VPK files added after updates in the long-run? So I can
take into account whether or not I have to symlink any additional VPK files in
some updates.
> Date: Sat, 20 Apr 2013 05:41:53 +0100
> From: needa...@ntlworld.com
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linu
On 19/04/2013 00:20, Russell Smith wrote:
How would this not cause a crash? You're overwriting the binaries
that are currently running on your symlinked servers.
unix doesn't delete a file until the handles are all closed (lsof | grep
DEL after doing apt-get upgrade, for example will usually
: Thursday, April 18, 2013 8:20:38 PM
Subject: Re: [hlds_linux] Symlinked Server Setup
How would this not cause a crash? You're overwriting the binaries that are
currently running on your symlinked servers.
On 18.04.2013 15:30, Nikooo777 wrote:
> That's just a waste of space. U
te begins has a high chance of crashing.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Nikooo777
Sent: Thursday, April 18, 2013 4:45 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Sy
ng it tho).
Sent from Samsung Mobile
Original message
From: Russell Smith
Date:
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Symlinked Server Setup
How would this not cause a crash? You're overwriting the binaries that
are current
tiple
>> gameservers then symlink the binaries etc and for each installation
>> install mm and sm.
>>
>>
>> Sent from Samsung Mobile
>>
>> Original message
>> From: Bjorn Wielens
>> Date:
>> To: Half-Life dedicated Linux se
u have multiple
gameservers then symlink the binaries etc and for each installation
install mm and sm.
Sent from Samsung Mobile
Original message
From: Bjorn Wielens
Date:
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Symlinked Server Setup
What I plan to
rn Wielens
Date:
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Symlinked Server Setup
What I plan to do is keep two copies of the full srcds install.
First one of them is updated. Then all the servers are shut down, and the new
files are copied over to the s
;)
From: Russell Smith
To: Half-Life dedicated Linux server mailing list
Sent: Thursday, April 18, 2013 1:41:33 PM
Subject: Re: [hlds_linux] Symlinked Server Setup
To piggy back on this thread, how are you guys handling srcds updates?
The only disadvantage I can see with symlinking is
ith our standard plugin and config loadout.
>>
>> Cheers!
>>
>>
>>
>> __**__
>> From: Erik-jan Riemers
>> To: Half-Life dedicated Linux server mailing list > valvesoftware.com >
>> Sent: Thursday, April 18,
From: Erik-jan Riemers
> To: Half-Life dedicated Linux server mailing list
>
> Sent: Thursday, April 18, 2013 4:54:58 AM
> Subject: Re: [hlds_linux] Symlinked Server Setup
>
> Well i am no isp, so I don't have to keep that in mind. Also we use
> updater.smx which rem
ll with our standard plugin and config loadout.
Cheers!
From: Erik-jan Riemers
To: Half-Life dedicated Linux server mailing list
Sent: Thursday, April 18, 2013 4:54:58 AM
Subject: Re: [hlds_linux] Symlinked Server Setup
Well i am no isp, so I don’t
tandard
>> plugin and config loadout.
>>
>> Cheers!
>>
>>
>>
>> __**__
>> From: Erik-jan Riemers
>> To: Half-Life dedicated Linux server mailing list > valvesoftware.com >
>> Sent: Thursday, April 18, 201
lf-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Symlinked Server Setup
I am also using a symlink setup. My system has a masteruser which owns the
masterfiles/server. This user is within the same group as the users that
own the actual gameservers. Linking serverplugins decreases the
d config loadout.
Cheers!
From: Erik-jan Riemers
To: Half-Life dedicated Linux server mailing list
Sent: Thursday, April 18, 2013 4:54:58 AM
Subject: Re: [hlds_linux] Symlinked Server Setup
Well i am no isp, so I don’t have to keep that in mind. Also we use
updater.smx w
list
Subject: Re: [hlds_linux] Symlinked Server Setup
I am also using a symlink setup. My system has a masteruser which owns the
masterfiles/server. This user is within the same group as the users that
own the actual gameservers. Linking serverplugins decreases the needed
adminsitration. Update mms
or have a
better way, I am all ears.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Bjorn
Wielens
Sent: donderdag 18 april 2013 2:39
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] Sy
dedicated Linux server mailing list
Subject: [hlds_linux] Symlinked Server Setup
In light of the upcoming tf2 server switch to steampipe, I'm working on a
new server setup which is symlinked, and I have a question I hope someone
here can answer. Skip down two paragraphs to go straight to it, or
nt from Samsung Mobile
Original message
From: Bjorn Wielens
Date:
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] Symlinked Server Setup
In light of the upcoming tf2 server switch to steampipe, I'm working on
a new server setup which is sym
In light of the upcoming tf2 server switch to steampipe, I'm working on
a new server setup which is symlinked, and I have a question I hope
someone here can answer. Skip down two paragraphs to go straight to it,
or read on for background on what I'm trying to do.
Background: What I ultimately
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