Re: [hlds_linux] Add option for disallowing killing during Merasmus spawn

2012-11-14 Thread doc
There will never be another class update and that realization is pretty scary when you first come to it. TF2 IS OVER LONG LIVE TF2 On Wed, Nov 14, 2012 at 6:45 AM, Rudy Bleeker wrote: > On Wed, Nov 14, 2012 at 7:20 AM, martin v wrote: > > So what is the problem? > > The problem is that Dan d

Re: [hlds_linux] Server Crashes

2012-11-14 Thread doc
- the speed the zombies travel at > > -ics > > > 13.11.2012 23:48, doc kirjoitti: > >> Each bot in the game is taking up one slot, there are no npcs in MvM mode. >> >> >> On Tue, Nov 13, 2012 at 1:33 PM, ics wrote: >> >> I'd say it's similia

Re: [hlds_linux] Server Crashes

2012-11-13 Thread doc
Each bot in the game is taking up one slot, there are no npcs in MvM mode. On Tue, Nov 13, 2012 at 1:33 PM, ics wrote: > I'd say it's similiar to L4D in some ways. When there is a bunch of bots > in a same group. In L4D there could be a horde of 30 zombies coming at you > and they still don't c

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2012-11-02 Thread doc
And this time the Friday is actually at a great time (for those living in PST - the one chosen timezone). On Fri, Nov 2, 2012 at 12:07 PM, ics wrote: > Relax, it's always have been like this between the time update releases > and update gets downloaded. 30mins from now you wouldn't even notice

Re: [hlds_linux] Multiple SRCDS Instances on Multicore servers?

2012-11-02 Thread doc
I run 2 TF2 servers, a CS:GO server, a Ricochet server, and a The Ship server on a VPS with 3 cores. I cannot say it's been 100% lagfree for all time forever, but I've never noticed sustained lag or fps drop on any one of my servers. I would say our "worst" is about every few days, the server will

Re: [hlds_linux] Mandatory Team Fortress 2 update coming

2012-11-02 Thread doc
You enter the announcement thread of an upcoming TF2 update. If you choose to speculate about patch notes, turn to page 15. If you choose to complain about updates on a Friday, turn to page 18. If you choose to ask for a CS:S sync, turn to page 33. On Fri, Nov 2, 2012 at 11:12 AM, Eric Smith wr

Re: [hlds_linux] IPv6 support

2012-11-01 Thread doc
Well IPv4 is going away, but it's hard to call it "imminent" because so few people actually understand how the internet works. I don't think we'll see any real IPv6 traction until one of the big companies DOES run into a problem. I'd love to see Valve/Steam out ahead in IPv6 adoption.* *If and on

Re: [hlds_linux] Add option for disallowing killing during Merasmus spawn

2012-11-01 Thread doc
This doesn't seem important enough to warrant adding a cvar and disabling killing and such. This is all anecdotal but on my server there doesn't seem to be a huge issue about killing the boss and getting into the book. There will always be cases of people greifing and such but if it's that problema

Re: [hlds_linux] Corrupted Packet

2012-10-30 Thread doc
You know I was just frantically googling this last night - I have just started to see this for the first time (that I can recall). For a second I worried I was being attacked by the CYBERCRIMINAL UNDERWORLD. But no, what is this? On Tue, Oct 30, 2012 at 11:39 AM, Russell Smith wrote: > Have a pl

Re: [hlds_linux] Invalid STEAM userID ticket, STEAMAUTH Client received failure code 7

2012-10-29 Thread doc
Steam hiccup from what I've been told. Nothing you can do about it. On Mon, Oct 29, 2012 at 4:14 PM, bottige...@gmail.com wrote: > Is anyone getting entire servers disconnected with this message in the > console: > > STEAMAUTH Client received failure code 7 > > And this message on the client? >

Re: [hlds_linux] Running a Halloween Server

2012-10-29 Thread doc
You seem to be upset with TF2 for requiring a certain amount of people to take on certain tasks. You want to be able to experience 100% of the content regardless of it's intention, delivery, or challenge. This seems like you just want more free stuff for your free game, this is good, it's a sign th

Re: [hlds_linux] MvM linux servers hanging

2012-10-27 Thread doc
Thanks for the response On Sat, Oct 27, 2012 at 12:07 PM, Pieter-bas Ronner wrote: > Thank you valve! > > > 2012/10/27 Fletcher Dunn > > > Just an acknowledgement concerning the Linux servers hanging on MvM maps. > > We believe we understand the problem and hope to release an optional > > updat

Re: [hlds_linux] Running a Halloween Server

2012-10-27 Thread doc
Yeah and what's the deal with getting candy for health I wish Valve would take the game a little more seriously!!! On Sat, Oct 27, 2012 at 11:11 AM, Maavrik wrote: > That's exactly what I was going for Dan. Get a group of friends and then > go at Merasmus. > > I decided to try one public matchm

Re: [hlds_linux] Sourcemod?

