIME format. >> -- >> [ Picked text/plain from multipart/alternative ] >> While on the now hijacked subje

Re: [hlds_linux] Server wont load VAC after last Update

2006-03-21 Thread Kyle Lutze
ng to a different thread. hijacking other threads is very annoying to people that view mailing lists in a threaded format. Kyle -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.2.2-ecc0.1.6 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://en

Re: [hlds_linux] reporting bugs (question to valve/alfred)

2006-02-10 Thread Kyle Lutze
g so we can get the community using it and bugs solved faster. Contacting me on or off list is fine Kyle ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] Source and HL1 dedicated server Beta available

2006-02-01 Thread Kyle Lutze
alfred: is it possible to add a debug mode or verbose so people can get logs with more information when it does crash? I would be running my server and helping test but I'm currently trying to redo it. Kyle ___ To unsubscribe, edit your

Re: [hlds_linux] reporting bugs (question to valve/alfred)

2006-01-21 Thread Kyle Lutze
ve time, and I would love to see this get going so I don't see see so many "question for alfred" threads that repeat something said about 10 weeks ago flooding the list. hope to hear from some people, Kyle ___ To unsubscribe, edit your

Re: [hlds_linux] reporting bugs (question to valve/alfred)

2006-01-16 Thread Kyle Lutze
Hell, I'm sure a lot of people would be willing to host it / post bugs properly and manage duplicated threads on their own time, alfred: you think it's worthy? I at least think it would be a great, if not just to let people know what's being worked on and to keep track of th

Re: [hlds_linux] Memory usage

2006-01-08 Thread Kyle Lutze
rash when it crashes, run backtrace, then post the backtrace, the crash error, what version of *ds you are using, that could help a lot in debugging these issues Kyle ___ To unsubscribe, edit your list preferences, or view the list arch

Re: [hlds_linux] motd.txt not working

2005-11-12 Thread Kyle Lutze
m0gely wrote: Ben Kennish wrote: Well in my case it was the character limit causing problems but this is very interesting anyway. I wonder why Valve aren't using a pre-existing rendering engine such as Gecko / IE to save these kinds of problems? AFAIK, the game uses IE. I believe Alfred ha

RE: [hlds_linux] RE: Still problems with low FPS

2005-08-26 Thread Kyle Milnes
in the kernel src. Thanks - Kyle -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of James Tucker Sent: 26 August 2005 15:05 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] RE: Still problems with low FPS It IS your kernel timer, and this IS

RE: [hlds_linux] RE: Still problems with low FPS

2005-08-26 Thread Kyle Milnes
You need to recompile your kernel with the HZ value set to 1000 Or, Install a 2.6 kernel - Kyle -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of DER_MASCHINE Sent: 26 August 2005 14:53 To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] RE: Still

RE: [hlds_linux] Still problems with low FPS

2005-08-26 Thread Kyle Milnes
2.6 kernels are by default 1000 However, its not always directly related to low FPS Play with your tickrate... And check stats to see what I'm on about - Kyle -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of sYs Sent: 26 August 2005 14:36 To: hlds_

RE: [hlds_linux] Still problems with low FPS

2005-08-26 Thread Kyle Milnes
Is your 2.6 kernel custom made or is it what came with the release? Try experimenting with -tickrate value on the cmd line and watch the relashionship when you issue a stats command :) - Kyle -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of DER_MASCHINE

RE: [hlds_linux] spray logo limits? [OT]

2005-08-18 Thread Kyle Milnes
I think that is all well and good for hlds and/or hl1 What about src? I don't think the same rules apply except for maybe the dimension restrictions? - Kyle -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Matthew White Sent: 18 August 2005 22:

RE: Re[2]: [hlds_linux] CS:Source Log file format - no cvar list or mapname?

