You can hit that sorta FPS rate and lock into it. I just find it useless.
Gary has worked on this extensively and has the capacity to do it with
FreeBSD Current. I've played with it enough times to tell you that
until at least the server is opened, we'll keep seeing horrid
performance.
On 10/12/0
--
[ Picked text/plain from multipart/alternative ]
Fedora 7 x86_64 runs @ 1000 by default
On 10/6/07, David Williams <[EMAIL PROTECTED]> wrote:
>
> -BEGIN PGP SIGNED MESSAGE-
> Hash: SHA1
>
> soory for commenting on a possibly dead thread but i'm bored and i yhave
> been meaing to read th
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
soory for commenting on a possibly dead thread but i'm bored and i yhave
been meaing to read this.
anyway i do agree, and Linus has acknowledged that,the current scheduler
in the 2.6 kernel is rubbish but ingo molonars CFS is going to be
included in 2
Do you have sysstat package installed?
http://perso.orange.fr/sebastien.godard/
If so, please give us the results of: mpstat
A 1Khz kernel should show a very low intr/s.
=)
Theo Macris wrote:
--
[ Picked text/plain from multipart/alternative ]
ok...so how do I find out what mine currently is
> --
> [ Picked text/plain from multipart/alternative ]
> ok...so how do I find out what mine currently is? I have done some
> research
> and some are saying CentOS default is 1k others are saying default is 250.
> I
> have no entry in my config file so is there any other way to query this
> info?
--
[ Picked text/plain from multipart/alternative ]
ok...so how do I find out what mine currently is? I have done some research
and some are saying CentOS default is 1k others are saying default is 250. I
have no entry in my config file so is there any other way to query this
info?
-Theo
On 10/4/0
1khz for Linux is superior to the default (often 250 hz). You can
certainly feel it in online in a game server with a machine that is set
to 1Khz for the kernel. There is no doubt about that. Even TTimo (id
Software Linux developer) advocates 1Khz kernel for game servers.
Mariusz Zieliński wrote:
On Wednesday 03 of October 2007 20:17:45 Theo Macris wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> CentOS4 x86
> CONFIG_HZThat does not seem to be a part of my config.
>
> [EMAIL PROTECTED] boot]$ cat config-2.6.9-55.plus.c4smp|grep -i hz
> CONFIG_MACHZ_WDT=m
>
> I did come u
x digest, Vol 1 #5742 - 3 msgs (tesi 83)
--__--__--
Message: 1
Date: Wed, 3 Oct 2007 10:34:06 -0700
From: "Theo Macris" <[EMAIL PROTECTED]>
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] The 1000 FPS Fairy Tale
Reply-To: hlds_linux@list.valvesoftware.com
--
[ Picked t
--
[ Picked text/plain from multipart/alternative ]
CentOS4 x86
CONFIG_HZThat does not seem to be a part of my config.
[EMAIL PROTECTED] boot]$ cat config-2.6.9-55.plus.c4smp|grep -i hz
CONFIG_MACHZ_WDT=m
I did come up with some "similar" stuff via freq:
[EMAIL PROTECTED] boot]$ cat config-2
in /boot/ you have a file named config-blaha.
Open it with nano/pico/vim whatever your editor of choise is.
Search for CONFIG_HZ and you will know.
Regards
On Wed, 3 Oct 2007 10:34 , Theo Macris <[EMAIL PROTECTED]> sent:
>--
>[ Picked text/plain from multipart/alternative ]
>Is there a comman
--
[ Picked text/plain from multipart/alternative ]
No problems
On 10/4/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]>
wrote:
>
> I'm sorry, i didnt meant to comment your answer.
> I'm just frustrated that most people on this mailinglist assume that its
> srcds
> that is the main focus on this list.
>
--
[ Picked text/plain from multipart/alternative ]
Is there a commandline that will let me know what Hz my kernel is comiled
at?
On 10/3/07, Whisper <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> You know, I'm pretty sure I used the term SRCDS mutliple time
I'm sorry, i didnt meant to comment your answer.
