Actually I regret they are merging the lists. I was enjoying the light
traffic and activity. I really don't have time to read (and delete)
more posts. I might actually have to unsubscribe now.
- John Wright
Starfire Research
Mona Wong-Barnum wrote:
This is a reminder that this old Ja
Todd,
I'm glad you got it. Yes, a point is extremely hard to intersect with!
- John Wright
Starfire Research
Todd L. Peters wrote:
I got it now.
Apparently a PickRay is virtually impossible to intersect with a point, the
answer is to use a larger pickshape.
Todd,
You have to set the objects you want to pick as "pickable". If they
aren't set as pickable they won't trigger a pick.
- John Wright
Starfire Research
Todd L. Peters wrote:
John-
I still have the problem where it cannot find anything.
SceneGraphPath[] path
That's great news Hennie. I'm sure the community would appreciate
simplified sample code if you can provide it (I'll host it on my
webserver so it isn't lost to the community if you provide it).
- John Wright
Starfire Research
Hennie Kotze wrote:
Hello again
It gives
Todd,
I've found that picking was not reliable unless you do a "pickAll" and
then loop through the scene graph path array returned (to find your
closest hit). Clumsy but it works.
- John Wright
Starfire Research
Todd L. Peters wrote:
I am new to Java 3D and am having troub
ion of overlays before he started
creating Xith as an alternative to Java 3D.
- John Wright
Starfire Research
Hennie Kotze wrote:
Greetings
I really hope someone can help me with this problem. I have been battling to
get Java3D introduced at our company, and had been given a few days to come
up
is happenning at
any moment). I've had issues like that where code would run fine for
DAYS and suddenly hit a problem - very tough to track down!
- John Wright
Starfire Research
Rolf Gabler-Mieck wrote:
Hi John,
I do not work with any IDE, so commandline is
my "Error&Msg"-Out
clockwise order as you face the object.
- John Wright
Starfire Research
Saeed Ansari wrote:
Hi all, I have draw a lot of shapes containing concave and convex
shapes. The problem is that many shapes' face are in front of the
viewer and others back of the viewer. How can I define front fac
witched to using only a single wake up on every frame and using
the J3D high res timer for my code. I've found it to be troublesome to
have more than one behavior.
- John Wright
Starfire Research
Rolf Gabler-Mieck wrote:
Hi all,
i build a JPanel containing a set of JButtons for each t
Dmitri,
I do NOT think so. Webstart has some significant limitations. I
(strongly) dislike webstart and I'm not a webstart expert so perhaps
someone else can give you a better answer.
- John Wright
Starfire Research
Dmitri Darin wrote:
Hi,
Is there any way to explicitly choose OpenG
Put it under a Transform Group and translate it to wherever you desire
it in your scene.
- John Wright
Starfire Research
Eli Dylan Lorimer wrote:
Hi,
I can't seem to figure out how to specify where I want my text2D
object to be placed in my scenegraph. The constructor has no
paramet
e you some new ideas.
- John Wright
Starfire Research
Jaakko Holopainen wrote:
Thanks for your advices, here is what i have come up with.
Am i approacing the correct thinking?
public void update(long timer_delta) {
// TODO: take into account the delta time in all calculations
// get t
d then apply it using the TransformGroup.
- John Wright
Starfire Research
Jaakko Holopainen wrote:
Ill post the code here, so this is what i do every 1/100 second:
// get current transform
Transform3D transform = new Transform3D();
m_transformGroup.getTransform(transform); // the TransformGroup1
las for working with angles and
distances (triangles) and you can calculate the correct new position
based on your angle and speed. (Grab any high school geometry book if
you aren't familar with them off the top of your head)
- John Wright
Starfire Research
Jaakko Holopainen wrote:
Hi,
Dylan,
Although I haven't worked with line strips myself, that does sound like
what you'd want to use for wireframe projects. Make a normal quad array
with a texture for your base.
- John Wright
Starfire Research
Eli Dylan Lorimer wrote:
Hello All,
I am looking to do a few simpl
represent the coordinates using less precision.
- John Wright
Starfire Research
Darrin Smith wrote:
I have some large models that need to be displayed in a Java3D applet. The
files are 8 or 9 meg each in .obj format, and two will be needed each time
the applet runs. What happens is the applet calls
You should probably read the documentation, specifically the chapter on
lighting.
- John Wright
Starfire Research
Saeed Ansari wrote:
Hi all,
I have still problem with lightning. Don't you think that the problem is
beacause of the plane object ?
