RE: [hlds_linux] Source Engine Dedicated server beta

2007-04-05 Thread Alfred Reynolds
There is an update to the beta. Run the update tool again with the beta parameter ("-beta srcds0407") to get the update. This update fixes the lagging problem seen earlier in the week when certain backend services are unavailable. - Alfred Alfred Reynolds wrote: > We have a beta update for the S

RE: [hlds_linux] Source Engine Dedicated server beta

2007-04-05 Thread Thomas h
There is an update to the beta. Run the update tool again with the beta parameter ("-beta srcds0407") to get the update. with hldsupdatetool you mean the steam binary, coz using hldsupdatetool.bin with options does work, and steam steams to update itself with those options. I guess that is what

RE: [hlds_linux] Source Engine Dedicated server beta

2007-04-05 Thread Dan E
f Thomas h Sent: Thursday, April 05, 2007 6:33 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Source Engine Dedicated server beta >There is an update to the beta. Run the update tool again with the beta >parameter ("-beta srcds0407") to get the update. with hlds

RE: [hlds_linux] Source Engine Dedicated server beta

2007-04-05 Thread DEPRE Gaetan
de Dan E Envoyé : vendredi 6 avril 2007 00:41 À : hlds_linux@list.valvesoftware.com Objet : RE: [hlds_linux] Source Engine Dedicated server beta ./steam -command update -game "cstrike" -dir /home/hlds.hd/ | \/ ./steam -command update -game "cstrike" -dir /home/hlds.hd/ -beta srcds0

RE: [hlds_linux] Source Engine Dedicated server beta

2007-04-05 Thread Thomas h
This is a counter-strike source update (srcds - hmm ?? -_-). crap... i pasted the wrong lines coz they both say HLDS in the bottom. *** # ./steam -command update -game "Counter-Strike Source" -dir /home/s

Re: [hlds_linux] Source Engine Dedicated server beta

2007-04-06 Thread Ondřej Hošek
Meh. Valve should unify this at long last, so we don't get those questions anymore. - On Windows, the server update tool is called "hldsupdatetool.exe". The tool to install this tool is called "hldsupdatetool.exe" as well. (Yeah, kinda stupid, I give you that.) - On Linux, the server update tool

Re: [hlds_linux] Source Engine Dedicated server beta

2007-04-09 Thread Andres Pozos
Hi: Still lag here: Kernel: 2.6.8-3-686-smp debian stable. Beta update dont work for me. The only way i get no lag is using pre update core, but some plugins dont work with that config Thanks a lot and please try to fix it. ___ To unsubscribe, edi

Re: [hlds_linux] Source Engine Dedicated server beta

2007-04-09 Thread Valtteri Kiviniemi
Btw, you should upgrade to Debian 4.0 which is now stable. It was released yesterday. Just edit your /etc/apt/sources.list file and make it look like this: deb http://ftp.fi.debian.org/debian/ etch main deb-src http://ftp.fi.debian.org/debian/ etch main deb http://security.debian.org/ etch/upd

RE: [hlds_linux] Source Engine Dedicated server beta

2007-04-25 Thread Alfred Reynolds
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Thursday, April 05, 2007 2:13 PM To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] Subject: RE: [hlds_linux] Source Engine Dedicated server beta There is an update to the beta. Run the update tool again

RE: [hlds_linux] Source Engine Dedicated server beta

2007-04-25 Thread Guy Watkins
atched file. If they set } sv_pure_kick_clients to 1, then the server will kick clients that have } mismatching files. } } - Alfred } } -Original Message- } From: [EMAIL PROTECTED] } [mailto:[EMAIL PROTECTED] On Behalf Of Alfred } Reynolds } Sent: Thursday, April 05, 2007 2:13 PM } To: hlds_linux@lis

RE: [hlds_linux] Source Engine Dedicated server beta

2007-04-25 Thread Guy Watkins
I have the hlds beta. Not using any of the new cvars yet. Oops, did change sv_master_legacy_mode to 0. My steam client crashed 5 to 10 minutes later. The CSS game was then in a bad state. I have never seen this type of failure before. I could not read the dialog boxes, so I used task manager

