Re: [JAVA3D] Multiple Canvas3D's

2000-06-22 Thread #LAW YEE WEI#
Hi Kelvin, Thanks very much for your help, otherwise I would have spent needless hours debugging. Just for your information, here is my observation: (1) I'm using WinNT and Matrox Millenium G400, therefore if there's any problem with NVidia's OpenGL implementation, then the problem extends to Ma

Re: [JAVA3D] java3D and java SWING

2000-06-22 Thread #LAW YEE WEI#
Hi Qi, Java 3D components are heavyweight. That is, they have a native (non-Java) peer that actually does the rendering. This can complicate your GUI development if you use Java Swing and its all-Java, or lightweight, components. There are some special workarounds, but in general, lightweight and

Re: [JAVA3D] VJ++ hack. Re: [JAVA3D] Java3d and J++

2000-06-22 Thread Syrus Mesdaghi
Hello guys, one thing I definitely believe is that if someone is trying to find an IDE for java they should NOT use j++ unless they have a good reason. I think that it is obvious that there cannot be much gain in using a "dead" IDE. the main reason why I use j++ is because: 1) I often work on

Re: [JAVA3D] VJ++ hack. Re: [JAVA3D] Java3d and J++

2000-06-22 Thread Joerg 'Herkules' Plewe
> Hello All, > in regard to J++ I have to say that it is one of the best IDEs that I have > ever used. Originally, I went through many difficulties to get > j++ to work, but after looking in the registry and performing several > experiments, I got it to work. Thats what I did a while ago, too. Ed

Re: [JAVA3D] Multiple Canvas3D's

2000-06-22 Thread Mr. Bleu
I think you need add the canvas3d to a panel then add the panel to the Jframe. #LAW YEE WEI# wrote:   Dear all, I'm using JDK1.3 and Java3D 1.2. I have problem with displaying multiple canvases. In the code below, 2 canvases, i.e. "canvas3D" and "anotherCanvas" are created, and added to the same

Re: [JAVA3D] VJ++ hack. Re: [JAVA3D] Java3d and J++

2000-06-22 Thread Opus Lopez
Syrus, Have you tried any other IDE besides VJ++ and Visual Cafe? If you haven't then you are closing some doors for yourself. Instead of having to configure your IDE to use the _REAL_ jdk why don't you use one that was written to use the _READ_ jdk. I had some really bad experiences with

Re: [JAVA3D] VJ++ hack. Re: [JAVA3D] Java3d and J++

2000-06-22 Thread Opus Lopez
I think that we found a true genius in this group. Brett you are right what is the point of an IDE if you cannot use the Debugger? You might as well use the command line interface instead or use the provided debugger in the JDK or have a root canal with out a form of pain relief. But like I have s

Re: [JAVA3D] VJ++ hack. Re: [JAVA3D] Java3d and J++

2000-06-22 Thread Brett Grimes
Yes, Microsoft marketing types would call that "value-added", while most of the rest of us would call it "non-compliance to the standard". But couldn't you avoid using the MS-specific extensions to be able to run on other VMs? Or are they slipped into the underlying implementation? Another iss

Re: [JAVA3D] VJ++ hack. Re: [JAVA3D] Java3d and J++

2000-06-22 Thread Syrus Mesdaghi
Hi Dave, As I explained I use ONLY sun's class files (that I specify in the registry) to compile and also use Sun's VM when running. I disable j++ from finding ANY of the MS class files by changing the references that are stored in the registry. I will forward the instructions ASAP. I believed t

Re: [JAVA3D] New newbie on list

2000-06-22 Thread Steve Pietrowicz
Try http://www.j3d.org/ Steve At 02:22 PM 6/22/2000 -0600, you wrote: Hi,   Just thought I'd introduce myself as the newest newbie to join the list.  =)  I've written a little OpenGL in the past, writing a math lib under C++ similar to the javax.vecmath package.   I'm working my way thru the Jav

Re: [JAVA3D] Java3d and Visual J++

2000-06-22 Thread Ahmed Shakil
I agree with this Lopez guy. and I am not an Inprise sales person either Ahmed -Original Message- From: Opus Lopez [mailto:[EMAIL PROTECTED]] Sent: Thursday, June 22, 2000 2:27 PM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Java3d and Visual J++ The only problem with Forte is that it i

