Re: [hlds_linux] Recommendation for TF2, DoD:S, etc server content downloading

2014-12-04 Thread Erik-jan Riemers
, December 04, 2014 11:05 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Recommendation for TF2, DoD:S, etc server content downloading I really don't think what you are doing is something that you should be doing. Modifying maps is wrong, map maker didn't want your

Re: [hlds_linux] Recommendation for TF2, DoD:S, etc server content downloading

2014-12-03 Thread Ryan Stecker
Changing the filename as a server operator is still fragile. As I mentioned before, renaming a map without fixing up embedded content will hose soundscripts and such. There's also not much guarantee that some other server op won't make a similar rename of a differing file. On Mon, Dec 1, 2014 at

Re: [hlds_linux] Recommendation for TF2, DoD:S, etc server content downloading

2014-12-03 Thread Aaron Thompson
I usually add my clan acronym to maps weve modified. We leave all credits alone, of course. I used to add stuff to trade minecraft but now ive been having a hard time compiling and the soundscapes are not cooperating anymore. It's annoying. Anyways thats how i avoid making maps and edits that

Re: [hlds_linux] Recommendation for TF2, DoD:S, etc server content downloading

2014-12-01 Thread Frank
+1 this for sure. I'd love to see the custom content over write much like Valve over writes maps and its content now when a revision bump is made. I get so tired of having to go thru _v1 or v32 etc etc when you change just the smallest thing on a map. The client has to re-download it anyway cause

Re: [hlds_linux] Recommendation for TF2, DoD:S, etc server content downloading

2014-12-01 Thread ics
With valve, the source of the files is trusted. If this would be implemented, only way to do it is ti integrate maps into steam tf2 workshop. I'm surprised why valve doesn't want to do this and yet they reward people who make items all the time. Workshop integration isn't the best in csgo but

Re: [hlds_linux] Recommendation for TF2, DoD:S, etc server content downloading

2014-12-01 Thread Erik-jan Riemers
Descent server operators change the version number, descent map makers do that too. But agreed on some kind of validation and better integration. (Not to mention the tons of maps i still have on my download server which i dont use anymore, just because i cant really tell anymore whats being used)

Re: [hlds_linux] Mandatory TF2 update released

2014-11-20 Thread Emil Larsson
With the lack of complaints, I assume this been a mostly problem free update. :) On Fri, Nov 21, 2014 at 1:21 AM, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory update for TF2. The notes for the update are below. The new version number is 2510340. -Eric

Re: [hlds_linux] [TF2] tf_arena_use_queue disables team scrambling

2014-11-17 Thread ics
Also, did i miss an update or why doesn't capping stop on last cp of de_grootkeep when red players stand on the point? -ics Ross Bemrose kirjoitti: So, I noticed that team scrambling is disabled for arena mode if tf_arena_use_queue is set to 0. This occurs regardless of what the settings are

Re: [hlds_linux] TF2 - New weapon exploit?

2014-11-13 Thread Nomaan Ahmad
I think someone posted a plugin fix for this. But it should be fixed by valve. On 13 Nov 2014 15:40, Ross Bemrose rbemr...@gmail.com wrote: Note: I haven't seen this exploit in person. I've been hearing about an exploit that is allowing players to equip weapons into slots they don't belong

Re: [hlds_linux] TF2 - New weapon exploit?

2014-11-13 Thread A Fearts
I posted a explanation and temp fix here: https://forums.alliedmods.net/showthread.php?t=251438 On Nov 13, 2014 10:41 AM, Ross Bemrose rbemr...@gmail.com wrote: Note: I haven't seen this exploit in person. I've been hearing about an exploit that is allowing players to equip weapons into slots

Re: [hlds_linux] TF2 - New weapon exploit?

2014-11-13 Thread Robert Styler
I had to ban 23 people yesterday for abusing this on my melee only server On 13 November 2014 15:43, A Fearts joewatshis...@gmail.com wrote: I posted a explanation and temp fix here: https://forums.alliedmods.net/showthread.php?t=251438 On Nov 13, 2014 10:41 AM, Ross Bemrose

Re: [hlds_linux] Mandatory TF2 update released

2014-11-10 Thread Aaron Thompson
Ever since the halloween updates some of my servers crash on player join. Anyone remember having the same problem and know of a fix. I use sourcemod. On Nov 10, 2014 4:57 PM, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory update for TF2. The notes for the update are below.