Regards,
give the
lights some Z offset so that they are definitely shining on your
object). Then just goof around with it a bit and you should be able to
start understanding how it is working.
- John Wright
Starfire Research
Saeed Ansari wrote:
Hi,
I have attached the source code that I have problem with.
Saeed,
Is your object within the bounds of the lights?
Your directional light has no direction! (0,0,0)!
The ambient light color of your objects is fairly dark (pure blue).
As Christophe pointed out your color values should be between 0 and 1.
- John Wright
Starfire Research
Saeed Ansari wrote:
Hi
Saeed,
Perhaps you don't have a light source in your scene?
- John Wright
Starfire Research
Saeed Ansari wrote:
Hi,
I have used material, but it doesn't work and all of shapes are dark.
Below is my code :
Appearance appearance=new Appearance();
appearance.setColoringAttri
e a way to create a loop?
John Wright wrote:
You'd need to know more about how that loader is setting up those
behaviors. Do they have valid bounds? Is your view platform within the
bounds such that they will be active? What is triggering them to run?
- John Wright
Starfire Research
Johannes
You'd need to know more about how that loader is setting up those
behaviors. Do they have valid bounds? Is your view platform within the
bounds such that they will be active? What is triggering them to run?
- John Wright
Starfire Research
Johannes Boy wrote:
But well, does any1 know whats
Sorry, but no we have not made a trueSpace loader. However it could
certainly be contracted to be done.
- John Wright
Starfire Research
H.M.Martin wrote:
John:
By any chance does Starfire Research make a loader for trueSpace files?
Hal Martin
- Original Message -
From: "John W
That's correct, the Starfire Research 3DS loader does not attempt to
load any animation data from a 3DS file. We recommend you load parts
and implement your own animation in Java 3D code.
- John Wright
Starfire Research
Johannes Boy wrote:
Hello everyone,
I wanted to create a little Programm
Hal,
You could write your own loader for Caligari trueSpace. The format is
documented in Keith Rule's book "3D Graphics File Formats".
- John Wright
Starfire Research
H.M.Martin wrote:
Hello:
I have been around Java for some years, but am new to Java3D. I
would like to use Caliga
your video setup on Linux)
Does it just give an error or does it actually fail to run on Linux?
- John Wright
Starfire Research
cs wrote:
> John Wright,您好!
>
> In fact firstly I set Canvas3D as follows:
> c = new Canvas3D(null);
> and then I changed it to:
&g
. (this has nothing to do with Linux)
- John Wright
Starfire Research
cs wrote:
> Hi,all. My system is linux(redhat 9), j2sdk1.4.2_05,
> java3d-1_3_2-linux-i586, and Video card is NVIDIA GeForece 2 GTS
> (generic). when I run any simple j3d application or applet(demo in
> java3d), it gi
{laugh} Sun may not care about it but many of us still do. And still
produce useful software with Java 3D.
- John Wright
Starfire Research
Laurent Gilson wrote:
Hello
And the same
goes for this group: invaluable.
Well, uhm.. you missed something:
This maillist is offically dead. There are only
extremely slow) for more precision.
- John Wright
Starfire Research
Peter Kissa wrote:
Hello everybody,
I would need a help with the problem I am having with
loaded 3DS model. Just for clarification - I am using
Starfire package.
I have no problem to load the actual model itself, the
only probl
I thought you said the bug was a memory heap crash?
Of course the texture is going to "stop" scaling. At some point the
texture has been reduced to a 1x1 single color pixel as you zoom out.
- John Wright
Starfire Research
Alessandro Borges wrote:
I am sorry, but what do you mean "t
Snah Clouse wrote:
Changed it to 200 (tryed less then taht to), but still same problem
This is starting to sound more and more like a bug in your code.
- John Wright
Starfire Research
===
To unsubscribe, send email to [EMAIL
since apparently it isn't texture size killing you) and will
definitely help performance (and reduce memory usage).
- John Wright
Starfire Research
===
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
trying to let the Java 3D API zoom in on a
huge texture.
- John Wright
Starfire Research
Snah Clouse wrote:
Thanks for tips but how will i map texture parts on whole sphere?
Is there a simple way to do that? or do i have t
hen you
"zoom in" if you want to retain high quality detail (with a single
texture image) you are going have problems no matter what approach you
take. I'd suggest breaking your texture into pieces so the 3D engine
can deal with only a part at a time rather than the entire thing at on
The problems with Java 1.5 that I encountered were with WinXP. Overall
I find Win98SE to be very solid and trouble free.
