Re: [JAVA3D] Realistic material with textures.

2001-11-21 Thread b_zeldin
I made a more extensive search of this archive and found some information on highlighting a textured surface. Please, correct me if my understanding of the issue is not right. I will summarize my finding bollow. 1) Such effects as highlights/glitters/sport light can be "caught" only by separate r

[JAVA3D] Realistic material with textures.

2001-11-21 Thread b_zeldin
Dear Java3d gurus I have an urgent and quite unsettled for me question. How to properly model reflection of the light from a surface in Java3d. I am talking about the effect of "glitters" or "spot light". This is very easy to do for shapes with apperances that have Material only. One just nee

[JAVA3D] HHHHELP ! Java3D Installation w/ J2SE V1.4.0-Beta3

2001-11-21 Thread R Vegan
Need Help desperately since I have completely lost all means of running my Java3D project... This is what happened... 1) I downloaded j2sdk1.4.0-beta3 and installed it. The installation went fine and a default subdirectory named "c:\j2sdk1.4.0-beta3" was chosen the installer automatically. 2) w

Re: [JAVA3D] TextureLoader wows

2001-11-21 Thread John Nelson
Sorry to butt in guys... I caught this conversation and it brings up a question I've had for a while... is there a TextureLoader in Java that will let me read a GIF (or some other popular format file) and create a 2D array with the contents of that file as an array of numbers? Thanks -- Joh

Re: [JAVA3D] Applets crashing...

2001-11-21 Thread John Nelson
Um in which case the question is, "is this fix in the plugin"? If the fix has only now appeared in beta, I suspect not and that means I'll waiting a while for a fix in the plugin. As always, please correct me if I'm wrong. -- John > -Original Message- > From: Discussion list for J

Re: [JAVA3D] Applets crashing...

2001-11-21 Thread Kelvin Chung
>From: "John Nelson" <[EMAIL PROTECTED]> >To: "Kelvin Chung" <[EMAIL PROTECTED]>, <[EMAIL PROTECTED]> >Subject: RE: [JAVA3D] Applets crashing... >Date: Wed, 21 Nov 2001 20:18:46 -0500 >MIME-Version: 1.0 >Content-Transfer-Encoding: 7bit >X-Priority: 3 (Normal) >X-MSMail-Priority: Normal >Importance

Re: [JAVA3D] Applets crashing...

2001-11-21 Thread John Nelson
Does this mean that the default downloadable Java plugin also has the fix? Well, ok its in beta now but when 3.1 goes Gold will this fix be in the plugin? That's really the issue for me because unless Internet users can get the fix in the plugin, it won't make a lot of difference. -- John > --

Re: [JAVA3D] TextureLoader wows

2001-11-21 Thread Justin Couch
On Wed, 21 Nov 2001, John Wright wrote: > Consider that a JPEG loads as a 32 bit image, thus 1024x1024 times 4 > bytes per pixel is 4 Meg of RAM. Usually the problems show up when you > try to slam a couple of these into a video card with only 16 Meg. The problem is that this is _not_ the case,

[JAVA3D] Rotation Interpolator

2001-11-21 Thread Raúl
I want to generate an event or to do something when the animation generated by a Rotation Interpolator behavior ends, is it possible? How could I do?   thanks everybody for your help, and sorry for my english.

Re: [JAVA3D] TextureLoader wows

2001-11-21 Thread Adrian Meekings
Right, So my 8 meg poxy video card is not something to write home about. Thanks for the Advice Cheers Adrian - Original Message - From: "John Wright" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, November 22, 2001 11:52 AM Subject: Re: [JAVA3D] TextureLoader wows > Adrian,

Re: [JAVA3D] TextureLoader wows

2001-11-21 Thread John Wright
Adrian, Personally I use TextureLoader just fine, I've not implemented any special image loaders myself. Consider that a JPEG loads as a 32 bit image, thus 1024x1024 times 4 bytes per pixel is 4 Meg of RAM. Usually the problems show up when you try to slam a couple of these into a video card wi

Re: [JAVA3D] TextureLoader wows

2001-11-21 Thread Adrian Meekings
Thanks everyone for your help. Dave Yasel, Im not mip-mapping My animation is around one frame every 4 seconds. A slideshow if you like, Rather Than a movie. Im already using your threading Idea. infact Ive just found a Major . I revisited the threading and found that I was constructing a new thre

Re: [JAVA3D] MousePick!

