Re: [JAVA3D] REMINDER: java3d-interest list is being moved

2005-07-11 Thread John Wright
Actually I regret they are merging the lists. I was enjoying the light traffic and activity. I really don't have time to read (and delete) more posts. I might actually have to unsubscribe now. - John Wright Starfire Research Mona Wong-Barnum wrote: This is a reminder that this old Ja

Re: [JAVA3D] Picking Behaviors in Java3D

2005-07-10 Thread John Wright
Todd, I'm glad you got it. Yes, a point is extremely hard to intersect with! - John Wright Starfire Research Todd L. Peters wrote: I got it now. Apparently a PickRay is virtually impossible to intersect with a point, the answer is to use a larger pickshape.

Re: [JAVA3D] Picking Behaviors in Java3D

2005-07-10 Thread John Wright
Todd, You have to set the objects you want to pick as "pickable". If they aren't set as pickable they won't trigger a pick. - John Wright Starfire Research Todd L. Peters wrote: John- I still have the problem where it cannot find anything. SceneGraphPath[] path

Re: [JAVA3D] drawAndFlushImage flickering

2005-07-10 Thread John Wright
That's great news Hennie. I'm sure the community would appreciate simplified sample code if you can provide it (I'll host it on my webserver so it isn't lost to the community if you provide it). - John Wright Starfire Research Hennie Kotze wrote: Hello again It gives

Re: [JAVA3D] Picking Behaviors in Java3D

2005-07-09 Thread John Wright
Todd, I've found that picking was not reliable unless you do a "pickAll" and then loop through the scene graph path array returned (to find your closest hit). Clumsy but it works. - John Wright Starfire Research Todd L. Peters wrote: I am new to Java 3D and am having troub

Re: [JAVA3D] drawAndFlushImage flickering

2005-07-07 Thread John Wright
ion of overlays before he started creating Xith as an alternative to Java 3D. - John Wright Starfire Research Hennie Kotze wrote: Greetings I really hope someone can help me with this problem. I have been battling to get Java3D introduced at our company, and had been given a few days to come up

Re: [JAVA3D] WakeupOnElapsedTime for NavigationJButtons

2005-06-30 Thread John Wright
is happenning at any moment). I've had issues like that where code would run fine for DAYS and suddenly hit a problem - very tough to track down! - John Wright Starfire Research Rolf Gabler-Mieck wrote: Hi John, I do not work with any IDE, so commandline is my "Error&Msg"-Out

Re: [JAVA3D] How define front face of shapes ?

2005-06-30 Thread John Wright
clockwise order as you face the object. - John Wright Starfire Research Saeed Ansari wrote: Hi all, I have draw a lot of shapes containing concave and convex shapes. The problem is that many shapes' face are in front of the viewer and others back of the viewer. How can I define front fac

Re: [JAVA3D] WakeupOnElapsedTime for NavigationJButtons

2005-06-30 Thread John Wright
witched to using only a single wake up on every frame and using the J3D high res timer for my code. I've found it to be troublesome to have more than one behavior. - John Wright Starfire Research Rolf Gabler-Mieck wrote: Hi all, i build a JPanel containing a set of JButtons for each t

Re: [JAVA3D] openGL/directX selection via webstart

2005-06-23 Thread John Wright
Dmitri, I do NOT think so. Webstart has some significant limitations. I (strongly) dislike webstart and I'm not a webstart expert so perhaps someone else can give you a better answer. - John Wright Starfire Research Dmitri Darin wrote: Hi, Is there any way to explicitly choose OpenG

Re: [JAVA3D] Specifying location of a text2d object

2005-06-22 Thread John Wright
Put it under a Transform Group and translate it to wherever you desire it in your scene. - John Wright Starfire Research Eli Dylan Lorimer wrote: Hi, I can't seem to figure out how to specify where I want my text2D object to be placed in my scenegraph. The constructor has no paramet

Re: [JAVA3D] Space Shuttle Physics?

2005-06-18 Thread John Wright
e you some new ideas. - John Wright Starfire Research Jaakko Holopainen wrote: Thanks for your advices, here is what i have come up with. Am i approacing the correct thinking? public void update(long timer_delta) { // TODO: take into account the delta time in all calculations // get t

Re: [JAVA3D] Space Shuttle Physics?