2012-10-26 Thread doc
My PvP server was running with latest 1.5 SM and 1.10 MM snapshots, but then mysteriously crashed sometime on the next map change, so I can say that it was loaded and running, but definitely not stable or working right. Then again my MvM server is crashing, completely vanilla on a non event map -

Re: [hlds_linux] MvM servers crash after update

2012-10-26 Thread doc
Confirming as well. Gentoo, PvP server is working (was crashing for mystery reasons, took SM/MM off and now it seems not crashing?) and MvM crashes at the same instance no matter the SM/MM status. When you pick a class the process pegs at 100% CPU and nothing happens. On Fri, Oct 26, 2012 at 5

Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-10-26 Thread doc
Using 1.4 or 1.5? On Fri, Oct 26, 2012 at 5:35 PM, Russell Smith wrote: > I managed to get it on one. Crashed immediately on player connects though > with the latest MM/SM snapshots though :( > > > On 26.10.2012 17:28, doc wrote: > >> Man I had forgotten how terrible

Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-10-26 Thread doc
Man I had forgotten how terrible it feels to not get the update quickly. Still sitting here trying to pull it in for my server :( On Fri, Oct 26, 2012 at 4:25 PM, Essay Tew Phaun wrote: > - Added mat_viewportupscale and mat_viewportscale to enable rendering the > world at a reduced resolution. (

Re: [hlds_linux] Quickplay settings for TF2 Halloween

2012-10-26 Thread doc
Thanks for that cvar - that's been a small "want" for a while now! On Fri, Oct 26, 2012 at 10:59 AM, ics wrote: > That quickplay FAQ says: > > "The quickplay system looks at the max reported number of players. (It > does not check any tags.)" > > So it does look tags now after all. > > -ics > >

Re: [hlds_linux] TF beta has been updated

2012-10-25 Thread doc
12 hours from the time Fletch sent the message would put it at 5am. "Morning" in the northwest is a vague time somewhere around 11am-1pm. So about 15 hours from my message. On Thu, Oct 25, 2012 at 5:58 PM, Emil Larsson wrote: > Looking at the timezone Valve is within, I assume that would be over

Re: [hlds_linux] Quickplay not activating?

2012-10-14 Thread doc
Hats. On Sun, Oct 14, 2012 at 10:30 AM, dan wrote: > On 14/10/2012 08:21, Erik-jan Riemers wrote: > >> Dont forget that when it goes towards the end of the year, player count >> drops. >> > > Dota 2 is huge now too, although I doubt there are significant numbers of > TF2 players that enjoy 40 mi

Re: [hlds_linux] 2 Matchmaking Servers PvP & MvM

2012-10-04 Thread doc
h server. > > As I recall, you can have up to 100 servers per Steam account. > > > On 10/4/2012 7:33 PM, doc wrote: > >> It's been a while since I set my PvP server up for matchmaking and if I >> wanted to do the same on my MvM server I thought I just had to set &g

[hlds_linux] 2 Matchmaking Servers PvP & MvM

2012-10-04 Thread doc
It's been a while since I set my PvP server up for matchmaking and if I wanted to do the same on my MvM server I thought I just had to set tf_mm_servermode 2 and then copy/paste the two lines in my server.cfg over to my mvm server.cfg tf_server_identity_account_id and tf_server_identity_token But

Re: [hlds_linux] Replay Bot Name?

2012-10-03 Thread doc
On Wed, Oct 3, 2012 at 3:25 PM, Tom Grant wrote: > Where did you set the cvar? It should be in relay.cfg I believe (and that > where I have mine set and working). > > On Wed, Oct 3, 2012 at 5:24 PM, doc wrote: > > > I set the cvar to change the replay bot's name, but i

[hlds_linux] Replay Bot Name?

2012-10-03 Thread doc
I set the cvar to change the replay bot's name, but it still shows up as "replay" while in game. I have a plugin that will report name changes/chat/etc to an IRC channel, and I can see that Replay changes it's name - but when I join the game and look, I still see "replay" instead of the name change

Re: [hlds_linux] [hlds] Remove unneeded particle effects from TF2 ParticleEffectNames stringtable?

