Hi Kelvin,
Thanks very much for your help, otherwise I would have spent needless hours
debugging. Just for your information, here is my observation:
(1) I'm using WinNT and Matrox Millenium G400, therefore if there's any
problem with NVidia's OpenGL implementation, then the problem extends to
Ma
Hi Qi,
Java 3D components are heavyweight. That is, they have a native (non-Java)
peer that actually does the rendering. This can complicate your GUI
development if you use Java Swing and its all-Java, or lightweight,
components. There are some special workarounds, but in general, lightweight
and
Hello guys,
one thing I definitely believe is that if someone is trying to find an IDE
for java they should NOT use j++ unless they have a good reason. I think
that it is obvious that there cannot be much gain in using a "dead" IDE.
the main reason why I use j++ is because:
1) I often work on
> Hello All,
> in regard to J++ I have to say that it is one of the best IDEs that I have
> ever used. Originally, I went through many difficulties to get
> j++ to work, but after looking in the registry and performing several
> experiments, I got it to work.
Thats what I did a while ago, too. Ed
I think you need add the canvas3d to a panel then add the panel to the
Jframe.
#LAW YEE WEI# wrote:
Dear all,
I'm using JDK1.3 and Java3D 1.2. I
have problem with displaying multiple canvases. In the code below, 2 canvases,
i.e. "canvas3D" and "anotherCanvas" are created, and added to the same
Syrus,
Have you tried any other IDE besides VJ++ and Visual Cafe? If you
haven't then you are closing some doors for yourself. Instead of having to
configure your IDE to use the _REAL_ jdk why don't you use one that was
written to use the _READ_ jdk. I had some really bad experiences with
I think that we found a true genius in this group. Brett you are right
what is the point of an IDE if you cannot use the Debugger? You might as
well use the command line interface instead or use the provided debugger
in the JDK or have a root canal with out a form of pain relief. But like I
have s
Yes, Microsoft marketing types would call that "value-added", while most of the rest
of us would call it "non-compliance to the standard". But couldn't you avoid using the
MS-specific extensions to be able to run on other VMs? Or are they slipped into the
underlying implementation?
Another iss
Hi Dave,
As I explained I use ONLY sun's class files (that I specify in the registry)
to compile and also use Sun's VM when running. I disable j++ from finding
ANY of the MS class files by changing the references that are stored in the
registry. I will forward the instructions ASAP. I believed t
Try
http://www.j3d.org/
Steve
At 02:22 PM 6/22/2000 -0600, you wrote:
Hi,
Just thought I'd introduce myself as the newest
newbie to join the list. =) I've written a little OpenGL in
the past, writing a math lib under C++ similar to the javax.vecmath
package.
I'm working my way thru the Jav
I agree with this Lopez guy. and I am not an Inprise sales person either
Ahmed
-Original Message-
From: Opus Lopez [mailto:[EMAIL PROTECTED]]
Sent: Thursday, June 22, 2000 2:27 PM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Java3d and Visual J++
The only problem with Forte is that it i
Unfortunately I have found that VJ++ has some proprietry stuff in it that
will not allow classes compiled by it to run on other JVMs. So it kind
defeats the purpose of developing java if you use VJ++.
Dave Martin
On Thu, 22 Jun 2000, Syrus Mesdaghi wrote:
> Hello All,
> in regard to J++ I have
The only problem with Forte is that it is not all fully developed. Why not
just go with JBuilder, and no I don't work for Inprise. It is a really
good IDE.
Dave Martin
On Thu, 22 Jun 2000, Dave Peters wrote:
> I agree
> why not try Sun's Forte4j ide (ex netbeans)?
> It's free, has great support
Hi,
Just thought I'd introduce myself as the newest
newbie to join the list. =) I've written a little OpenGL in the
past, writing a math lib under C++ similar to the javax.vecmath
package.
I'm working my way thru the Java3D tutorial by
Dennis Bouvier -- does anyone have any other recom
On Thu, 22 Jun 2000, Remi Koutcherawy wrote:
Hello Remi,
Thanks for your help. I was wondering if you wouldn't mind helping me out
a little more, I'm sorry I'm new to this.
>
> 1) add j3dcore.jar j3dutils.jar vecmath.jar to the classpath
> (Project->properties->classpath) so you can comp
Hello All,
in regard to J++ I have to say that it is one of the best IDEs that I have
ever used. Originally, I went through many difficulties to get j++ to work,
but after looking in the registry and performing several experiments, I got
it to work. In fact, I have been using it for about 1 year
You just...
SomeTransform3D.setScale(new Vector3d(double x, double y, double z));
SomeTransformGroup.setTransform(SomeTransform3D);
adam
--- Liming CHEN <[EMAIL PROTECTED]> wrote:
> Does anyone know how to deal with non-uniform scale in Java3D?