2005-06-18 Thread John Wright
d then apply it using the TransformGroup. - John Wright Starfire Research Jaakko Holopainen wrote: Ill post the code here, so this is what i do every 1/100 second: // get current transform Transform3D transform = new Transform3D(); m_transformGroup.getTransform(transform); // the TransformGroup1

Re: [JAVA3D] Space Shuttle Physics?

2005-06-18 Thread John Wright
las for working with angles and distances (triangles) and you can calculate the correct new position based on your angle and speed. (Grab any high school geometry book if you aren't familar with them off the top of your head) - John Wright Starfire Research Jaakko Holopainen wrote: Hi,

Re: [JAVA3D] IndexedQuadArray or...

2005-06-08 Thread John Wright
Dylan, Although I haven't worked with line strips myself, that does sound like what you'd want to use for wireframe projects. Make a normal quad array with a texture for your base. - John Wright Starfire Research Eli Dylan Lorimer wrote: Hello All, I am looking to do a few simpl

Re: [JAVA3D] Sending large 3D images over the Internet.

2005-05-21 Thread John Wright
represent the coordinates using less precision. - John Wright Starfire Research Darrin Smith wrote: I have some large models that need to be displayed in a Java3D applet. The files are 8 or 9 meg each in .obj format, and two will be needed each time the applet runs. What happens is the applet calls

Re: [JAVA3D] Is the plane problem ?

2005-05-20 Thread John Wright
You should probably read the documentation, specifically the chapter on lighting. - John Wright Starfire Research Saeed Ansari wrote: Hi all, I have still problem with lightning. Don't you think that the problem is beacause of the plane object ? Regards,

Re: [JAVA3D] Can you find the problem?

2005-05-19 Thread John Wright
give the lights some Z offset so that they are definitely shining on your object). Then just goof around with it a bit and you should be able to start understanding how it is working. - John Wright Starfire Research Saeed Ansari wrote: Hi, I have attached the source code that I have problem with.

Re: [JAVA3D] Problem with Material

2005-05-19 Thread John Wright
Saeed, Is your object within the bounds of the lights? Your directional light has no direction! (0,0,0)! The ambient light color of your objects is fairly dark (pure blue). As Christophe pointed out your color values should be between 0 and 1. - John Wright Starfire Research Saeed Ansari wrote: Hi

Re: [JAVA3D] Problem with Material

2005-05-19 Thread John Wright
Saeed, Perhaps you don't have a light source in your scene? - John Wright Starfire Research Saeed Ansari wrote: Hi, I have used material, but it doesn't work and all of shapes are dark. Below is my code : Appearance appearance=new Appearance(); appearance.setColoringAttri

Re: [JAVA3D] Animation and the Loader3DS

2005-05-01 Thread John Wright
e a way to create a loop? John Wright wrote: You'd need to know more about how that loader is setting up those behaviors. Do they have valid bounds? Is your view platform within the bounds such that they will be active? What is triggering them to run? - John Wright Starfire Research Johannes

Re: [JAVA3D] Animation and the Loader3DS

2005-05-01 Thread John Wright
You'd need to know more about how that loader is setting up those behaviors. Do they have valid bounds? Is your view platform within the bounds such that they will be active? What is triggering them to run? - John Wright Starfire Research Johannes Boy wrote: But well, does any1 know whats

Re: [JAVA3D] Animation and the Loader3DS

2005-05-01 Thread John Wright
Sorry, but no we have not made a trueSpace loader. However it could certainly be contracted to be done. - John Wright Starfire Research H.M.Martin wrote: John: By any chance does Starfire Research make a loader for trueSpace files? Hal Martin - Original Message - From: "John W

Re: [JAVA3D] Animation and the Loader3DS

2005-05-01 Thread John Wright
That's correct, the Starfire Research 3DS loader does not attempt to load any animation data from a 3DS file. We recommend you load parts and implement your own animation in Java 3D code. - John Wright Starfire Research Johannes Boy wrote: Hello everyone, I wanted to create a little Programm

Re: [JAVA3D] Loaders for trueSpace objects

2005-04-22 Thread John Wright
Hal, You could write your own loader for Caligari trueSpace. The format is documented in Keith Rule's book "3D Graphics File Formats". - John Wright Starfire Research H.M.Martin wrote: Hello: I have been around Java for some years, but am new to Java3D. I would like to use Caliga

