There is an update to the beta. Run the update tool again with the beta
parameter ("-beta srcds0407") to get the update.
This update fixes the lagging problem seen earlier in the week when
certain backend services are unavailable.
- Alfred
Alfred Reynolds wrote:
> We have a beta update for the S
There is an update to the beta. Run the update tool again with the beta
parameter ("-beta srcds0407") to get the update.
with hldsupdatetool you mean the steam binary, coz using hldsupdatetool.bin
with options does work, and steam steams to update itself with those
options. I guess that is what
f Thomas h
Sent: Thursday, April 05, 2007 6:33 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] Source Engine Dedicated server beta
>There is an update to the beta. Run the update tool again with the beta
>parameter ("-beta srcds0407") to get the update.
with hlds
de Dan E
Envoyé : vendredi 6 avril 2007 00:41
À : hlds_linux@list.valvesoftware.com
Objet : RE: [hlds_linux] Source Engine Dedicated server beta
./steam -command update -game "cstrike" -dir /home/hlds.hd/
|
\/
./steam -command update -game "cstrike" -dir /home/hlds.hd/ -beta srcds0
This is a counter-strike source update (srcds - hmm ?? -_-).
crap... i pasted the wrong lines coz they both say HLDS in the bottom.
***
# ./steam -command update -game "Counter-Strike Source" -dir /home/s
Meh. Valve should unify this at long last, so we don't get those
questions anymore.
- On Windows, the server update tool is called "hldsupdatetool.exe". The
tool to install this tool is called "hldsupdatetool.exe" as well. (Yeah,
kinda stupid, I give you that.)
- On Linux, the server update tool
Hi:
Still lag here:
Kernel: 2.6.8-3-686-smp
debian stable.
Beta update dont work for me. The only way i get no lag is using pre
update core, but some plugins dont work with that config
Thanks a lot and please try to fix it.
___
To unsubscribe, edi
Btw, you should upgrade to Debian 4.0 which is now stable. It was
released yesterday.
Just edit your /etc/apt/sources.list file and make it look like this:
deb http://ftp.fi.debian.org/debian/ etch main
deb-src http://ftp.fi.debian.org/debian/ etch main
deb http://security.debian.org/ etch/upd
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds
Sent: Thursday, April 05, 2007 2:13 PM
To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]
Subject: RE: [hlds_linux] Source Engine Dedicated server beta
There is an update to the beta. Run the update tool again
atched file. If they set
} sv_pure_kick_clients to 1, then the server will kick clients that have
} mismatching files.
}
} - Alfred
}
} -Original Message-
} From: [EMAIL PROTECTED]
} [mailto:[EMAIL PROTECTED] On Behalf Of Alfred
} Reynolds
} Sent: Thursday, April 05, 2007 2:13 PM
} To: hlds_linux@lis
I have the hlds beta. Not using any of the new cvars yet. Oops, did
change sv_master_legacy_mode to 0. My steam client crashed 5 to 10
minutes later. The CSS game was then in a bad state. I have never seen
this type of failure before. I could not read the dialog boxes, so I used
task manager
nt: Wednesday, April 25, 2007 7:06 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] Source Engine Dedicated server beta
I love the "pure server" mode! I hope you did that just for me. :)
However I have a question about it.
Will the client be asked if they want the correc
> - Added IServerGameClients::NetworkIDValidated
What is the difference between this and the current
IServerPluginCallbacks::NetworkIDValidated ?
Best regards
Ronny
___
To unsubscribe, edit your list preferences, or view the list archives, please
vi
quote:
For people using custom models we assume they know enough to perform
this file operation, for mods you shouldn't get into this situation
unless you deliberately modified a file.
First time i have to say:
you are s daamn right alfred
__
pril 25, 2007 9:12 PM
To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]
Subject: RE: [hlds_linux] Source Engine Dedicated server beta
We have done another update to the Source Engine Dedicated server beta.
