pty servers (Bjorn Wielens)
>3. Op4 Linux server missing files (Michael Davila)
>
>
> --
>
> Message: 1
> Date: Sat, 24 Nov 2012 22:29:54 +0200
> From: "Miika"
> To:
> Subject: Re: [hlds_linux] TF2 empty servers
> Message-ID:
> Content-Type: text/plain; charse
tware.com
Sent: Saturday, November 24, 2012 4:29:54 PM
Subject: Re: [hlds_linux] TF2 empty servers
It’s really strange. All of my servers are on Good standing and have been
extremely popular for a long time, but now my servers have completely stopped
gaining Quickplay traffic.
I’ve seen many of
It’s really strange. All of my servers are on Good standing and have been
extremely popular for a long time, but now my servers have completely stopped
gaining Quickplay traffic.
I’ve seen many of my servers getting to 12 players but they still fail to
receive any players from quickplay. I even
On 19/11/2012 19:55, Saint K. wrote:
My observations are from before the Halloween event.
Either way, look at the stats page, see the peak figure for TF2, 48000
people don't need as many servers as 7 (or higher do)
--
Dan
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On 19/11/2012 19:52, Saint K. wrote:
Fletch,
Now comes the obvious question, why does VALVe maintain to run that many
servers then when the player base is decreasing?
They haven't have they? Contrary to what Fletch said, they dumped most
of EU pvp servers when MvM appeared, a while before Ha
Our community has an entire team of players who play together to get the
servers seeding. It's pretty pointless, unless your server is insanely
popular already, to attempt to seed the servers during the weekdays before
about 2PM EST or so. From them on though, if you can get a good 5v5 or 6v6
going
t: maandag 19 november 2012 22:16
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] TF2 empty servers
If CS:GO's official/community matchmaking split is any indication of Valve's
direction I think the trend will be less community involvement and more
control by Valve over t
ftware.com]
Sent: 19 November 2012 20:08
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] TF2 empty servers
I have not looking into this closely, so it's mostly a guess. But I
think that player-to-server ratios have just been changing.
Some significant differences b
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From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
[i...@ics-base.net]
Sent: 19 November 2012 19:59
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] TF2 empty servers
Theres prropably nothing wrong with t
seeing the same here :(
Il 19/11/2012 19.41, Saint K. ha scritto:
> Up until a week ago our TF2 servers where filled every night.
>
> Now every night they sit empty.
>
> What changed? Did the reputation system reset or something?
>
> Saint K.
> ___
> To
ng list
Subject: Re: [hlds_linux] TF2 empty servers
Theres prropably nothing wrong with the system. Halloween just was great
way for some server owners to increase their playercount. People found
new servers and play on them. They just isn't yours, or mine.
I also had servers full 24/7 on hal
Behalf Of Fletcher Dunn
[fletch...@valvesoftware.com]
Sent: 19 November 2012 20:08
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] TF2 empty servers
I have not looking into this closely, so it's mostly a guess. But I think that
player-to-server ratios have jus
lets not forget we've had a console release this weekend as well, which
normally pulls people away from games like tf2 for awhile
From: Flubber
To: Half-Life dedicated Linux server mailing list
Sent: Monday, November 19, 2012 at 2:15 pm
Subject: Re: [hlds_linux] TF2 empty servers
Each
t;
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Lambda
> Sent: Monday, November 19, 2012 11:01 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] TF2 empty servers
erver mailing list
Subject: Re: [hlds_linux] TF2 empty servers
I can report the same issue, huge Quickplay traffic drop too, player counts are
lower than what they were before Halloween
2012/11/19 Steven Sumichrast
> Same here, huge decrease in quickplay traffic. Had servers that have
>
I'm seeing less quickplay traffic too, but it might just because of
Call of Duty?
It's hard to say really.
P.
On Mon, Nov 19, 2012 at 11:00 AM, Lambda wrote:
> I can report the same issue, huge Quickplay traffic drop too, player counts
> are lower than what they were before Halloween
>
>
> 2012/
I can report the same issue, huge Quickplay traffic drop too, player counts
are lower than what they were before Halloween
2012/11/19 Steven Sumichrast
> Same here, huge decrease in quickplay traffic. Had servers that have been
> full 24/7 for months straight. Great example, had a 24/7 Dustbo
Theres prropably nothing wrong with the system. Halloween just was great
way for some server owners to increase their playercount. People found
new servers and play on them. They just isn't yours, or mine.
I also had servers full 24/7 on halloween, now they are empty at night
just like before.
Same here, huge decrease in quickplay traffic. Had servers that have been
full 24/7 for months straight. Great example, had a 24/7 Dustbowl server,
stock server, no modifications, that was full all the time. The halloween
event hit, server remained 24/7 dustbowl -- was still very busy during the
I also noticed big decrease of quick-play traffic.
> Up until a
week ago our TF2 servers where filled every night.
>
> Now every night
they sit empty.
>
> What changed? Did the reputation system reset or
something?
>
> Saint K.
>
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Up until a week ago our TF2 servers where filled every night.
Now every night they sit empty.
What changed? Did the reputation system reset or something?
Saint K.
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