2012-10-01 Thread doc
This will be hotfixed in minutes, fastest turnaround from bug to patch. On Mon, Oct 1, 2012 at 1:29 PM, Ross Bemrose wrote: > At the current moment, they can't add new unusual hat effects as it'd > overflow the stringtable we were talking about. So... it has a direct > impact on potential futur

Re: [hlds_linux] segfault when starting hlds

2012-09-24 Thread doc
Well if there is a problem loading the metamod plugins list then you might have a problem with metamod, or the plugins. This does not happen with plugins disabled so you've narrowed down your problem. I'd say update metamod or go see if anyone on your plugin-in-question's forums have anything new

Re: [hlds_linux] HTML MOTDs not rendering?

2012-09-14 Thread doc
I envy those costs, that's gotta be one hell of a machine. I don't think I spend $2k a year on my box. On Fri, Sep 14, 2012 at 4:24 PM, Ben Sixtyfour wrote: > $2000 for a server? How is that even possible? > On Sep 14, 2012 1:01 PM, "Steve Tomaszewski" > wrote: > > > Server admins rarely make m

Re: [hlds_linux] HTML MOTDs not rendering?

2012-09-13 Thread doc
You don't make money. On Wed, Sep 12, 2012 at 11:12 PM, Cameron Munroe wrote: > How else would you suggest a server make money? > > Also the issue with the video should be fixed in the new version of pinion > so it won't keep playing after you join. > > Also its not on youtube, it is hosted by th

Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin

2012-09-12 Thread doc
>From what I gathered the "name protection" is one of those things that is nice to have because it's easy to implement, but it usually won't happen anymore; mostly because 'name' doesn't work in orangebox games. On Wed, Sep 12, 2012 at 12:54 AM, AnAkIn wrote: > You can't change your in-game name

Re: [hlds_linux] Mandatory CS:S update released

2012-09-11 Thread doc
Ok this is 100% not related to anything and I should be removed from this mailing list for wasting everyone's time but: Sent from my HTC One™ X, an AT&T 4G LTE smartphone holy man have these automated signatures gotten funny to read. On Tue, Sep 11, 2012 at 4:30 PM, rmesc...@gmail.com wrote: >

Re: [hlds_linux] server crash on map change / missing MOTD?

2012-09-11 Thread doc
changelevel will change the level and reconnect all current users. map will set the server's map - giving no care about anyone who is connected. On Mon, Sep 10, 2012 at 9:56 PM, ics wrote: > There could be a bug when using the ingame voting. I've seen MvM servers, > the Mann Up ones that Valve r

Re: [hlds_linux] mp_tournament 1 on mvm mode

2012-09-05 Thread doc
It's for the tournament hud, lets you see the ubercharge of your medic, hp of all your teammates, etc. On Fri, Aug 31, 2012 at 10:12 AM, Rudy Bleeker wrote: > Thanks Andrew :-) > > I have no idea what that is, I've never used tournament mode or > spectating much on my server, but I'll google it.

Re: [hlds_linux] steamCMD failed to request AppInfo after successful login

2012-08-28 Thread doc
t back into it again or is there a > restart command for steamcmd? Thanks in advance. > > On Mon, Aug 27, 2012 at 4:17 PM, doc wrote: > > > Yeah if it ever tells you that you're not logged in (after logging in) > just > > restart steamcmd and try again. Eventuall

Re: [hlds_linux] L4D Plugins that work

2012-08-27 Thread doc
lly using here in the real world. > > > On 08/27/2012 10:51 AM, doc wrote: > >> Might be better to ask sourcemod forums, while we can help with specific >> issues I'm not sure just listing "plugins that work for L4D" would be a >> worthwhile conversation.

Re: [hlds_linux] steamCMD failed to request AppInfo after successful login

2012-08-27 Thread doc
Yeah if it ever tells you that you're not logged in (after logging in) just restart steamcmd and try again. Eventually it will let you through. On Mon, Aug 27, 2012 at 1:16 PM, Michael Koeberl < michael.koeb...@giga-hosting.biz> wrote: > Yes, this seems to have self-fixed directly after I've sen

Re: [hlds_linux] L4D Plugins that work

2012-08-27 Thread doc
Might be better to ask sourcemod forums, while we can help with specific issues I'm not sure just listing "plugins that work for L4D" would be a worthwhile conversation. On Fri, Aug 24, 2012 at 8:36 PM, Ook wrote: > So I revived my L4D server and went looking for some plugins. I found some > of

Re: [hlds_linux] Server Crash - datatable warning / clamping

2012-08-27 Thread doc
Yeah we had a few threads about it, asking if we could just get them to turn it off somehow - just pages and pages of logs filled with this spam. On Fri, Aug 24, 2012 at 6:23 PM, Rudy Bleeker wrote: > I've seen the same console spam on my server, but after a quick grep > through my logs I've fou

Re: [hlds_linux] MOTD randomly not working?