Re: [hlds_linux] Mandatory TF2 update released

2014-11-07 Thread ics
The problem isn't just custom maps, i have investigated it further myself. Also default official maps suffer from the soundscape issue. By using developer 1, the soundscapes are totally different than they used to be. Though some maps use soundscapes from other official maps but go pl_upward

Re: [hlds_linux] [hlds] Guys, I Need Help Purchasing a Windows Firewall to Stop DDOS Attacks

2014-11-06 Thread Weasels Lair
Unfortunately if is truly a DDOS (distributed attack, rather than from a single source) just adding a firewall (any kind) is not really going to help. By the time the traffic hits any firewall local to your server its too late. It needs to be dealt with upstream. You need a hosting provider that

Re: [hlds_linux] [hlds] Guys, I Need Help Purchasing a Windows Firewall to Stop DDOS Attacks

2014-11-06 Thread Kevin C
If your datacenter is automatically nulling your IP, chances are the attack is effecting their other customers, meaning they do not have the capacity to handle the attack. Adding a firewall right before your server will do nothing, because the traffic will still overload your host's network.

Re: [hlds_linux] [hlds] Mandatory TF2 update released

2014-11-05 Thread Eric Smith
That was the 'map-placed buildings being removed from the map' fix. It didn't only affect payload carts. -Eric From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jordan Olling Sent: Wednesday, November 05, 2014 6:07 PM To: Half-Life dedicated

Re: [hlds_linux] [hlds] Mandatory TF2 update released

2014-11-05 Thread Dmitri Ionin
What about cosmetic items from surrounding players stacking on every player and following them like a windows mouse trail? And players walking death animation where killed player dropped as ragdoll but also left to walk on place he was killed? 06.11.2014 04:10, Eric Smith wrote: That was the

Re: [hlds_linux] [hlds] Mandatory TF2 update released

2014-11-04 Thread Daniel Barreiro
- Fixed maps not loading correctly in the SFM tool SFMers over in Open Source Filmmaker are a bit confused. Why is this in a TF2 update log and what is it referring to? On Tue Nov 04 2014 at 6:09:09 PM Eric Smith er...@valvesoftware.com wrote: We've released a mandatory update for TF2. The

Re: [hlds_linux] Fwd: Your Amazon.co.uk order of Grey's Anatomy - Season 10... has been dispatched

2014-11-03 Thread Frank
Please stop spamming this crap... why hasn’t' valve blocked this sender or senders is beyond me. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Thijs Sent: Monday, November 03, 2014 12:57 PM To:

Re: [hlds_linux] Fwd: Your Amazon.co.uk order of Grey's Anatomy - Season 10... has been dispatched

2014-11-03 Thread Benjamin Hallowitz
This probably was just a message that was forwarded to the wrong address by mistake, it happens (I know I've accidentally forwarded my flight reservations to my host's support desk more than once). There really is no need to get so worked up about it. On Mon, Nov 3, 2014 at 10:01 AM, Frank

Re: [hlds_linux] TargetID Team Restrictions

2014-10-31 Thread pilger
I second this request. _pilger On 31 October 2014 02:05, Alexander Corn mc...@doctormckay.com wrote: While you guys are revamping the TargetID system, I'd like to place a small request. Could a server cvar please be added to enable TargetIDs to show for enemies? This would be incredibly

Re: [hlds_linux] TargetID Team Restrictions

2014-10-31 Thread Scipizoa
Third it Sent from my iPod On Oct 31, 2014, at 7:14 AM, pilger pilger...@gmail.com wrote: I second this request. _pilger On 31 October 2014 02:05, Alexander Corn mc...@doctormckay.com wrote: While you guys are revamping the TargetID system, I'd like to place a small request.

Re: [hlds_linux] New exploit with the TF2 update

2014-10-30 Thread Martin V
there is also a bug for engies on doomsday_event. They are able to make teleport exits behind spawnroom (behind that glass). 2014-10-30 10:13 GMT+01:00 ics i...@ics-base.net: Apparently players can get off from bumpercar track with bumpercar. I suspect this is due to engineers eureka effect

Re: [hlds_linux] New exploit with the TF2 update

2014-10-30 Thread ics
Thats true, on both sides. Though i'm not surprised that this old bug fixed over a year ago resurfaced. I hope the bug where you can die with intel will cause the lift to go up hasn't come up back again. -ics Martin V kirjoitti: there is also a bug for engies on doomsday_event. They are able

Re: [hlds_linux] TF2 is using a default MOTD

2014-10-30 Thread Robert Styler
I've found that setting it in the launch parameters makes it stick: +motdfile motd_uc.tx +motdfile_text motd_text_uc.txt On 30 October 2014 15:21, David Parker dpar...@utica.edu wrote: Hello, I have just converted our TF2 server to an Event 24/7 server for the Doomsday event. I have a

