hlds_linux-boun...@list.valvesoftware.com] On Behalf Of D Bauhmz
Sent: zondag 9 juni 2013 5:44
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] Server crashes on map change.
We're getting server crashes about once a day or so that only appear to
happen on map change. Server is completely lo
t they
> fixed that issue.
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of D Bauhmz
> Sent: zondag 9 juni 2013 5:44
> To: Half-Life dedicated Linux server mailing list
> Subject
-boun...@list.valvesoftware.com] On Behalf Of D Bauhmz
Sent: zondag 9 juni 2013 5:44
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] Server crashes on map change.
We're getting server crashes about once a day or so that only appear to
happen on map change. Server is completely locking up a
We're getting server crashes about once a day or so that only appear to
happen on map change. Server is completely locking up and hitting >100% CPU
each time. There doesn't seem to be any rhyme or reason to it other than
that it happens on map change.
CentOS 6.4 x64
1270v2
2.6.32-358.6.2.el6.x86_6
On Wed, Nov 14, 2012 at 8:10 PM, doc wrote:
> Yes but that's not how MvM works right now, from what I've understood.
Indeed, the MvM bots take up a full player slot and use the full AI
logic in the source engine, much like the special infected in L4D.
Spawning the bots as mobs in a horde would ma
Yes but that's not how MvM works right now, from what I've understood.
On Wed, Nov 14, 2012 at 9:46 AM, ics wrote:
> L4D style mobs are implemented in TF2, i see no reason why there couldn't
> be more (ro)bots on screen than 26 bot slots in MvM. These cvars suggest as
> such:
>
> tf_halloween_z
L4D style mobs are implemented in TF2, i see no reason why there
couldn't be more (ro)bots on screen than 26 bot slots in MvM. These
cvars suggest as such:
tf_halloween_zombie_damage - discerns how much damage each melee hit deals
tf_halloween_zombie_mob_spawn_count - how many zombies should sp
Each bot in the game is taking up one slot, there are no npcs in MvM mode.
On Tue, Nov 13, 2012 at 1:33 PM, ics wrote:
> I'd say it's similiar to L4D in some ways. When there is a bunch of bots
> in a same group. In L4D there could be a horde of 30 zombies coming at you
> and they still don't c
I'd say it's similiar to L4D in some ways. When there is a bunch of bots
in a same group. In L4D there could be a horde of 30 zombies coming at
you and they still don't count as 30 bots coming at you. It's more of a
"1 bot with 30 dummies".
Some of these bots in MvM might count as one bot, ev
I don't believe so, they use the same amount of CPU and player slots.
Thanks,
Kyle.
On Mon, Nov 12, 2012 at 10:17 PM, Cameron Munroe
wrote:
>
>
> Aren't the bots different on regular tf2 and MvM?
>
> On , Russell
> Smith wrote:
>
> > I run replay on mine, but no AI bots. Today was the
> only ti
Aren't the bots different on regular tf2 and MvM?
On , Russell
Smith wrote:
> I run replay on mine, but no AI bots. Today was the
only time I've had a
> crash like that happen in recent memory.
>
> On
11/12/2012 9:28 PM, ics wrote:
>
>> If i would haved to guess, bots?
-ics - Alkuperä
I run replay on mine, but no AI bots. Today was the only time I've had a
crash like that happen in recent memory.
On 11/12/2012 9:28 PM, ics wrote:
If i would haved to guess, bots?
-ics
- Alkuperäinen viesti -
I have some non-MvM servers that get stuck occasionally at 100+% CPU
that
He's having issues on non-mvm servers, i didn't base my guess on mvm
game mode that uses bots. I base it for previous experiences with
servers that i've ran bots with, in CS Source mods where i would have to
kill the server to get it out of eating 100% cpu. There was never a
clear sign which wa
Given that MvM spawns up to 22 bots, that's a good guess while at the
same time being completely useless.