2001-11-21 Thread Eric Reiss
i think those are called mouseovers and i think java3D can do but I'm not sure how. An example of this is context sensitive help.  When the mouse dwells over an object for a short duration, I help message pops up. At 11:27 PM 11/21/2001 +0100, you wrote: In many applications an event occurs when

Re: [JAVA3D] MousePick!

2001-11-21 Thread Raúl
In many applications an event occurs when the mouse pointer is on an object for a time, is it possible to do something similar in Java 3D?.   Thanks. (and sorry for mi english please). - Original Message - From: Eric Reiss To: [EMAIL PROTECTED] Sent: Wednesday, Nove

[JAVA3D] Line Size

2001-11-21 Thread Raúl
First of all ... sorry for my English, I am spanish!   It is the first time I write to the list.   I have a question to you:       When I select a WIRE(LINE) or a POINT view of a visual object, can I modify the pixel size for lines or points?   Thanks and sorry for my english please!!   I'v

Re: [JAVA3D] New 1.3 Beta release maybe first bug spotted (fwd)

2001-11-21 Thread Joachim Diepstraten
Hi I forward this to the group as someone else might run into the same problem. Kelvin I hope you're not angry! -- Jmark2k+1 (http://www.antiflash.net/jmark) Test the performance of your PC online! -- Forwarded message -- Date: Wed, 21 Nov 2001 11:23:17 -0800 (PST) From: Kelvin C

[JAVA3D] Using GeometryInfo objects

2001-11-21 Thread Sean ...
I was curious as to whether or not anyone knew of any fairly simple way to derive a point via mouseclick of the location on the surface of a "GeometryInfo" object. That is to say, given a rendered image of a cube, for example, created with GeometryInfo used to specify the outline of the cube, how

Re: [JAVA3D] New 1.3 Beta release

2001-11-21 Thread Kelvin Chung
Hi Paul, Bug 4530415 - OGL: Crash at setProjectionMatrix() under FireGL 2 card winNT is submitted for this. The problem is caused by the driver that return GL_ARB_transpose_matrix is support when query the OpenGL extension string. However wglGetProcAddress("glLoadTransposeMatrixdAR

Re: [JAVA3D] 3D and Windows XP

2001-11-21 Thread Kelvin Chung
>Delivered-To: [EMAIL PROTECTED] >MIME-Version: 1.0 >X-Priority: 3 >X-MSMail-Priority: Normal >X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4807.1700 >Date: Wed, 21 Nov 2001 09:42:18 -0700 >From: Corysia Taware <[EMAIL PROTECTED]> >Subject: Re: [JAVA3D] 3D and Windows XP >To: [EMAIL PROTECTED] >

Re: [JAVA3D] MousePick!

2001-11-21 Thread Eric Reiss
sorry, i need to clarify one thing. I haven't been actively doing any Java3D and forgot that the callback method is implemented in the picking versions of those three behaviors.  So what I was talking about would require using the extended picking versions of those three behaviors. The Sun example

Re: [JAVA3D] MousePick!

2001-11-21 Thread Eric Reiss
Each of the three behaviors you mentioned has a callback method which when setup returns the transformgroup of the object that was zoomed, translated, or rotated. From this transformgroup, you can get the Transform3D and hence the three coordinates. If you want to simply get the three coordinates

[JAVA3D] Java3D Beta3 installer crashes on install

2001-11-21 Thread Pierce, Gregory (TBS)
Anyone have any idea why the Beta3 installer would crash consistently on JDK1.4Beta3? It seems to be unable to install files necessary for the JRE version but seems to work fine with the SDK install. Trying to find the error log so I can report an intelligent bug, but since the installer in its

[JAVA3D] MousePick!