Re: [hlds_linux] TF2 is using a default MOTD

2014-10-30 Thread David Parker
Awesome, thanks. Does it need to be in the cfg directory, or the tf parent directory? On Thu, Oct 30, 2014 at 11:25 AM, Robert Styler style...@googlemail.com wrote: I've found that setting it in the launch parameters makes it stick: +motdfile motd_uc.tx +motdfile_text motd_text_uc.txt On 30

Re: [hlds_linux] TF2 is using a default MOTD

2014-10-30 Thread Robert Styler
cfg directory On 30 October 2014 15:30, David Parker dpar...@utica.edu wrote: Awesome, thanks. Does it need to be in the cfg directory, or the tf parent directory? On Thu, Oct 30, 2014 at 11:25 AM, Robert Styler style...@googlemail.com wrote: I've found that setting it in the launch

Re: [hlds_linux] TF2 is using a default MOTD

2014-10-30 Thread David Parker
Thanks! On Thu, Oct 30, 2014 at 11:32 AM, Robert Styler style...@googlemail.com wrote: cfg directory On 30 October 2014 15:30, David Parker dpar...@utica.edu wrote: Awesome, thanks. Does it need to be in the cfg directory, or the tf parent directory? On Thu, Oct 30, 2014 at 11:25

Re: [hlds_linux] New exploit with the TF2 update

2014-10-30 Thread ics
And to confirm, yes the elevator bug is back. Did valve started working this map over a year ago and forgot to fix the bugs? Also, RED side ammobox is inside the rocks. http://cloud-4.steampowered.com/ugc/29598440085670745/377BBC6D2F697FC74C6152E02B78C9DD89BAA6C8/ -ics ics kirjoitti: Thats

Re: [hlds_linux] New exploit with the TF2 update

2014-10-30 Thread Erik-jan Riemers
was the you can walk at round start using the conga mentioned to? 2014-10-30 18:03 GMT+01:00 ics i...@ics-base.net: And to confirm, yes the elevator bug is back. Did valve started working this map over a year ago and forgot to fix the bugs? Also, RED side ammobox is inside the rocks.

Re: [hlds_linux] TF2 is using a default MOTD

2014-10-30 Thread Yun Huang Yong
MOTD has to be set before a map loads. i.e. if you wanted to put it in a config file it belongs in autoexec.cfg rather than server.cfg. autoexec.cfg is executed only once at startup, server.cfg is executed on every map change. +commands on the command line are also only executed once at

Re: [hlds_linux] Mandatory TF2 update released

2014-10-30 Thread Todd Pettit
New problem. Go carts go to water/float in elimination tent. Nobody can fall so nobody dies. On Thu, Oct 30, 2014 at 9:37 PM, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory update for TF2. The notes for the update are below. The new version number is 2470138. -Eric

Re: [hlds_linux] When the scream fortress update arrives...

2014-10-29 Thread Frank
+1 good idea.. Also Valve could you please for the love of God fix it so when you complete a trade that you can click CLOSE vs having to X out of the window? I think this has been broken for weeks now and I keep getting asked from clients about if it's a server side issue or not when I know it

Re: [hlds_linux] When the scream fortress update arrives...

2014-10-29 Thread Ross Bemrose
Once they release the update, you could just use tail to check the last line of cfg/mapcycle-halloween.txt to see what the new map's name is. Assuming Valve adds it to the end of cfg/mapcycle-halloween.txt tf2@powerlord:~/tf2/tf$ tail -n 1 cfg/mapcycle_halloween.txt plr_hightower_event So, it

Re: [hlds_linux] When the scream fortress update arrives...

2014-10-29 Thread ics
Sure but i wasn't thinking only myself. I could go maps folder to check it out myself but there are other people who run servers who may not have shell access to the server itself. -ics Ross Bemrose kirjoitti: Once they release the update, you could just use tail to check the last line of

Re: [hlds_linux] Teleport spell causing issues on TF2 servers

2014-10-25 Thread ics
Just incase i wasn't clear enough, on lakeside and viaduct event maps, you can easily get out of the maps too and build sentries all over. Regular maps are also affected. -ics ics kirjoitti: Hey It seems that the teleport spell is awesome way to get out of the map, even build under it as