Re: [JAVA3D] Any J3d1.3.2 applet or application cannot run in redhat 9

2005-04-11 Thread John Wright
your video setup on Linux) Does it just give an error or does it actually fail to run on Linux? - John Wright Starfire Research cs wrote: > John Wright,您好! > > In fact firstly I set Canvas3D as follows: > c = new Canvas3D(null); > and then I changed it to: &g

Re: [JAVA3D] Any J3d1.3.2 applet or application cannot run in redhat 9

2005-04-09 Thread John Wright
. (this has nothing to do with Linux) - John Wright Starfire Research cs wrote: > Hi,all. My system is linux(redhat 9), j2sdk1.4.2_05, > java3d-1_3_2-linux-i586, and Video card is NVIDIA GeForece 2 GTS > (generic). when I run any simple j3d application or applet(demo in > java3d), it gi

Re: [JAVA3D] Viewing angle problem: getting the eye level with the y-axis.

2005-03-18 Thread John Wright
{laugh} Sun may not care about it but many of us still do. And still produce useful software with Java 3D. - John Wright Starfire Research Laurent Gilson wrote: Hello And the same goes for this group: invaluable. Well, uhm.. you missed something: This maillist is offically dead. There are only

Re: [JAVA3D] Bounds of loaded 3DS model

2005-02-23 Thread John Wright
extremely slow) for more precision. - John Wright Starfire Research Peter Kissa wrote: Hello everybody, I would need a help with the problem I am having with loaded 3DS model. Just for clarification - I am using Starfire package. I have no problem to load the actual model itself, the only probl

Re: [JAVA3D] Help with java3d

2005-02-21 Thread John Wright
I thought you said the bug was a memory heap crash? Of course the texture is going to "stop" scaling. At some point the texture has been reduced to a 1x1 single color pixel as you zoom out. - John Wright Starfire Research Alessandro Borges wrote: I am sorry, but what do you mean "t

Re: [JAVA3D] Help with java3d

2005-02-21 Thread John Wright
Snah Clouse wrote: Changed it to 200 (tryed less then taht to), but still same problem This is starting to sound more and more like a bug in your code. - John Wright Starfire Research === To unsubscribe, send email to [EMAIL

Re: [JAVA3D] Help with java3d

2005-02-21 Thread John Wright
since apparently it isn't texture size killing you) and will definitely help performance (and reduce memory usage). - John Wright Starfire Research === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body

Re: [JAVA3D] Help with java3d

2005-02-19 Thread John Wright
trying to let the Java 3D API zoom in on a huge texture. - John Wright Starfire Research Snah Clouse wrote: Thanks for tips but how will i map texture parts on whole sphere? Is there a simple way to do that? or do i have t

Re: [JAVA3D] Help with java3d

2005-02-19 Thread John Wright
hen you "zoom in" if you want to retain high quality detail (with a single texture image) you are going have problems no matter what approach you take. I'd suggest breaking your texture into pieces so the 3D engine can deal with only a part at a time rather than the entire thing at on

Re: [JAVA3D] Problem with J3D after jre 1.5.0.1 instaalation

2005-01-29 Thread John Wright
The problems with Java 1.5 that I encountered were with WinXP. Overall I find Win98SE to be very solid and trouble free. - John Wright Starfire Research terrolle herve wrote: hi all, JRE 1.5 on windows 98 and 98(second edition) is a big big trouble. What i find out is i cannot run anymore Directx

Re: [JAVA3D] Problem with J3D after jre 1.5.0.1 instaalation

2005-01-28 Thread John Wright
I've had the JDK 1.5 install blow up on a fresh new machine (no Java 3D involved at all). From my clients comments and my own experience I doubt I'll even look at JDK 1.5 for another six months. Sun really needs to get back to basics and stop adding features. - John Wright Starfir

Re: [JAVA3D] Shouldn't a object be all in the samt color?

2005-01-28 Thread John Wright
Fredrik, Unfortunately the lighting normals are only for the one face and thus back faces don't get colored "properly". As far as I know the only solution is to cull backfaces and build duplicate geometry to model the back face properly. - John Wright Starfire Research Fredrik

Re: [JAVA3D] Problem with J3D after jre 1.5.0.1 instaalation

2005-01-28 Thread John Wright
So far I've seen nothing but trouble with JRE 1.5 and have removed it from all my machines. - John Wright Starfire Research Thierry Milard wrote: I did uncounter the same error message yesterday with a "java webstart" configuration. I went back to java3D 1.3.1. Someone

Re: [JAVA3D] AW: [JAVA3D] J3DTimer doesn't seem to work as expected

2005-01-25 Thread John Wright
Also don't forget that J3DTimer malfunctions on some WinXP machines. - John Wright Starfire Research Florin Herinean wrote: You're making an integer division, thus on very fast machines it may result in 0 (zero). You should change to 1000.0, so you'll have a double precision d

Re: [JAVA3D] view.setWindowMovementPolicy broken?