2012-08-25 Thread doc
I found that with "forked" TF2 servers, if you define a different motdfile then it doesn't take effect until the next mapchange. At least in my case, my MvM server is launched from the same files as my PvP server but I load different servercfgfile and motds, but the motd is default until a map chan

Re: [hlds_linux] Questions: Replays and MvM

2012-08-21 Thread doc
an up on it actually, but point I usage isn't that crazy. > > > > > Steven J. Sumichrast > > On Aug 21, 2012, at 5:02 PM, doc wrote: > > > I want to turn replays on for our MvM server, but because of the amount > of > > disk usage it takes (and that I alr

[hlds_linux] Questions: Replays and MvM

2012-08-21 Thread doc
I want to turn replays on for our MvM server, but because of the amount of disk usage it takes (and that I already have a 24 PvP server going with replay) I'm a bit wary to turn it on and start letting people keep/record things such as Ironman waves, which someone could be alive for a very long tim

Re: [hlds_linux] [hlds] MvM server browser player counts and improtant note regarding replay

2012-08-21 Thread doc
Did any of you set mp_allowspectate to 0 ? On Tue, Aug 21, 2012 at 2:32 PM, Cameron Munroe wrote: > I know my server @ 66.212.17.44:27016 has a password, is that one on the > list? > > > > On 8/21/2012 1:58 PM, Fletcher Dunn wrote: > >> I could really use some help understanding how to reproduce

Re: [hlds_linux] Mandatory TF2 update released

2012-08-21 Thread doc
Someone else asked for this before, would be cool, but then again I would do with some features instead of hats. Steamgroup exclusivity for starters. On Tue, Aug 21, 2012 at 12:05 PM, martin v wrote: > You should give server supervisors the community item for our patience :D > > 2012/8/21 Eric S

Re: [hlds_linux] MvM server browser player counts and improtant note regarding replay

2012-08-21 Thread doc
Wait you can have spectators in MvM? I was under the impression 26 slots needed to be free for bot generation. On Tue, Aug 21, 2012 at 11:56 AM, Fletcher Dunn wrote: > We made some changes in today's update to make MvM player counts in the > server browser make as much sense as possible within t

Re: [hlds_linux] Insane increase of CPU usage.

2012-08-20 Thread doc
I'm always worried when I add a "me too" to these CPU spike threads because I'm running off a VPS - and I know that's some magic red flag or something. I have been running fine up until around the Pyromania update, now the server seems to run fine but we will get a good stutter every few hours or s

[hlds_linux] MvM More than 24+ player warning

2012-08-19 Thread doc
When players connect to a MvM server they get the warning that: "More than 24 people isn't balanced!" or whatever the message is. Might be a bit confusing for new players of MvM, not wanting to join a server that might give them a bad time. ___ To unsubsc

Re: [hlds_linux] Old pop file being used after mapchange

2012-08-19 Thread doc
We went from Decoy to CoalTown to MannWorks, and it wasn't until we got to mannworks did we notice we've seen the "same wave" all the way, and the final wave (wave 7) of coaltown never spawned, we just sat there picking off 2 support snipers ever 5 minutes. Upon some investigation we found out/real

Re: [hlds_linux] Request: Current MvM Wave cvar

2012-08-18 Thread doc
How can I tell how many waves are in the mission total? Where did you find that m_nMannVsMachineWaveCount? And thanks by the way! On Thu, Aug 16, 2012 at 12:37 PM, doc wrote: > Well I guess I'll be figuring out how to write a simple SourceMod plugin > now. Hopefully it's no

Re: [hlds_linux] Just to clarify...about installing CS:GO DS

2012-08-17 Thread doc
You NEED to have steamcmd. On Fri, Aug 17, 2012 at 9:57 PM, Aaron Thompson wrote: > My host uses the HLDS update tool...and I'm wondering if CS:GO will be made > easier to install. I'm pretty sure it will be but I have to check. Because > if I NEED to use SteamCMD this is going to get interestin

Re: [hlds_linux] Full servers, but not?