RE: [hlds_linux] Source Engine Dedicated server beta

2007-04-25 Thread Alfred Reynolds
nt: Wednesday, April 25, 2007 7:06 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Source Engine Dedicated server beta I love the "pure server" mode! I hope you did that just for me. :) However I have a question about it. Will the client be asked if they want the correc

RE: [hlds_linux] Source Engine Dedicated server beta

2007-04-26 Thread Ronny Schedel
> - Added IServerGameClients::NetworkIDValidated What is the difference between this and the current IServerPluginCallbacks::NetworkIDValidated ? Best regards Ronny ___ To unsubscribe, edit your list preferences, or view the list archives, please vi

Re: [hlds_linux] Source Engine Dedicated server beta

2007-04-26 Thread grammaton782
quote: For people using custom models we assume they know enough to perform this file operation, for mods you shouldn't get into this situation unless you deliberately modified a file. First time i have to say: you are s daamn right alfred __

RE: [hlds_linux] Source Engine Dedicated server beta

2007-04-26 Thread Dan E
pril 25, 2007 9:12 PM To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] Subject: RE: [hlds_linux] Source Engine Dedicated server beta We have done another update to the Source Engine Dedicated server beta. This one is a BIG update, in particular we have added a pure server mode (can you sa

Re: [hlds_linux] Source Engine Dedicated server beta

2007-04-26 Thread Shawn
-- [ Picked text/plain from multipart/alternative ] Alfred- Any chance this might also be a step towards adding in a separate filter for bots? This sort of ties into my past comment here about not showing a number for servers that have 0 bots listed. This would be a step beyond that, that allows

RE: [hlds_linux] Source Engine Dedicated server beta

2007-04-26 Thread Alfred Reynolds
Are you renicing the SRCDS process at all? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dan E Sent: Thursday, April 26, 2007 6:39 AM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Source Engine Dedicated server beta Any ideas why a

RE: [hlds_linux] Source Engine Dedicated server beta

2007-04-26 Thread Dan E
, 2007 12:14 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Source Engine Dedicated server beta Are you renicing the SRCDS process at all? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dan E Sent: Thursday, April 26, 2007 6:39 AM To: hld

RE: [hlds_linux] Source Engine Dedicated server beta

2007-04-27 Thread Thomas h
Any ideas why a vanilla linux server running the beta (happens with both the current and previous beta) randomly spikes up to 90-99% and holds there for an extended period of time (not sure exactly how long, but it's more than a few minutes) and then goes back down to <10%? It keeps fluctuating o

RE: [hlds_linux] Source Engine Dedicated server beta

2007-04-27 Thread Dan E
ECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas h Sent: Friday, April 27, 2007 4:49 AM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Source Engine Dedicated server beta >Any ideas why a vanilla linux server running the beta (happens with both >the >current and previous

RE: [hlds_linux] Source Engine Dedicated server beta

2007-04-27 Thread Thomas h
I'm not sure if it affected the performance in-game, but the FPS seemed somewhat stable. It did affect the rest of the processes on the machine, however. Doing almost anything else becomes close to impossible with one process pegged at 99%. Ok, I guess the issues aint the same.. my loadspike h

RE: [hlds_linux] Source Engine Dedicated server beta

2007-04-27 Thread Michael Shavit
ith many having this low FPS bug. :-/ Cheers, Michael -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas h Sent: Freitag, 27. April 2007 15:49 To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Source Engine Dedicated server beta >

Re: [hlds_linux] Source Engine Dedicated server beta

2007-05-22 Thread ics
ct line so it is more specific than "Re: Contents of hlds_linux digest..." Today's Topics: 1. Re: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta (Whisper) --__--__-- Message: 1 Date: Tue, 22 May 2007 14:16:37 +1000 From: Whisper <[EMAIL PROTECTED]> To: hlds

RE: [hlds_linux] Source Engine/Dedicated Server Beta

2007-08-07 Thread Guy Watkins
What was the smoke grenade exploit? Was it the one that allowed someone to jump really high? Thanks, Guy } -Original Message- } From: [EMAIL PROTECTED] [mailto:hlds_linux- } [EMAIL PROTECTED] On Behalf Of Jason Ruymen } Sent: Tuesday, August 07, 2007 9:47 PM } To: hlds_linux@list.valveso