I'm just frustrated that most people on this mailinglist assume that its srcds
that is the main focus on this list.
And when a discussion comes up regarding FPS (serveride) then most people assume
its srcds there talking about.
So please sort it out
--
[ Picked text/plain from multipart/alternative ]
You know, I'm pretty sure I used the term SRCDS mutliple times in the post
you decided to respond to.
On 10/4/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]>
wrote:
>
> Why dont valve make another list srcds_linux?
> So all you guys that whant to talk
FedoraCore´s kernel is default 1000Hz
and if I got a kernel and srcds running at same Hz, then it might be
problems then the srcds is trying to compensate for diffrent ping.
it will get out of headroom.
If I got kernel at 1000Hz and srcds at 500Hz then I got some headroom !
Or is I thinking wro
Why dont valve make another list srcds_linux?
So all you guys that whant to talk about the srcds can post in there?
Learn that there is a BIG difference between hlds_linux and srcds_linux.
I have testet ALOT of server running 75fps - 1000fps.
And YES, the higher the FPS and sys_tickrate the server
--
[ Picked text/plain from multipart/alternative ]
For the record, 250HZ is the default for the linux kernel. ;)
And people say 1000fps for their server the same little kids put OC48 or
something similarly silly in their server name. It's a marketing gimmick
that little kids fall for. The real se
--
[ Picked text/plain from multipart/alternative ]
Heh
Server fps is not a calculation under SRCDS
Server fps is how often per second the SRCDS process does Input & Output
A few interesting points to note.
The default fps_max is 300
The default sv_maxupdaterate is 60
The default tickrate is 33
nable.
-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von Dan E
Gesendet: Mittwoch, 3. Oktober 2007 15:03
An: hlds_linux@list.valvesoftware.com
Betreff: Re: [hlds_linux] The 1000 FPS Fairy Tale
--
[ Picked text/plain from multipart/alternative ]
Now here&
x27;s good for is
questionable.
-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von Dan E
Gesendet: Mittwoch, 3. Oktober 2007 15:03
An: hlds_linux@list.valvesoftware.com
Betreff: Re: [hlds_linux] The 1000 FPS Fairy Tale
--
[ Picked text/plain from mult
--
[ Picked text/plain from multipart/alternative ]
Now here's the biggest issue I have with that article:
"Here 1000 FPS are also counterproductive. If the server is under heavy load
and cant calculate its 1000 FPS anymore, it decides to send the clients fewer
updates and to process fewer comm
I am fully aware that client and server fps are two different things,
but I'm betting most clients aren't, and even the ones that are, 1000
fps sounds damned impressive when the really hard core gamers are
spending big money and putting in lots of hours trying to squeeze out a
few extra fps on the
ll copies of the original message.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Guillaume
Parent
Sent: Tuesday, October 02, 2007 11:03 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] The 1000 FPS Fairy Tale
I don't actually sell ser
Why is every man and his dog posting this crap.
google.com, thanks.
- R
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Daz @
Dustworld
Sent: Wednesday, 3 October 2007 9:00 PM
To: Crazy Canucks
Subject: Re[2]: [hlds_linux] The 1000 FPS Fairy Tale
And
ehalf Of Gary Stanley
> > } Sent: Tuesday, October 02, 2007 10:49 PM
> > } To: hlds_linux@list.valvesoftware.com;
> hlds_linux@list.valvesoftware.com
> > } Subject: Re: [hlds_linux] The 1000 FPS Fairy Tale
> > }
> > } At 10:05 PM 10/2/2007, Guillaume Parent wrote:
> &g
ECTED] [mailto:hlds_linux-
>> } [EMAIL PROTECTED] On Behalf Of Gary Stanley
>> } Sent: Tuesday, October 02, 2007 10:49 PM
>> } To: hlds_linux@list.valvesoftware.com;
>> hlds_linux@list.valvesoftware.com
>> } Subject: Re: [hlds_linux] The 1000 FPS Fairy Tale
>> }
>&g
t: Re: [hlds_linux] The 1000 FPS Fairy Tale
}
} At 10:05 PM 10/2/2007, Guillaume Parent wrote:
} >That's where the brain comes in. Client sees big number. Client believes
} >it works better, even though it's exactly the same. Client buys 1000 FPS
} >server.