Re: [hlds_linux] Mandatory TF2 update released

2014-10-25 Thread louloubizou
bots are not working on plr_hightower_event they stuck at spawn, only engeeners move ... 2014-10-23 22:02 GMT+02:00 Eric Smith er...@valvesoftware.com: We've released a mandatory update for TF2. The notes for the update are below. The new version number is 2457946. -Eric

Re: [hlds_linux] Mandatory TF2 update released

2014-10-25 Thread Ilya Larin
This isnt an issue, bots are not supposed to work on hightower 25.10.2014 20:27 пользователь louloubizou louloubi...@gmail.com написал: bots are not working on plr_hightower_event they stuck at spawn, only engeeners move ... 2014-10-23 22:02 GMT+02:00 Eric Smith er...@valvesoftware.com:

Re: [hlds_linux] Mandatory TF2 update released

2014-10-25 Thread Todd Pettit
Bots have never worked on any of the payload race maps. On Sat, Oct 25, 2014 at 12:25 PM, louloubizou louloubi...@gmail.com wrote: bots are not working on plr_hightower_event they stuck at spawn, only engeeners move ... 2014-10-23 22:02 GMT+02:00 Eric Smith er...@valvesoftware.com: We've

Re: [hlds_linux] Mandatory TF2 update released

2014-10-25 Thread Frank
Anyone else having the issue with people putting up a vote for scramble teams on the eventmix or mix of event maps for Halloween? I got this in my config: sv_vote_issue_scramble_teams_allowed 0 sv_vote_issue_restart_game_allowed 0 sv_vote_issue_changelevel_allowed 0

Re: [hlds_linux] Mandatory TF2 update released

2014-10-25 Thread Ross Bemrose
Have you verified in the server console / rcon that sv_vote_issue_scramble_teams_allowed is set to 0 and didn't have its setting changed by some other config file/server plugin? Now, it's true that last week's update changed how the Valve vote menu works, so it's possible that something broke

Re: [hlds_linux] Temporary Quickplay changes ... 8 months later

2014-10-24 Thread Emil Larsson
...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 1nsane Sent: Wednesday, October 15, 2014 1:39 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Temporary Quickplay changes ... 8 months later Most of them are either too stupid

Re: [hlds_linux] Temporary Quickplay changes ... 8 months later

2014-10-24 Thread ics
. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 1nsane Sent: Wednesday, October 15, 2014 1:39 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Temporary Quickplay changes ... 8 months

Re: [hlds_linux] Temporary Quickplay changes ... 8 months later

2014-10-24 Thread Erik-jan Riemers
Subject: Re: [hlds_linux] Temporary Quickplay changes ... 8 months later Most of them are either too stupid or don't care enough to play the game long enough to explore for other things. I've talked with many new players (usually because they add me to sell stuff). A lot of them

Re: [hlds_linux] Temporary Quickplay changes ... 8 months later

2014-10-24 Thread D3vilfish
Subject: Re: [hlds_linux] Temporary Quickplay changes ... 8 months later After the quickplay change, my 4x24 servers turned from full to 1 full a day, excluding the halloween. Just because that extra quickplay traffic was cut off, that filled the rest of the empty slots. All i wanted was to offer

Re: [hlds_linux] Temporary Quickplay changes ... 8 months later

2014-10-24 Thread Stefan `Sec` Zehl
Hi, On Thu, Oct 23, 2014 at 18:47 -0400, Alexander Corn wrote: The Quickplay change was the single most harmful change in the history of the game. Gamers are notoriously lazy and entitled. They want their game to start *now*, before the loading screen even goes away. They're going to take the

Re: [hlds_linux] Temporary Quickplay changes ... 8 months later

2014-10-24 Thread Erik-jan Riemers
They cannot run ads anymore, if they fake with bots it should not work either. Either way they changed it so much that it should be ok experience and then they removed community all together. If they wanted more vanilla experience they should have worked more on removing those bad servers. I don't

Re: [hlds_linux] Temporary Quickplay changes ... 8 months later

2014-10-24 Thread Emil Larsson
I don't think people have a problem with that it's possible to select Valve servers in quickplay, but rather that Valve servers is selected by default. By default it should be any server really, and then people can customize that if they want to prefer valve of community servers. They also

Re: [hlds_linux] Temporary Quickplay changes ... 8 months later

2014-10-24 Thread Alexander Corn
Thank you for proving my path of least resistance point. You could always (and still can) just open the server browser and type valve in the tags box. On Oct 24, 2014 5:42 AM, Stefan `Sec` Zehl s...@42.org wrote: Hi, On Thu, Oct 23, 2014 at 18:47 -0400, Alexander Corn wrote: The Quickplay