This one is a BIG update, in particular we have added a pure server mode
(can you sa
--
[ Picked text/plain from multipart/alternative ]
Alfred-
Any chance this might also be a step towards adding in a separate filter for
bots? This sort of ties into my past comment here about not showing a
number for servers that have 0 bots listed. This would be a step beyond
that, that allows
Are you renicing the SRCDS process at all?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dan E
Sent: Thursday, April 26, 2007 6:39 AM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] Source Engine Dedicated server beta
Any ideas why a
, 2007 12:14 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] Source Engine Dedicated server beta
Are you renicing the SRCDS process at all?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dan E
Sent: Thursday, April 26, 2007 6:39 AM
To: hld
Any ideas why a vanilla linux server running the beta (happens with both
the
current and previous beta) randomly spikes up to 90-99% and holds there for
an extended period of time (not sure exactly how long, but it's more than a
few minutes) and then goes back down to <10%? It keeps fluctuating o
ECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Thomas h
Sent: Friday, April 27, 2007 4:49 AM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] Source Engine Dedicated server beta
>Any ideas why a vanilla linux server running the beta (happens with both
>the
>current and previous
I'm not sure if it affected the performance in-game, but the FPS seemed
somewhat stable. It did affect the rest of the processes on the machine,
however. Doing almost anything else becomes close to impossible with one
process pegged at 99%.
Ok, I guess the issues aint the same.. my loadspike h
ith many having this low FPS bug. :-/
Cheers,
Michael
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Thomas h
Sent: Freitag, 27. April 2007 15:49
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] Source Engine Dedicated server beta
>
ct line so it is more specific
than "Re: Contents of hlds_linux digest..."
Today's Topics:
1. Re: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta
(Whisper)
--__--__--
Message: 1
Date: Tue, 22 May 2007 14:16:37 +1000
From: Whisper <[EMAIL PROTECTED]>
To: hlds
What was the smoke grenade exploit? Was it the one that allowed someone to
jump really high?
Thanks,
Guy
} -Original Message-
} From: [EMAIL PROTECTED] [mailto:hlds_linux-
} [EMAIL PROTECTED] On Behalf Of Jason Ruymen
} Sent: Tuesday, August 07, 2007 9:47 PM
} To: hlds_linux@list.valveso
] Source Engine/Dedicated Server Beta
What was the smoke grenade exploit? Was it the one that allowed someone
to jump really high?
Thanks,
Guy
} -Original Message-
} From: [EMAIL PROTECTED] [mailto:hlds_linux- }
[EMAIL PROTECTED] On Behalf Of Jason Ruymen } Sent: Tuesday,
August 07, 2007 9:47
--
[ Picked text/plain from multipart/alternative ]
- Fixed a server memory leak (2-3 megs per map change)
Holy mother of God. I am speechless if this is true. =o
-tsuehpsyde
SourceKills.com
On 8/7/07, Guy Watkins <[EMAIL PROTECTED]> wrote:
>
> What was the smoke grenade exploit? Was it the one
Any one know if this Breaks Metamod:s or Mani?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of tsuehpsyde
Sent: Tuesday, August 07, 2007 11:16 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Source Engine/Dedicated Server Beta
The memleak is there, though I though it was with zblock, since only those
servers used way to much memory. I had 1 server using 1.1GB of memory within
a few days. Restarting the server cleans up the mess, ofc.
Regards
Thomas Hjorth
http://DSRack.dk
[ Picked text/plain from multipart/alternativ
--
[ Picked text/plain from multipart/alternative ]
Thomas Hjorth, that's actually the first time I ever heard anyone say that
zBlock
were to have a memory leak, and seeing as ow zBlock barely actuallyt uses
any
memory at all I can't imagine it leaking near a GB in only a few days. I'll
check it
ou
--
[ Picked text/plain from multipart/alternative ]
The leaks occur with or without zBlock
If you graph the SRCDS memory usage, and assuming you reboot the SRCDS
daily, you will see a very predictable saw tooth pattern to the memory
usage.