RE: [hlds_linux] Source Engine/Dedicated Server Beta

2007-08-07 Thread Mike Dussault
] Source Engine/Dedicated Server Beta What was the smoke grenade exploit? Was it the one that allowed someone to jump really high? Thanks, Guy } -Original Message- } From: [EMAIL PROTECTED] [mailto:hlds_linux- } [EMAIL PROTECTED] On Behalf Of Jason Ruymen } Sent: Tuesday, August 07, 2007 9:47

Re: [hlds_linux] Source Engine/Dedicated Server Beta

2007-08-07 Thread tsuehpsyde
-- [ Picked text/plain from multipart/alternative ] - Fixed a server memory leak (2-3 megs per map change) Holy mother of God. I am speechless if this is true. =o -tsuehpsyde SourceKills.com On 8/7/07, Guy Watkins <[EMAIL PROTECTED]> wrote: > > What was the smoke grenade exploit? Was it the one

RE: [hlds_linux] Source Engine/Dedicated Server Beta

2007-08-07 Thread Munra -hlds
Any one know if this Breaks Metamod:s or Mani? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of tsuehpsyde Sent: Tuesday, August 07, 2007 11:16 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Source Engine/Dedicated Server Beta

Re: [hlds_linux] Source Engine/Dedicated Server Beta

2007-08-08 Thread Thomas h
The memleak is there, though I though it was with zblock, since only those servers used way to much memory. I had 1 server using 1.1GB of memory within a few days. Restarting the server cleans up the mess, ofc. Regards Thomas Hjorth http://DSRack.dk [ Picked text/plain from multipart/alternativ

Re: [hlds_linux] Source Engine/Dedicated Server Beta

2007-08-08 Thread Wim Barelds
-- [ Picked text/plain from multipart/alternative ] Thomas Hjorth, that's actually the first time I ever heard anyone say that zBlock were to have a memory leak, and seeing as ow zBlock barely actuallyt uses any memory at all I can't imagine it leaking near a GB in only a few days. I'll check it ou

Re: [hlds_linux] Source Engine/Dedicated Server Beta

2007-08-08 Thread Whisper
-- [ Picked text/plain from multipart/alternative ] The leaks occur with or without zBlock If you graph the SRCDS memory usage, and assuming you reboot the SRCDS daily, you will see a very predictable saw tooth pattern to the memory usage. On 8/8/07, Wim Barelds <[EMAIL PROTECTED]> wrote: > > --

Re: [hlds_linux] Source Engine/Dedicated Server Beta

2007-08-08 Thread Thomas h
I only suspected zblock to be "the bad guy", because i didnt notice any of the non-zblock running server to reach a level higher than 250-300mb of ram. But that could just as well be that they rarely change map on those servers, making in consistent with the memleak bug in the src engine. Regards

Re: [hlds_linux] Source Engine/Dedicated Server Beta

2007-08-08 Thread Wim Barelds
-- [ Picked text/plain from multipart/alternative ] Wouldn't you suppose that a nightly reboot would be a good thing either way though? On 8/8/07, Thomas h <[EMAIL PROTECTED]> wrote: > > I only suspected zblock to be "the bad guy", because i didnt notice any of > the non-zblock running server to r

Re: [hlds_linux] Source Engine/Dedicated Server Beta

2007-08-08 Thread ics
forget zblock, it is not the main reason. Every CSS server has that memory leak, vanilla or plugin enhanced. Leave your server on for a week and you will see that its eating 4-6 times the memory that it ate at when you first time started it. This leak has been in there for years, good thing that i

Re: [hlds_linux] Source Engine/Dedicated Server Beta

2007-08-08 Thread Svensk Ljud & Ljus Produktion
the same way ! Peter - Original Message - From: "ics" <[EMAIL PROTECTED]> To: Sent: Wednesday, August 08, 2007 3:11 PM Subject: Re: [hlds_linux] Source Engine/Dedicated Server Beta forget zblock, it is not the main reason. Every CSS server has that memory leak, v