- John Wright
Starfire Research
terrolle herve wrote:
hi all,
JRE 1.5 on windows 98 and 98(second edition) is a big big trouble. What i
find out is i cannot run anymore Directx
I've had the JDK 1.5 install blow up on a fresh new machine (no Java 3D
involved at all). From my clients comments and my own experience I
doubt I'll even look at JDK 1.5 for another six months.
Sun really needs to get back to basics and stop adding features.
- John Wright
Starfir
Fredrik,
Unfortunately the lighting normals are only for the one face and thus
back faces don't get colored "properly". As far as I know the only
solution is to cull backfaces and build duplicate geometry to model the
back face properly.
- John Wright
Starfire Research
Fredrik
So far I've seen nothing but trouble with JRE 1.5 and have removed it
from all my machines.
- John Wright
Starfire Research
Thierry Milard wrote:
I did uncounter the same error message yesterday with a "java webstart"
configuration.
I went back to java3D 1.3.1.
Someone
Also don't forget that J3DTimer malfunctions on some WinXP machines.
- John Wright
Starfire Research
Florin Herinean wrote:
You're making an integer division, thus on very fast machines it may result
in 0 (zero). You should change to 1000.0, so you'll have a double precision
d
ot observed directly by myself)
- John Wright
Starfire Research
Jon Seanor wrote:
Hi there,
I'm seeking guidance on what appears to be a bug in
Java3D. (i.e. Is this a genuine bug, or is my
ignorance of the API?)
The 1.3.1 API docs state for the Window Movement
Policy:-
"A value of PHYSICA
The most obvious is that you have your directional light commented out
and hence not in the scene, thus no "shading".
You are also setting an emissive color on your material (i.e. it *is*
the source of light).
- John Wright
Starfire Research
Ugo Taddei wrote:
Hello,
I'm obviously
Ben,
I'd put a loop counter inside a wake up on frames elapsed (waking up on
every frame probably). Test time elapsed and then advance your
transformation if appropriate.
- John Wright
Starfire Research
Ben Logan wrote:
Hello
I was wondering what the easiest way of achieving the followi
No, you use one OR the other, not BOTH.
Generally I recommend and prefer the OpenGL version but it depends on
your video card (and OS) as to which is best for you. (ATI historically
has had some poor OpenGL drivers while NVidia does very well with OpenGL)
- John Wright
Starfire Research
[EMAIL
ctX but it varies from card to
card and I've heard some of the newer ATI cards (like the 9700) actually
have fairly decent OpenGL support.
- John Wright
Starfire Research
Mike Goldwater wrote:
Hi,
I have an Acer AMD64 with 2GB but with an ATI Radeon 9700. From the hints I
thought it might be w
bly
recent PC with a decent video card (NVidea GeForce or ATI Radeon).
Milkshape should export to 3DS format and you could use our loader to
load that into Java 3D.
Why not just use Milkshape or another 3D package that not only does the
modeling but the rendering too? Why use Java 3D?
- John Wrig
height map exported).
- John Wright
Justin Couch wrote:
John Wright wrote:
The last time I looked at Terragen (assuming I'm remembering the correct
program) it generates a 2D image (i.e. JPEG).
Ah, just a raster height-map? If so, j3d.org has a couple of classes
that could be useful for you to pl
The last time I looked at Terragen (assuming I'm remembering the correct
program) it generates a 2D image (i.e. JPEG).
- John Wright
Starfire Research
Justin Couch wrote:
FantasyFooty.org wrote:
Does anyone know how I can import Terragen terrains as a Shape3d. What
loader do I need?
Do you
e you
found and that's your nearest collision.
- John Wright
Starfire Research
Vjiay Dharap wrote:
Hi,
In an Attempt to implement terrain following I have used the following code
Point3d pickStart = new Point3d();
Vector3d down = new Vector3d(0.0, -15.0, 0.0);
Transform3D newT3d = new Transform
Use "TransformGroup" to rotate Shape3D objects.
- John Wright
Starfire Research
Klaus-Dieter Weimer wrote:
Hello,
we are trying to get familiar with the java 3D world.
Is there a 3D tutorial which explains for beginners clearly how to use the java 3D
classes??
For example : if w
Paul,
Actually it's been so long since I wrote the loader that I don't recall
why I was using recomputeIndices. It may be a hold over from when I
previously was converting to triangle strips (to try and get better
performance and lower memory usage).