Re: [hlds_linux] Temporary Quickplay changes ... 8 months later

2014-10-24 Thread Stefan `Sec` Zehl
Hi, On Fri, Oct 24, 2014 at 12:08 +0200, Emil Larsson wrote: I don't think people have a problem with that it's possible to select Valve servers in quickplay, but rather that Valve servers is selected by default. By default it should be any server really, and then people can customize that if

Re: [hlds_linux] Temporary Quickplay changes ... 8 months later

2014-10-24 Thread Erik-jan Riemers
Text bothers you? Go play on a valve server now with kids screaming in the mic spamming the text chat with can i have a free hat or whatever. I cant really see the difference. (and on our servers we didn't spam that either) Sounds to me you really got bad at finding a nice server, the thing with

Re: [hlds_linux] Temporary Quickplay changes ... 8 months later

2014-10-24 Thread ics
I understand your point but i for example, didn't run any advertisements of any kind or pay-to-win crap. What Emil said is the thing that bothers me - Valve servers are selected by default as number #1 setting and that has been a kick into the head for the rest of us who have been around years

Re: [hlds_linux] Anyone running OP4?

2014-10-24 Thread Kyle Sanderson
There was something with the old steamclient being horribly unstable, CS:S used to be the same way (maybe it's this?)... Do you have any idea what's actually causing the crash? Try attaching or launching with gdb and grab a backtrace. Kyle. On Thu, Oct 23, 2014 at 11:53 AM, Ook

Re: [hlds_linux] Anyone running OP4?

2014-10-24 Thread Ook
A few years ago, I wrote a program that would write a single map to mapcycle.txt, start the server, let it run a bit, terminate the server, and examine the logs to see if it crashed. This was an automatic process, and I did it to see which of my maps would crash the server. I have over 2500

Re: [hlds_linux] Anyone running OP4?

2014-10-24 Thread Ook
The thought just occurred to me that a year or so ago, Valve actually did rebuild hlds because they enabled SSE2 (which none of my four socket A based servers supported - Athlon 32 bit = no SSE2). This resulted in my having four worthless computers sitting on the floor because up to that point

Re: [hlds_linux] Temporary Quickplay changes ... 8 months later

2014-10-24 Thread Alexander Corn
- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Stefan `Sec` Zehl Sent: Friday, October 24, 2014 7:15 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Temporary Quickplay changes ... 8 months later Hi

Re: [hlds_linux] Temporary Quickplay changes ... 8 months later

2014-10-24 Thread Frank
they could decline). McKay -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Stefan `Sec` Zehl Sent: Friday, October 24, 2014 7:15 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux

Re: [hlds_linux] Temporary Quickplay changes ... 8 months later

2014-10-24 Thread Paul
Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Alexander Corn Sent: Friday, October 24, 2014 2:38 PM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] Temporary Quickplay changes ... 8

Re: [hlds_linux] Temporary Quickplay changes ... 8 months later

2014-10-24 Thread Robert Paulson
: Re: [hlds_linux] Temporary Quickplay changes ... 8 months later This could be easily solved by simply enabling the box by default for a player's first 5 hours or so of playtime, then unchecking it (or presenting them with a dialog prompting them to disable it to check out the community

Re: [hlds_linux] Mandatory TF2 update released

2014-10-23 Thread Frank
Ok I see this over on teamfortress.com... Luckily, you can now play previous years' Halloween spectaculars to get your shock tolerance up in advance of the update. Simply boot up the game, hop into multiplayer and quickplay any of our past five Scream Fortress updates. If you've missed out on

Re: [hlds_linux] Mandatory TF2 update released

2014-10-23 Thread The Wave
I went through similar complaints on the gift drop rates last night. Hearsay indicates they now drop about 3 hours apart instead of last years ~50min. Maybe (hopefully) they slowed it down just for Scream Fortress Classic? On 10/23/2014 9:45 AM, Frank wrote: Ok I see this over on

Re: [hlds_linux] Mandatory TF2 update released

2014-10-23 Thread epi
On 10/23/2014 10:45 AM, Frank wrote: Ok I see this over on teamfortress.com... Luckily, you can now play previous years' Halloween spectaculars to get your shock tolerance up in advance of the update. Simply boot up the game, hop into multiplayer and quickplay any of our past five Scream

Re: [hlds_linux] Anyone running OP4?

2014-10-23 Thread Weasels Lair
You talking about Op4 server? or client? On Thu, Oct 23, 2014 at 11:30 AM, Ook ooksser...@zootal.com wrote: Is anyone here running OP4? If so, what distro and kernel version are you using? I was running it on a 2.6.x kernel on a socket A board before valve enabled SSE2, thereby rendering

Re: [hlds_linux] Anyone running OP4?