Re: [hlds_linux] Source Engine/Dedicated Server Beta

2007-08-08 Thread Phillip Marzi
that memory leak fix didn't seem to have any effect on this annoying utlmemory.h assert message. utlmemory.h (314) : Assertion Failed: IsIdxValid(i) oh and i still get those mid round hitches. system: debian sarge, i686 libc and NPTL custom kernel 2.6.16.11 with HT, preemption, high mem suppo

Re: [hlds_linux] Source Engine/Dedicated Server Beta

2007-08-08 Thread ics
e memory around ! Its only a problem for thouse who is used to look at how windows is using the memory, its not the same way ! Peter - Original Message - From: "ics" <[EMAIL PROTECTED]> To: Sent: Wednesday, August 08, 2007 3:11 PM Subject: Re: [hlds_linux] Source Engine/Dedicat

Re: [hlds_linux] Source Engine/Dedicated Server Beta

2007-08-08 Thread Ratman2000
Hello, i am interested on the function, to relocate players. How can we use this funktion? Thanks - Original Message - From: "Jason Ruymen" <[EMAIL PROTECTED]> To: ; <[EMAIL PROTECTED]> Sent: Wednesday, August 08, 2007 3:46 AM Subject: [hlds_linux] Source Engine/Dedicated Server Beta >

Re: [hlds_linux] Source Engine/Dedicated Server Beta

2007-08-08 Thread Dan E
-- [ Picked text/plain from multipart/alternative ] Is the "hostname" cvar new? What is it's purpose? (Hopefully easier to move to a new server and retain it's presence in people's favorites?) Jason Ruymen <[EMAIL PROTECTED]> wrote: A new Beta is available for the Source Engine and Source Dedic

Re: [hlds_linux] Source Engine/Dedicated Server Beta

2007-08-08 Thread Ondřej Hošek
I think "hostname" already exists for an eternity. It makes your server show up under a name of your choice, instead of "Counter-Strike: Source Server" et al. in the server browser. ~~ Ondra On 08.08.07 16:44 Uhr, Dan E wrote: -- [ Picked text/plain from multipart/alternative ] Is the "hostname

Re: [hlds_linux] Source Engine/Dedicated Server Beta

2007-08-08 Thread Ondřej Hošek
en its using at start and full, then its just no problems how its moving the free memory around ! Its only a problem for thouse who is used to look at how windows is using the memory, its not the same way ! Peter - Original Message - From: "ics" <[EMAIL PROTECTED]> To: Sent: Wedn

Re: [hlds_linux] Source Engine/Dedicated Server Beta

2007-08-08 Thread Thomas h
ds_linux] Source Engine/Dedicated Server Beta Date: Wed, 8 Aug 2007 14:11:23 +0200 -- [ Picked text/plain from multipart/alternative ] Wouldn't you suppose that a nightly reboot would be a good thing either way though? On 8/8/07, Thomas h <[EMAIL PROTECTED]> wrote: > > I only su

Re: [hlds_linux] Source Engine/Dedicated Server Beta

2007-08-08 Thread Ratman2000
Hello, how can we use the new function to relocate players? I havent found anythink on the sdk? - Added a way for server plugins to ask players if they'd like to connect to a different server Thanks from germany! With friendly Regurads Ratman2000 - Original Message - From: "Jason Ruym

Re: [hlds_linux] Source Engine/Dedicated Server Beta

2007-08-08 Thread Kevin Ottalini
/os/glib/addons/etc) and (of course) server IP:port. KevinO - Original Message - From: "Phillip Marzi" To: Sent: Wednesday, August 08, 2007 7:15 AM Subject: Re: [hlds_linux] Source Engine/Dedicated Server Beta oh and i still get those mid round hitches. system: debian sarge,

RE: [hlds_linux] Source Engine/Dedicated Server Beta

2007-08-08 Thread Guy Watkins
@list.valvesoftware.com } Subject: Re: [hlds_linux] Source Engine/Dedicated Server Beta } } -- } [ Picked text/plain from multipart/alternative ] } Wouldn't you suppose that a nightly reboot would be a good thing either } way } though? } } On 8/8/07, Thomas h <[EMAIL PROTECTED]> wrote: } &