2005-01-09 Thread John Wright
ot observed directly by myself) - John Wright Starfire Research Jon Seanor wrote: Hi there, I'm seeking guidance on what appears to be a bug in Java3D. (i.e. Is this a genuine bug, or is my ignorance of the API?) The 1.3.1 API docs state for the Window Movement Policy:- "A value of PHYSICA

Re: [JAVA3D] shading

2004-12-13 Thread John Wright
The most obvious is that you have your directional light commented out and hence not in the scene, thus no "shading". You are also setting an emissive color on your material (i.e. it *is* the source of light). - John Wright Starfire Research Ugo Taddei wrote: Hello, I'm obviously

Re: [JAVA3D] Animation etc

2004-12-07 Thread John Wright
Ben, I'd put a loop counter inside a wake up on frames elapsed (waking up on every frame probably). Test time elapsed and then advance your transformation if appropriate. - John Wright Starfire Research Ben Logan wrote: Hello I was wondering what the easiest way of achieving the followi

Re: [JAVA3D] do I need both sdk's

2004-11-10 Thread John Wright
No, you use one OR the other, not BOTH. Generally I recommend and prefer the OpenGL version but it depends on your video card (and OS) as to which is best for you. (ATI historically has had some poor OpenGL drivers while NVidia does very well with OpenGL) - John Wright Starfire Research [EMAIL

Re: [JAVA3D] Java3D Win D3D & OpenGL in a single package!!!

2004-10-12 Thread John Wright
ctX but it varies from card to card and I've heard some of the newer ATI cards (like the 9700) actually have fairly decent OpenGL support. - John Wright Starfire Research Mike Goldwater wrote: Hi, I have an Acer AMD64 with 2GB but with an ATI Radeon 9700. From the hints I thought it might be w

Re: [JAVA3D] Applications using Java3D..

2004-10-04 Thread John Wright
bly recent PC with a decent video card (NVidea GeForce or ATI Radeon). Milkshape should export to 3DS format and you could use our loader to load that into Java 3D. Why not just use Milkshape or another 3D package that not only does the modeling but the rendering too? Why use Java 3D? - John Wrig

Re: [JAVA3D] Loading Terragen terrains

2004-09-08 Thread John Wright
height map exported). - John Wright Justin Couch wrote: John Wright wrote: The last time I looked at Terragen (assuming I'm remembering the correct program) it generates a 2D image (i.e. JPEG). Ah, just a raster height-map? If so, j3d.org has a couple of classes that could be useful for you to pl

Re: [JAVA3D] Loading Terragen terrains

2004-09-08 Thread John Wright
The last time I looked at Terragen (assuming I'm remembering the correct program) it generates a 2D image (i.e. JPEG). - John Wright Starfire Research Justin Couch wrote: FantasyFooty.org wrote: Does anyone know how I can import Terragen terrains as a Shape3d. What loader do I need? Do you

Re: [JAVA3D] Terrain Following Problem

2004-09-06 Thread John Wright
e you found and that's your nearest collision. - John Wright Starfire Research Vjiay Dharap wrote: Hi, In an Attempt to implement terrain following I have used the following code Point3d pickStart = new Point3d(); Vector3d down = new Vector3d(0.0, -15.0, 0.0); Transform3D newT3d = new Transform

Re: [JAVA3D] Learning how to use Java3D API !

