RE: [hlds_linux] New Security Modules -November 4

2002-11-06 Thread Tyler \"Overkill\" Schwend
Re: bullets and walls I'm sure if it were any small undertaking, they would have fixed it by now. Problem is, it would require classifying every texture in the game... And I don't know how well BSP stands up to distance calculations based on bullet impact and exits Probably require a major ove

Re: [hlds_linux] New Security Modules -November 4

2002-11-06 Thread James Clark
On Thu, Nov 07, 2002 at 03:19:54PM +1300, Simon Garner wrote: > James Clark <[EMAIL PROTECTED]> wrote: > > Oh and shooting trough massive walls sucks, but I digress. > > > > That is something I would love to see fixed. Perhaps in CS:CZ? > > It's a bit stupid how people can shoot through a 2-foot th

Re: [hlds_linux] New Security Modules -November 4

2002-11-06 Thread Simon Garner
James Clark <[EMAIL PROTECTED]> wrote: > Oh and shoting trough massive walls sucks, but I digress. > That is something I would love to see fixed. Perhaps in CS:CZ? It's a bit stupid how people can shoot through a 2-foot thick concrete wall and kill you. In effect, there is very little cover avail

Re: [hlds_linux] New Security Modules -November 4

2002-11-06 Thread Jeremy Brooking
On Thu, 2002-11-07 at 13:19, James Clark wrote: > Sort of. But don't forget, if you don't send info about where the other > players are, to all the players where would the sound of footsteps > come from? > > Hope this art work comes out OK: > > Real World > If T makes noise > > > | |

Re: [hlds_linux] New Security Modules -November 4

2002-11-06 Thread Jules (aka Buddha-Pest)
footsteps should be sent separately! "James Clark" <[EMAIL PROTECTED]> wrote in message news:mailman.1036628525.14728.hlds_linux@;list.valvesoftware.com... | > i disagree completely! the best way to thwart wallhacks is EXACTLY how | > hlguard does it. by simply not sending the information about

Re: [hlds_linux] New Security Modules -November 4

2002-11-06 Thread James Clark
> i disagree completely! the best way to thwart wallhacks is EXACTLY how > hlguard does it. by simply not sending the information about enemies you > shouldn't see to the client. there's nothing a client side cheat can do to > defeat that because the information simply isn't sent. it the VAC wa

Re: [hlds_linux] New Security Modules -November 4

2002-11-06 Thread Jules (aka Buddha-Pest)
les (aka Buddha-Pest) [mailto:buddha@;buddhapest.com] Sent: Wednesday, November 06, 2002 12:52 PM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] New Security Modules -November 4 omg i hope you're not right. if you are, then VAC sux :( any client side solution can be hacked. "[A.G.D]Beton"

Re: [hlds_linux] New Security Modules -November 4

2002-11-06 Thread m0gely
Edge100x wrote: >No, its not possible, as people would have to modify firewalls etc... >to allow the downloading of client-side VAC modules would obviously >require that people have the information from Valve on how to do that. Firewalls come into my theory how? Do you really think the VAC is

Re: [hlds_linux] New Security Modules -November 4

2002-11-05 Thread Stan Bubrouski
Correct me if I'm wrong but it is server-side and all it does is stop the drawing of players who are behind walls, so wallhacks that see player models through walls no longer function. Things like seeing people through boxes and doors may still work because the models are still drawn in those case

Re: [hlds_linux] New Security Modules -November 4

2002-11-05 Thread Rene Luckow
On Tuesday 05 November 2002 02:38, Nick McLaren wrote: > Remember, the occluder is purposefully configured to be a bit conservative > in what it occludes in order to prevent issues where a player is occluded > in the non-wallhacked game when they are supposed to be visible. In other > words, to mak

Re: [hlds_linux] New Security Modules -November 4

2002-11-05 Thread [A.G.D]Beton
Afaik the VAC-Whblock is not using any server-CPU time cause it is running on the Client completely. The Server is only involved in distributing the VAC-module. HLGuard is completely server-side so it is taking a lot of CPU time. VAC Wallhackblock is more like Cheating Death. The disadvantage is,

RE: [hlds_linux] New Security Modules -November 4

2002-11-05 Thread Stan Hoeppner
ot;Rob" <[EMAIL PROTECTED]> Stan > -Original Message- > From: Rob [EMAIL PROTECTED] > Sent: Monday, November 04, 2002 7:34 PM > To: [EMAIL PROTECTED] > Subject: Re: [hlds_linux] New Security Modules -November 4 > > > Hello, > > I tested it with m