2014-10-23 Thread Ook
Server . On 10/23/2014 11:47 AM, Weasels Lair wrote: You talking about Op4 server? or client? On Thu, Oct 23, 2014 at 11:30 AM, Ook ooksser...@zootal.com wrote: Is anyone here running OP4? If so, what distro and kernel version are you using? I was running it on a 2.6.x kernel on a

Re: [hlds_linux] Mandatory TF2 update released

2014-10-23 Thread bhallowitz .
Drop rates seem to be just over 3 hours right now from my testing. Thankfully it appears that the 3 hour countdown still ticks while offline and on non-event maps. On Thu, Oct 23, 2014 at 7:53 AM, epi ow...@tf.heybey.org wrote: On 10/23/2014 10:45 AM, Frank wrote: Ok I see this over on

Re: [hlds_linux] [hlds] Mandatory TF2 update coming

2014-10-23 Thread Weasels Lair
Disabling my automatic updates until I see the aftermath of this. On Thu, Oct 23, 2014 at 12:45 PM, Jordan Olling jordanoll...@gmail.com wrote: I want to know whoever voices any new characters we might be hearing, and perhaps also if Nolan North voiced the HHH/Eyelander. On Thu, Oct 23, 2014

Re: [hlds_linux] Temporary Quickplay changes ... 8 months later

2014-10-23 Thread Alexander Corn
1:39 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Temporary Quickplay changes ... 8 months later Most of them are either too stupid or don't care enough to play the game long enough to explore for other things. I've talked with many new players

Re: [hlds_linux] R: re Mandatory TF2 update released

2014-10-22 Thread Weasels Lair
Uh... there are hosties in TF2 now? sweet! On Wed, Oct 22, 2014 at 12:00 PM, Nicola scavabu...@tin.it wrote: aboom! killed Hostage with pistol_scout. (crit) Disconnect: An issue with your computer is blocking the VAC system. You cannot play on secure servers.. Disconnect: An issue with

Re: [hlds_linux] Use an specific IP for Steam Connection to avoid hackers from disconnecting items

2014-10-22 Thread Ryan Kistner
The behavior you described about IP binding is correct: Steam will always use the IP bound to the Steam socket as the public IP regardless of the IP that the game server is bound to. I'm not familiar with any sort of UDP spoofing attack either disguised as the gameserver or Steam. I would

Re: [hlds_linux] Use an specific IP for Steam Connection to avoid hackers from disconnecting items

2014-10-22 Thread Rodrigo Peña
Yeah, let's disable TCP steam connection instead of fixing the protocol to allow setting the steam connection source IP. Having the steam connection in a different IP would allow a more reliable connection and be more friendly to DDoS filters. Currently there is a way to send a custom public IP

Re: [hlds_linux] [hlds] Mandatory TF2 update released

2014-10-20 Thread Weasels Lair
Same here (meaning working fine on Linux - Debian 64-bit in my case). On Mon, Oct 20, 2014 at 2:29 PM, big john brewskii...@gmail.com wrote: Thanks. Linix is fine btw On Oct 20, 2014 5:28 PM, Eric Smith er...@valvesoftware.com wrote: We’re working on a fix. We should have it soon.

Re: [hlds_linux] [hlds] Mandatory TF2 update released

2014-10-20 Thread Weasels Lair
Retract my previous statement about Linux DS being Ok. Mine just crashed. On Mon, Oct 20, 2014 at 2:48 PM, Peter Jerde peter-h...@jerde.net wrote: Very strange. All 12 of my servers on Windows 2008 are running fine. We run sv_pure 1... I wonder if different sv_pure values are involved in

Re: [hlds_linux] [hlds] Mandatory TF2 update released

2014-10-20 Thread Eric Smith
The crash affects Linux and Windows servers. We have the fix and we’re working on releasing it. -Eric From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Weasels Lair Sent: Monday, October 20, 2014 2:51 PM To: Half-Life dedicated Win32 server

Re: [hlds_linux] [hlds] Another mandatory TF2 update released

2014-10-20 Thread Weasels Lair
I also noticed today, that although the Spell-book is effectively a stock item now, unlike other stock items it currently can NOT be renamed or re-described using the name tag or description tag tools? On Mon, Oct 20, 2014 at 3:25 PM, Michael Loveless mloveless1...@gmail.com wrote: Thank you

Re: [hlds_linux] [hlds] Another mandatory TF2 update released

2014-10-20 Thread Weasels Lair
Mike, regarding FoF servers. I run both FoF and TF2 and have not seen anything you mentioned about the TF2 update somehow messing-up my FoF servers. I am hosting on Debian (Linux) however, not Windows. You don't have any common directories shared between the two type of game-servers somehow?