On 11/13/2012 12:28 AM, ics wrote:
If i would haved to guess, bots?
-ics
- Alkuperäinen viesti -
I have some non-MvM servers that get stuck occasionally at 100+% CPU
that I have
If i would haved to guess, bots?
-ics
- Alkuperäinen viesti -
> I have some non-MvM servers that get stuck occasionally at 100+% CPU
> that I have to forcefully kill. I wonder what causes this..
> ___
> To unsubscribe, edit your list preference
12 23:31:02 +0200
> From: i...@ics-base.net
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Server Crashes
>
> I would bet that your server crashed due to plugins you run. Only server
> i've seen crashing is MvM and that is pretty obvious, eating 100% cpu.
Do they make a cream for that?
On Mon, Nov 12, 2012 at 7:10 PM, Russell Smith wrote:
> How topical.
>
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How topical. I just caught one of my servers churning away at 100%
CPU. Happened while playing on cp_gravelpit.
On 12.11.2012 14:33, Essay Tew Phaun wrote:
I have some non-MvM servers that get stuck occasionally at 100+% CPU
that I
have to forcefully kill. I wonder what causes this..
___
I have some non-MvM servers that get stuck occasionally at 100+% CPU that I
have to forcefully kill. I wonder what causes this..
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I would bet that your server crashed due to plugins you run. Only server
i've seen crashing is MvM and that is pretty obvious, eating 100% cpu.
-ics
12.11.2012 22:20, Harsh Baid kirjoitti:
Ok so as per asher i installed the crash manager accelarator asher told me
about and now i get this as an
Ok so as per asher i installed the crash manager accelarator asher told me
about and now i get this as an error when my server crash,
L 11/11/2012 - 22:55:01: "(Voice) Tikiman
"Away!"<3>" changed role to "sniper"
PutClientInServer: no info_player_teamspawn on level
Attempted to create unknown enti
I'd suggest trying https://forums.alliedmods.net/showthread.php?t=146644
Regards,
Asher
On Sun, Nov 11, 2012 at 8:28 PM, Harsh Baid wrote:
> So i just subscribed to the lis, so i am really not caught up on anything
> linux servers, recently i switched from windows to linux on my system to
> hos
So i just subscribed to the lis, so i am really not caught up on anything
linux servers, recently i switched from windows to linux on my system to
host my servers because i had been hearing a lot of things about linux
servers from my friends in the community. Started up my servers and
installed sou
Hi hlds-mailinglist,
during the last one week i am experiencing a lot of servercrashes and i
do have a lot of crashdumps - but i am unable to see anything in there :/
i'm on the latest hlds-gold with the beta-update and i'm running cs 1.6
- i haven't changed anything on the cfg for ages.
is there
I've received reports that commands like slap kick or these kinds, however
I've installed the latest snapshot and the things looks stable now.
2011/8/25 Ross Bemrose
> Which commands are crashing the server?
>
> On Thu, Aug 25, 2011 at 10:43 AM, Bajdechi "Nightbox" Alexandru <
> alexandrualexa..
Which commands are crashing the server?
On Thu, Aug 25, 2011 at 10:43 AM, Bajdechi "Nightbox" Alexandru <
alexandrualexa...@gmail.com> wrote:
> After the Birthday update, my admins are reporting crashes when they try to
> use the commands.
>
> I know that this list is not sourcemod list but someh
After the Birthday update, my admins are reporting crashes when they try to
use the commands.
I know that this list is not sourcemod list but somehow something did change
in the last update, I'm also curious if other admins are reporting this too.
Nightbox
gt;> to
>> kill them so they will update).
>>
>> On Fri, Jul 22, 2011 at 3:21 PM, Michael Johansen
>> wrote:
>>
>> Will the update be pushed out tonight?
>>>
>>> From: can_kic...@hotmail.com
>>>> To: hlds_linux@list.valvesof
Well that's usually, sometimes things don't go by their usual approuch.