2001-11-21 Thread Gianni Riccio
Hi all, I have a system of three axis and I work with mouseZoom mouseTranslate and mouseRotate in this system. But I want to find a generic point(x,y,z) in this system. Is it possible to return by mouseclick the three coordinates of this point? Thanks. Gianni     

Re: [JAVA3D] TextureLoader wows

2001-11-21 Thread John Wright
Opps... Adrian, that was David Yazel that answered you not Justin. === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL

Re: [JAVA3D] TextureLoader wows

2001-11-21 Thread John Wright
Adrian, Another note to remember is that internally a 1024x1024 image is huge (not the same as the small compressed JPEG file). If you are truly using them only one at a time then obviously something is getting allocated and not cleaned up each time you load one. As Justin suggested you might w

Re: [JAVA3D] 3D and Windows XP

2001-11-21 Thread Corysia Taware
Unfortunately, I can't help...  I have Windows XP Professional on my laptop and had no difficulting installing Java 1.3.1_01 and Java3D 1.2.1_03.  All plugin demos and my own apps work perfectly.   I first tried the JDK 1.4 because I'd forgotten the current Java3d install didn't work with 1.

Re: [JAVA3D] Exception in transparency rendering in 1.3 beta

2001-11-21 Thread Chien Yang
Pasi, Can you send us a small test program that will reproduce your finding ? - Chien Yang Java 3D Team. >Delivered-To: [EMAIL PROTECTED] >MIME-Version: 1.0 >Content-Transfer-Encoding: 7bit >X-Priority: 3 (Normal) >X-MSMail-Priority: Normal >Importance: Normal >X-MimeOLE: Produced By M

Re: [JAVA3D] java3d 1.3 beta for Linux

2001-11-21 Thread Michael Schulman
The Linux releases are handled by Blackdown.org. I'll contact them. > Delivered-To: [EMAIL PROTECTED] > Content-Transfer-Encoding: 8bit > Date: Wed, 21 Nov 2001 13:46:26 +1100 > From: Navin <[EMAIL PROTECTED]> > Subject: [JAVA3D] java3d 1.3 beta for Linux > To: [EMAIL PROTECTED] > > Hello people

Re: [JAVA3D] 3D and Windows XP

2001-11-21 Thread Justin Knight
Shaun, I'm running XP Professional.  Java3D is running fine on my PC. I'm using JDK 1.3.1_01 with the latest version of the Java 3D SDK.  As I remember I manually pointed the Java 3D SDK installer to my C:\jdk1.3.1_01 directory and installation was fine after this.   The account you use to

Re: [JAVA3D] getNominalEyeHeightFromGround

2001-11-21 Thread Artur Biesiadowski
Thomas Gilbert Giusepe wrote: > Curiously don't matter the height that I have setup my 3D_ground, I receive > the same value from this method = 1.68! So, here comes two problems: 1')if > my avatar runs around my terrain, I just receive this output ever only one > time; 2') If my terrain is a cli

[JAVA3D] getNominalEyeHeightFromGround

2001-11-21 Thread Thomas Gilbert Giusepe
Hi there, I am trying to use a method from physicalBody constructor, in order to obtain my avatar actual height from the ground as follow: -- double height=physicalBody.getNominalEyeHeightFromGround(); System.out.println("height1 Head = "+height); -- Curiously don't matter the height that I have

[JAVA3D] 3D and Windows XP

2001-11-21 Thread shaun larkin
I have attempted to install the Java 3D APIs/ SDK on the Professional and Home editions of Windows XP with no success. On both versions, I attempted the install with both JDK 1.3.1 and JDK 1.4-Beta 3.   Windows XP Professional:   - Java 3D install could not find any JDK. (this occurred when

[JAVA3D] Exception in transparency rendering in 1.3 beta

2001-11-21 Thread Pasi Paasiala
Hello Java3D team, I get the following exception in my application after I have assigned some transparent shapes an invisible appearance: java.lang.NullPointerException at javax.media.j3d.TransparentRenderingInfo.updateState(TransparentRenderingInf o.java:36) at javax.media.j3d.T

[JAVA3D] create a wall with a hole

2001-11-21 Thread A. Murat Tanyer
Hi there; Can anybody help me create wall with a hole (window) in it. Thanks in advance Ali === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general

Re: [JAVA3D] TextureLoader wows

2001-11-21 Thread Yazel, David J.
For what you are trying to do I would suggest not using the texture loader. But if you do, I would make sure you are not doing mipmapping. I am assuming that you do not want to mipmap those enormous textures. The next thing you might want to consider is that there are limits to the speed in whic

[JAVA3D] Java 3D version 1.3 release: Lw3dLoader

2001-11-21 Thread thanh nguyen
hi, Does Lw3dLoader support lightwave3D version 7.0? -Thanh Skaff deg gratis epost-adresse og hjemmeside på http://home.no/ du også! === To unsubsc