The replay system has been added and is now live.
You can find the document on setting up a replay server
herehttp://forums.steampowered.com/forums/showthread.php?p=22333197.
Please post feedback about the system
herehttp://forums.steampowered.com/forums/showthread.php?t=2073934.
If you
Thanks!
On Tue, Aug 30, 2011 at 6:01 PM, Jon Lippincott j...@valvesoftware.comwrote:
The replay system has been added and is now live.
You can find the document on setting up a replay server here
http://forums.steampowered.com/forums/showthread.php?p=22333197.
Please post feedback about
Awesome, already got my server up and running, and got the first
Replay of the new beta up and out!
http://www.youtube.com/watch?v=Ju3uZFqUuzg
On Tue, Aug 30, 2011 at 7:33 PM, James Puckett
jamesrichardpuck...@gmail.com wrote:
Thanks!
On Tue, Aug 30, 2011 at 6:01 PM, Jon Lippincott
list'
Subject: [hlds_linux] Counter-Strike: Source Beta Update Released
A required update for the Counter-Strike: Source is now available. The
specific changes include:
- Made another pass on De_Inferno bug fixes
Jason
___
To unsubscribe
A required update for the Counter-Strike: Source is now available. The
specific changes include:
- Made another pass on De_Inferno bug fixes
Jason
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
Linux server mailing list'; 'Half-Life dedicated
Win32 server mailing list'
Subject: [hlds_linux] Counter-Strike: Source Beta Update Released
A required update for the Counter-Strike: Source is now available. The
specific changes include:
- Made another pass on De_Inferno bug fixes
Jason
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jason
Ruymen
Sent: zaterdag 4 december 2010 1:00
To: 'Half-Life dedicated Linux server mailing list'; 'Half-Life dedicated
Win32 server mailing list'
Subject: [hlds_linux] Counter-Strike: Source Beta Update Released
A required update
mailing list'; 'Half-Life dedicated
Win32 server mailing list'
Subject: [hlds_linux] Counter-Strike: Source Beta Update Released
A required update for the Counter-Strike: Source is now available. The
specific changes include:
- Made another pass on De_Inferno bug fixes
Jason
A required update to the Counter-Strike: Source Beta is now available. The
specific changes include:
- Optimizations to multi-core rendering
Jason
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
:O!
Thanks for the heads up,
Kyle.
On Fri, Sep 17, 2010 at 6:23 PM, Jason Ruymen jas...@valvesoftware.com wrote:
A required update to the Counter-Strike: Source Beta is now available. The
specific changes include:
- Optimizations to multi-core rendering
Jason
On Wed, Aug 25, 2010 at 05:27:21PM -0700, Jason Ruymen wrote:
- Changed walk speed to be 0.52x of run speed ( Counter-Strike 1.6 )
Excuse my noobness, but what was the previous walking speed?
___
To unsubscribe, edit your list preferences, or view the
A required update to the Counter-Strike: Source Beta is now available. The
specific changes include:
- Fixed ragdolls popping when using mp_fadetoblack 1
- Fixed a buffer overrun exploit that could be used to attack/crash servers.
- Fixed a crash at startup when no sound emitter scripts were
A required update to the Counter-Strike: Source Beta has been. Please run
hldsupdatetool to receive the update. The specific changes include:
- Fixed a bug in the client plugin checks.
- Smokegrenade:
- Simplified appearance for better perf.
- Shortened duration to 12 seconds.
- Added check to prevent clients using plugins from connecting to VAC
secured servers.
Thank you,
Kyle.
On Tue, Aug 17, 2010 at 5:59 PM, Jason Ruymen jas...@valvesoftware.comwrote:
A required update to the Counter-Strike: Source Beta has been released.
The specific changes include:
-
Unfortunately, the fix is not working, client plugins still work on VAC
servers.
2010/8/18 Kyle Sanderson kyle.l...@gmail.com
- Added check to prevent clients using plugins from connecting to VAC
secured servers.
Thank you,
Kyle.