> Date: Fri, 22 Jul 2011 22:42:39 +0300
> From: i...@ics-base.net
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Server crashes after today's update
>
> But of course y
te be pushed out tonight?
From: can_kic...@hotmail.com
To: hlds_linux@list.valvesoftware.com
Date: Fri, 22 Jul 2011 11:53:28 -0700
Subject: Re: [hlds_linux] Server crashes after today's update
I've seen that one multiple time in the past when something crashed.
Glad to hear valve is
> > From: can_kic...@hotmail.com
> > To: hlds_linux@list.valvesoftware.com
> > Date: Fri, 22 Jul 2011 11:53:28 -0700
> > Subject: Re: [hlds_linux] Server crashes after today's update
> >
> >
> > I've seen that one multiple time in the past when
Will the update be pushed out tonight?
> From: can_kic...@hotmail.com
> To: hlds_linux@list.valvesoftware.com
> Date: Fri, 22 Jul 2011 11:53:28 -0700
> Subject: Re: [hlds_linux] Server crashes after today's update
>
>
> I've seen that one multiple time in
I've seen that one multiple time in the past when something crashed.
Glad to hear valve is working hard on getting a fix out for us.
> From: riem...@binkey.nl
> To: hlds_linux@list.valvesoftware.com
> Date: Fri, 22 Jul 2011 20:21:49 +0200
> Subject: Re: [hlds_linux] Server cras
Eric Riemers
Sent: vrijdag 22 juli 2011 13:19
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Server crashes after today's update
12 restarts for today , of which 3 that didn't restart automaticly.
On Fri, 22 Jul 2011 12:42:56 +0200, Saint K.
wrote:
> h
server mailing list
Subject: Re: [hlds_linux] Server crashes after today's update
12 restarts for today , of which 3 that didn't restart automaticly.
On Fri, 22 Jul 2011 12:42:56 +0200, Saint K.
wrote:
> has any one noticed that the crashes are way less frequent this morning?
>
@gmail.com]
> Sent: 22 July 2011 12:05
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Server crashes after today's update
>
> Two wrongs seldom make a right.
>
> -The G
>
> On Fri, Jul 22, 2011 at 11:32 AM, Michael Johansen
&g
f-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Server crashes after today's update
>
> Two wrongs seldom make a right.
>
> -The G
>
> On Fri, Jul 22, 2011 at 11:32 AM, Michael Johansen
wrote:
>
>>
>> Well, they usually are free. However sin
linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Björn Rohlén
[bjorn.roh...@gmail.com]
Sent: 22 July 2011 12:05
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Server crashes after today's update
Two wrongs seldom ma
Two wrongs seldom make a right.
-The G
On Fri, Jul 22, 2011 at 11:32 AM, Michael Johansen wrote:
>
> Well, they usually are free. However since VALVE pushed the update and i
> didn't know about the 100 cpu thing before late night they had to charge so
> much for it because i already submit 5 re
Well, they usually are free. However since VALVE pushed the update and i didn't
know about the 100 cpu thing before late night they had to charge so much for
it because i already submit 5 requests before. I don't feel comfortable telling
their name on here, they are a good provider and they did
On Fri, Jul 22, 2011 at 11:18:03AM +0200, Michael Johansen wrote:
> Will you update us via this mailinglist when an update is pushed out?
> I am too afraid to start my servers and getting locked out of the ssh
> again.I had to pay 120 £ for a reboot when it was locked.
120£ for a simple reboot?
Subject: Re: [hlds_linux] Server crashes after today's update
>
> They usually (every time) update this mailing list when a patch goes live,
> yes.
>
> Also whoa 120 funny Ls to reboot a machine? Wow what happened?
>
> On Fri, Jul 22, 2011 at 2:18 AM, Michael Johansen
ed me out of SSH. The
> datacenter my server is hosted in (a dedicated, not colo) requires 120 £ fee
> to reboot them.