Re: [hlds_linux] [hlds] TF2: Some model files not downloading since last update?

2014-10-18 Thread Weasels Lair
Thanks for the update Eric. Needless to say, looking forward to a fix. On Fri, Oct 17, 2014 at 10:29 AM, Eric Smith er...@valvesoftware.com wrote: We’re already work on a fix. -Eric *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On

Re: [hlds_linux] TF2: Some model files not downloading since last update?

2014-10-16 Thread A Fearts
I've not tested this but I have heard complaints from a couple of my player. They tell me bosses on my slender man server appear invisible. On Oct 16, 2014 3:42 PM, Ross Bemrose rbemr...@gmail.com wrote: So, I've been hearing that clients are blocking the downloads of some model-related files

Re: [hlds_linux] TF2: Some model files not downloading since last update?

2014-10-16 Thread ics
This is most likely a bug or then Valve wanted to break custom model usage on servers. Wouldn't be surprised if it would be so. -ics A Fearts kirjoitti: I've not tested this but I have heard complaints from a couple of my player. They tell me bosses on my slender man server appear invisible.

Re: [hlds_linux] Temporary Quickplay changes ... 8 months later

2014-10-15 Thread dan
On 14/10/2014 15:39, Matthias InstantMuffin Kollek wrote: I think it's about effectively distributing more diversity to make a game less blunt and show to players (new ones and old ones alike) that there's more to the game than meets the current quickplay-eye. That just boils down to another

Re: [hlds_linux] Temporary Quickplay changes ... 8 months later

2014-10-15 Thread dan
On 14/10/2014 08:30, Ilya Larin wrote: Well, server owners are also a very important part of the community Well, nothing's stopping them feeling important on their empty server is it? Do they want a badge? -- Dan ___ To unsubscribe, edit your list

Re: [hlds_linux] Temporary Quickplay changes ... 8 months later

2014-10-15 Thread 1nsane
Most of them are either too stupid or don't care enough to play the game long enough to explore for other things. I've talked with many new players (usually because they add me to sell stuff). A lot of them are not even aware that there's custom maps. Simply because server browser is too hard to

Re: [hlds_linux] Temporary Quickplay changes ... 8 months later

2014-10-15 Thread Frank
Of 1nsane Sent: Wednesday, October 15, 2014 1:39 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Temporary Quickplay changes ... 8 months later Most of them are either too stupid or don't care enough to play the game long enough to explore for other things. I've talked

Re: [hlds_linux] Temporary Quickplay changes ... 8 months later

2014-10-15 Thread Robert Paulson
him understand and see the facts. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 1nsane Sent: Wednesday, October 15, 2014 1:39 PM To: Half-Life dedicated Linux server mailing list Subject: Re

Re: [hlds_linux] [hlds] Mandatory TF2 update released

2014-10-15 Thread Ross Bemrose
Is it just me or do Valve map end votes no longer occur? Could this be because sv_allow_votes is set to 0 on this server at map start? I only noticed this because I'm trying to debug why the NativeVotes server plugin broke and was trying to collect data about various vote types and that one

Re: [hlds_linux] [hlds] Mandatory TF2 update released

2014-10-15 Thread ics
Yes, if you disable voting, it will disable kick votes, map votes, everything. -ics Ross Bemrose kirjoitti: Is it just me or do Valve map end votes no longer occur? Could this be because sv_allow_votes is set to 0 on this server at map start? I only noticed this because I'm trying to

Re: [hlds_linux] [hlds] Mandatory TF2 update released

2014-10-15 Thread Bruno Garcia
You should fix the taunting bugs, it's annoying to see players doing taunts while moving and killing players. If a player spy does the taunting bug and disguises, the enemy disguise will appear as tauting and can fool other players. It's not a minor bug. On Thu, Oct 16, 2014 at 12:09 AM, Ross

Re: [hlds_linux] [hlds] Mandatory TF2 update released

2014-10-15 Thread Ross Bemrose
Right, but I enabled the sv_allow_votes cvar after map start... since I was only doing testing I didn't want to change the configuration. Incidentally, I know what's wrong in NativeVotes: TF2 now uses 0 for all teams instead of 255 / -1. A new NativeVotes 1.0 beta is out now, but I plan on

