At 14:28 28.07.00 -0700, you wrote:
> I've collected quite a few bookmarks and you can find them at
>http://ncmir.ucsd.edu/~mona/personal/bookmark/programming.html. Scroll
>down to
>the Java 3D section.
MANY thanks, Mona! :)
==
I didn't set the initial size of the bounding sphere. The bounds are
computed automatically. Here's some sample code:
//centering the object...
Point3d c = new Point3d();
sceneBounds.getCenter(c); // sceneBounds is my branchgroup
that
Hello John,
Just two questions:
What do you mean by: "I used the bounding sphere center to recenter the
assembly".??
And how did you set the initial size of the bounding sphere?
Thank you.
Bruno
- Original Message -
From: Snavely, John A <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent:
> >Could anyone suggest me a good book explaining Java3d programming?
> If anyone has any other references they can recommend, I would be
> interested to hear about them.
I've collected quite a few bookmarks and you can find them at
http://ncmir.ucsd.edu/~mona/personal/bookmark/progr
To quickly test to see if it is the normals, try altering the appearance for
your pyramid like this:
Appearance ap = ...
PolygonAttributes pa = new PolygonAttributes();
pa.setCullFace(PolygonAttributes.CULL_NONE);
ap.setPolygonAttributes(pa);
If the polygon now sh
Hi,
I've just started working in Java3D and I wonder if anyone can answer any
of these questions.
Firstly can you link a property from one node to another, for example
it would be nice to set a relationship between one transform group and
another so if the transform changes the second one will b
At 12:59 28.07.00 -0500, you wrote:
>I created a Shape3D in the form of a pyramid specifying my own geometry. I am
>using TriangleStripArray and using 6 triangles to render the whole pyramid (4
>faces and 2 for the bottom). However, one of the bottom triangles is not
>rendering properly. I checked
At 12:32 28.07.00 -0500, you wrote:
>hi Carl,
>Could you please tell me something more about "UIs in Java 3D".??
>That'll be of great help..
>
>Thanks a lot!!
>
>Ajit
OK, this guy is more into the philosophical aspects of a 3D GUI than the
technical stuff.
Most of his discussion is based on the
Alessandro
VRML Lights, Fog, Background nodes have state dependencies that
require a vrml browser object to manipulate. So, unless you
use x3d as a player ( as opposed to a geometry viewer ) there could
be missing nodes.
As a loader the vrml/x3d package will make available references
to lights a
> Ajit
It sounds like it could be the Normals. They can be tricky.
Check them next.
pierre,
> --
> From: Ajit Dharmik[SMTP:[EMAIL PROTECTED]]
> Reply To: Discussion list for Java 3D API
> Sent: Friday, July 28, 2000 12:59 PM
> To: [EMAIL PR
Markus:
I replied too quickly. Java3D **does not** do sorting and drawing of
transparent objects from back to front. The bug I referred to was different.
-Uma
Java3D Team
> X-Sender: [EMAIL PROTECTED]@pop.gmx.de
> Mime-Version: 1.0
> Date: Thu, 27 Jul 2000 22:27:35 +0200
> From: Carl Sm
Yep, I do believe they are stuck. I hit this a few weeks back. I
believe there is a bug report opened for this.
Lee
-Original Message-
From: Brian Eppert [mailto:[EMAIL PROTECTED]]
Sent: Friday, July 28, 2000 12:56 PM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] PointSound locked at origin
hi all!!
I created a Shape3D in the form of a pyramid specifying my own geometry. I am
using TriangleStripArray and using 6 triangles to render the whole pyramid (4
faces and 2 for the bottom). However, one of the bottom triangles is not
rendering properly. I checked and rechecked all co-ordinate
Hi Ajit,
Pl. refer to this ebook by Jon B - "3D User
Interfaces with Java 3D" at www.manning.com/barrilleaux
Prabhu
- Original Message -
From:
Ajit
Dharmik
To: [EMAIL PROTECTED]
Sent: Friday, July 28, 2000 12:32
PM
Subject: Re: [JAVA3D] [Re: [JAVA3D] A
jav
From: Niklas Mehner <[EMAIL PROTECTED]>
>Hi !