Re: [hlds_linux] Source Engine/Dedicated Server Beta

2007-08-08 Thread karumba
- From: "Phillip Marzi" To: Sent: Wednesday, August 08, 2007 7:15 AM Subject: Re: [hlds_linux] Source Engine/Dedicated Server Beta oh and i still get those mid round hitches. system: debian sarge, i686 libc and NPTL custom kernel 2.6.16.11 with HT, preemption, high mem support a

Re: [hlds_linux] Source Engine/Dedicated Server Beta

2007-08-09 Thread Thomas h
Peter - Original Message - From: "ics" <[EMAIL PROTECTED]> To: Sent: Wednesday, August 08, 2007 3:11 PM Subject: Re: [hlds_linux] Source Engine/Dedicated Server Beta forget zblock, it is not the main reason. Every CSS server has that memory leak, vanilla or plugin enha

Re: [hlds_linux] Source Engine/Dedicated Server Beta

2007-08-11 Thread Alex
Jason, with the latest beta we experienced lower fps on clients and moved/incorrect hitboxes. Server: Linux, kernel 2.5.6, tick 66, dualcore opteron, 2 gig ram. As soon as I downgraded to the current stable engine-version those issues aren't there anymore. Thanks, Alex - Original Message -

RE: [SPAM] RE: [hlds_linux] Source Engine Dedicated server beta

2007-04-26 Thread Alfred Reynolds
linux] Source Engine Dedicated server beta Importance: Low > - Added IServerGameClients::NetworkIDValidated What is the difference between this and the current IServerPluginCallbacks::NetworkIDValidated ? Best regards Ronny ___ To unsubscribe, edit y

RE: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta

2007-05-21 Thread Alfred Reynolds
t; have > mismatching files. > > - Alfred > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Alfred > Reynolds > Sent: Thursday, April 05, 2007 2:13 PM > To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] > Subj

Re: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta

2007-05-21 Thread Whisper
server only allows > > the file to come from Steam). > > > > The server can set sv_pure_trace to show which files clients are > > requesting CRCs for. > > By default, the server will just show a warning when a client has a > > mismatched file. If they set > &

RE: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta

2007-05-21 Thread Alfred Reynolds
ot;dirty" >>> (like the client loaded the file off disk but the server only >>> allows the file to come from Steam). >>> >>> The server can set sv_pure_trace to show which files clients are >>> requesting CRCs for. By default, the server will j

Re: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta

2007-05-21 Thread Whisper
ath, which specifies sets > >>> of files that are allowed to come from > >>> Steam, allowed to come from disk, and require CRC checks. > >>> > >>> When the client connects to a server and receives the whitelist, it > >>> reloads resources that

Re: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta

2007-05-25 Thread Vlad (e-Plutonia Inc.)
./hldsupdatetool.bin then run the file it extracts which is steam On 5/25/07, Jani Tiira <[EMAIL PROTECTED]> wrote: -- [ Picked text/plain from multipart/alternative ] How do you get the update? ./hldsupdatetool.bin -beta srcds0407 ./hldsupdatetool.bin: invalid option -- b ./hldsupdatetool.bin:

Re: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta

2007-05-25 Thread Jani Tiira
-- [ Picked text/plain from multipart/alternative ] On 5/25/07, Jani Tiira <[EMAIL PROTECTED]> wrote: > > How do you get the update? > > ./hldsupdatetool.bin -beta srcds0407 > ./hldsupdatetool.bin: invalid option -- b > ./hldsupdatetool.bin: invalid option -- e > ./hldsupdatetool.bin: invalid optio

Re: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta

2007-05-25 Thread Jani Tiira
-- [ Picked text/plain from multipart/alternative ] How do you get the update? ./hldsupdatetool.bin -beta srcds0407 ./hldsupdatetool.bin: invalid option -- b ./hldsupdatetool.bin: invalid option -- e ./hldsupdatetool.bin: invalid option -- t ./hldsupdatetool.bin: invalid option -- a ?? -- _

Re: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta

2007-05-25 Thread Evaldas Zilinskas
1 but couldn't download the price list! EVERYONE CAN BUY! 4. and lots of "Error: Material" stuff. Evaldas Zilinskas www.lemita.eu - Original Message - From: "Alfred Reynolds" <[EMAIL PROTECTED]> To: Sent: Tuesday, May 22, 2007 6:45 AM Subject: RE: [hlds] R