>
>> Date: Fri, 22 Jul 2011 02:20:04 -0700
>> From: drga...@gmail.com
>> To: hlds_linux@list.valvesoftware.com
>> Subject: Re: [hlds_linux]
lds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Server crashes after today's update
>
> Oh man replied right after I said it now I feel bad! :(
> I didn't doubt you were working on it, I just wanted to say something
> to my peoples! Thank you very much for taking the t
afraid to start my servers and getting locked out of the ssh again.I had
> to pay 120 £ for a reboot when it was locked.
>
>> Date: Thu, 21 Jul 2011 22:40:13 -0700
>> From: drga...@gmail.com
>> To: hlds_linux@list.valvesoftware.com
>> Subject: Re: [hlds_linux] Serve
Sent: Thursday, July 21, 2011 9:18 PM
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] Server crashes after today's update
>>
>> I read somewhere that Valve's own servers are being effected by this
>> so I'm pretty sure th
mslee...@ismsleeperwrong.com
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Server crashes after today's update
>
> Nemrun is rad, it will save your life.
>
> On Fri, Jul 22, 2011 at 12:37 AM, Alfred Reynolds
> wrote:
> > Don't make me point to our d
...@list.valvesoftware.com [mailto:hlds_linux-
>> boun...@list.valvesoftware.com] On Behalf Of Mike jons
>> Sent: Thursday, July 21, 2011 9:35 PM
>> To: hlds_linux@list.valvesoftware.com
>> Subject: Re: [hlds_linux] Server crashes after today's update
>>
>>
>> Wh
uly 21, 2011 9:35 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Server crashes after today's update
>
>
> What time tomorrow do you guys plan on doing it? And will it just be
> for linux or for both linux and windows? Thanks
>
> >
ng it? And will it just be for linux
or for both linux and windows? Thanks
From: alf...@valvesoftware.com
To: hlds_linux@list.valvesoftware.com
Date: Fri, 22 Jul 2011 04:31:16 +
Subject: Re: [hlds_linux] Server crashes after today's update
Not tonight, get your sleep.
-Original Me
What time tomorrow do you guys plan on doing it? And will it just be for linux
or for both linux and windows? Thanks
> From: alf...@valvesoftware.com
> To: hlds_linux@list.valvesoftware.com
> Date: Fri, 22 Jul 2011 04:31:16 +
> Subject: Re: [hlds_linux] Server crashes after to
t
> Subject: Re: [hlds_linux] Server crashes after today's update
>
> By soon do you mean later tonight? 'cause I was about to go to bed,
> but
> if you're going to issue a server update...
>
> On 7/22/2011 12:19 AM, Alfred Reynolds wrote:
> > The team has
--Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
boun...@list.valvesoftware.com] On Behalf Of doc
Sent: Thursday, July 21, 2011 9:18 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Server crashes after today's update
I read
1, 2011 9:18 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Server crashes after today's update
>
> I read somewhere that Valve's own servers are being effected by this
> so I'm pretty sure they know about the issue already but h
I read somewhere that Valve's own servers are being effected by this
so I'm pretty sure they know about the issue already but has
anyone gotten any info from them that they know of this? It's getting
close to the weekend and I'd hate to think they'd leave something like
this unfixed until they
Well think we've all sent in a good amount of dumps on this, now to hope it
gets fixed before the weekend.
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d check statistics for how many servers are running
>>> and
>>> how many are updating and how many have crashed after the update etc.
>>> Keep
>>> an eye on the list and after a few days of absolutely NO problems
>>> with the
>>> new build warn the TF2
calization
>>>>>>> files?
>>>>>>>
>>>>>>> What does any of that have anything to do with the server crashing?
>>>>>>> Is
>>>>>>> there
>>>>>>> some kind of offication change log we can have access to so w
___**__
From: E3pO
To: Half-Life dedicated Linux server mailing list<
hlds_linux@list.valvesoftware.**com
Sent: Thursday, 21 July 2011, 8:21
Subject: Re: [hlds_linux] Server crashes after today's update
Valve, quick question.
