Re: [JAVA3D] directx and opengl

2004-07-08 Thread Juan Manuel Medina Palominos
-- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED] On Behalf Of Juan Manuel Medina Palominos Sent: Tuesday, July 06, 2004 11:00 AM To: [EMAIL PROTECTED] Subject: [JAVA3D] directx and opengl I have downloaded the two versions of java3d for win32 the opengl and the directx version

Re: [JAVA3D] directx and opengl

2004-07-06 Thread Ben Moxon
ared to be saying which is that it *does* make no difference which you use, which is clearly not the case. -ben -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED] Behalf Of Justin Couch Sent: 06 July 2004 17:38 To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] d

Re: [JAVA3D] directx and opengl

2004-07-06 Thread Justin Couch
Ben Moxon wrote: Technically it should make absolutely no difference in terms of how your code works which version you are using. Not correct. There are specific known differences between the two due to differences in the rendering APIs. All the known differences are here: http://www.j3d.org/implem

Re: [JAVA3D] directx and opengl

2004-07-06 Thread Ben Moxon
[mailto:[EMAIL PROTECTED]On Behalf Of Juan Manuel Medina PalominosSent: 06 July 2004 17:00To: [EMAIL PROTECTED]Subject: [JAVA3D] directx and opengl I have downloaded the two versions of java3d for win32 the opengl and the directx versions, I installed both of them, my question is , Is

Re: [JAVA3D] directx and opengl

2004-07-06 Thread ZACZEK, MARIUSZ P. (MARIO) (JSC-DM) (NASA)
o:[EMAIL PROTECTED] On Behalf Of Juan Manuel Medina Palominos Sent: Tuesday, July 06, 2004 11:00 AM To: [EMAIL PROTECTED] Subject: [JAVA3D] directx and opengl I have downloaded the two versions of java3d for win32 the opengl and the directx versions, I installed both of them, my question is , Is i

[JAVA3D] directx and opengl

2004-07-06 Thread Juan Manuel Medina Palominos
I have downloaded the two versions of java3d for win32 the opengl and the directx versions, I installed both of them, my question is , Is it ok to install the two of them and how do I know if I'm using opengl or directx in the code?MSN Fotos: la forma más fácil de compartir e imprimir fotos. Haz c

[JAVA3D] Java3D[DirectX 9] slow down

2003-01-20 Thread Risto Rangel-Kuoppa
Hi, I have just recently updated from DirectX 8 to DirectX 9 and my Java3D[DirectX] suffers from a big slow down, Does anyone could please give me any advice on how the restore de performance? Thank you. === To unsubscribe

Re: [JAVA3D] DirectX & Problem Running Demos

2002-04-27 Thread Raúl
en the DX8 interfaces wont work >either. DXDiag displays the DDI level of the driver in its saved text file. > > >>-Original Message- >>From: Kelvin Chung [mailto:[EMAIL PROTECTED]] >>Sent: Thursday, April 25, 2002 10:21 AM >>To: [EMAIL PROTECTED] >>Sub

Re: [JAVA3D] DirectX

2002-04-25 Thread Philip Taylor
-Original Message- > From: Kelvin Chung [mailto:[EMAIL PROTECTED]] > Sent: Thursday, April 25, 2002 10:21 AM > To: [EMAIL PROTECTED] > Subject: Re: [JAVA3D] DirectX > > > Hi, > >Hardware acceleration is support in your graphics card. But I guess > th

Re: [JAVA3D] DirectX

2002-04-25 Thread Kelvin Chung
. - Kelvin >Date: Thu, 25 Apr 2002 18:22:13 +0200 >From: Raúl <[EMAIL PROTECTED]> >Subject: Re: [JAVA3D] DirectX >To: Kelvin Chung <[EMAIL PROTECTED]> >MIME-version: 1.0 >Content-transfer-encoding: 8BIT >X-Accept-Language: es-es >User-Agent: Mozilla/5.0 (W

Re: [JAVA3D] DirectX

2002-04-25 Thread Philip Taylor
supported on the DX 7 and earlier interfaces. > -Original Message- > From: Kelvin Chung [mailto:[EMAIL PROTECTED]] > Sent: Wednesday, April 24, 2002 7:04 PM > To: [EMAIL PROTECTED] > Subject: Re: [JAVA3D] DirectX > > > >Date: Wed, 24 Apr 2002 20:29:02 -0500 >