2005-08-10 Thread Kyle Milnes
ia autoexec.cfg Oddly interesting :) - Kyle -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of disq Sent: 10 August 2005 00:31 To: hlds_linux@list.valvesoftware.com Subject: Re[2]: [hlds_linux] CS:Source Log file format - no cvar list or mapname? Hello Alf

RE: [hlds_linux] CS:Source Log file format - no cvar list or mapname?

2005-08-09 Thread Kyle Milnes
uot; to the end of his sentence. I translate that to "I expected something and it wasn't their so I'm going to blame the developers and make it look a feature I want isn't available so I have to write it myself" Make sense? k thx - Kyle -Original Message- From: [

RE: [hlds_linux] CS:Source Log file format - no cvar list or mapname?

2005-08-09 Thread Kyle Milnes
le these types! You can safely ignore me btw, I was just retorting to the cocky comment :) Regards - Kyle -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of disq Sent: 09 August 2005 14:20 To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] CS:Source

RE: [hlds_linux] Steambans VS VAC

2005-07-29 Thread Kyle Milnes
should research exactly how the two systems work. Reebok should pay for Triple T to bitch slap you. Check the link to see what I'm on about! http://www.terribleterrytate.com/watch.asp - Kyle -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Killer Cre

RE: [hlds_linux] BUG: Server-side sprays and lag spikes

2005-07-27 Thread Kyle Milnes
Alfred, What about the dir scanning part, I presume that is potentially the issue causing the tic jumping (lag spikes)? Are you working on a fix for that too? Or just cleaning up the dir? - Kyle -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred

RE: [hlds_linux] BUG: Server-side sprays and lag spikes

2005-07-26 Thread Kyle Milnes
Bart, thanks for your time, and thanks for posting it where is should be posted :) - Kyle -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bart King Sent: 23 July 2005 11:49 To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] BUG: Server-side spray

RE: [hlds_linux] Auth errors

2005-05-31 Thread Kyle Milnes
Also... Why is it letting 95% of clients connect. If it was just a tcp outgoing issue I'd expect all client or the majority of clients to be dropped. Its just seems to be 5% of people. It really doesn't feel like a blocking or loss of packets or lack of packet transmissio

RE: [hlds_linux] Auth errors

2005-05-31 Thread Kyle Milnes
I've check this already from my server point of view... I will now follow this line of investigation with my ISP and report. What ports and we looking for? TCP: 27011? - Kyle -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sen

RE: [hlds_linux] Auth errors

2005-05-31 Thread Kyle Milnes
error. - Kyle -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kyle Milnes Sent: 01 June 2005 00:37 To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Auth errors Just to confirm, this isn't firewall or ISP related. Some users appear to

RE: [hlds_linux] Auth errors

2005-05-31 Thread Kyle Milnes
beta can cause connection problems. - Plasma - Original Message - From: "Kyle Milnes" <[EMAIL PROTECTED]> To: Sent: Wednesday, June 01, 2005 9:37 AM Subject: RE: [hlds_linux] Auth errors > Just to confirm, this isn't firewall or ISP related. > > Some user

RE: [hlds_linux] Auth errors

2005-05-31 Thread Kyle Milnes
Just to confirm, this isn't firewall or ISP related. Some users appear to be able to connect... After a little research... It would seem only users who have been logged onto steam for a few hours can connect. i.e. have a valid ticket. Help - Kyle -Original Message- From: [

[hlds_linux] Auth errors

2005-05-31 Thread Kyle Milnes
Reason: Error verifying STEAM UserID Ticket(server was unable to contact the authentication server, 35). Getting that LOTS on our servers What's going on? - Kyle ___ To unsubscribe, edit your list preferences, or view the list archives, p

RE: [hlds_linux] srctv demo's

2005-05-31 Thread Kyle Milnes
Ok, Thanks for the response. I look forward to seeing additions to srctv over time, I know you guys are working on it. Just to confirm... There are no client cvars to get weapon view model? Good luck - Kyle -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On