What is Team Fortress 2 Beta for?
kthxbai.
On Thu, Jul
27;t you know? its for having a stable game... and if memory serves
me
well, it doesn't even crash.
__**__
From: E3pO
To: Half-Life dedicated Linux server mailing list<
hlds_linux@list.valvesoftware.**com
Sent: Thursday, 21 July 2011, 8:21
Subject: Re: [hlds_linux] Server crashes afte
update available in 1 hour of the email. make a
>>>> build for TF2 BETA and update preferably sometime in the morning hours so
>>>> that stuff doesn't break while you're sleeping and you wake up to broken
>>>> servers.
>>>> Keep an eye out and check
I'm getting crashes too. I have no addons installed except SourceMod and
MetaMod.Ubuntu 10.10 here. Hosting two tf2 servers
> Date: Thu, 21 Jul 2011 11:57:05 -0400
> From: hlds-...@darthninja.com
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Server cras
g
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Server crashes after today's update
>
> First freeze for me too. Got this at the end of the screen :)
>
> eb40-eb4e1000 rwxp 00:00 0
> eb4e1000-eb50 ---p 00:00 0
> eb50-eb5b00
gt;> an eye on the list and after a few days of absolutely NO problems with
>>> the
>>> new build warn the TF2 server admins that it will be released 12 PM EST
>>> (or
>>> w\e time) so they can be prepared.
>>>
>>> Isn't that
a stable game... and if memory
serves me
well, it doesn't even crash.
From: E3pO
To: Half-Life dedicated Linux server mailing list<
hlds_linux@list.valvesoftware.com>
Sent: Thursday, 21 July 2011, 8:21
Subject: Re: [hlds_linux] Server crashes after today's update
Val
7;t even crash.
From: E3pO
To: Half-Life dedicated Linux server mailing list<
hlds_linux@list.valvesoftware.com>
Sent: Thursday, 21 July 2011, 8:21
Subject: Re: [hlds_linux] Server crashes after today's update
Valve, quick question.
What is Team Fortr
uff doesn't break while you're sleeping and you wake up to
>>>>> broken
>>>>> servers.
>>>>> Keep an eye out and check statistics for how many servers are running
>>>>> and
>>>>> how many are updating an
for having a stable game... and if memory serves
me
well, it doesn't even crash.
_**___
From: E3pO
To: Half-Life dedicated Linux server mailing list<
hlds_linux@list.valvesoftware.**com
Sent: Thursday, 21 July 2011, 8:21
Subject: Re: [hlds_linux] Server crashes
27;t even crash.
From: E3pO
To: Half-Life dedicated Linux server mailing
list
Sent: Thursday, 21 July 2011, 8:21
Subject: Re: [hlds_linux] Server crashes after today's update
Valve, quick question.
What is Team Fortress 2 Beta for?
kthxbai.
On Thu, Jul
>>> Isn't that just common sense? Who the hell would build an artificial
>>> heart
>>> for their father and just give it to him without testing it out first.
>>> Hell
>>> he may of forgot battery.c
>>>
>>> On Thu, Jul
mailing list <
hlds_linux@list.valvesoftware.com>
>Sent: Thursday, 21 July 2011, 8:21
>Subject: Re: [hlds_linux] Server crashes after today's update
>
>Valve, quick question.
>
>What is Team Fortress 2 Beta for?
>
>kthxbai.
>
>On Thu, Jul 21, 2011 at 12:38
Oh, don't you know? its for having a stable game... and if memory
serves me
well, it doesn't even crash.
>
>From: E3pO
>To: Half-Life dedicated Linux server mailing list <
hlds_linux@list.valvesoftware.com>
>Sent: Thursday, 21 July
t; >From: E3pO
> >To: Half-Life dedicated Linux server mailing list <
> hlds_linux@list.valvesoftware.com>
> >Sent: Thursday, 21 July 2011, 8:21
> >Subject: Re: [hlds_linux] Server crashes after today's update
> >
> >Valve, quick question.