Re: [JAVA3D] DirectX

2002-04-24 Thread Kelvin Chung
>Date: Wed, 24 Apr 2002 20:29:02 -0500 >From: Scott <[EMAIL PROTECTED]> >Subject: Re: [JAVA3D] DirectX >To: [EMAIL PROTECTED] >MIME-version: 1.0 >X-MIMEOLE: Produced By Microsoft MimeOLE V6.00.2600. >Content-transfer-encoding: 8BIT >X-Priority: 3 >X-MSMa

Re: [JAVA3D] DirectX

2002-04-24 Thread Scott
nt: Wednesday, April 24, 2002 1:32 PM Subject: [JAVA3D] DirectX > Hello, > > Im trying to view my Java 3D applet but I receive the next message: > > "Fail to create reference raterizer 3D Device > -D3DERR_INVALIDCALL" > > My video card not support acceleration bu

Re: [JAVA3D] DirectX

2002-04-24 Thread Kelvin Chung
>Date: Wed, 24 Apr 2002 20:32:49 +0200 >From: Raúl <[EMAIL PROTECTED]> >Subject: [JAVA3D] DirectX >To: [EMAIL PROTECTED] >MIME-version: 1.0 >Content-transfer-encoding: 7bit >X-Accept-Language: es-es >Delivered-to: [EMAIL PROTECTED] >User-Agent: Mozilla/5.0 (Wind

[JAVA3D] DirectX

2002-04-24 Thread Raúl
Hello, Im trying to view my Java 3D applet but I receive the next message: "Fail to create reference raterizer 3D Device -D3DERR_INVALIDCALL" My video card not support acceleration but is supported by DirectX 8, (I suppose this is the problem:) Confirm to me, please. Im using Java

Re: [JAVA3D] DirectX and OpenGL

2001-11-26 Thread Kevin Rushforth
Nov 2001 00:18:23 +0100 >From: Raúl <[EMAIL PROTECTED]> >Subject: Re: [JAVA3D] DirectX and OpenGL >To: [EMAIL PROTECTED] > >From: "Justin Couch" <[EMAIL PROTECTED]> >To: <[EMAIL PROTECTED]> >Sent: Sunday, November 25, 2001 11:53 PM > > >&g

Re: [JAVA3D] DirectX and OpenGL

2001-11-26 Thread Raúl
From: "Justin Couch" <[EMAIL PROTECTED]> Sent: Monday, November 26, 2001 1:39 AM > On Mon, 26 Nov 2001, Raúl wrote: > > > I must show examples of a wire view throught a video canon (Cañón de video > > in spanish) > > I think you mean video projector in english. Thanks :-), yes I wanted to say v

Re: [JAVA3D] DirectX and OpenGL

2001-11-25 Thread Justin Couch
On Mon, 26 Nov 2001, Raúl wrote: > I must show examples of a wire view throught a video canon (Cañón de video > in spanish) I think you mean video projector in english. > so the quality could be poor and the thick lines could not be > saw! That's all. (sorry for my poor english please) Typic

Re: [JAVA3D] DirectX and OpenGL

2001-11-25 Thread Raúl
From: "Justin Couch" <[EMAIL PROTECTED]> Sent: Monday, November 26, 2001 12:34 AM > On Mon, 26 Nov 2001, Raúl wrote: > > > Overlay lines? What it is? > > Drawing lines on a 2D overlay. > Anyway, the important point to consider is why you need to use different line > thicknesses in 3D space in the

Re: [JAVA3D] DirectX and OpenGL

2001-11-25 Thread Justin Couch
On Mon, 26 Nov 2001, Raúl wrote: > Overlay lines? What it is? Drawing lines on a 2D overlay. Anyway, the important point to consider is why you need to use different line thicknesses in 3D space in the first place. I think it is a poor design decision that requires the use of greater than 1 pixe

Re: [JAVA3D] DirectX and OpenGL

2001-11-25 Thread Raúl
From: "Justin Couch" <[EMAIL PROTECTED]> Sent: Monday, November 26, 2001 12:17 AM >The only thing I can > think of where this would be an issue is line thickness, and that's not > really important (try using overlay lines instead). Overlay lines? What it is?

