Hello to everybody here
i'm beginner to Java and Java 3D, but i'm going to develop a screen saver implemented by Java 3DMy concept is include several geometry and 3D text and making its move around.some setting likes numbers of shape(geometry),speed of movement,shape color,texture,light
Hi I want advice and help
I want my scene move follow object. It's like first person view. I don't
know how to solve this problem. I think use interpolator with
multitransformgroup rigth?
please help
_
The new MSN 8: smart spam
You should calculate delay time each 1 interpolator, so i get delay time for
next alpha value.
From: "A. Murat Tanyer" <[EMAIL PROTECTED]>
Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED]
Subject: [JAVA3D] advice needed about animation
Date: Tue, 28 Jan 200
Dear all,
I connect two box with one line. When I use mouse to move one of the box, the line should go along with it. But how can I get the new transform of the moved box dynamically? I only get it once of the original transform.
Thanks a lot!
BG
Seems to work great, thanks!
FB
--- "ZACZEK, MARIUSZ P. (MARIO) (JSC-DM) (NASA)"
<[EMAIL PROTECTED]> a écrit : > This is
something I answered a couple of days ago
> for someone and I believe
> this may be your problem as well...it has to do with
> clipping distances...
> here is what I wrote:
>
>
This is something I answered a couple of days ago for someone and I believe
this may be your problem as well...it has to do with clipping distances...
here is what I wrote:
most likely this is due to the back clipping plane distance...you'll have
to reset your views backclip distance:
view
Hi all,
I'm working on a virtal lab that requires the use of
virtual measuring equipments. The the problem is that
i can't get near enough of the target objects: they
disapear as the collide with the viewplatform. I tried
reducing the viewPlaform's transformGroup, wich brings
another problem: far
Hi
I have methods that performs row reduction, if thats
what you mean. Let me know if that interests you.
FB
--- Alejandro Allievi <[EMAIL PROTECTED]> a écrit : >
Hi all,
>
> This question may not seem appropriate in this list
> but,
> since it is associated with my Java3D code, I will
> give
>
>On Tue, 28 Jan 2003 11:33:50 -0500, Alejandro Allievi <[EMAIL PROTECTED]> >wrote:
>Hi all,
>
>This question may not seem appropriate in this list but,
>since it is associated with my Java3D code, I will give
>it a try.
>
>Does anybody know of Java libraries for sparse matrix
>solvers? I searched
Be sure to call
setSchedulingBounds( ... )
on your behavior after you create it.
David Zwarg
Instrumentation Engineer
510.291.6159
>-Original Message-
>From: Brobbey,Isaac (neuron) [mailto:[EMAIL PROTECTED]]
>Sent: Tuesday, January 28, 2003 10:20 AM
>To: [EMAIL PROTECTED]
>Subject: [JAV
Dear all:
i will be glad if any one can carefully check this code and tell me what is
wrong with it. it work, or print out anything when i instatiates it.
thanks,
Isaac
class PickBehavia extends Behavior
{
//WakeupCriterion mouseCriteria;
BranchGroup branchGroup;
Can
Hey guys,
does anyone know where I can get hold of Java 3d academic material on the internet, if so please contact me I despereately need to get my research underway before development can begin.
Cheers folks,
PhilWith Yahoo! Mail you can get a bigger mailbox -- choose a size that fits your needs
Hi Florin,
>If you want to change the geometry of a live object, then there is only one
>way: use geometry by reference and change the geometry only within the
>updateData method of your GeometryUpdater.
Not necessarily, I think. If you set capabilities to write coordinate before make the
scene
Not to worry guys
I have found out what the problem was and for future ref I have included my
solution in brief!
The early versions of the pick tool routine looked like this:-
pickCanvas.setMode(PickTool.GEOMETRY_INTERSECT_INFO);
pickCanvas.setTolerance(0.0f);
pickCanvas.setShapeLocation(xpos, y
Hi all,
This question may not seem appropriate in this list but,
since it is associated with my Java3D code, I will give
it a try.
Does anybody know of Java libraries for sparse matrix
solvers? I searched the Web without success.
Any help will be greatly appreciated.