2012-08-17 Thread doc
Oh, also same things is happening to my PvP server. 0/24 (1 with replay), reporting as full. On Fri, Aug 17, 2012 at 5:39 PM, doc wrote: > I feel like a shit for laughing at this one, haha. > > > On Fri, Aug 17, 2012 at 5:34 PM, Essay Tew Phaun wrote: > >> Since so many c

Re: [hlds_linux] Full servers, but not?

2012-08-17 Thread doc
I feel like a shit for laughing at this one, haha. On Fri, Aug 17, 2012 at 5:34 PM, Essay Tew Phaun wrote: > Since so many communities abuse fake clients/counts Valve felt it was best > to allow all communities to do it ;) > ___ > To unsubscribe, edit

Re: [hlds_linux] Another MvM bug?

2012-08-16 Thread doc
Left mid-game perhaps? Would still be a bug for the bots not leaving though I assume. On Thu, Aug 16, 2012 at 5:14 PM, Ross Bemrose wrote: > I don't know if this one was mentioned yet, but I just noticed that my > stock (no addons folder) MvM server reported having 0/6 players on it, but > wasn'

Re: [hlds_linux] [hlds] Mann Up Matchmaking

2012-08-16 Thread doc
connect ip:port Or add it to your favorites. Unless I don't get what you're asking. On Thu, Aug 16, 2012 at 4:51 PM, Alan Kennedy wrote: > > > Actually i would like to just get Direct Connectons through console or > Game Browser, but dunno if that is working right now for MvM. > > > Thx!. >

Re: [hlds_linux] Request: Current MvM Wave cvar

2012-08-16 Thread doc
gt;> >> -----Original Message- >> From: >> hlds_linux-bounces@list.**valvesoftware.com >> [mailto:hlds_linux-bounces@**list.valvesoftware.com] >> On Behalf Of doc >> Sent: Thursday, August 16, 2012 8:48 PM >> To: Half-Life dedicated Linux server

[hlds_linux] Request: Current MvM Wave cvar

2012-08-16 Thread doc
Is there any way we could get a cvar or something that would report back the current wave? I've got a little auto-magic signup for my MvM server I'm working on and I'd love to be able to query the MvM server to see about how far through the current game is. _

Re: [hlds_linux] MvM difficulty level?

2012-08-16 Thread doc
I don't think the bot health scales - as far as I know it's been based pretty strongly around 6 people. You can use the in-game voting mechanisms to change the difficulty of the mission, I found it was useful to turn that back on for MvM, as I use SourceMod for my normal PvP mapvoting. On Thu, Au

Re: [hlds_linux] Lost wave but still went on to next wave?

2012-08-15 Thread doc
We had a round where it was just a sentry buster, but it just glitched out and disappeared, but the beeping of the infernal thing continued for the rest of the game. On Wed, Aug 15, 2012 at 9:35 PM, Ross Bemrose wrote: > So, I was just playing a game of MvM on mvm_coaltown when we lost a wave >

Re: [hlds_linux] [hlds] Mann Co Servers?

2012-08-15 Thread doc
They don't care we make piss-easy missions, but when you give out awards based on beating the missions they will want to make sure they don't create another wave of "Achievement Servers". On Wed, Aug 15, 2012 at 5:18 PM, Michael Ojeda wrote: > If they didn't want us to make super-easy missions w

Re: [hlds_linux] [hlds] Mann Co Servers?

2012-08-15 Thread doc
Mann Up mode will let people win cosmetic items. That is the only difference. On Wed, Aug 15, 2012 at 5:19 PM, Frank wrote: > Ok I just got really depressed all of a sudden... so there are two types of > MvM servers?? Reminds me of Battlefield 2 and the junk of putting up with > Ranked/Unranked

Re: [hlds_linux] [hlds] Mann Co Servers?

2012-08-15 Thread doc
No you missed something really big. Mann Up mode is the mode that costs .99 to play, and at the end you get a cosmetic item. Community servers will be the same exact thing, just without the ending bonus cosmetic, we can host servers no problem. On Wed, Aug 15, 2012 at 5:13 PM, Glib Tsyrklyevych

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread doc
More information on the mission cycle file will be given according to Fletch. On Wed, Aug 15, 2012 at 3:14 PM, Ross Bemrose wrote: > Any word on how to configure the mission cycle file? I think I speak for > everyone else when I say I'd really like to have this configured before the > update la

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-14 Thread doc
True but there just is a limit to the amount of players you can support. Sure they could enable 64 players but it's completely broken, out of resources, not designed for that. There comes a time in brainstorming where you just have to draw the line. People were able to set up vs. Saxton Hale, and

Re: [hlds_linux] TF MvM hosting questions

2012-08-14 Thread doc
Thank you Dan this is exactly how I felt. But, we haven't played this yet to see what the 6 players means in terms of > casual or pub play, joining or leaving, or in terms of balance and so on. > Deciding you "don't like 6 players" at this stage cannot have anything to > do with the game. > > --

Re: [hlds_linux] Red Tape Recorder - still crashing?