Re: [JAVA3D] DirectX and OpenGL

2001-11-25 Thread Justin Couch
On Mon, 26 Nov 2001, Raúl wrote: > Ok, thanks, but can my Applet knows if it is running on a DirectX or on a > OpenGL JRE? (That's important because of the minor functional diferences :( No. You shouldn't really care too much. If there are bits that don't act quite the same, come up with a diffe

Re: [JAVA3D] DirectX and OpenGL

2001-11-25 Thread Raúl
From: "Justin Couch" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sunday, November 25, 2001 11:53 PM > On Sun, 25 Nov 2001, Raúl wrote: > > > Can I compile my Java 3D Applet with the Java 3D-OpenGL-SDK and runs it on a JVM with Java 3D-DirectX-JRE? > > Yes. The Java3D API is the same, the o

Re: [JAVA3D] DirectX and OpenGL

2001-11-25 Thread Justin Couch
On Sun, 25 Nov 2001, Raúl wrote: > Can I compile my Java 3D Applet with the Java 3D-OpenGL-SDK and runs it on a JVM >with Java 3D-DirectX-JRE? Yes. The Java3D API is the same, the only differnce is the underlying implementation. There are some minor functional differences, but usually most of t

[JAVA3D] DirectX and OpenGL

2001-11-25 Thread Raúl
Hello!   Can I compile my Java 3D Applet with the Java 3D-OpenGL-SDK and runs it on a JVM with Java 3D-DirectX-JRE?   Thanks very much in advance! 

[JAVA3D] SV: [JAVA3D] DirectX and OpenGL do they fit together?

2001-09-03 Thread Fredrik Andersson
Hello! Thanks for your answers. They helped a lot. Best regards Fredrik ==To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to

Re: [JAVA3D] DirectX and OpenGL do they fit together?

2001-09-03 Thread Nathan Bower
A slightly better explanation would be: DirectX and OpenGL are the mechanisms that "render" the scene that you have created in java3D's scene space. They create the actual pixel color values that you see on your screen. They dont change the way that shape information is stored. The fact that you

Re: [JAVA3D] DirectX and OpenGL do they fit together?

2001-09-03 Thread Philip Taylor
loaders should be independent of the rendering API that underpins J3D. -Original Message- From: Fredrik Andersson [mailto:[EMAIL PROTECTED]] Sent: Monday, September 03, 2001 4:08 AM To: [EMAIL PROTECTED] Subject: [JAVA3D] DirectX and OpenGL do they fit together? Hello! I have the jdk

[JAVA3D] DirectX and OpenGL do they fit together?

2001-09-03 Thread Fredrik Andersson
Hello! I have the jdk for DirectX. If I create some object in 3D studio max for Open GL, is it possible to import that object and run the applet anyway? Best Regards Fredrik ==To unsubscribe, send email to [EMAIL PROTEC

[JAVA3D] DirectX interleaved quadarray crash

2001-07-02 Thread Artur Biesiadowski
I use interleaved array for quad array. Texture2 + color3 + coords. Works fine with 3000 quads, crash with 4000 quads at at javax.media.j3d.GeometryArrayRetained.executeInterLeaved(Native Method) at javax.media.j3d.GeometryArrayRetained.execute(GeometryArrayRetained.java:1769) at

Re: [JAVA3D] DirectX problem??

2001-04-06 Thread Kelvin Chung
>MIME-Version: 1.0 >Date: Fri, 6 Apr 2001 14:56:14 -0400 >From: "J. Lee Dixon" <[EMAIL PROTECTED]> >Subject: Re: [JAVA3D] DirectX problem?? >To: [EMAIL PROTECTED] > >Excuse my naivety here, but being a developer who's target audience will >be browser

Re: [JAVA3D] DirectX problem??

2001-04-06 Thread J. Lee Dixon
ge- > From: Kelvin Chung [mailto:[EMAIL PROTECTED]] > Sent: Friday, April 06, 2001 1:31 PM > To: [EMAIL PROTECTED] > Subject: Re: [JAVA3D] DirectX problem?? > > > Hi Chris, > >The background problem should happen in OpenGL version only which > which glDrawPixels()

Re: [JAVA3D] DirectX problem??

2001-04-06 Thread Kelvin Chung
adi-limited.com: nobody set sender to ><[EMAIL PROTECTED]> using -f >X-Accept-Language: en >MIME-Version: 1.0 >Date: Fri, 6 Apr 2001 10:34:48 +0800 >From: chris thorne <[EMAIL PROTECTED]> >Subject: Re: [JAVA3D] DirectX problem?? >To: [EMAIL PROTECTED] > &g

Re: [JAVA3D] DirectX problem??

2001-04-05 Thread chris thorne
There was once a performance question on background texturing and I did not see an answer that resoloved the problem or showed a fix - see my mini-thread below: " When using an image background performance is reduced considerably! It became so slow that I had to use a simplestar geometry backgrou

[JAVA3D] Directx/opengl supported by the graphics card???