2004-08-26 Thread John Wright
Use "TransformGroup" to rotate Shape3D objects. - John Wright Starfire Research Klaus-Dieter Weimer wrote: Hello, we are trying to get familiar with the java 3D world. Is there a 3D tutorial which explains for beginners clearly how to use the java 3D classes?? For example : if w

Re: [JAVA3D] morphing, 3ds objects and the Starfire loader

2004-07-01 Thread John Wright
Paul, Actually it's been so long since I wrote the loader that I don't recall why I was using recomputeIndices. It may be a hold over from when I previously was converting to triangle strips (to try and get better performance and lower memory usage). I'm not sure I wish to get into a debate on t

Re: [JAVA3D] morphing, 3ds objects and the Starfire loader

2004-07-01 Thread John Wright
one export to the next (probably dependent upon modifications you make to the model). - John Wright Starfire Research Paul Brown wrote: > > Hi, > Thanks for the info John. > > How would I know if the GeometryInfo was changing the order of the > vertices? The only way I can th

Re: [JAVA3D] morphing, 3ds objects and the Starfire loader

2004-06-30 Thread John Wright
It's possible the order of the vertices is being messed up by our loader as I use: gi.recomputeIndices(); // "gi" is an instance of GeometryInfo and s3d.setGeometry(gi.getGeometryArray()); So if GeometryInfo alters the order of the vertices this could account for the proble

Re: [JAVA3D] Projects in J3D, was: ANNOUNCEMENT: Java 3D source code now available!

2004-06-27 Thread John Wright
Michael, You don't have Pernica listed. Pernica is a pure Java & Java 3D commercial virtual world that has been open and in public usage for almost two years now ( http://www.starfireresearch.com ). - John Wright Starfire Research [EMAIL PROTECTED] wrote: On Fri, 25 Jun 2004 23:35:42 -04

Re: [JAVA3D] J3D on new x86-64 CPU. Any report ?

2004-06-25 Thread John Wright
Alessandro, I've been thinking about picking up an AMD 64 chip too. But I've heard the performance improvement was more like only 5% for Linux's 64 bit version (I'm talking the Linux optimization not the performance of the chip). I'd be curious to hear any real worl

Re: [JAVA3D] Source code, licensing, and deployment

2004-06-12 Thread John Wright
f us that are legal Java developers suffer needlessly in a pitiful attempt to make it more difficult for the "evil people" to obtain a bit of technology. - John Wright Starfire Research Lars van Gemerden wrote: So what will happen with this ban when java3D becomes open source? Or might this b

Re: [JAVA3D] Source code, licensing, and deployment

2004-06-08 Thread John Wright
3D. It would be a great benefit to Java developers if we were legally able to package our applications to avoid such issues. - John Wright Starfire Research Paul Brown wrote: > > From the Java3D 1.3.1 readme file: > > "Sun Microsystems allows vendors to distribute the Java 3

Re: [JAVA3D] cloneTree vs. SharedGroup/Link

2004-06-03 Thread John Wright
Alan, All in all Java 3D suffers from pretty bad "memory bloat". We do use shared groups extensively in Pernica (creating dozens of copies of some fairly complex models - 4000+ vertices) and they seem "ok". - John Wright Starfire Research Alan Brockett wrote: > > Hi,

Re: [JAVA3D] picking the table

2004-06-02 Thread John Wright
ble" surface (100% transparent). - John Wright Starfire Research Bassam wrote: Thanks John, it works. Just one question about picking through holes of a body. I am picking downwards and I get the billiard table . Fine, but even above the pockets I still get the table. It seems that the 3ds loader

Re: [JAVA3D] picking the table

2004-06-02 Thread John Wright
Bassam, your code does not pick straight "down" from your point. Try something more like: Point3d end = new Point3d(point.x ,point.y-5 ,point.z ); Point3d start = new Point3d(point); - John Wright Starfire Research Bassam wrote: Sorry John it didn't work.It gives the sam

Re: [JAVA3D] picking the table

2004-06-02 Thread John Wright
Bassam, Try using pickAll rather than pickAny. We ended up rewriting all our terrain following routines because of buggy picking utilities. - John Wright Starfire Research Bassam wrote: I just want to add more details. The table was done by 3ds Max program and saved as 3ds format. I ,then

Re: [JAVA3D] Workaround for J3DTimer bug?

2004-05-27 Thread John Wright
(and J3DTimer works great in Win98). - John Wright Starfire Research á͹´ÃÙÇì à´ÇÔÊѹ (Andrew Davison) wrote: John Wright wrote: As far as I know, several of us have tested this and found it to be a bug on some WinXP systems (it doesn't require a fast CPU, it's just a bug in WinXP).

Re: [JAVA3D] Workaround for J3DTimer bug?

