I made a more extensive search of this archive and found some information
on highlighting a textured surface.
Please, correct me if my understanding of the issue is not right.
I will summarize my finding bollow.
1) Such effects as highlights/glitters/sport light can be "caught" only
by separate r
Dear Java3d gurus
I have an urgent and quite unsettled for me question. How to properly model reflection
of the light from a surface in Java3d. I am talking about the effect of "glitters" or
"spot light".
This is very easy to do for shapes with apperances that have Material only. One just
nee
Need Help desperately since I have completely lost all means of
running my Java3D project...
This is what happened...
1) I downloaded j2sdk1.4.0-beta3 and installed it. The installation went
fine and a default subdirectory named "c:\j2sdk1.4.0-beta3" was chosen
the installer automatically.
2) w
Sorry to butt in guys...
I caught this conversation and it brings up a question I've had
for a while... is there a TextureLoader in Java that will let me read a GIF
(or some other popular format file) and create a 2D array with the
contents of that file as an array of numbers?
Thanks
-- Joh
Um in which case the question is, "is this fix in the plugin"?
If the fix has only now appeared in beta, I suspect not and that means
I'll waiting a while for a fix in the plugin.
As always, please correct me if I'm wrong.
-- John
> -Original Message-
> From: Discussion list for J
>From: "John Nelson" <[EMAIL PROTECTED]>
>To: "Kelvin Chung" <[EMAIL PROTECTED]>, <[EMAIL PROTECTED]>
>Subject: RE: [JAVA3D] Applets crashing...
>Date: Wed, 21 Nov 2001 20:18:46 -0500
>MIME-Version: 1.0
>Content-Transfer-Encoding: 7bit
>X-Priority: 3 (Normal)
>X-MSMail-Priority: Normal
>Importance
Does this mean that the default downloadable Java plugin also
has the fix? Well, ok its in beta now but when 3.1 goes Gold
will this fix be in the plugin? That's really the issue for
me because unless Internet users can get the fix in the plugin,
it won't make a lot of difference.
-- John
> --
On Wed, 21 Nov 2001, John Wright wrote:
> Consider that a JPEG loads as a 32 bit image, thus 1024x1024 times 4
> bytes per pixel is 4 Meg of RAM. Usually the problems show up when you
> try to slam a couple of these into a video card with only 16 Meg.
The problem is that this is _not_ the case,
I want to generate an event or to do something when
the animation generated by a Rotation Interpolator behavior ends, is it
possible? How could I do?
thanks everybody for your help, and sorry for my
english.
Right,
So my 8 meg poxy video card is not something to write home about.
Thanks for the Advice
Cheers
Adrian
- Original Message -
From: "John Wright" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, November 22, 2001 11:52 AM
Subject: Re: [JAVA3D] TextureLoader wows
> Adrian,
Adrian,
Personally I use TextureLoader just fine, I've not implemented any
special image loaders myself.
Consider that a JPEG loads as a 32 bit image, thus 1024x1024 times 4
bytes per pixel is 4 Meg of RAM. Usually the problems show up when you
try to slam a couple of these into a video card wi
Thanks everyone for your help.
Dave Yasel,
Im not mip-mapping
My animation is around one frame every 4 seconds. A slideshow if you like,
Rather Than a movie.
Im already using your threading Idea. infact Ive just found a Major . I
revisited the threading and found that I was constructing a new thre
i think those are called mouseovers and i think java3D can do but I'm not
sure how.
An example of this is context sensitive help. When the mouse dwells
over an object for a short duration, I help message pops up.
At 11:27 PM 11/21/2001 +0100, you wrote:
In many
applications an event occurs when
In many applications an event occurs when the mouse
pointer is on an object for a time, is it possible to do something
similar in Java 3D?.
Thanks. (and sorry for mi english
please).
- Original Message -
From:
Eric Reiss
To: [EMAIL PROTECTED]
Sent: Wednesday, Nove
First of all ... sorry for my English, I am
spanish!
It is the first time I write to the
list.
I have a question to you:
When I select a WIRE(LINE) or a
POINT view of a visual object, can I modify the pixel size for lines or
points?
Thanks and sorry for my english
please!!
I'v
Hi I forward this to the group as someone
else might run into the same problem.
Kelvin I hope you're not angry!
--
Jmark2k+1 (http://www.antiflash.net/jmark)
Test the performance of your PC online!