On 8/8/07, Wim Barelds <[EMAIL PROTECTED]> wrote:
>
> --
I only suspected zblock to be "the bad guy", because i didnt notice any of
the non-zblock running server to reach a level higher than 250-300mb of ram.
But that could just as well be that they rarely change map on those servers,
making in consistent with the memleak bug in the src engine.
Regards
--
[ Picked text/plain from multipart/alternative ]
Wouldn't you suppose that a nightly reboot would be a good thing either way
though?
On 8/8/07, Thomas h <[EMAIL PROTECTED]> wrote:
>
> I only suspected zblock to be "the bad guy", because i didnt notice any of
> the non-zblock running server to r
forget zblock, it is not the main reason. Every CSS server has that
memory leak, vanilla or plugin enhanced. Leave your server on for a week
and you will see that its eating 4-6 times the memory that it ate at
when you first time started it. This leak has been in there for years,
good thing that i
the same way !
Peter
- Original Message -
From: "ics" <[EMAIL PROTECTED]>
To:
Sent: Wednesday, August 08, 2007 3:11 PM
Subject: Re: [hlds_linux] Source Engine/Dedicated Server Beta
forget zblock, it is not the main reason. Every CSS server has that
memory leak, v
that memory leak fix didn't seem to have any effect on this annoying
utlmemory.h assert message.
utlmemory.h (314) : Assertion Failed: IsIdxValid(i)
oh and i still get those mid round hitches.
system:
debian sarge, i686 libc and NPTL
custom kernel 2.6.16.11 with HT, preemption, high mem suppo
e memory around !
Its only a problem for thouse who is used to look at how windows is using
the memory, its not the same way !
Peter
- Original Message -
From: "ics" <[EMAIL PROTECTED]>
To:
Sent: Wednesday, August 08, 2007 3:11 PM
Subject: Re: [hlds_linux] Source Engine/Dedicat
Hello,
i am interested on the function, to relocate players.
How can we use this funktion?
Thanks
- Original Message -
From: "Jason Ruymen" <[EMAIL PROTECTED]>
To: ; <[EMAIL PROTECTED]>
Sent: Wednesday, August 08, 2007 3:46 AM
Subject: [hlds_linux] Source Engine/Dedicated Server Beta
>
--
[ Picked text/plain from multipart/alternative ]
Is the "hostname" cvar new? What is it's purpose? (Hopefully easier to move to
a new server and retain it's presence in people's favorites?)
Jason Ruymen <[EMAIL PROTECTED]> wrote: A new Beta is available for the Source
Engine and Source Dedic
I think "hostname" already exists for an eternity. It makes your server
show up under a name of your choice, instead of "Counter-Strike: Source
Server" et al. in the server browser.
~~ Ondra
On 08.08.07 16:44 Uhr, Dan E wrote:
--
[ Picked text/plain from multipart/alternative ]
Is the "hostname
en its using at start and
full,
then its just no problems how its moving the free memory around !
Its only a problem for thouse who is used to look at how windows is
using
the memory, its not the same way !
Peter
- Original Message -
From: "ics" <[EMAIL PROTECTED]>
To:
Sent: Wedn
ds_linux] Source Engine/Dedicated Server Beta
Date: Wed, 8 Aug 2007 14:11:23 +0200
--
[ Picked text/plain from multipart/alternative ]
Wouldn't you suppose that a nightly reboot would be a good thing either way
though?
On 8/8/07, Thomas h <[EMAIL PROTECTED]> wrote:
>
> I only su
Hello,
how can we use the new function to relocate players? I havent found anythink
on the sdk?
- Added a way for server plugins to ask players if they'd like to
connect to a different server
Thanks from germany!
With friendly Regurads
Ratman2000
- Original Message -
From: "Jason Ruym
/os/glib/addons/etc) and (of
course) server IP:port.