2004-05-26 Thread John Wright
Java timer routines. (i.e. your code needs two sets of timer code - one for WinXP and one for all other OS configurations). - John Wright Starfire Research á͹´ÃÙÇì à´ÇÔÊѹ (Andr ew Davison) wrote: > > Dear All, > > I've been getting a steady stream of e-mails about > J3DTimer.g

Re: [JAVA3D] Compiling

2004-03-22 Thread John Wright
environment variables... that's yet another install potential nightmare. - John Wright Starfire Research Olivier Lefevre wrote: > > > 3) Instead of a nice clean distribution of a single file you now > have > > a large multi-file install mess. > > Is there _any_ softwar

Re: [JAVA3D] Antw: Re: [JAVA3D] Compiling

2004-03-22 Thread John Wright
nd it undesirable due to point #1, but I'm also concerned about all the path issues. I've had customers make shortcuts on their desktop leading to my Java applications being run from a location unexpected and thus messing up pathing for my application to find other files. - John Wright St

Re: [JAVA3D] Compiling

2004-03-22 Thread John Wright
a just plain messed up install) then we have all kinds of support nightmares. This isn't a viable way to do business except for a very small portion of the market. This is a basic Java problem, not an issue with Java 3D. - John Wright Starfire Research > "Dirk L. van Krimpen&

Re: [JAVA3D] easy demonstration/ easy deployment

2004-03-20 Thread John Wright
nload in banned countries). - John Wright Starfire Research bob wrote: The parts of the process I (think I) know are: 1) let install the jre 1.31 or above 2) let configure the browser to use the jre 3) include the java3d packages in the webpage 4) include your own classes in the webpage then there a

Re: [JAVA3D] ANNOUNCEMENT: Java 3D plans

2004-03-18 Thread John Wright
{laugh} Well Sun still has me worried (not specifically about Java 3D though) so I purchased a copy of Borland's Delphi and I'm starting to study it. - John Wright Starfire Research Ben Logan wrote: > > Great news!! > > SUN almost had me worried for a minute, I almost

Re: [JAVA3D] partially transparant textures

2004-03-11 Thread John Wright
Lars, It sure should be. Just use a transparent GIF image (transparent for your ragged edge) and set your transparency settings appropriately and it should work fine. - John Wright Starfire Research bob wrote: > > Hi, > > Does anyone know if it is possible to put a partially

Re: [JAVA3D] 3ds model problem

2004-03-09 Thread John Wright
Most of the time when we see something like this it's due to using animation in the model (even if you don't "use" animation), something about the time data gets positions messed up. - John Wright Starfire Research Flavius wrote: Hey guys, I'm always getting my question

Re: [JAVA3D] mnstarfire 3ds loader problems

2004-03-09 Thread John Wright
ups and fully supported the clone - and I have no plans to do the work to support that). - John Wright Starfire Research Flavius Alecu wrote: > > Michael, > > Imagine I have made a model in 3d studio max...a table with four legs...when > I import this model into my java app, it's

Re: [JAVA3D] mnstarfire 3ds loader problems

2004-03-08 Thread John Wright
27;t understand and thus doesn't display. - John Wright Starfire Research Flavius wrote: Hi, I've got a problem when I'm loading 3ds models, exported from 3d studio max, into my java app. When I look at the modell in max, everything seems fine...when I render the object, everything

Re: [JAVA3D] 3ds loader

2004-03-04 Thread John Wright
Your object is roughly 35 by 15 by 20 yet you only move your view platform back the nominal and your object is off to the side, thus you aren't looking at your object. Bring the viewplatform back to about -50 or maybe -100 and adjust your backclip value and you should be able to see it. -

Re: [JAVA3D] Application Built on Java 3D APIs: Flowing Water + 3D Bird + 3D Shark

2004-03-02 Thread John Wright
If I'm not mistaken that "cleanup" method was added in v1.3.1 NOT v1.3 (I modified my code and our customers specifically to deal with this for our software!). Bassam, check that you have v1.3.1 not v1.3.0. - John Wright Starfire Research Bassam wrote: > > wait a moment

Re: [JAVA3D] Application Built on Java 3D APIs: Flowing Water + 3D Bird + 3D Shark

2004-03-01 Thread John Wright
Bassam, That implies that you don't have Java 3D 1.3.1 installed on your PC. - John Wright Starfire Research > Bassam wrote: > > Hi , it works fine, but when I exit there is this run-time error that > comes up > I am using win

Re: [JAVA3D] File loader

2004-02-27 Thread John Wright
We were stripifing but found that it crashed our collision detection (not sure exactly why!). - John Wright Starfire Research pumpkin wrote: Hello I am a new programmer in J3D. Actually I am busy trying to use file loaders I have some 3D studio image files and I would like to use them in J3D

Re: [JAVA3D] Why is everyone so quiet about sound?