2012-08-06 Thread doc
I haven't banned it on my server but nobody has attempted it - I know there are always those bands of roving jerks who will try it on every sever they can but from what I have seen it's not some rampant problem (yet). On Mon, Aug 6, 2012 at 2:22 PM, Frank wrote: > I'm blocking it on my servers s

Re: [hlds_linux] Random CPU Spikes

2012-07-28 Thread doc
Is it completely random or during someone joining? On Sat, Jul 28, 2012 at 12:21 AM, Russell Smith wrote: > These are still a thing. They started around the time of the pyro update. > The main srcds thread spikes to 100% cpu utilization and all players in > game will lock in place until CPU usa

Re: [hlds_linux] The Ship - freeze on start server

2012-07-26 Thread doc
> > Either way, you're fine putting the engine there (have you checked > whether > > it works?) > > > > > > Kind regards, > > *Saul Rennison* > > > > > > On 26 July 2012 21:25, doc wrote: > > > >> Through the power of &quo

Re: [hlds_linux] The Ship - freeze on start server

2012-07-26 Thread doc
Through the power of "dicking around" I have realized it goes in the /steam/bin/ folder. I'm testing it now but just so I can get confirmation - wouldn't this mess up any other server I'm running, like CS:S, TF2, etc? On Thu, Jul 26, 2012 at 12:56 PM, doc wrote: >

Re: [hlds_linux] New matchmaking and geolocation

2012-07-26 Thread doc
I don't want to say "ping kickers are kind of a bad idea", but ping kickers are kind of a bad idea. I don't know many people who enjoy playing with ping over 150, usually they filter themselves out - no need for administration to come in and smack people down automatically. It is a problem that sh

Re: [hlds_linux] The Ship - freeze on start server

2012-07-26 Thread doc
you need to use that, but most people > nowadays seem to be utilizing the i686 binary. > > If you're not interested in finding a hex editor and just want to download > it, I have posted it here: > > http://www.gameowls.com/lyfe/ship/bin/engine_i686.so > > Jus

Re: [hlds_linux] The Ship - freeze on start server

2012-07-25 Thread doc
Wed, Jul 25, 2012 at 8:12 PM, doc wrote: > Is there anyone who runs a Ship server on linux? > The problem I'm running into is that it just "freezes", stops before it > gets very far. > > I've done some research but the best I can find is threads leading nowhere

[hlds_linux] The Ship - freeze on start server

2012-07-25 Thread doc
Is there anyone who runs a Ship server on linux? The problem I'm running into is that it just "freezes", stops before it gets very far. I've done some research but the best I can find is threads leading nowhere and some strange report that it needs updated binaries, something about master servers?

Re: [hlds_linux] hlds_linux Digest, Vol 53, Issue 46

2012-07-20 Thread doc
help you what? Figure out how to trim fat from your email client? On Fri, Jul 20, 2012 at 12:33 PM, wrote: > help > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman

Re: [hlds_linux] Mandatory Nuclear Dawn Update Released

2012-07-12 Thread doc
(If we don't thank them they will take away our hats) On Thu, Jul 12, 2012 at 3:50 PM, Eric Stokes wrote: > Thanks Nick and InterWave, really appreciate the bugfixes! Everyone sees > fit to thank the TF2 team and others with updates, but the ND guys don't > get enough love! > > Can't wait to try

Re: [hlds_linux] OS

2012-07-09 Thread doc
I use Gentoo, I guess it's good but fuck if you're not into linux then you're going to balk the first time you have to start using -USE flags what the fuck man. I can't wait to mess it up enough to finally give myself the motivation to go to Ubuntu. On Mon, Jul 9, 2012 at 7:15 AM, edman747 wrote:

Re: [hlds_linux] HLDS q3dirtrav-like exploit

2012-07-03 Thread doc
Is this an ok practice? I never thought about having my rcon password in my file - I guess it would be more secure if you just start it up with the rcon password in the string? Doesn't it show up when you run top/htop though? On Tue, Jul 3, 2012 at 12:05 PM, Ken Bateman wrote: > For quite a whil