KevinO
- Original Message -
From: "Phillip Marzi"
To:
Sent: Wednesday, August 08, 2007 7:15 AM
Subject: Re: [hlds_linux] Source Engine/Dedicated Server Beta
oh and i still get those mid round hitches.
system:
debian sarge,
@list.valvesoftware.com
} Subject: Re: [hlds_linux] Source Engine/Dedicated Server Beta
}
} --
} [ Picked text/plain from multipart/alternative ]
} Wouldn't you suppose that a nightly reboot would be a good thing either
} way
} though?
}
} On 8/8/07, Thomas h <[EMAIL PROTECTED]> wrote:
} &
-
From: "Phillip Marzi"
To:
Sent: Wednesday, August 08, 2007 7:15 AM
Subject: Re: [hlds_linux] Source Engine/Dedicated Server Beta
oh and i still get those mid round hitches.
system:
debian sarge, i686 libc and NPTL
custom kernel 2.6.16.11 with HT, preemption, high mem support a
Peter
- Original Message -
From: "ics" <[EMAIL PROTECTED]>
To:
Sent: Wednesday, August 08, 2007 3:11 PM
Subject: Re: [hlds_linux] Source Engine/Dedicated Server Beta
forget zblock, it is not the main reason. Every CSS server has that
memory leak, vanilla or plugin enha
Jason,
with the latest beta we experienced lower fps on clients and moved/incorrect
hitboxes.
Server: Linux, kernel 2.5.6, tick 66, dualcore opteron, 2 gig ram.
As soon as I downgraded to the current stable engine-version those issues
aren't there anymore.
Thanks,
Alex
- Original Message -
linux] Source Engine Dedicated server beta
Importance: Low
> - Added IServerGameClients::NetworkIDValidated
What is the difference between this and the current
IServerPluginCallbacks::NetworkIDValidated ?
Best regards
Ronny
___
To unsubscribe, edit y
t; have
> mismatching files.
>
> - Alfred
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Alfred
> Reynolds
> Sent: Thursday, April 05, 2007 2:13 PM
> To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]
> Subj
server only allows
> > the file to come from Steam).
> >
> > The server can set sv_pure_trace to show which files clients are
> > requesting CRCs for.
> > By default, the server will just show a warning when a client has a
> > mismatched file. If they set
> &
ot;dirty"
>>> (like the client loaded the file off disk but the server only
>>> allows the file to come from Steam).
>>>
>>> The server can set sv_pure_trace to show which files clients are
>>> requesting CRCs for. By default, the server will j
ath, which specifies sets
> >>> of files that are allowed to come from
> >>> Steam, allowed to come from disk, and require CRC checks.
> >>>
> >>> When the client connects to a server and receives the whitelist, it
> >>> reloads resources that
./hldsupdatetool.bin
then run the file it extracts which is steam
On 5/25/07, Jani Tiira <[EMAIL PROTECTED]> wrote:
--
[ Picked text/plain from multipart/alternative ]
How do you get the update?
./hldsupdatetool.bin -beta srcds0407
./hldsupdatetool.bin: invalid option -- b
./hldsupdatetool.bin:
--
[ Picked text/plain from multipart/alternative ]
On 5/25/07, Jani Tiira <[EMAIL PROTECTED]> wrote:
>
> How do you get the update?
>
> ./hldsupdatetool.bin -beta srcds0407
> ./hldsupdatetool.bin: invalid option -- b
> ./hldsupdatetool.bin: invalid option -- e
> ./hldsupdatetool.bin: invalid optio
--
[ Picked text/plain from multipart/alternative ]
How do you get the update?
./hldsupdatetool.bin -beta srcds0407
./hldsupdatetool.bin: invalid option -- b
./hldsupdatetool.bin: invalid option -- e
./hldsupdatetool.bin: invalid option -- t
./hldsupdatetool.bin: invalid option -- a
??
--
_
1 but couldn't download the price list!
EVERYONE CAN BUY!
4.
and lots of "Error: Material" stuff.
Evaldas Zilinskas
www.lemita.eu
- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To:
Sent: Tuesday, May 22, 2007 6:45 AM
Subject: RE: [hlds] R
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