Re: [hlds_linux] TF2 srcds_run

2009-10-28 Thread Ryan Mannion
I'd second the symlink recommendation. If you simply edit srcds_run, when TF2 autoupdates, srcds_run will also be updated to refer to ./steam again. Ryan On Wed, Oct 28, 2009 at 12:49 PM, Fredrik Duprez fredrik.dup...@gmail.com wrote: just create a symlink where you need the steam client to be:

Re: [hlds_linux] Search key broken again?

2009-09-29 Thread Ryan Mannion
I'm having the same issue with my Steam Community servers. Ryan On Tue, Sep 29, 2009 at 3:14 PM, Jonah Hirsch crazydog...@gmail.com wrote: I did do that, as I stated. No luck. Jonah Hirsch --- On Tue, Sep 29, 2009 at 3:06 PM, Brent Veal naslund.fan...@gmail.comwrote: I

Re: [hlds_linux] [hlds] TF2 Server lag

2009-07-16 Thread Ryan Mannion
I have also noticed unusually high CPU usage on my servers. It appears in-game as severe stuttering when many players are in the same general area. Note that client rates are set properly. Ryan On Thu, Jul 16, 2009 at 4:54 PM, m...@bestgn.net.au wrote: Yes I get the same, Debian etch and a

Re: [hlds_linux] l4d servers disappearing from group servers/ sv_search_key not working since last update

2009-07-10 Thread Ryan Mannion
I can confirm that this is happening on my servers as well. I am using sv_search_key to provide a private pool of servers to my community, and they disappear after several hours. Ryan On Thu, Jul 9, 2009 at 10:07 PM, Logan Rogers-Follislogan.rogers-fol...@tntnetworx.net wrote: I have seen this

Re: [hlds_linux] Left 4 Dead Update Released

2009-04-23 Thread Ryan Mannion
Are survival times logged in any way? I can't seem to find this information in the logfiles. Ryan On Thu, Apr 23, 2009 at 5:20 PM, Daniel Worley worle...@gmail.com wrote: Update doesn't seem to help the new choppiness the latest patches introduced :/ On Thu, Apr 23, 2009 at 8:01 PM, Ben

Re: [hlds_linux] Dealing with retry spam

2009-04-20 Thread Ryan Mannion
Have you seen the Message Suppression plugin? https://forums.alliedmods.net/showthread.php?t=80794 Also, I don't use SourceBans, but I seem to remember that the people behind it were working on using predcrab's CBaseServer hooks to process bans before a client actually connects. You might want

Re: [hlds_linux] New update, new bull

2009-03-06 Thread Ryan Mannion
There are server admins on the Steam Forums reporting the same issue as well: http://forums.steampowered.com/forums/showthread.php?t=816874 Ryan On Thu, Mar 5, 2009 at 5:40 PM, Tony Paloma drunkenf...@hotmail.com wrote: Right after the TF2 update I was having problems with some of my Linux

Re: [hlds_linux] TF2: client connection problem

2009-03-06 Thread Ryan Mannion
I can confirm that -NoQueuedPacketThread fixes the issue on my servers. Thanks! Ryan On 3/6/09, Octo octodhd_h...@monkeyrings.com wrote: Mine works now, so it was either the random time when it'll work, or that :) Retesting on more servers. On Fri, Mar 06, 2009 at 12:58:19PM -0800, Eric

Re: [hlds_linux] [hlds_announce] Team Fortress 2 Update Available

2009-03-05 Thread Ryan Mannion
I'm experiencing the same on a small test server (Unbuntu). It also references game.dll. Ryan 2009/3/5 Pawel tra...@gmail.com: I can't start my server on linux centos. Auto detecting CPU Using SSE2 Optimised binary. Server will auto-restart if there is a crash. Console initialized.

Re: [hlds_linux] The Ship does not start

2009-02-28 Thread Ryan Mannion
The Linux DS used to work as recently as the update with the world leaders gimmick, but now I can no longer start up a Linux server. The console locks up with the line Summary: 1492 resources total 64.31 Mb, 95.82 % of capacity. Ryan On Mon, Feb 23, 2009 at 2:10 PM, t...@cybergate02.com wrote:

[hlds_linux] Host_Error: Overflow error writing string table baseline Scenes

2009-02-25 Thread Ryan Mannion
I've had a series of new, strange crashes crop up since last night's update. They're in the form: = ... snip ... 1680 : scenes/Player/Spy/low/792.vcd 1681 : scenes/Player/Spy/low/793.vcd 1682 : scenes/Player/Spy/low/790.vcd 1683 : scenes/Player/Spy/low/791.vcd 1684 :

Re: [hlds_linux] Host_Error: Overflow error writing string table baseline Scenes

2009-02-25 Thread Ryan Mannion
...@topnotchclan.com wrote: Is this on Windows? Im getting crashes on payload maps and none on Dustbowl. On Wed, Feb 25, 2009 at 1:26 AM, Ryan Mannion floormas...@gmail.com wrote: I've had a series of new, strange crashes crop up since last night's update. They're in the form: = ... snip ...  1680

Re: [hlds_linux] Map change still drop everyone for you??