Re: [hlds_linux] CELT Voice Codec

2012-06-29 Thread doc
e, you have to toggle the key in order not to get muted within > 4-5 seconds intervals. A lot of people are unheard due to this issue. I've > previously tried talking about it but people on this list just think it's > some packet got lost and that's the reason. But it's

Re: [hlds_linux] CELT Voice Codec

2012-06-29 Thread doc
ause, chat in a short amount of time. Are those issues fixed? On Fri, Jun 29, 2012 at 10:32 AM, Asher Baker wrote: > TF2 has used it by default for months now. > > Sent from my iPhone > > On 29 Jun 2012, at 18:31, doc wrote: > > > So I've heard through the grapevine

[hlds_linux] CELT Voice Codec

2012-06-29 Thread doc
So I've heard through the grapevine Dota2 got a sweet new voice codec, which got me thinking if that is planned on moving our way anywhere down the line? Our way being TF2. ___ To unsubscribe, edit your list preferences, or view the list archives, please

Re: [hlds_linux] Half-Life 1 dedicated server update released

2012-06-28 Thread doc
You missed typed "TF2" Also this update isn't for TF2 at all! On Thu, Jun 28, 2012 at 4:53 PM, Alfred Reynolds wrote: > We have released an update to Half-Life 1 dedicated servers. This update > fixes a potential file download exploit, run the hldsupdatetool to grab it. > > Thanks to Daniil for

Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM Updates Released

2012-06-27 Thread doc
Latest snapshot of 1.4 works on Linux, if you're still crashing you need to start narrowing down the plugins that might be doing that. On Wed, Jun 27, 2012 at 9:51 PM, Frank wrote: > Nope... tried both windows and Linux and no go on 1.4.4-hg3514 > > -Original Message- > From: hlds_linux-

Re: [hlds_linux] [hlds] Mandatory TF2, DoD:S, and HL2:DM Updates Released

2012-06-27 Thread doc
You know I heard they plan on never updating CS:S again, good thing you reminded them about it! On Wed, Jun 27, 2012 at 6:22 PM, Kyle Sanderson wrote: > Not to be that guy, but can we get a CS:S sync for those Mac fixes? It's > been an issue on every platform since launch, and it would be fantas

Re: [hlds_linux] TF2 Pyromania update coming soon!

2012-06-27 Thread doc
It needs to not stand for super duper, I don't want to lose this bet. On Wed, Jun 27, 2012 at 5:51 PM, Nerdboy wrote: > What does the SD stand for? I need to know for a bet. > > On Wed, Jun 27, 2012 at 8:13 PM, Fletcher Dunn > wrote: > > > The new map name in today's update is "sd_doomsday" > >

Re: [hlds_linux] TF2 crash during shutdown

2012-06-18 Thread doc
I was going to respond with the same information but it's just become such "common knowledge" to me that quit = crash. I guess it's By Design. On Mon, Jun 18, 2012 at 6:46 PM, Jesse Molina wrote: > > I am guessing you are new at this. > > This has been normal for at least a year and a half, may

Re: [hlds_linux] Quick Play Question

2012-06-18 Thread doc
The moment you turn on a cvar that removes you from the quickplay pool you are removed. If you take it off then you're added right back in. It does its "quickplay check" when someone hits Play Now, it doesn't require a restart. On Sat, Jun 16, 2012 at 5:01 PM, The Mighty Gerbil < themightyger...@a

Re: [hlds_linux] Overflow attack to Source servers

2012-06-14 Thread doc
Kind of a scary thread, I do a lot of terrible data collection on my own server/website using the "status" command and I'd hate to have to alias it to nothing to avoid problems like this. Is this something I assume is important enough to look into? On Wed, Jun 13, 2012 at 5:40 AM, Alvaro Gutierre

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-06-11 Thread doc
- Fixed a rare case where the offensive/defensive buff particle effects could get stuck on players Exciting, during waiting for players sometimes if someone was doing the Medic's group heal taunt - when the match would start sometimes that aura would stick around until he reconnected. Hopefully tha

Re: [hlds_linux] Reconnect to steam command?