> >Is
> > there something else I need to do so that I can
> > perform rotations about axes that do not run through
> > the origin?
>
>From the docs :
>
>The Java 3D model for 4 X 4 transformations is:
>
>[ m00 m01 m02 m03 ] [ x ] [ x'
hi Carl,
Could you please tell me something more about "UIs in Java 3D".??
That'll be of great help..
Thanks a lot!!
Ajit
Carl Smotricz <[EMAIL PROTECTED]> wrote:
At 04:48 04.07.00 +0200, you wrote:
>Could anyone suggest me a good book explaining Java3d programming?
I wish! Here are the ref
PointSounds work well in 1.1.3 but I can't get those bastards to drag
themselves away from (0,0,0) in 1.2. Anyone have a similar problem?
Vitals: Windows2k, NeoMagic 256 Video/Sound.
__
Do You Yahoo!?
Kick off your party with Yahoo! Invites.
http:/
At 04:52 04.07.00 +0200, you wrote:
>I've used x3d package to import a VRML world.
>The scene was loaded successfully, all but lights, sky and ground.
>What I've understood is ground and sky are not supported in Java3D, but
>i'd like to know if neither lights are.
Lights are supported in Java 3D,
At 04:48 04.07.00 +0200, you wrote:
>Could anyone suggest me a good book explaining Java3d programming?
I wish! Here are the references I know of, and partly use:
http://java.sun.com/products/java-media/3D/collateral/
has a tutorial (near the top, 8 chapters of .PDF) that I found quite
helpf
i agree with Carl, but i dont think thats the problem, i had a similar
problem with ResourceFiles and looking for the solution i found that some
web servers (specially old ones) had a problem with socket security and send
a wrong message/file, so at present i use Apache 1.3.12 and Netscape
Enterpr
Originally, my response noted that the examples might be culture-centric, but I
took that out. My response, clearly, had the same failing.
I'd meant to reply as a personal email, but forgot -- again -- that the sender
was the mailing list.
-Original Message-
From: Rob Nugent <[EMAIL PROT
I thought about that this morning, in Europe front loading washing
machines are more common than top loading. That is vice versa in North
Americ, as far as I know :)
Desiree
oo
| Desiree Hilbring Institut fuer Photogram
In my experience US washing machines tend to be more often
top-loaders, while here in the UK front loaders are more popular
R
Andrew R. Thomas-Cramer wrote:
> ROTFL!
> Except, perhaps did you mean dryers? Front-loading washers are less common
> than top-loading.
> Excellent examples!
>
ROTFL!
Except, perhaps did you mean dryers? Front-loading washers are less common
than top-loading.
Excellent examples!
-Original Message-
From: Carl Smotricz <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED] <[EMAIL PROTECTED]>
Date: Thursday, July 27, 2000 4:13 PM
Subject: Re: [JAVA3D]
- Original Message -
From: "Cromwell Enage" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
> I'm also trying to perform rotations about any
> axis, and when I tried that method I found that it
> worked only on axes that ran through the origin. Is
> there something else I need to do so
I've used x3d package to import a VRML world.
The scene was loaded successfully, all but lights, sky and ground.
What I've understood is ground and sky are not supported in Java3D, but
i'd like to know if neither lights are.
Thank you,
Alessandro.
=
Could anyone suggest me a good book explaining Java3d programming?
Thank you,
Alessandro.
===
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
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Hi everybody,
I got a new Pc Athlon with 800MHz and 256MB and a Geforce 256 Elsa Erazor
X and Windows NT 4.0, I am experiencing a really improvmente in
performance, but how can I
detect, if the hardware acceleration is enabled? Or is the increase in the
performance due to the better processor? My
>I'm no guru or anything, but have you considered using OrderedGroups as a
>workaround while Sun works on the bug?
I've used this as a work around and i't fine - but it appears to have a
memory leak problem of its own
which I believed will be resolved in the beta.
Malc.
=
Hi !
>Is
> there something else I need to do so that I can
> perform rotations about axes that do not run through
> the origin?
>From the docs :
The Java 3D model for 4 X 4 transformations is:
[ m00 m01 m02 m03 ] [ x ] [ x' ]
[ m10 m11 m12 m13 ] . [ y ] = [ y' ]
[ m20 m21
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