-- Forwarded message --
Date: Wed, 21 Nov 2001 11:23:17 -0800 (PST)
From: Kelvin C
I was curious as to whether or not anyone knew of any fairly simple way to
derive a point via mouseclick of the location on the surface of a
"GeometryInfo" object. That is to say, given a rendered image of a cube, for
example, created with GeometryInfo used to specify the outline of the cube,
how
Hi Paul,
Bug 4530415 -
OGL: Crash at setProjectionMatrix() under FireGL 2 card winNT
is submitted for this. The problem is caused by
the driver that return
GL_ARB_transpose_matrix
is support when query the OpenGL extension string.
However
wglGetProcAddress("glLoadTransposeMatrixdAR
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>Date: Wed, 21 Nov 2001 09:42:18 -0700
>From: Corysia Taware <[EMAIL PROTECTED]>
>Subject: Re: [JAVA3D] 3D and Windows XP
>To: [EMAIL PROTECTED]
>
sorry, i need to clarify one thing.
I haven't been actively doing any Java3D and forgot that the callback
method is implemented in the picking versions of those three
behaviors. So what I was talking about would require using the
extended picking versions of those three behaviors.
The Sun example
Each of the three behaviors you mentioned has a callback method which
when setup returns the transformgroup of the object that was zoomed,
translated, or rotated.
From this transformgroup, you can get the Transform3D and hence the
three coordinates.
If you want to simply get the three coordinates
Anyone
have any idea why the Beta3 installer would crash consistently on JDK1.4Beta3?
It seems to be unable to install files necessary for the JRE version but seems
to work fine with the SDK install. Trying to find the error log so I can report
an intelligent bug, but since the installer in its
Hi all,
I have a system of three axis and I work with mouseZoom
mouseTranslate and mouseRotate in this system.
But I want to find a generic point(x,y,z) in
this system.
Is it possible to return by mouseclick the three coordinates
of this point?
Thanks.
Gianni
Opps... Adrian, that was David Yazel that answered you not Justin.
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Adrian,
Another note to remember is that internally a 1024x1024 image is huge
(not the same as the small compressed JPEG file). If you are truly
using them only one at a time then obviously something is getting
allocated and not cleaned up each time you load one. As Justin
suggested you might w
Unfortunately, I can't help...
I have Windows XP Professional on my
laptop and had no difficulting installing Java 1.3.1_01 and Java3D
1.2.1_03. All plugin demos and my own apps work perfectly.
I first tried the JDK 1.4 because I'd
forgotten the current Java3d install didn't work with 1.
Pasi,
Can you send us a small test program that will reproduce your
finding ?
- Chien Yang
Java 3D Team.
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The Linux releases are handled by Blackdown.org.
I'll contact them.
> Delivered-To: [EMAIL PROTECTED]
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> Date: Wed, 21 Nov 2001 13:46:26 +1100
> From: Navin <[EMAIL PROTECTED]>
> Subject: [JAVA3D] java3d 1.3 beta for Linux
> To: [EMAIL PROTECTED]
>
> Hello people
Shaun,
I'm
running XP Professional. Java3D is running fine on my PC. I'm using
JDK 1.3.1_01 with the latest version of the Java 3D SDK. As I remember I
manually pointed the Java 3D SDK installer to my C:\jdk1.3.1_01 directory and
installation was fine after this.
The
account you use to
Thomas Gilbert Giusepe wrote:
> Curiously don't matter the height that I have setup my 3D_ground, I receive
> the same value from this method = 1.68! So, here comes two problems: 1')if
> my avatar runs around my terrain, I just receive this output ever only one
> time; 2') If my terrain is a cli
Hi there,
I am trying to use a method from physicalBody constructor, in order to
obtain my avatar actual height from the ground as follow:
--
double height=physicalBody.getNominalEyeHeightFromGround();
System.out.println("height1 Head = "+height);
--
Curiously don't matter the height that I have
I have attempted to install the Java 3D APIs/ SDK
on the Professional and Home editions of Windows XP with no success.
On both versions, I attempted the install with both JDK 1.3.1 and JDK
1.4-Beta 3.
Windows XP Professional:
- Java 3D install could not find any JDK. (this
occurred when
Hello Java3D team,
I get the following exception in my application after I have assigned some
transparent shapes an invisible appearance:
java.lang.NullPointerException
at
javax.media.j3d.TransparentRenderingInfo.updateState(TransparentRenderingInf
o.java:36)
at
javax.media.j3d.T
Hi there;
Can anybody help me create wall with a hole (window) in it.
Thanks in advance
Ali
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For what you are trying to do I would suggest not using the texture loader.
But if you do, I would make sure you are not doing mipmapping. I am
assuming that you do not want to mipmap those enormous textures. The next
thing you might want to consider is that there are limits to the speed in
whic
hi,
Does Lw3dLoader support lightwave3D version 7.0?
-Thanh
Skaff deg gratis epost-adresse og hjemmeside på http://home.no/ du også!
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