2001-01-31 Thread UNG Leng
is there a way in java to know if the graphics card support directx or openGL? === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send emai

Re: [JAVA3D] DirectX and Voodoo 1 and 2

2001-01-25 Thread Kelvin Chung
001 >From: Young Ly <[EMAIL PROTECTED]> >To: "'Kelvin Chung'" <[EMAIL PROTECTED]> >Subject: RE: [JAVA3D] DirectX and Voodoo 1 and 2 >Date: Wed, 10 Jan 2001 12:13:21 +1300 >MIME-Version: 1.0 >Content-Transfer-Encoding: 7bit > >Hi Kelvin. > >T

Re: [JAVA3D] DirectX and Voodoo 1 and 2

2001-01-09 Thread Kelvin Chung
y: Normal >X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4133.2400 >Importance: Normal >Date: Tue, 9 Jan 2001 16:18:10 -0700 >From: Brad Cain <[EMAIL PROTECTED]> >Subject: Re: [JAVA3D] DirectX and Voodoo 1 and 2 >To: [EMAIL PROTECTED] > >Hi Kelvin - > >The Vood

Re: [JAVA3D] DirectX and Voodoo 1 and 2

2001-01-09 Thread Brad Cain
Conceptual Integrity, Inc. > -Original Message- > From: Discussion list for Java 3D API > [mailto:[EMAIL PROTECTED]]On Behalf Of Kelvin Chung > Sent: Tuesday, January 09, 2001 3:52 PM > To: [EMAIL PROTECTED] > Subject: Re: [JAVA3D] DirectX and Voodoo 1 and 2 > > >

Re: [JAVA3D] DirectX and Voodoo 1 and 2

2001-01-09 Thread Kelvin Chung
: Wed, 10 Jan 2001 11:39:46 +1300 >From: Young Ly <[EMAIL PROTECTED]> >Subject: [JAVA3D] DirectX and Voodoo 1 and 2 >To: [EMAIL PROTECTED] > >Hi everyone. > >I have been trying to get the directX version of j3d to use the Voodoo 2 >card for rendering. Seems like to pro

[JAVA3D] DirectX and Voodoo 1 and 2

2001-01-09 Thread Young Ly
Hi everyone. I have been trying to get the directX version of j3d to use the Voodoo 2 card for rendering. Seems like to problem is that j3d automatically selects the primary directX graphics device for rendering, this will almost always be the cheaper 2D/3D card that is installed in the machine.

Re: [JAVA3D] DirectX Garbled Output/Performance Comparison

2000-11-13 Thread Kelvin Chung
ystems Inc. >X-Originating-IP: [208.136.254.154] >Mime-Version: 1.0 >X-OriginalArrivalTime: 13 Nov 2000 23:25:04.0682 (UTC) FILETIME=[F3E198A0:01C04DC8] >Date: Mon, 13 Nov 2000 23:25:04 GMT >From: Bobby Martin <[EMAIL PROTECTED]> >Subject: [JAVA3D] DirectX Garbled Output/Performa

[JAVA3D] DirectX Garbled Output/Performance Comparison

2000-11-13 Thread Bobby Martin
I'm posting this for a friend. Please cc [EMAIL PROTECTED] on any replies. Thanks. Hardware : p3 733 Matrox G400 256 MB RAM Win98 and win2k are run on the same hardware in both tests. 16 bit color depth for all tests. 1024x768 resolution. Mouse shadows disabled for win2k. I've upgraded the

Re: [JAVA3D] DirectX Beta 1 problems

2000-07-18 Thread Rob Nugent
Yep, I happens for me as well on Win2k with the DirectX beta. My video card is an ATI Rage Pro. The opengl version renders fine on Win2k but doesn't seem to get hardware acceleration. Rob John A. Tenney wrote: > I have run the standard Java3D TickTockPicking demo on both an Win2000 > desktop w

[JAVA3D] DirectX Beta 1 problems

2000-07-17 Thread John A. Tenney
I have run the standard Java3D TickTockPicking demo on both an Win2000 desktop with Permedia 2 adapter and an W2000 laptop with ATI Rag Mobility AGP2X adapter, and in both cases I have seen two superimposed sets of pyramids and cubes on the display, though the demo should only show ONE set of pyra

Re: [JAVA3D] DirectX Beta1

2000-07-12 Thread Edward Becker
nt: Tuesday, July 11, 2000 11:25 AM Subject: Re: [JAVA3D] DirectX Beta1 > Lee, > > That's correct, NT 4.0 does NOT support DirectX 7.0... NT is the > operating system of choice if you don't want to do anything {grin}. > It's relatively stable doing nothing {double