Re: [hlds_linux] Temporary Quickplay changes ... 8 months later

2014-10-14 Thread Ilya Larin
Well, server owners are also a very important part of the community, i'd subscribe that petition if it exists 14.10.2014 5:29 пользователь dan needa...@ntlworld.com написал: On 02/10/2014 17:30, Ahmed Kandeel wrote: How about creating an online petition which we all sign and then deliver it

Re: [hlds_linux] Temporary Quickplay changes ... 8 months later

2014-10-14 Thread Matthias InstantMuffin Kollek
I think it's about effectively distributing more diversity to make a game less blunt and show to players (new ones and old ones alike) that there's more to the game than meets the current quickplay-eye. On 14.10.2014 03:29, dan wrote: On 02/10/2014 17:30, Ahmed Kandeel wrote: How about

Re: [hlds_linux] Temporary Quickplay changes ... 8 months later

2014-10-13 Thread dan
On 02/10/2014 17:30, Ahmed Kandeel wrote: How about creating an online petition which we all sign and then deliver it to Valve themselves. I think it would be better if we were proactive and found out precisely how many communities these changes actually have affected. Even if every server

Re: [hlds_linux] Temporary Quickplay changes ... 8 months later

2014-10-03 Thread Robert Paulson
It isn't realistic to expect the TF team to change by itself when it has been like this for 8 months now. This is their full time job. And this is what has been done in those past 8 months. - Quickpick which no one uses. - Beta maps that are essentially locked to official servers. - No warning

Re: [hlds_linux] Temporary Quickplay changes ... 8 months later

2014-10-02 Thread Paul
In all likelyhood I doubt this will ever change now, unfortunately I believe this is a permanent decision regardless of whether the abusive servers (e.g. fake player counts) have disappeared or not. Besides, Pinion or any other HTML page can't be displayed on Quickplay connecting clients anyway,

Re: [hlds_linux] Temporary Quickplay changes ... 8 months later

2014-10-02 Thread AnAkkk
inb4 two weeks of spam. 2014-10-02 15:06 GMT+02:00 Andreas Willinger aw...@gmx.at: So, I am just wondering what happened to this statement: At this time, we are keeping the default quickplay option to Valve servers. However, note that if a player wants to find a server with any of the

Re: [hlds_linux] Temporary Quickplay changes ... 8 months later

2014-10-02 Thread Frank
-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Temporary Quickplay changes ... 8 months later inb4 two weeks of spam. 2014-10-02 15:06 GMT+02:00 Andreas Willinger aw...@gmx.at: So, I am just wondering what happened to this statement: At this time, we are keeping

Re: [hlds_linux] Temporary Quickplay changes ... 8 months later

2014-10-02 Thread AnAkkk
. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of AnAkkk Sent: Thursday, October 02, 2014 9:09 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Temporary Quickplay changes

Re: [hlds_linux] Temporary Quickplay changes ... 8 months later

2014-10-02 Thread Frank
-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of AnAkkk Sent: Thursday, October 02, 2014 9:23 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Temporary Quickplay changes ... 8 months later Every few weeks someone open

Re: [hlds_linux] Temporary Quickplay changes ... 8 months later

2014-10-02 Thread pilger
mailing list Subject: Re: [hlds_linux] Temporary Quickplay changes ... 8 months later inb4 two weeks of spam. 2014-10-02 15:06 GMT+02:00 Andreas Willinger aw...@gmx.at: So, I am just wondering what happened to this statement: At this time, we are keeping the default quickplay

Re: [hlds_linux] Temporary Quickplay changes ... 8 months later

2014-10-02 Thread dan
On 02/10/2014 14:15, Frank wrote: Valve uses the community to make and create all these nice items they are putting out lately...letting everyone else do their work for them That was an easy thing for them to do though. Rubbish items are easy to dismiss and you pay the ones that get picked a

Re: [hlds_linux] Temporary Quickplay changes ... 8 months later

2014-10-02 Thread Ahmed Kandeel
How about creating an online petition which we all sign and then deliver it to Valve themselves. I think it would be better if we were proactive and found out precisely how many communities these changes actually have affected. I used to have a relatively active TF2 community with a server in the

Re: [hlds_linux] Temporary Quickplay changes ... 8 months later

2014-10-02 Thread Erik-jan Riemers
Like i said in the past, all my normal servers died. Only my custom servers are still running normally. Takes ages to fill up a server and it dies pretty quick too when it becomes later.. quickplay used to help out once the servers reached a certain point but that is gone now too. The one thing

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