2004-02-18 Thread John Wright
Chris, I've never liked the Applet sound (seems very clumsy). We use javax.sound.midi and javax.sound.sampled, which once you understand how to get them working seem quite reliable. - John Wright Starfire Research Christian Britton wrote: Java 3D Sound API is so buggy I dropped it and no

Re: [JAVA3D] Why is everyone so quiet about sound?

2004-02-17 Thread John Wright
Paul, I'd appreciate hearing some feedback on this issue too. We abandonned Java 3D sound long ago as too hopelessly unreliable, and I haven't spent any time looking at it again, for several years now. - John Wright Starfire Research Paul Brown wrote: > > There is so little i

Re: [JAVA3D] Texture bad quality

2004-02-17 Thread John Wright
Chris, Actually I take that back, it shouldn't be the screen capture as your spheres are nice and crisp. Thus it appears that however you've mapped the texture onto the background it may be getting magnified poorly. - John Wright Starfire Research Chris Ender wrote: > > Hi ev

Re: [JAVA3D] Texture bad quality

2004-02-17 Thread John Wright
display is. - John Wright Starfire Research Chris Ender wrote: > > Hi everyone! > Thanks for the help! I tried everything you wrote, but it does not help. > Sorry that i am bothering with the same problem again. > I did a screenshot and put it with the texure on my website > htt

Re: [JAVA3D] run java in internet explorer

2004-02-10 Thread John Wright
installed in it - multiple JVM installs do cause a lot of trouble). In case you're not familiar with IE - in the Internet Properties dialog under the "Advanced" tab if you scroll down you'll find a check box (or two) for selecting which JVM you want IE to use. - John Wright Sta

Re: [JAVA3D] run java in internet explorer

2004-02-10 Thread John Wright
Tom, The "simple" but not desirable solution is: have your customer install Java 3D on their machine. Several people have struggled with ways to bundle Java 3D with the applet but there are numerous technical and legal issues. - John Wright Starfire Research > Tom Govaert wrot

Re: [JAVA3D] Picking -- all or nothing?

2004-02-07 Thread John Wright
e an error. Our "solution" is to put our pickable objects in one branchgroup and to put our "decorations" in a different branchgroup. Then only execute the pick against the pickable branchgroup. - John Wright Starfire Research Rick Brownrigg wrote: I'm getting the

Re: [JAVA3D] problem running texture programs

2004-02-05 Thread John Wright
Sridevi, Depending on the operating system you are running on you might want to double check the case of your path and filenames. - John Wright Starfire Research Sridevi Ryali wrote: > > Hi, >I am unable to run some of the texture application programs of > Chapter 7 (E

Re: [JAVA3D] Starfire Loader

2004-02-02 Thread John Wright
Ben, What you're probably seeing is the caching of the textures (greatly speeds up loading of multiple models that use the same textures). I'd have to double check, I wasn't sure I'd actually released the caching version as a public release (we use it ourselves for Pern

Re: [JAVA3D] ? Behaviors: processStimulus issue ?

2004-01-21 Thread John Wright
ituations where your processStimulas code might fail and not reset the trigger condition? - John Wright Starfire Research "ZACZEK, MARIUSZ P. (MARIO) (JSC-DM) (NASA)" wrote: > > I have my bounds set pretty high (30,000) and I've had this occur even > though I've not moved/rotat

Re: [JAVA3D] ? Behaviors: processStimulus issue ?