Re: [JAVA3D] DirectX Beta1

2000-07-11 Thread Kelvin Chung
Hi, > > > > (1) Use TriangleArray instead of QuadArray to define Cube > > (Only if D3D version is used) > >How can I figure what driver is used? (Or should I know?) > The example program under examples/PackageInfo can display current Java3D version. > > > (2) In you scene graph there is a T

Re: [JAVA3D] DirectX Beta1

2000-07-11 Thread John Wright
Lee, That's correct, NT 4.0 does NOT support DirectX 7.0... NT is the operating system of choice if you don't want to do anything {grin}. It's relatively stable doing nothing {double grin}. - John Wright Starfire Research "J. Lee Dixon" wrote: > > Am I the only one that sees a disconnect about

Re: [JAVA3D] DirectX Beta1

2000-07-11 Thread Dan Petersen
Win2000 only. I have attached the correct README hear as well. Sorry for the confusion. Dan Petersen Java 3D Team Sun Microsystems > MIME-Version: 1.0 > Date: Tue, 11 Jul 2000 08:12:55 -0400 > From: "J. Lee Dixon" <[EMAIL PROTECTED]> > Subject: Re: [JAVA3D] DirectX

Re: [JAVA3D] DirectX Beta1

2000-07-11 Thread J. Lee Dixon
Am I the only one that sees a disconnect about running this beta release on an NT machine? The readme says it will run on NT4.0, but the INSTALL NOTES on-line say this Beta is for Win98 or Win2000. Okay, so I guess I just want to verify it... this version is not suitable for running on NT4.0. T

Re: [JAVA3D] DirectX Beta1

2000-07-11 Thread Joerg >Herkules< Plewe
Hi Kelvin, hi group! Wow, it starts making sense to my stupid mind now. > But D3D don\'t support QUADS, so we break the > primitive into to draw two triangles at a time > > using > DrawPrimitiveStrided(D3DPT_TRIANGLEFAN, >vertexFormat, &strideData, 4, 0); Str

Re: [JAVA3D] DirectX Beta1

2000-07-10 Thread Kelvin Chung
Normal) >X-MSMail-Priority: Normal >Importance: Normal >X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3155.0 >Date: Sun, 9 Jul 2000 12:26:45 +0200 >From: "Joerg 'Herkules' Plewe" <[EMAIL PROTECTED]> >Subject: Re: [JAVA3D] DirectX Beta1 >Comments: To: Kelv

Re: [JAVA3D] DirectX Beta1

2000-07-09 Thread Philip Taylor
ubject: Re: [JAVA3D] DirectX Beta1 Hi community, here it is Meanwhile I checked out the D3D stuff further and found out that my performance problems are not with all apps. So condensed my own stuff to a minimum and like to post it here now. Maybe someone can figure out why this sample is SO EXTREMLY

Re: [JAVA3D] DirectX Beta1

2000-07-09 Thread Joerg 'Herkules' Plewe
Hi community, here it is Meanwhile I checked out the D3D stuff further and found out that my performance problems are not with all apps. So condensed my own stuff to a minimum and like to post it here now. Maybe someone can figure out why this sample is SO EXTREMLY SLOW only with Direct3D. Op

Re: [JAVA3D] DirectX Beta1

2000-07-07 Thread Shawn Kendall
Excellent job guys! The DirectX version ROCKS on my crappy laptop. - the OpenGL drivers were very poor. My peers at work can't believe it! Shawn Kendall Full Sail === To unsubscribe, send email to [EMAIL PROTECTED] and incl

Re: [JAVA3D] DirectX Beta1

2000-07-07 Thread Kelvin Chung
on: 1.0 >Content-Transfer-Encoding: 7bit >X-Priority: 3 (Normal) >X-MSMail-Priority: Normal >Importance: Normal >X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3155.0 >Date: Fri, 7 Jul 2000 21:37:20 +0200 >From: "Joerg 'Herkules' Plewe" <[EMAIL PROTECTED

Re: [JAVA3D] DirectX Beta1

2000-07-07 Thread Kelvin Chung
-Version: 1.0 >Content-Transfer-Encoding: 7bit >X-Priority: 3 (Normal) >X-MSMail-Priority: Normal >Importance: Normal >X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3155.0 >Date: Fri, 7 Jul 2000 21:37:20 +0200 >From: "Joerg 'Herkules' Plewe" <[EMAIL PRO