Alejandro
===
Title: improving performance in access to multidimensional array elements
Actually, in the case of bigger arrays (over 60 x 60 elements), the
fastest way to copy them is using System.arraycopy. You can insert the following
code into MatrixCopyTest and see it for yourself.
startTime =
Title: improving performance in access to multidimensional array elements
Well,
I don't pretend that I have *the* answer, but I think that in the second test
you pass a treshold where the hot spot compiler jumps in. If it sees that a
certain computation takes exceedingly long time, that's a *
Title: improving performance in access to multidimensional array elements
Hi Alan,
Great program! I have a question for you - I use 2D
arrays of integers in my program either of 400x400 cells or 800x800 cells, and
operate on the values (perhaps 5-10 accesses to each
value) individually. I c
I havae adde a branchGroup a behaviour whose wake up cirterio is
WakeUpOnCollisionEntry and i fixed the schdulingBounds wit this sentence
miBehaviour.setSchedullingBounds(new
BoundingSphere(miBranchGroup.getBounds())
That wors proprely but when i need to quit this branchGroup from my
scene i make
You are right. I tried to run my program on an other PC (with a decent
graphic card) and it works.
Thanks a lot,
Jerome.
-Message d'origine-
De : Jacky Rymasz [mailto:[EMAIL PROTECTED]]
Envoyé : mardi 28 janvier 2003 11:27
À : [EMAIL PROTECTED]
Objet : [JAVA3D] Réf. : [JAVA3D] AW: [JAVA3
This kind of problem happens to me when I've got a Java app running and I
try to run a J3D app in the same time generally, it kills both of my
processes... I have to shut down all java process if I want the J3D app to
run properly.
But I think it's because I'm working on NT4 with a very low har
Justin
A week or so ago I sent a mail to this news group about a problem I was
getting when loading a VRML shape and when I was picking it to query the Local
coordinates I was getting unexpected results in that I should have been
getting clicks in the range 1.6 to 0.0 instead I was getting 0.8 to
I think you should update the video drivers. The exception is happening
outside java. Maybe also updating directx will help.
Florin
-Ursprüngliche Nachricht-
Von: Robert, Jerome [mailto:[EMAIL PROTECTED]]
Gesendet: Dienstag, 28. Januar 2003 11:07
An: [EMAIL PROTECTED]
Betreff: [JAVA3D] J
When I try to run my program under Windows 2000 SP2, with Java3D 1.3 and JRE
1.4.1_01-b01, I get the following error :
An unexpected exception has been detected in native code outside the VM.
Unexpected Signal : EXCEPTION_ACCESS_VIOLATION occurred at PC=0x6958AB9A
Function=DrvValidateVersion+0x71F
Hi,
I think vecmath is no class but a package...
So you should "import javax.vecmath.*;"
greetings
Netti
>
> Hi,
> I'm very very beginner in java3D ,
> ive downloaded java3d 1.3 SDK and install it on jdk1.3.1 but when i tried
> to import
>
> javax.vecmath this error was appeared :
>
>
> test.java:
You're right, I have't seen that.
Florin
-Ursprüngliche Nachricht-
Von: Jacky Rymasz [mailto:[EMAIL PROTECTED]]
Gesendet: Dienstag, 28. Januar 2003 10:14
An: [EMAIL PROTECTED]
Betreff: [JAVA3D] Réf. : [JAVA3D] installing java3d 1.3
To import the full package you need to write:
import ja
There
are two possible things that you should check:
1. the
installation went wrong.
2. you
are compiling using a different jdk than the one in which you have installed
j3d.
Cheers,
Florin
-Ursprüngliche Nachricht-Von: D Snitch
[mailto:[EMAIL PROTECTED]]Gesendet: Dienstag
To import the full package you need to write:
import javax.vecmath.*;
If you need only a class from the package, write:
import javax.vecmath.;
In your code, you are trying to import a class named "vecmath" which
doesn't exist
Jack
Hi,I'm very very beginner in java3D ,ive downloaded java3d 1.3 SDK and install it on jdk1.3.1 but when i tried to import
javax.vecmath this error was appeared :
test.java:1: cannot resolve symbolsymbol : class vecmathlocation: package javaximport javax.vecmath; ^1 error
what's the pro
> Problem 1: ...
>TransformGroup pointGroup = new TransformGroup(pointPos);
>pointGroup.addChild(point);
>tg.addChild(pointGroup);//tg is the tranform group passed in
> ...}
> I got this error message:
> "Exception occurred during Behavior execution:
> javax.media.j3d.Restri
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