}
} There's no way to tell wh
> "That's where the brain comes in. Client sees big number. Client
> believes
> it works better, even though it's exactly the same. Client buys 1000
> FPS
> server."
[..]
> So basically you are saying clients are stupid. Boy, I hope your
> clients
> don't read this mailing list. My company gear
--
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Guillaume
Parent
Sent: Tuesday, October 02, 2007 11:03 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] The 1000 FPS Fairy Tale
I don't actually sell servers. I'm just saying if I was buying a server,
and
In Reply To:"Guillaume Parent" <[EMAIL PROTECTED]>
> I don't actually sell servers. I'm just saying if I was buying a server,
> and tested two different ones, knowing beforehand which ones were higher
> FPS, I'd probably buy the higher FPS one because in my head I thought it
> played better.
>
I don't actually sell servers. I'm just saying if I was buying a server,
and tested two different ones, knowing beforehand which ones were higher
FPS, I'd probably buy the higher FPS one because in my head I thought it
played better.
Have you ever tried hosting 2 servers, one with 300 FPS and one
In Reply To:"Guillaume Parent" <[EMAIL PROTECTED]>
"That's where the brain comes in. Client sees big number. Client believes
it works better, even though it's exactly the same. Client buys 1000 FPS
server."
-
So bas
I disagree. Until VALVe chimes in, everybody is left!
I disagree, until Valve chimes in, everybody is right!
Guy
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinf
} -Original Message-
} From: [EMAIL PROTECTED] [mailto:hlds_linux-
} [EMAIL PROTECTED] On Behalf Of Gary Stanley
} Sent: Tuesday, October 02, 2007 10:49 PM
} To: hlds_linux@list.valvesoftware.com; hlds_linux@list.valvesoftware.com
} Subject: Re: [hlds_linux] The 1000 FPS Fairy Tale
}
} At
At 10:05 PM 10/2/2007, Guillaume Parent wrote:
That's where the brain comes in. Client sees big number. Client believes
it works better, even though it's exactly the same. Client buys 1000 FPS
server.
There's no way to tell what higher FPS does, since the engine source
is closed. Unless valve c
That's where the brain comes in. Client sees big number. Client believes
it works better, even though it's exactly the same. Client buys 1000 FPS
server.
Assuming your comments are true...why do clients buy the 1000fps if they
are given the choice between all of the above and test all of the abov
Assuming your comments are true...why do clients buy the 1000fps if they
are given the choice between all of the above and test all of the above?
One thing I've learned in this business is that theoretical performance is
less important than the actual performance the client sees. If what you
say i
tionable
IMO.
- Original Message -
From: "HLDS"
To:
Sent: Tuesday, October 02, 2007 4:58 PM
Subject: [hlds_linux] The 1000 FPS Fairy Tale
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http:/
hich is not a
> good thing. Again, ticrate is not the same as server FPS, there are two
> parameters here.
> Server companies that sell "1000fps servers" have always been questionable
> IMO.
> ----- Original Message -
> From: "HLDS"
> To:
> Sen
een questionable
IMO.
- Original Message -
From: "HLDS"
To:
Sent: Tuesday, October 02, 2007 4:58 PM
Subject: [hlds_linux] The 1000 FPS Fairy Tale
Hi,
I found an interestic article about server side FPS..
You can read it here
http://www.meatfactory.net/index.php?option=com_content&am
Hi,
I found an interestic article about server side FPS..
You can read it here
http://www.meatfactory.net/index.php?option=com_content&task=view&id=220&Itemid=2
After reading the article, I totally agree, and I've always thought the
same thing myself.
42 matches
Mail list logo