I'm not sure I wish to get into a debate on t
one
export to the next (probably dependent upon modifications you make to
the model).
- John Wright
Starfire Research
Paul Brown wrote:
>
> Hi,
> Thanks for the info John.
>
> How would I know if the GeometryInfo was changing the order of the
> vertices? The only way I can th
It's possible the order of the vertices is being messed up by our loader
as I use:
gi.recomputeIndices();
// "gi" is an instance of GeometryInfo
and
s3d.setGeometry(gi.getGeometryArray());
So if GeometryInfo alters the order of the vertices this could account
for the proble
Michael,
You don't have Pernica listed. Pernica is a pure Java & Java 3D
commercial virtual world that has been open and in public usage for
almost two years now ( http://www.starfireresearch.com ).
- John Wright
Starfire Research
[EMAIL PROTECTED] wrote:
On Fri, 25 Jun 2004 23:35:42 -04
Alessandro,
I've been thinking about picking up an AMD 64 chip too. But I've heard
the performance improvement was more like only 5% for Linux's 64 bit
version (I'm talking the Linux optimization not the performance of the
chip).
I'd be curious to hear any real worl
f us that are legal Java developers suffer needlessly in a pitiful
attempt to make it more difficult for the "evil people" to obtain a bit
of technology.
- John Wright
Starfire Research
Lars van Gemerden wrote:
So what will happen with this ban when java3D becomes open source? Or might
this b
3D. It would be a great
benefit to Java developers if we were legally able to package our
applications to avoid such issues.
- John Wright
Starfire Research
Paul Brown wrote:
>
> From the Java3D 1.3.1 readme file:
>
> "Sun Microsystems allows vendors to distribute the Java 3
Alan,
All in all Java 3D suffers from pretty bad "memory bloat". We do use
shared groups extensively in Pernica (creating dozens of copies of some
fairly complex models - 4000+ vertices) and they seem "ok".
- John Wright
Starfire Research
Alan Brockett wrote:
>
> Hi,
ble" surface (100%
transparent).
- John Wright
Starfire Research
Bassam wrote:
Thanks John, it works.
Just one question about picking through holes of a body. I am picking
downwards and I get the billiard table . Fine, but even above the pockets I
still get the table. It seems that the 3ds loader
Bassam, your code does not pick straight "down" from your point. Try
something more like:
Point3d end = new Point3d(point.x ,point.y-5 ,point.z );
Point3d start = new Point3d(point);
- John Wright
Starfire Research
Bassam wrote:
Sorry John it didn't work.It gives the sam
Bassam,
Try using pickAll rather than pickAny. We ended up rewriting all our
terrain following routines because of buggy picking utilities.
- John Wright
Starfire Research
Bassam wrote:
I just want to add more details. The table was done by 3ds Max program and saved as
3ds format. I ,then
(and J3DTimer works great in Win98).
- John Wright
Starfire Research
á͹´ÃÙÇì à´ÇÔÊѹ (Andrew Davison) wrote:
John Wright wrote:
As far as I know, several of us have tested this and found it to be a
bug on some WinXP systems (it doesn't require a fast CPU, it's just a
bug in WinXP).
Java timer routines. (i.e. your code needs two sets of timer code - one
for WinXP and one for all other OS configurations).
- John Wright
Starfire Research
á͹´ÃÙÇì à´ÇÔÊѹ (Andr ew Davison) wrote:
>
> Dear All,
>
> I've been getting a steady stream of e-mails about
> J3DTimer.g
environment variables... that's yet another
install potential nightmare.
- John Wright
Starfire Research
Olivier Lefevre wrote:
>
> > 3) Instead of a nice clean distribution of a single file you now
> have
> > a large multi-file install mess.
>
> Is there _any_ softwar
nd it undesirable due to point #1, but
I'm also concerned about all the path issues. I've had customers make
shortcuts on their desktop leading to my Java applications being run
from a location unexpected and thus messing up pathing for my
application to find other files.
- John Wright
St
a just plain messed up install) then we have
all kinds of support nightmares. This isn't a viable way to do business
except for a very small portion of the market.
This is a basic Java problem, not an issue with Java 3D.
- John Wright
Starfire Research
> "Dirk L. van Krimpen&
nload in banned countries).