RE: [hlds_linux] srctv demo's

2005-05-31 Thread Kyle Milnes
Any heads-up on the Alfred? - Kyle -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kyle Milnes Sent: 30 May 2005 06:07 To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] srctv demo's Hi Valve (Alfred), Client side demo's record

RE: [hlds_linux] srctv demo's

2005-05-30 Thread Kyle Milnes
linux@list.valvesoftware.com Subject: Re: [hlds_linux] srctv demo's Not necessarily the recoil, but the movement of the crosshair (its resizing etc when shooting). - Original Message ----- From: "Kyle Milnes" <[EMAIL PROTECTED]> To: Sent: Tuesday, May 31, 2005 1:38 AM Subje

RE: [hlds_linux] srctv demo's

2005-05-30 Thread Kyle Milnes
Message - From: "Kyle Milnes" <[EMAIL PROTECTED]> To: Sent: Monday, May 30, 2005 3:06 PM Subject: [hlds_linux] srctv demo's > Hi Valve (Alfred), > > Client side demo's record recoil and display weapon models etc. > > Server side srctv don't appear

[hlds_linux] srctv demo's

2005-05-29 Thread Kyle Milnes
by default. Is it a file size issue or something else? Look forward to your response Regards - Kyle ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

RE: [hlds_linux] Major issues with bz2 functionality

2005-05-20 Thread Kyle Milnes
Alfred, Do you know if the bz2 fix is in the current release? Or was it rolled back too? - Kyle -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: 18 May 2005 23:38 To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux

RE: [hlds_linux] new graphicbugs in new release?!

2005-05-20 Thread Kyle Milnes
inst wall, repeat. Let us know what works or if you still have the problem - Kyle -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of hardy alias Frank Hartung Sent: 20 May 2005 20:15 To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] new gra

RE: [hlds_linux] Major issues with bz2 functionality

2005-05-18 Thread Kyle Milnes
Alfred, Thanks for the update. Look forward to seeing this one patched :D - Kyle -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: 18 May 2005 23:38 To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Major issues with

RE: [hlds_linux] Major issues with bz2 functionality

2005-05-18 Thread Kyle Milnes
Any updates on this Alfred? - Kyle -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: 17 May 2005 18:59 To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Major issues with bz2 functionality We are looking into this. You

RE: [hlds_linux] Major issues with bz2 functionality

2005-05-17 Thread Kyle Milnes
ly one file per cycle is transferred via http Without the bz2 files on the http, just the native .mp3s the game server falls back to .ztmp sending which is very slow, but all the files are sent in one go. It all worked before the bz2 introduction. I'm going to try it with maps and other

RE: [hlds_linux] Major issues with bz2 functionality

2005-05-17 Thread Kyle Milnes
) the files in native format and in .ztmp HTTP Server A) Just the .bz2 files speced in the game server .res or .lst files for bz2 functionality OR B) Just the files in native format speced in the game server .res or .lst files Is that correct? Kyle -Original Message- From: [EMAIL PROTECTED

RE: [hlds_linux] Major issues with bz2 functionality

2005-05-17 Thread Kyle Milnes
I can assure you that's been done ;) With five different versions of bzip2 :) Did you read the problem in full Clayton? Kyle -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Clayton Macleod Sent: 17 May 2005 19:04 To: hlds_linux@list.valvesoftwar

RE: [hlds_linux] Major issues with bz2 functionality

2005-05-17 Thread Kyle Milnes
the http server then it only downloads one file per map. Just as a clarification :) I am still troubleshooting it. Look forward to your response. Kyle -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: 17 May 2005 18:59 To

[hlds_linux] Major issues with bz2 functionality

2005-05-17 Thread Kyle Milnes
ting up a fresh server and downloading the cache afresh, but I doubt that will solve it. The simplest fix that I can see is giving us an option to turn it of or disabling it until it works? Everything was working fine up-until May 13th update i.e. port/inferno/bz2 update. Thanks and

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