> I found nothing in relavant classes such Transfo
I don't think javax.media.j3d.* is available. But as with any java library
you can use a decompiler to obtain a source code for any java class. It
works fine unless the original code relies heavily on anonymous classes (
very rear case ). Several java decompilers are available on the net. It
work
This has just been added to http://www.j3d.org/utilities/volumepro.html
and you can get it from there.
Steve
At 10:54 AM 6/22/2000 -0700, Doug Gehringer wrote:
>I've written some code to integrate the Mitsubishi VolumePro with Java3D. It
>uses a small native library to access the data from the
Hi,
Can you please send a test case to us ?
We'll take a look into this.
Thanks.
- Kelvin
-
Java 3D Team
Sun Microsystems Inc.
>X-Unix-From: [EMAIL PROTECTED] Fri Jun 16 04:16:19 2000
>X-Accept-Language: es,en
>MIME-Version: 1.0
>Content-Transfer-Encoding: 7bit
>Date: Fri, 16 Ju
Hi,
A bug is fixed for this :
4347519 - BackgroundSound did not check for scheduling Bounds
Thanks for your bug report.
- Kelvin
---
Java 3D Team
Sun Microsystems Inc.
>X-Unix-From: [EMAIL PROTECTED] Fri Jun 16 06:34:04 2000
>MIME-Version: 1.0
>Content-Transfer-Encoding: 7bit
Hi,
I wonder whether I can draw 3D graphics in tabbedPane(SWING component), and
whether java3D and SWING are compatible.
Qi
Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com
=
Speaking of which, is it looking good to have the DirectX Java 3D 1.2
out by the end of the month as previously mentioned?
Lee
-Original Message-
From: Kelvin Chung [mailto:[EMAIL PROTECTED]]
Sent: Thursday, June 22, 2000 2:00 PM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Multiple Canv
Does anyone know how to deal with non-uniform scale in Java3D?
I found nothing in relavant classes such Transform3D or Matrix4D(4f). I even do
not know how to specify a non-uniform scale with Transform3D class.
Thanks
liming
==
Hi
I think that there is error in the methods GeometryArray.getNormals().
See the examples attachments.
I calculted the vector normals of the 2 forms:
1- Manual
2- with getNormals()
The result are differents.
Is it true or I had mistake.
Wait the e-mail.
[]s
Haroldo
Hi,
I'm trying to speed up the initialization of my java3d app. I know that a
certain level of load time is unavoidable but I'd still like it kept to a
minimum (i.e. below 10-15 seconds). My idea is to serialize things like
textures (which take about 3 seconds a piece to load) and maybe geometry
s
Hi,
There is a bug that we have filed before:
4315038 - Only one canvas is animated under windows98 for MultiCanvas
But this bug is closed later because it is opengl driver bug.
I think you are using windows98 and nvidia card and
the problem is caused by the opengl driver implementation
d
I've written some code to integrate the Mitsubishi VolumePro with Java3D. It
uses a small native library to access the data from the VolumePro and load it
into Java3D. From Java3D's perspective the VolumePro data is just a polygon and
a texture which get updated when the viewpoint changes.
The
We're developing an application (using Java3D) in which we do
massive amounts of volume rendering. Presently, we have the Mitsubishi
VolumePro500. This has C++ libraries and drivers which bind to
OpenGL. However, it does its rendering in a rather tricky, non-standard
way. As a result,
Matti:
Yes, currently there is a bug where one needs to do a getImage() when
using byReference during offScreen rendering and readRaster. This bug will be
fixed for 1.2.1 Beta.
Could you please send us a test program for the exception that you are
getting with BufferedImage.TYPE
This sounds like the multiple coordset bug that we discovered a few weeks
ago. Please send us a test program, we'll look into it.
Thanks,
Charmaine Lee
Java3D Engineering Team
> X-Accept-Language: fr
> MIME-Version: 1.0
> Content-Transfer-Encoding: 7bit
> Date: Thu, 22 Jun 2000 09:02:03 +0200
AFAIK it isn't possible to add a 2D image to a 3d scene. The same effect can
be done with OrientedShape3D if you orient it to the view but i guess there
could be a solution with better performance: a new "Shape2D" class wouldn't
have to be transformed in three dimensions. Only the size of the imag
Title:
Dear all,I'm using JDK1.3 and Java3D 1.2. I
have problem with displaying multiple canvases. In the code below, 2 canvases,
i.e. "canvas3D" and "anotherCanvas" are created, and added to the same Frame and
the same View object, however only the LAST ADDED canvas will render -- seems
th
Hello, Mark
> Has anyone gotten the two of these things to cooperate together?
yes, works fine.
> If so how can it be done?
1) add j3dcore.jar j3dutils.jar vecmath.jar to the classpath
(Project->properties->classpath) so you can compile.
2) change the run command from jview (MS) to
Hello everyone ,
Is it possible to use multitexturing with TextureUnitState and
then break down a rectangular surface into small quads that maps
those textures ?
the break down is made by TextureCoordSets in GeometryArray .
I try to do it but this only works when i don't split my main
rectangle ,
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