- John Wright
Starfire Research
bob wrote:
The parts of the process I (think I) know are:
1) let install the jre 1.31 or above
2) let configure the browser to use the jre
3) include the java3d packages in the webpage
4) include your own classes in the webpage
then there a
{laugh} Well Sun still has me worried (not specifically about Java 3D
though) so I purchased a copy of Borland's Delphi and I'm starting to
study it.
- John Wright
Starfire Research
Ben Logan wrote:
>
> Great news!!
>
> SUN almost had me worried for a minute, I almost
Lars,
It sure should be. Just use a transparent GIF image (transparent for
your ragged edge) and set your transparency settings appropriately and
it should work fine.
- John Wright
Starfire Research
bob wrote:
>
> Hi,
>
> Does anyone know if it is possible to put a partially
Most of the time when we see something like this it's due to using
animation in the model (even if you don't "use" animation), something
about the time data gets positions messed up.
- John Wright
Starfire Research
Flavius wrote:
Hey guys,
I'm always getting my question
ups and fully supported the
clone - and I have no plans to do the work to support that).
- John Wright
Starfire Research
Flavius Alecu wrote:
>
> Michael,
>
> Imagine I have made a model in 3d studio max...a table with four legs...when
> I import this model into my java app, it's
27;t understand and thus doesn't display.
- John Wright
Starfire Research
Flavius wrote:
Hi,
I've got a problem when I'm loading 3ds models, exported from 3d studio
max, into my java app.
When I look at the modell in max, everything seems fine...when I render the
object, everything
Your object is roughly 35 by 15 by 20 yet you only move your view
platform back the nominal and your object is off to the side, thus you
aren't looking at your object.
Bring the viewplatform back to about -50 or maybe -100 and adjust your
backclip value and you should be able to see it.
-
If I'm not mistaken that "cleanup" method was added in v1.3.1 NOT v1.3
(I modified my code and our customers specifically to deal with this for
our software!).
Bassam, check that you have v1.3.1 not v1.3.0.
- John Wright
Starfire Research
Bassam wrote:
>
> wait a moment
Bassam,
That implies that you don't have Java 3D 1.3.1 installed on your PC.
- John Wright
Starfire Research
> Bassam wrote:
>
> Hi , it works fine, but when I exit there is this run-time error that
> comes up
> I am using win
We were stripifing but found that it crashed our collision detection
(not sure exactly why!).
- John Wright
Starfire Research
pumpkin wrote:
Hello
I am a new programmer in J3D. Actually I am busy trying to use file loaders
I have some 3D studio image files and I would like to use them in J3D
Chris,
I've never liked the Applet sound (seems very clumsy). We use
javax.sound.midi and javax.sound.sampled, which once you understand how
to get them working seem quite reliable.
- John Wright
Starfire Research
Christian Britton wrote:
Java 3D Sound API is so buggy I dropped it and no
Paul,
I'd appreciate hearing some feedback on this issue too.
We abandonned Java 3D sound long ago as too hopelessly unreliable, and I
haven't spent any time looking at it again, for several years now.
- John Wright
Starfire Research
Paul Brown wrote:
>
> There is so little i
Chris,
Actually I take that back, it shouldn't be the screen capture as your
spheres are nice and crisp. Thus it appears that however you've mapped
the texture onto the background it may be getting magnified poorly.
- John Wright
Starfire Research
Chris Ender wrote:
>
> Hi ev
display is.
- John Wright
Starfire Research
Chris Ender wrote:
>
> Hi everyone!
> Thanks for the help! I tried everything you wrote, but it does not help.
> Sorry that i am bothering with the same problem again.
> I did a screenshot and put it with the texure on my website
> htt
installed in it
- multiple JVM installs do cause a lot of trouble).
In case you're not familiar with IE - in the Internet Properties dialog
under the "Advanced" tab if you scroll down you'll find a check box (or
two) for selecting which JVM you want IE to use.
- John Wright
Sta
Tom,
The "simple" but not desirable solution is: have your customer install
Java 3D on their machine.
Several people have struggled with ways to bundle Java 3D with the
applet but there are numerous technical and legal issues.
- John Wright
Starfire Research
> Tom Govaert wrot
e an error.
Our "solution" is to put our pickable objects in one branchgroup and to
put our "decorations" in a different branchgroup. Then only execute the
pick against the pickable branchgroup.
- John Wright
Starfire Research
Rick Brownrigg wrote:
I'm getting the
Sridevi,
Depending on the operating system you are running on you might want to
double check the case of your path and filenames.