2009-02-08 Thread Ryan Mannion
It's still happening on my servers. However, the lag issue is much more severe. Ryan On Sun, Feb 8, 2009 at 12:39 AM, ics i...@ics-base.net wrote: It happens, problems like these dont go away themselves. Server doesnt respond for a while but it doesnt crash either. It will appear to be normal

[hlds_linux] Post 1/28 TF2 Update, Still Experiencing Timeout Bug

2009-01-28 Thread Ryan Mannion
As the subject implies, my Linux TF2 servers are still exhibiting the timeout bug after today's update. Map changes can take upwards of 50 seconds, causing clients to timeout if they haven't set their cl_timeout to a sufficiently large value or if they become impatient (I don't blame them). Ryan

[hlds_linux] 10/21 TF2 Patch: Server Crashes Spectator Problems

2008-10-22 Thread Ryan Mannion
After yesterday's TF2 update, my main server is horribly unstable and crashes or freezes/becomes unresponsive every 15-30 minutes. Additionally, players are reporting being stuck in spectator mode, unable to join unless they reconnect. I noticed another email on this list from someone reporting

Re: [hlds_linux] Server freeze?

2008-10-22 Thread Ryan Mannion
FWIW, after yesterday's TF2 patch, my servers have been locking up or crashing regularly. Ryan On Tue, Oct 21, 2008 at 5:40 PM, Crazy Canucks [EMAIL PROTECTED] wrote: Sorry missed that you are running Debian, and he isn't using Mani Admin, he is using SourceMod. Drek Crazy Canucks wrote:

Re: [hlds_linux] PsychoLive

2008-10-16 Thread Ryan Mannion
Nice work! In its finished form, will this be available decoupled from PsychoStats? For various reasons, I prefer not to have publicly-accessible stats on my servers but I certainly wouldn't mind providing users with a live PsychoLive. Also, Is this compatible with TF2? Ryan On Thu, Oct 16, 2008

Re: [hlds_linux] [hlds] srcds CPU usage, again.

2008-08-28 Thread Ryan Mannion
I'm interested in hearing more performance data points. I can't find any useful information on the web aside from really bizarre speculation from people who have no business commenting on server performance. On a Xeon 3060 (2 2.4GHz cores) with 2GB running CentOS 5, I can run, at most two full

Re: [hlds_linux] editing map ents

2008-08-15 Thread Ryan Mannion
http://www.bailopan.net/stripper/ works wonders Ryan On Fri, Aug 15, 2008 at 4:53 PM, Saint K. [EMAIL PROTECTED] wrote: Does anyone know how to edit certain TF2 map ents, but in such a way so on updates the edits won't get lost? (for example, trough a command line or plugin method). Cheers,

Re: [hlds_linux] Linux srcds performance unacceptable

2008-05-02 Thread Ryan Mannion
is already present. When the server finds a spray and has to compress it this can cause lag. One very easy fix if you see ongoing problems with this is to just disable sprays for a bit. sv_send_logos 0 - Original Message - From: Ryan Mannion To: Half-Life dedicated Linux server

Re: [hlds_linux] Linux srcds performance unacceptable

2008-05-01 Thread Ryan Mannion
I agree with Nephyrin but also wanted to add another problem that's been ongoing for a while. When players connect, I often see lines in the form CreateFragmentsFromFile: 'downloads/5e255ec6.dat' doesn't exist. duplicated in the server console dozens of times (seems to be correlated to the number

Re: [hlds_linux] tfc_convoy_v2 not ending at mp_timelimit

2008-04-15 Thread Ryan Mannion
Have you tried using the (fairly new) cvar mp_stalemate_at_timelimit 1? Ryan On Tue, Apr 15, 2008 at 7:01 AM, Saint K. [EMAIL PROTECTED] wrote: Hi, The map tfc_convoy_v2 (TF2) doesn't end at the set timelimit. The map only ends when the timelimit is passed, and 3 scores are made (1 win).

Re: [hlds_linux] Team Fortress 2/Dedicated Server Updated

2008-03-22 Thread Ryan Mannion
As I wrote about earlier on this list, I also was negatively impacted by this change. My workaround was to use the sockets extension for SourceMod to run a small listen server that allows me to fetch particular cvar values (or any custom information, really). This allows me to leave my custom

Re: [hlds_linux] Replicated ConVar fix for linux servers (AKA mp_tournament fix)

2008-03-16 Thread Ryan Mannion
Valve, if you do fix this problem, I *beg* you to consider adding a cvar to disable reporting changes in the in-game chat area, but continue broadcasting the cvar in server queries (the current behavior in Linux servers). I use this bug to allow me to keep track of teams and classes via server

Re: [hlds_linux] Replicated ConVar fix for linux servers (AKAmp_tournament fix)

2008-03-16 Thread Ryan Mannion
From a cursory look at the source, it seems that your plugin simply disables the FCVAR_NOTIFY attribute rather than directly targeting the chat area notification aspect of it. FCVAR_NOTIFY to my knowledge exposes the cvar during server queries (e.g. via qstat) *and* causes changes to be reported

[hlds_linux] TF2 mp_timelimit Behavior Inconsistent

2008-03-05 Thread Ryan Mannion
It seems that mp_timelimit is virtually useless on most maps. Although I haven't scrutinized every single permutation of map type and round/timelimit combinations, in every case I've observed, mp_timelimit is overridden by mp_maxrounds. Now, I run a lot of customs on my server

[hlds_linux] Voice Command Spam Cvar?

2008-03-01 Thread Ryan Mannion
My server thrives on voice command spam. It is required during warmup. Our server community held an in-game vigil to mourn the loss of this ability. Please tell me there is a server cvar to disable the voice command spam protection. If there isn't, I humbly request that one be added. Surely there

Re: Re[2]: [hlds_linux] Map changing at timelimit instead of end of round time.

2008-02-27 Thread Ryan Mannion
Will mp_timelimit still be relevant in other cp maps (Granary/Well/Badlands)? Ideally, mp_timelimit expiring, if set, on said maps and similar custom maps would force an immediate sudden death/stalemate. Ryan On Sun, Feb 24, 2008 at 9:54 AM, Eric Smith [EMAIL PROTECTED] wrote: Ending the map in