On Tue, Aug 17, 2010 at 5:59 PM, Jason Ruymen
Are you sure you're connecting to updated servers?
Thanks,
- Saul.
On 18 August 2010 12:09, AnAkIn . anakin...@gmail.com wrote:
Unfortunately, the fix is not working, client plugins still work on VAC
servers.
2010/8/18 Kyle Sanderson kyle.l...@gmail.com
- Added check to prevent clients
Yes.
2010/8/18 Saul Rennison saul.renni...@gmail.com
Are you sure you're connecting to updated servers?
Thanks,
- Saul.
On 18 August 2010 12:09, AnAkIn . anakin...@gmail.com wrote:
Unfortunately, the fix is not working, client plugins still work on VAC
servers.
2010/8/18 Kyle
Are you also sure that you are using the CSS beta? It isn't fixed in the
main game yet. Just looking for confirmation.
-ics
18.8.2010 14:25, AnAkIn . kirjoitti:
Yes.
2010/8/18 Saul Rennisonsaul.renni...@gmail.com
Are you sure you're connecting to updated servers?
Thanks,
- Saul.
I'm not stupid. Yes, I am using CSS Beta.
2010/8/18 ics i...@ics-base.net
Are you also sure that you are using the CSS beta? It isn't fixed in the
main game yet. Just looking for confirmation.
-ics
18.8.2010 14:25, AnAkIn . kirjoitti:
Yes.
2010/8/18 Saul
At last! I do hope we will soon get these changes in TF2 (and other
games as well I suppose) as well.
On Wed, Aug 18, 2010 at 10:38 AM, Kyle Sanderson kyle.l...@gmail.com wrote:
- Added check to prevent clients using plugins from connecting to VAC
secured servers.
Thank you,
Kyle.
On Tue,
i'm 100% on this ride.
This Lua crap on the client side is getting way out of hand.
aim-bots
wallhacks
speedhacks
as well as being able to crash the servers with it.
Thanks for trying valve.
I hope theres still a fix in the works and it's not just set aside to work
on something else.
On Wed,
i'm 100% on this ride.
This Lua crap on the client side is getting way out of hand.
aim-bots
wallhacks
speedhacks
as well as being able to crash the servers with it.
Thanks for trying valve.
I hope theres still a fix in the works and it's not just set aside to work
on something else.
Actually, from what I can recall. You cannot make an Aimbot with LSS in it's
current public state. Sure there are trigger bots which are close, however
you cannot actually make an Aimbot. The rest rely on cvar exploitation,
which hopefully VAC will catch onto since it is an external application.
On Wed, Aug 18, 2010 at 02:07:00PM -0400, clad iron wrote:
This Lua crap on the client side is getting way out of hand.
I heard that KAC can stop LUA users. I still agree that plugins should
have been disallowed on public servers a LONG time ago, and hopefully
Valve does work to block this.
At the moment, this is not the case Harry. Using the valve.rc method, no
client plugins can be prevented from being loaded. LSS can force cvars to be
whatever the client chooses them to be (Just like SourceMod, or any other
plugin for that matter). This is including mat_wireframe (or whatever the
On Wed, Aug 18, 2010 at 06:50:34PM -0700, Kyle Sanderson wrote:
At the moment, this is not the case Harry. Using the valve.rc method, no
client plugins can be prevented from being loaded. LSS can force cvars to be
whatever the client chooses them to be (Just like SourceMod, or any other
plugin
A required update to the Counter-Strike: Source Beta has been released. The
specific changes include:
- Improved Smoke Grenade:
- Made them expand faster.
- Made the smoke thicker.
- Fixed bug that made smoke less opaque to someone standing in it.
- Added check to prevent
Updates to Counter-Strike: Source Beta have been released. Please run
hldsupdatetool to receive the update. The changes are:
Counter-Strike: Source Beta
- Added missing purchase screen art
- Fixed being unable to purchase smoke grenades
Jason
___
To
28 matches
Mail list logo