2004-01-21 Thread John Wright
Mario, There are several things that might cause this. The most obvious perhaps is that perhaps you move your view out of the bounds of the behavior (hence it stops processing). - John Wright Starfire Research "ZACZEK, MARIUSZ P. (MARIO) (JSC-DM) (NASA)" wrote: > > Has anyone

Re: [JAVA3D] SV: [JAVA3D] How to put texture on a non rectangular surface? (Test source avilable)

2004-01-14 Thread John Wright
there (then just import the model into Java 3D). - John Wright Starfire Research Fredrik Andersson wrote: Hello! Thanks for your reply! But do you mean (if you check my MTLB) that each surface should be a own Shape3D and that the hole thing should be put together with a TransformGroup? My hope is

Re: [JAVA3D] WakeupOnElapsedFrames with off-screen canvas

2004-01-05 Thread John Wright
The J3DTimer can also fail on WinXP. - John Wright Starfire Research Alessandro Borges wrote: > > Michael, > > I am sorry if miss the point, but I guess > WakeupOnElapsedFrames is not a good option as behavior > wake up criterion for off-screen rendering. I think > off

Re: [JAVA3D] SV: [JAVA3D] Problems with 3DS objects (test code valid)

2003-12-11 Thread John Wright
k at the vertex data to get an idea how big your model is. Read the log file our loader can generate for that model and get an idea how big the model is. - John Wright Starfire Research Fredrik Andersson wrote: > > Hello! > > I changed my code to this but still nothing to see. >

Re: [JAVA3D] Get Canvas 3D Image

2003-12-01 Thread John Wright
Silvano, There are "CaptureCanvas" classes available. You can get code from: http://www.j3d.org/faq/capturing.html - John Wright Starfire Research Silvano Maneck Malfatti wrote: > > I would like to know how I can get the canvas 3D image and to trasform It in a &g

Re: [JAVA3D] Problems with loading a 3DS object (with test code)

2003-12-01 Thread John Wright
Fredrik, Your code seems to go through a lot of work (which of course makes it error prone) in loading and returning the loaded model. Have you considered using our Starfire 3DS loader (and using the directions / sample code from our website documentation)? - John Wright Starfire Research

Re: [JAVA3D] light at given point

2003-11-25 Thread John Wright
One issue you have is that "illumination" is several different things (diffuse, specular, ambient). How would you want to combine them? I imagine you could scan your scene for all lights, test if the point is within the bounds of each light and compute the "illumination". -

[JAVA3D] Java 3D High Res Timer WinXP Bug

2003-11-22 Thread John Wright
be a compatibility issue with some WinXP Pro patch. Is this a known bug? Can someone at Sun look into it? - John Wright Starfire Research === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the me

Re: [JAVA3D] Clipping work-around question

2003-11-10 Thread John Wright
What you need is a graphics card properly set up with a 32 bit z-buffer so that you can increase that clipping ratio. The other thing would be to turn off depth sorting and do it all manually yourself (not something I would want to fuss with myself). - John Wright Starfire Research "

Re: [JAVA3D] Sharp background images impossible?

2003-10-28 Thread John Wright
Yes, you certainly can put points in the background as stars (I've done it in Pernica and it looks good). - John Wright Starfire Research Ben Moxon wrote: > > What about using a sphere for the general background and adding white points to the > background geometry for the star

Re: [JAVA3D] Simple lighting example

2003-10-27 Thread John Wright
are NOT blocked by objects. - John Wright Starfire Research Ben Logan wrote: > > Hello, I wonder if someone could take the time to write a simple > lighting example for me, just to help me get my head around how to > program lights. > For example; a simple (ceiling) light on the r

Re: [JAVA3D] using a loader

2003-09-02 Thread John Wright
Robert, You probably also need to import "java.io.*". - John Wright Serge Bernier wrote: > > Hi Robert, > > to solve the Scene error you have to import the com.sun.j3d.loaders library. > And the other error meen that the program doesnt find your file. You must h

Re: [JAVA3D]

2003-09-02 Thread John Wright
back a few units? Another common issue is making a model with no material (thus invisible - we don't even load it). - John Wright Starfire Research > Dudi gil wrote: > > hi, > > I'm using the "com.mnstarfire.loaders3d.Loader3DS" to load a .3ds > model and

Re: [JAVA3D] Thread vs Behavior

2003-08-25 Thread John Wright
Ralf, In using the behavior you are tying yourself to the frame rate your machine is able to achieve. With a thread you might slow down rendering (by keeping the machine busy in your thread) but your thread could process potentially thousands of times per frame. - John Wright Starfire Research

Re: [JAVA3D] Lessons Learned

2003-08-14 Thread John Wright
It took quite a while for transparency to be decently handled by Java 3D (and even now apparently a few people still have some issues with it). - John Wright Starfire Research Ian M Nieves wrote: I would like to take a moment to wonder why Jaav3D seems to be losing support from Sun... or atleast why sup

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