Hi Peter
> what I would like to know is how you programmed the camera movements.
> Is every move hardcoded, or have you used some tool to do this ?
Well as the code will very likely released at the end of this week you can
have look for yourself :). But to make things short the camera movements
check out the code I wrote from the j3d.org site well hidden in the
org.j3d.device.input.spaceball pakage. It contains classes to use the
mouse via the InputDevice interface as well as code for doing orbits
around a fixed point, normal 6D navigation, includes addtional keyboard
support (buttons) a
Hi, I may bother you all too much, but I really want to know that how do I
move the view in the virtual universe, like flying around, which is done by
keynavigatorbehavior. Cuz I am trying to construct a house, and I can
navigate inside. Thanks.
Andy
===
Now I used TriangleStripArray to construct a so called "box" which has 4
faces(not 6 but it's not a box), and when I fill with texture, it doesn't
fill up the triangles, instead, it fills the lines...I set MODULATE and
Polygon_fill already but still, any hints please?
Many thanks
Andy
- Orig
Set the PolygonAttributes.setPolygonMode(POLYGON_FILL );
Dave Yazel
http://www.magicosm.net
- Original Message -
From: "Andy" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, August 12, 2002 10:25 PM
Subject: [JAVA3D] Texture
When I create a shape3d object(e.g. linearray), how
If you're just using linearray, I don't think there's anything to apply
the texture to. You just have empty space there. Did you try the
triangle or quad arrays? Structures that actually have a surface?
(there's no surface inside the edges of a linearray).
Andy wrote:
>When I create a shape3
I concur, Configured Universe definiely makes life a lot easier for us VR
users. Now if we can only get people to write their applications using
InputDevice instead of mice explicitly... :-)
Purgamentum init, exit purgamentum
Paul Gordon
Rese
When I create a shape3d object(e.g. linearray), how do I apply a texture(2d
image) to the shape? I tried to create a 2d box and apply a texture, but it
just fills the line with the texture, not the space inside the 2d box, how
do I fill the 2d box with texture or color? Thanks
Andy
===
Although heading off on a slight tangent, ConfiguredUniverse could also be
looked at for a source of ideas, rather than SimpleUniverse. [Just thinking
forward to deploying in mulithead environments...]
,-_|\ Richar
Hi Jonathan,
There is a couple of Capability not set correctly. Attach
is the file which fixed the problem.
Besides, there is a bug in Java3D which output
misleading capabilibityNotSetException message
"Node: no capability to read Pickable"
instead of
"Node: no capability to read Collidable"
Hi Marc,
Utility bug 4730414
- Text2D setString() throws Texture illegal size Exception
is submitted for this problem.
It is cause by fixing bug 4416995 - Text2D.setString(String) restores
filter setting default values, in v1.3 release. In that fix
we're trying to perserve the Texture2D att
> It does indeed to seem like a power of two issue, since lots of tests
i've
> come up to a working point size/font/string length that works for an fps
> counter, but other than cudging that data together yourself (i would
suppose
> there's a formula if you know the size/font/way font is rasteri
H. Morgan <[EMAIL PROTECTED]> writes:
> Hi Juergen,
>
>>> Xlib: connection to ":0.0" refused by server
>>> Xlib: No protocol specified
>>
>>Are you sure the message comes from Java. I just tried this between
>>two Linux machines and didn't get the problem.
>
> It is definitely a result of runnin
I just tried using simple universe instead of virtual universe and the
KeyNavigatorBehavior is working like the tutorial said. However, when I use
Virtual Universe, it doesn't work, my scene graph is like this:
BranchGroup=>TransformGroup,
KeyNavigatorBehavior=>TransformGroup=>ViewPlaform.
If I
Hi,
Is your system reboot only after you resize the window ?
Can you try comment out the line
view.setSceneAntialiasingEnable(true);
to see if the problem still happen ?
I can see your program did not set GraphicsConfigTemplate3D properly
to request an antialias surface before invoking
Hello everybody:
I would like to thank you guys helping me a lot here. Thanks.
Now I got another question. I tried to add MouseRotate into my program and
it works like the tutorial. However, when I added KeyNavigatorBehavior into
it, it doesn't work at all. I would like to know is there a wa
That's too slow. With large number of shapes, you'll actually see each
one disappear or appear, one at a time ... unless that is what you want, I
suggest using the Switch class. I did exactly this because I had a lot of
shapes to turn on and off.
Cheers,
Mona
> Why not just
The Java 3D Frequently Asked Questions list for Monday August 12 2002
This is a posting of topics covered in the Java 3D FAQ. The answers
to these questions are kept at:
http://www.j3d.org/faq
Please consult this list and the web site before asking questions on the
mailing list.
If th
Ali,
Also RenderingAttributes.setVisible, which should be pretty quick
(especially if you share Appearances). If you benchmark the various
approaches it would be useful if you posted the results!
Sincerely,
Daniel Selman
Author - "Java 3D Programming"
http://www.manning.com/selman
-Origin
Why not just play with the visibility flag ? You can turn objects on/off by
just setting this flag!
Florin
-Ursprüngliche Nachricht-
Von: Josh Richmond [mailto:[EMAIL PROTECTED]]
Gesendet: Montag, 12. August 2002 15:29
An: [EMAIL PROTECTED]
Betreff: Re: [JAVA3D] Transparency or detaching
Hi Ai,
I know I'm not answering your question about transparency, but I think using a Switch
node may be a preferable solution.
Josh
>>> [EMAIL PROTECTED] 08/12/02 07:06AM >>>
Dear all;
My scene contains about 1000 objects. I want to make about 750 of them
disappear and appear in my scene by
Hi,
i'm adding thousands of small Shape3D's within a for statement.
right after this i'm using picktool to detect which Shape collide .
My Problem now is that j3d is'nt fast enough . The Picktool doesn't find
any colls , cause j3d hasn't finished adding or what else it is doing.
If i'm in Debug e
Dear all;
My scene contains about 1000 objects. I want to make about 750 of them
disappear and appear in my scene by clicking some buttons. Which one is
a better approach in terms of cheaper rendering?
1) Making the appearance of the objects totally transparent and than
opaque?
2) Detaching the
We have released a new version, 347, of "Jun for Java".
The major changes since the version 340 includes:
* DXF Reader and Viewer, which were originally written for
Smalltalk by Dr. Brent Reeves, are ported to Java.
http://www.sra.co.jp/people/aoki/Jun/Topics/DXF/index.html
Well, i can say that i've started using text2d since java1.3beta
changing the text size has never worked since i've used it, in fact, i
posted a message to this news group a while ago about this very problem.
it's probably not that big of a fix, but i'm not quite sure why the
*initial* string-fon
Anyone ever played diablo2?
Was wondering how do i go about creating such a
view.
Screenshot taken from d2:
http://www.5star-shareware.com/Games/RPG/diablo2-screenshot.html
Appreciate the help
very nice, indeed !
what I would like to know is how you programmed the camera movements.
Is every move hardcoded, or have you used some tool to do this ?
-- Peter
> -Original Message-
> From: Joachim Diepstraten
> [mailto:[EMAIL PROTECTED]]
> Sent: Donnerstag, 8. August 2002 09:40
> To
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