Re: [JAVA3D] DirectX Beta1

2000-07-07 Thread Joerg 'Herkules' Plewe
Ohoh - no it runs on Win98. But how! At best half as fast as OpenGl, when the scene grows bigger it drops significantly below the OGL-software renderer (< 4fps, OGL/software is >9fps, OGL/hw is 50fps). How can that be? Something wrong with my machine? - J Joerg 'Herkules' Plewe HARDCODE Develo

Re: [JAVA3D] DirectX Beta1

2000-07-07 Thread Kelvin Chung
neau <[EMAIL PROTECTED]> >Subject: Re: [JAVA3D] DirectX Beta1 >To: [EMAIL PROTECTED] > >Hmmm.. > >Yes, the Readme for D3D *is* still the OGL readme. I would appreciate a >D3D readme so I can see if the problems that I am experienced are known >already. Specifically, when

Re: [JAVA3D] DirectX Beta1

2000-07-07 Thread Mark Ferneau
Hmmm.. Yes, the Readme for D3D *is* still the OGL readme. I would appreciate a D3D readme so I can see if the problems that I am experienced are known already. Specifically, when I resize my window, some objects disappear and do not reappear if I put the window back to its original size. Even

Re: [JAVA3D] DirectX Beta1

2000-07-07 Thread Dan Petersen
> > I just d\'loaded and checked out the beta1 of the DirectX-Java3D! > My first and most serious problem you may see below! Be sure you are using DirectX 7.0 or later. > YES! I AM SURE I HAVE THE RIGHT DLL! > For I\'m sure someone at Sun already tested it, I will give that a second chance on

Re: [JAVA3D] DirectX Beta1

2000-07-07 Thread John Wright
I've tested our app with the DirectX beta on a non accelerated laptop. It didn't break anything immediately. No performance difference (not surprising as the laptop doesn't have any 3D accelerated video). I did make sure I had DirectX 7.0a installed first. - John Wright Starfire Research "Joerg

[JAVA3D] DirectX Beta1

2000-07-07 Thread Joerg >Herkules< Plewe
Hiho! I just d\'loaded and checked out the beta1 of the DirectX-Java3D! My first and most serious problem you may see below! YES! I AM SURE I HAVE THE RIGHT DLL! For I\'m sure someone at Sun already tested it, I will give that a second chance on another machine and don\'t consider that to be a s

[JAVA3D] DirectX with J3D 1.2?

2000-05-29 Thread Joerg 'Herkules' Plewe
Hi folks, hi Sun! Can anybody tell wether there will be a Direct3D implementation of the latest Java3D package? OpenGL really sucks (sometimes) on the Win32 platform (e.g. I have to switch off my second screen in order to get hardware acceleration). And, if not: Sun, hire me! I can do that! -

[JAVA3D] Java3D , DirectX and OpenGL

2000-05-14 Thread Pine Peng
What's the difference and relationships between Java3D, DirectX and OpenGL? _ Ê×¶¼ÔÚÏß--ÖйúÈ˵ÄÍøÉϼÒÔ° http://www.263.net @263.netÖйú×î´óµÄÔÚÏßÓÊ¾Ö http://freemail.26

[JAVA3D] DirectX problem??

2000-05-03 Thread Augustin Gjini
Hello everybody ! I use the Java 3D DirectX version and I have a problem... In fact I build a universe where I can move the ViewingPlatform... When I'm near material there is a problem (a bug??) : the viewingplatform erase a part of my construction... I send with my letter a photo of my

[JAVA3D] Voodoo2 with Java3D(DirectX version)

2000-04-16 Thread Augustin Gjini
Can I use my Voodoo 2 with Java 3D DirectX version. (probably in fullscreen mode...) Thanks in advance... === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D

Re: [JAVA3D] DirectX error

2000-04-15 Thread Gernot Veith
hi, try to switch your display to true color mode Gernot On Tue, 15 Feb 2000 14:50:09 +0100, Augustin Gjini wrote: >I use J3D DirectX version and when I'm executing my J3D >program I have an error : > >java.lang.RuntimeException: The pixel format was invalid as >specified. >at

[JAVA3D] DirectX error

2000-04-15 Thread Augustin Gjini
I use J3D DirectX version and when I'm executing my J3D program I have an error : java.lang.RuntimeException: The pixel format was invalid as specified. at javax.media.j3d.Canvas3D.createContext(Native Method) at javax.media.j3d.Renderer.run(Renderer.java:211) Can anybody