Re: [JAVA3D] VJ++ hack. Re: [JAVA3D] Java3d and J++

2000-06-22 Thread Opus Lopez
Unfortunately I have found that VJ++ has some proprietry stuff in it that will not allow classes compiled by it to run on other JVMs. So it kind defeats the purpose of developing java if you use VJ++. Dave Martin On Thu, 22 Jun 2000, Syrus Mesdaghi wrote: > Hello All, > in regard to J++ I have

Re: [JAVA3D] Java3d and Visual J++

2000-06-22 Thread Opus Lopez
The only problem with Forte is that it is not all fully developed. Why not just go with JBuilder, and no I don't work for Inprise. It is a really good IDE. Dave Martin On Thu, 22 Jun 2000, Dave Peters wrote: > I agree > why not try Sun's Forte4j ide (ex netbeans)? > It's free, has great support

[JAVA3D] New newbie on list

2000-06-22 Thread Kristyn Fayette
Hi,   Just thought I'd introduce myself as the newest newbie to join the list.  =)  I've written a little OpenGL in the past, writing a math lib under C++ similar to the javax.vecmath package.   I'm working my way thru the Java3D tutorial by Dennis Bouvier -- does anyone have any other recom

Re: [JAVA3D] Java3d and Visual J++

2000-06-22 Thread Mark Fleharty
On Thu, 22 Jun 2000, Remi Koutcherawy wrote: Hello Remi, Thanks for your help. I was wondering if you wouldn't mind helping me out a little more, I'm sorry I'm new to this. > > 1) add j3dcore.jar j3dutils.jar vecmath.jar to the classpath > (Project->properties->classpath) so you can comp

[JAVA3D] VJ++ hack. Re: [JAVA3D] Java3d and J++

2000-06-22 Thread Syrus Mesdaghi
Hello All, in regard to J++ I have to say that it is one of the best IDEs that I have ever used. Originally, I went through many difficulties to get j++ to work, but after looking in the registry and performing several experiments, I got it to work. In fact, I have been using it for about 1 year

Re: [JAVA3D] non-uniform scale

2000-06-22 Thread adam treat
You just... SomeTransform3D.setScale(new Vector3d(double x, double y, double z)); SomeTransformGroup.setTransform(SomeTransform3D); adam --- Liming CHEN <[EMAIL PROTECTED]> wrote: > Does anyone know how to deal with non-uniform scale in Java3D? > I found nothing in relavant classes such Transfo

Re: [JAVA3D] javax.media.j3d.*

2000-06-22 Thread Zeldin, Boris
I don't think javax.media.j3d.* is available. But as with any java library you can use a decompiler to obtain a source code for any java class. It works fine unless the original code relies heavily on anonymous classes ( very rear case ). Several java decompilers are available on the net. It work

Re: [JAVA3D] Special Graphics hardware volume rendering

2000-06-22 Thread Steve Pietrowicz
This has just been added to http://www.j3d.org/utilities/volumepro.html and you can get it from there. Steve At 10:54 AM 6/22/2000 -0700, Doug Gehringer wrote: >I've written some code to integrate the Mitsubishi VolumePro with Java3D. It >uses a small native library to access the data from the

Re: [JAVA3D] Detecting the Picked Face of a Box ( bug? )

2000-06-22 Thread Kelvin Chung
Hi, Can you please send a test case to us ? We'll take a look into this. Thanks. - Kelvin - Java 3D Team Sun Microsystems Inc. >X-Unix-From: [EMAIL PROTECTED] Fri Jun 16 04:16:19 2000 >X-Accept-Language: es,en >MIME-Version: 1.0 >Content-Transfer-Encoding: 7bit >Date: Fri, 16 Ju

Re: [JAVA3D] PointSound HELP!

2000-06-22 Thread Kelvin Chung
Hi, A bug is fixed for this : 4347519 - BackgroundSound did not check for scheduling Bounds Thanks for your bug report. - Kelvin --- Java 3D Team Sun Microsystems Inc. >X-Unix-From: [EMAIL PROTECTED] Fri Jun 16 06:34:04 2000 >MIME-Version: 1.0 >Content-Transfer-Encoding: 7bit

[JAVA3D] java3D and java SWING

2000-06-22 Thread qi wang
Hi, I wonder whether I can draw 3D graphics in tabbedPane(SWING component), and whether java3D and SWING are compatible. Qi Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com =

Re: [JAVA3D] Multiple Canvas3D's

2000-06-22 Thread J. Lee Dixon
Speaking of which, is it looking good to have the DirectX Java 3D 1.2 out by the end of the month as previously mentioned? Lee -Original Message- From: Kelvin Chung [mailto:[EMAIL PROTECTED]] Sent: Thursday, June 22, 2000 2:00 PM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Multiple Canv