> >
&
Oh, don't you know? its for having a stable game... and if memory serves me
well, it doesn't even crash.
>
>From: E3pO
>To: Half-Life dedicated Linux server mailing list
>
>Sent: Thursday, 21 July 2011, 8:21
>Subject: Re: [hlds
http://i.imgur.com/uqXGX.png
Oh well, at least notice is being given in game now.
On Wed, Jul 20, 2011 at 11:03 PM, ics wrote:
> All our servers are also crashing. Another update that wasn't properly
> tested before release.
>
> -ics
>
> 21.7.2011 5:22, 1nsane kirjoitti:
>>
>> Yes, I'm getting v
oftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of E3pO
Sent: donderdag 21 juli 2011 8:26
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Server crashes after today's update
also, has anybody come up with a way to have the server automatically
restart its
Hello,
my Server just crashed when somebody switched his Role to Soldier.
Console:
srcds_linux: malloc.c:4631: _int_malloc: Assertion `(unsigned long)(size) >=
(unsigned long)(nb)' failed.
That is really annoying, especially when the Server is full.
Please Valve, fix this!
Greets
inux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of E3pO
Sent: donderdag 21 juli 2011 8:26
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Server crashes after today's update
also, has anybody come up with a way to have
donderdag 21 juli 2011 8:26
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Server crashes after today's update
also, has anybody come up with a way to have the server automatically
restart itself when it gets to a crash that doesn't automatically restart
itsel
My servers have been fine on windows. Linux only issue it looks like. Bahaha
rank
Sent from my iPhone 4
On Jul 21, 2011, at 12:37 AM, Sir Jake wrote:
>
> Also getting a lot of crashes here, so much for our rank we've worked so hard
> for :P
> Dropping players like crazy on a lot of our s
Also getting a lot of crashes here, so much for our rank we've worked so hard
for :P
Dropping players like crazy on a lot of our servers sadly.
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-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of E3pO
Sent: donderdag 21 juli 2011 8:26
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Server crashes after today's update
also, has anybody come up with a way to hav
also, has anybody come up with a way to have the server automatically
restart itself when it gets to a crash that doesn't automatically restart
itself?
It seems to be stuck and i have to kill the process and restart the server,
that's annoying.
On Wed, Jul 20, 2011 at 10:22 PM, 1nsane <1nsane...@
It is also notable that the auto-restart system wasn't working for these
kinds of crashes. A manual restart of the process is required, unless
you have your own custom watchdog system.
ics wrote:
All our servers are also crashing. Another update that wasn't properly
tested before release.
t;
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Mark
> Prelesnik
> Sent: Wednesday, July 20, 2011 9:04 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Server c
All our servers are also crashing. Another update that wasn't properly
tested before release.
-ics
21.7.2011 5:22, 1nsane kirjoitti:
Yes, I'm getting very similar crashes as well.
On Wed, Jul 20, 2011 at 10:19 PM, Tony Palomawrote:
Anyone else getting more crashes than normal? I just got tw
One crash
CHANGE LEVEL: cp_degrootkeep
L 07/20/2011 - 21:42:39: [SM] Changed map to "cp_degrootkeep"
*** glibc detected *** ./srcds_linux: free(): invalid pointer:
0x0d993780 ***
=== Backtrace: =
/lib32/libc.so.6(+0x6b6f1)[0xf75066f1]
/lib32/libc.so.6(+0x6cf78)[0xf7507f78]
/lib32/l
Lots and lots of crashes on multiple servers.
Tony Paloma wrote:
Anyone else getting more crashes than normal? I just got two with:
*** glibc detected *** ./srcds_linux: corrupted double-linked list:
0x0eed9810
Both had a stack trace mostly in engine.so doing things with
CFrameSnapshots.