2012-05-24 Thread doc
It auto-reconnects, not much we can do about it. There isn't a reconnect command and I'm not sure they will implement one - whenever there would be a blip in the steam servers you'd have more than a few dozen server admins hammering away at the "reconnect to steam" command, possibly making the prob

Re: [hlds_linux] Mandatory CS:S update coming

2012-05-22 Thread doc
Think we can get a sync for the TF2 branch, having CS:S on the same update timeline as the GOOD servers is a little uncomfortable. Next they'll be asking to vote and drive themselves to market. On Tue, May 22, 2012 at 1:28 PM, DontWannaName! wrote: > Now its weird when they arent for TF2. :P > >

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-05-19 Thread doc
I have to say I was a little confused :( On Sat, May 19, 2012 at 4:24 AM, dan wrote: > On 14/05/2012 18:18, Frank wrote: > >> You were the one that argued to have some sorta option that isn't needed >> to >> a great thing added >> > > Wake up Frank,

Re: [hlds_linux] Policy of truth

2012-05-18 Thread doc
? I > use it > > >> to > > >> > > pay for my servers, only to go in zero each month. > > >> > > >> From: crazydog...@gmail.com > > >> > > >> Date: Fri, 18 May 2012 15:27:02 -0700 > > >> > > >&

Re: [hlds_linux] Policy of truth

2012-05-18 Thread doc
linux] Policy of truth > > > > > > > > And make money off of advertisements in MOTDS... > > > > --- > > > > Jonah Hirsch > > > > > > > > > > > > > > > > On Fri, May 18, 2012 at 2:5

Re: [hlds_linux] Policy of truth

2012-05-18 Thread doc
; > Subject: Re: [hlds_linux] Policy of truth > > > > And make money off of advertisements in MOTDS... > > --- > > Jonah Hirsch > > > > > > > > On Fri, May 18, 2012 at 2:50 PM, 1nsane <1nsane...@gmail.com> wrote: > > >

Re: [hlds_linux] Policy of truth

2012-05-18 Thread doc
around it... > > Perhaps there is better system in place that VALVe is not telling us > about? > > On Fri, May 18, 2012 at 11:44 AM, doc wrote: > > > STRIKE DOWN THE UNCLEAN > > PURGE THE SINNERS. > > > > On Thu, May 17, 2012 at 5:22 PM, Fletcher Dunn &

Re: [hlds_linux] Policy of truth

2012-05-18 Thread doc
STRIKE DOWN THE UNCLEAN PURGE THE SINNERS. On Thu, May 17, 2012 at 5:22 PM, Fletcher Dunn wrote: > Last week the TF2 team banned some server groups that were in violation of > the Policy of Truth. > > We received numerous complaints from server operators about a handful of > servers, and we inves

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-05-14 Thread doc
I honestly can't believe this is being discussed, this change is no different from any other change - I'm starting to think the initial "complaint" was just brought up to stir an argument. Complaining about this being abused sounds like someone trying to start some slippery slope against I don'

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-05-10 Thread doc
software.com [mailto: > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of doc > Sent: Thursday, May 10, 2012 3:28 PM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] Mandatory Team Fortress 2 Update Released > > - \x08 followed by a hex code

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-05-10 Thread doc
- \x08 followed by a hex code with alpha in RRGGBBAA format Does this mean we can half alpha values? Will I have to worry about people using colorful invisible language? Is there a CVAR to disable colors? As nice as they are I can already see the colored chat spam. "***SELLING

Re: [hlds_linux] Voice Quality

2012-05-02 Thread doc
I am not aware of any, I am using whatever the default codec would be. On Wed, May 2, 2012 at 3:26 PM, Cameron Munroe wrote: > do you guys use any other cvars for voice other then sv_use_steam_voice 0? ___ To unsubscribe, edit your list preferences, or

Re: [hlds_linux] Voice Quality

2012-05-02 Thread doc
The quality of the new steam voice codec is better than the old one (slightly), but like it's reported many times in this thread the new codec doesn't allow someone to talk, stop, talk in a short period of time, and even more irritating - the sound will just up and cut out mid talking on some peopl

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-04-27 Thread doc
I assume those are Australian localization files? On Fri, Apr 27, 2012 at 11:23 AM, Eric Smith wrote: > > - sǝlıℲ uoıʇɐʇɐzılɐɔo˥ pǝʇɐpd∩ > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftwar

Re: [hlds_linux] Suddenly very low server population

2012-04-25 Thread doc
It's sad to hear something like this. I run my server how I'd want every server to be run - I don't join any server EXCEPT for my server, it's the best run server out there. 24 slots, vanilla, no stupid mods, I think the biggest deal breaker might be all-talk is turned on. If you're not having fun

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