[JAVA3D] non-uniform scale

2000-06-22 Thread Liming CHEN
Does anyone know how to deal with non-uniform scale in Java3D? I found nothing in relavant classes such Transform3D or Matrix4D(4f). I even do not know how to specify a non-uniform scale with Transform3D class. Thanks liming ==

[JAVA3D] Error in method GeometryArray.getNormals()

2000-06-22 Thread HAroldo Pereira
Hi I think that there is error in the methods GeometryArray.getNormals(). See the examples attachments. I calculted the vector normals of the 2 forms: 1- Manual 2- with getNormals() The result are differents. Is it true or I had mistake. Wait the e-mail. []s Haroldo

[JAVA3D] serializable j3d objects

2000-06-22 Thread Will Wong
Hi, I'm trying to speed up the initialization of my java3d app. I know that a certain level of load time is unavoidable but I'd still like it kept to a minimum (i.e. below 10-15 seconds). My idea is to serialize things like textures (which take about 3 seconds a piece to load) and maybe geometry s

Re: [JAVA3D] Multiple Canvas3D's

2000-06-22 Thread Kelvin Chung
Hi, There is a bug that we have filed before: 4315038 - Only one canvas is animated under windows98 for MultiCanvas But this bug is closed later because it is opengl driver bug. I think you are using windows98 and nvidia card and the problem is caused by the opengl driver implementation d

Re: [JAVA3D] Special Graphics hardware volume rendering

2000-06-22 Thread Doug Gehringer
I've written some code to integrate the Mitsubishi VolumePro with Java3D. It uses a small native library to access the data from the VolumePro and load it into Java3D. From Java3D's perspective the VolumePro data is just a polygon and a texture which get updated when the viewpoint changes. The

[JAVA3D] Special Graphics hardware volume rendering

2000-06-22 Thread Derek Augustus Ruths
We're developing an application (using Java3D) in which we do massive amounts of volume rendering. Presently, we have the Mitsubishi VolumePro500. This has C++ libraries and drivers which bind to OpenGL. However, it does its rendering in a rather tricky, non-standard way. As a result,

Re: [JAVA3D]

2000-06-22 Thread Uma Sabada
Matti: Yes, currently there is a bug where one needs to do a getImage() when using byReference during offScreen rendering and readRaster. This bug will be fixed for 1.2.1 Beta. Could you please send us a test program for the exception that you are getting with BufferedImage.TYPE

Re: [JAVA3D] Multi texturing

2000-06-22 Thread Charmaine Lee
This sounds like the multiple coordset bug that we discovered a few weeks ago. Please send us a test program, we'll look into it. Thanks, Charmaine Lee Java3D Engineering Team > X-Accept-Language: fr > MIME-Version: 1.0 > Content-Transfer-Encoding: 7bit > Date: Thu, 22 Jun 2000 09:02:03 +0200

[JAVA3D] 2D Images in a Scenegraph / OrientedShape3D

2000-06-22 Thread Markus Junginger
AFAIK it isn't possible to add a 2D image to a 3d scene. The same effect can be done with OrientedShape3D if you orient it to the view but i guess there could be a solution with better performance: a new "Shape2D" class wouldn't have to be transformed in three dimensions. Only the size of the imag

[JAVA3D] Multiple Canvas3D's

2000-06-22 Thread #LAW YEE WEI#
Title: Dear all,I'm using JDK1.3 and Java3D 1.2. I have problem with displaying multiple canvases. In the code below, 2 canvases, i.e. "canvas3D" and "anotherCanvas" are created, and added to the same Frame and the same View object, however only the LAST ADDED canvas will render -- seems th

Re: [JAVA3D] Java3d and Visual J++

2000-06-22 Thread Remi Koutcherawy
Hello, Mark > Has anyone gotten the two of these things to cooperate together? yes, works fine. > If so how can it be done? 1) add j3dcore.jar j3dutils.jar vecmath.jar to the classpath (Project->properties->classpath) so you can compile. 2) change the run command from jview (MS) to

[JAVA3D] Multi texturing

2000-06-22 Thread Jo
Hello everyone , Is it possible to use multitexturing with TextureUnitState and then break down a rectangular surface into small quads that maps those textures ? the break down is made by TextureCoordSets in GeometryArray . I try to do it but this only works when i don't split my main rectangle ,