Sent: Wednesday, July 20, 2011 9:04 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Server crashes after today's update
We just crashed again with replays off.
Thanks anyways.
On 7/20/2011 11:52 PM, Sazpaimon wrote:
> Must be something else, then. If it's an
We just crashed again with replays off.
Thanks anyways.
On 7/20/2011 11:52 PM, Sazpaimon wrote:
Must be something else, then. If it's any consolation, Valve's servers
seem to be down as a result of this, too.
On 7/20/2011 11:42 PM, 1nsane wrote:
I have replays disabled and got a freeze now.
>From: James Botting
>To: Half-Life dedicated Linux server mailing list
>
>Sent: Thursday, 21 July 2011, 4:38
>Subject: Re: [hlds_linux] Server crashes after today's update
>
>We also just had a similar crash.
>Seriously valve?
>
>On 21 Jul 2011, at 03:20, T
Must be something else, then. If it's any consolation, Valve's servers
seem to be down as a result of this, too.
On 7/20/2011 11:42 PM, 1nsane wrote:
I have replays disabled and got a freeze now.
That's not it.
On Wed, Jul 20, 2011 at 11:37 PM, doc wrote:
Just had a crash with replays disa
I have never enabled replays and the server has crashed once again from link
list.
On Jul 20, 2011 8:45 PM, "Sazpaimon" wrote:
> Try running without replays enabled, my girlfriend tells me she was only
> able to play on servers without replays on (they exist, apparently)
tonight.
>
> On 7/20/2011
I have replays disabled and got a freeze now.
That's not it.
On Wed, Jul 20, 2011 at 11:37 PM, doc wrote:
> Just had a crash with replays disabled, not sure what to do now except
> play the waiting game! :(
>
> On Wed, Jul 20, 2011 at 8:09 PM, Mark Prelesnik
> wrote:
> > Ditto, thanks guise.
>
Same... not only do I crash on vphisics error still but the corrupted double
link list.
On Jul 20, 2011 7:42 PM, "James Botting" wrote:
> We also just had a similar crash.
> Seriously valve?
>
> On 21 Jul 2011, at 03:20, Tony Paloma wrote:
>
>> Anyone else getting more crashes than normal? I just
Just had a crash with replays disabled, not sure what to do now except
play the waiting game! :(
On Wed, Jul 20, 2011 at 8:09 PM, Mark Prelesnik wrote:
> Ditto, thanks guise.
>
> Restarted as vanilla, minus Metamod et al.
>
> In return, stack trace <3
>
>
> *** glibc detected *** ./srcds_linux: d
Thanks for the suggestion.
Replays have been disabled, mm/sm re-enabled; let's see what happens.
:)
On 7/20/2011 11:26 PM, Sazpaimon wrote:
Try running without replays enabled, my girlfriend tells me she was
only able to play on servers without replays on (they exist,
apparently) tonight.
O
Try running without replays enabled, my girlfriend tells me she was only
able to play on servers without replays on (they exist, apparently) tonight.
On 7/20/2011 11:09 PM, Mark Prelesnik wrote:
Ditto, thanks guise.
Restarted as vanilla, minus Metamod et al.
In return, stack trace <3
*** gl
Ditto, thanks guise.
Restarted as vanilla, minus Metamod et al.
In return, stack trace <3
*** glibc detected *** ./srcds_linux: double free or corruption (!prev):
0x0bb9ae28 ***
=== Backtrace: =
/lib/libc.so.6[0x394d06]
/lib/libc.so.6(cfree+0x90)[0x3981e0]
/usr/local/games/tf/202
We also just had a similar crash.
Seriously valve?
On 21 Jul 2011, at 03:20, Tony Paloma wrote:
> Anyone else getting more crashes than normal? I just got two with:
>
> *** glibc detected *** ./srcds_linux: corrupted double-linked list:
> 0x0eed9810
>
>
>
> Both had a stack trace mostly in engin
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