- John Wright
Starfire Research
Sridevi Ryali wrote:
>
> Hi,
>I am unable to run some of the texture application programs of
> Chapter 7 (E
Ben,
What you're probably seeing is the caching of the textures (greatly
speeds up loading of multiple models that use the same textures). I'd
have to double check, I wasn't sure I'd actually released the caching
version as a public release (we use it ourselves for Pern
ituations where your processStimulas code might fail and
not reset the trigger condition?
- John Wright
Starfire Research
"ZACZEK, MARIUSZ P. (MARIO) (JSC-DM) (NASA)" wrote:
>
> I have my bounds set pretty high (30,000) and I've had this occur even
> though I've not moved/rotat
Mario,
There are several things that might cause this. The most obvious
perhaps is that perhaps you move your view out of the bounds of the
behavior (hence it stops processing).
- John Wright
Starfire Research
"ZACZEK, MARIUSZ P. (MARIO) (JSC-DM) (NASA)" wrote:
>
> Has anyone
there (then just import the model into
Java 3D).
- John Wright
Starfire Research
Fredrik Andersson wrote:
Hello!
Thanks for your reply!
But do you mean (if you check my MTLB) that each surface should be a own
Shape3D and that the hole thing should be put together with a
TransformGroup?
My hope is
The J3DTimer can also fail on WinXP.
- John Wright
Starfire Research
Alessandro Borges wrote:
>
> Michael,
>
> I am sorry if miss the point, but I guess
> WakeupOnElapsedFrames is not a good option as behavior
> wake up criterion for off-screen rendering. I think
> off
k at the vertex
data to get an idea how big your model is. Read the log file our loader
can generate for that model and get an idea how big the model is.
- John Wright
Starfire Research
Fredrik Andersson wrote:
>
> Hello!
>
> I changed my code to this but still nothing to see.
>
Silvano,
There are "CaptureCanvas" classes available. You can get code from:
http://www.j3d.org/faq/capturing.html
- John Wright
Starfire Research
Silvano Maneck Malfatti wrote:
>
> I would like to know how I can get the canvas 3D image and to trasform It in a
&g
Fredrik,
Your code seems to go through a lot of work (which of course makes it
error prone) in loading and returning the loaded model.
Have you considered using our Starfire 3DS loader (and using the
directions / sample code from our website documentation)?
- John Wright
Starfire Research
One issue you have is that "illumination" is several different things
(diffuse, specular, ambient). How would you want to combine them?
I imagine you could scan your scene for all lights, test if the point is
within the bounds of each light and compute the "illumination".
-
be a compatibility issue with some WinXP Pro patch.
Is this a known bug? Can someone at Sun look into it?
- John Wright
Starfire Research
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To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the me
What you need is a graphics card properly set up with a 32 bit z-buffer
so that you can increase that clipping ratio. The other thing would be
to turn off depth sorting and do it all manually yourself (not something
I would want to fuss with myself).
- John Wright
Starfire Research
"
Yes, you certainly can put points in the background as stars (I've done
it in Pernica and it looks good).
- John Wright
Starfire Research
Ben Moxon wrote:
>
> What about using a sphere for the general background and adding white points to the
> background geometry for the star
are NOT
blocked by objects.
- John Wright
Starfire Research
Ben Logan wrote:
>
> Hello, I wonder if someone could take the time to write a simple
> lighting example for me, just to help me get my head around how to
> program lights.
> For example; a simple (ceiling) light on the r
Robert,
You probably also need to import "java.io.*".
- John Wright
Serge Bernier wrote:
>
> Hi Robert,
>
> to solve the Scene error you have to import the com.sun.j3d.loaders library.
> And the other error meen that the program doesnt find your file. You must h
back
a few units?
Another common issue is making a model with no material (thus invisible
- we don't even load it).
- John Wright
Starfire Research
> Dudi gil wrote:
>
> hi,
>
> I'm using the "com.mnstarfire.loaders3d.Loader3DS" to load a .3ds
> model and
Ralf,
In using the behavior you are tying yourself to the frame rate your
machine is able to achieve. With a thread you might slow down rendering
(by keeping the machine busy in your thread) but your thread could
process potentially thousands of times per frame.
- John Wright
Starfire Research
It
took quite a while for transparency to be decently handled by Java 3D
(and even now apparently a few people still have some issues with it).
- John Wright
Starfire Research
Ian M Nieves wrote:
I would like to take a moment to wonder why Jaav3D seems to be losing
support from Sun... or atleast why sup
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