--
From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]
On Behalf Of Juan Manuel Medina Palominos
Sent: Tuesday, July 06, 2004 11:00 AM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] directx and opengl
I have downloaded the two versions of java3d for win32 the opengl and the
directx version
ared to be saying
which is that it *does* make no difference which you use, which is clearly not the
case.
-ben
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED] Behalf Of Justin Couch
Sent: 06 July 2004 17:38
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] d
Ben Moxon wrote:
Technically it should make absolutely no difference in terms of how your code works which version you are using.
Not correct. There are specific known differences between the two due to
differences in the rendering APIs. All the known differences are here:
http://www.j3d.org/implem
[mailto:[EMAIL PROTECTED]On Behalf Of Juan Manuel
Medina PalominosSent: 06 July 2004 17:00To:
[EMAIL PROTECTED]Subject: [JAVA3D] directx and
opengl
I have downloaded the two versions of java3d for win32 the
opengl and the directx versions, I installed both of them, my question is
, Is
o:[EMAIL PROTECTED]
On Behalf Of Juan Manuel Medina Palominos
Sent: Tuesday, July 06, 2004 11:00 AM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] directx and opengl
I have downloaded the two versions of java3d for win32 the opengl and the
directx versions, I installed both of them, my question is , Is i
I have downloaded the two versions of java3d for win32 the opengl and the directx versions, I installed both of them, my question is , Is it ok to install the two of them and how do I know if I'm using opengl or directx in the code?MSN Fotos: la forma más fácil de compartir e imprimir fotos. Haz c
Hi, I have just recently updated from DirectX 8 to DirectX 9 and my
Java3D[DirectX] suffers from a big slow down, Does anyone could please
give me any advice on how the restore de performance?
Thank you.
===
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en the DX8 interfaces wont work
>either. DXDiag displays the DDI level of the driver in its saved text file.
>
>
>>-Original Message-
>>From: Kelvin Chung [mailto:[EMAIL PROTECTED]]
>>Sent: Thursday, April 25, 2002 10:21 AM
>>To: [EMAIL PROTECTED]
>>Sub
-Original Message-
> From: Kelvin Chung [mailto:[EMAIL PROTECTED]]
> Sent: Thursday, April 25, 2002 10:21 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] DirectX
>
>
> Hi,
>
>Hardware acceleration is support in your graphics card. But I guess
> th
.
- Kelvin
>Date: Thu, 25 Apr 2002 18:22:13 +0200
>From: Raúl <[EMAIL PROTECTED]>
>Subject: Re: [JAVA3D] DirectX
>To: Kelvin Chung <[EMAIL PROTECTED]>
>MIME-version: 1.0
>Content-transfer-encoding: 8BIT
>X-Accept-Language: es-es
>User-Agent: Mozilla/5.0 (W
supported on the DX 7 and earlier interfaces.
> -Original Message-
> From: Kelvin Chung [mailto:[EMAIL PROTECTED]]
> Sent: Wednesday, April 24, 2002 7:04 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] DirectX
>
>
> >Date: Wed, 24 Apr 2002 20:29:02 -0500
>
>Date: Wed, 24 Apr 2002 20:29:02 -0500
>From: Scott <[EMAIL PROTECTED]>
>Subject: Re: [JAVA3D] DirectX
>To: [EMAIL PROTECTED]
>MIME-version: 1.0
>X-MIMEOLE: Produced By Microsoft MimeOLE V6.00.2600.
>Content-transfer-encoding: 8BIT
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nt: Wednesday, April 24, 2002 1:32 PM
Subject: [JAVA3D] DirectX
> Hello,
>
> Im trying to view my Java 3D applet but I receive the next message:
>
> "Fail to create reference raterizer 3D Device
> -D3DERR_INVALIDCALL"
>
> My video card not support acceleration bu
>Date: Wed, 24 Apr 2002 20:32:49 +0200
>From: Raúl <[EMAIL PROTECTED]>
>Subject: [JAVA3D] DirectX
>To: [EMAIL PROTECTED]
>MIME-version: 1.0
>Content-transfer-encoding: 7bit
>X-Accept-Language: es-es
>Delivered-to: [EMAIL PROTECTED]
>User-Agent: Mozilla/5.0 (Wind
Hello,
Im trying to view my Java 3D applet but I receive the next message:
"Fail to create reference raterizer 3D Device
-D3DERR_INVALIDCALL"
My video card not support acceleration but is supported by DirectX 8,
(I suppose this is the problem:) Confirm to me, please.
Im using Java
Nov 2001 00:18:23 +0100
>From: Raúl <[EMAIL PROTECTED]>
>Subject: Re: [JAVA3D] DirectX and OpenGL
>To: [EMAIL PROTECTED]
>
>From: "Justin Couch" <[EMAIL PROTECTED]>
>To: <[EMAIL PROTECTED]>
>Sent: Sunday, November 25, 2001 11:53 PM
>
>
>&g
From: "Justin Couch" <[EMAIL PROTECTED]>
Sent: Monday, November 26, 2001 1:39 AM
> On Mon, 26 Nov 2001, Raúl wrote:
>
> > I must show examples of a wire view throught a video canon (Cañón de
video
> > in spanish)
>
> I think you mean video projector in english.
Thanks :-), yes I wanted to say v
On Mon, 26 Nov 2001, Raúl wrote:
> I must show examples of a wire view throught a video canon (Cañón de video
> in spanish)
I think you mean video projector in english.
> so the quality could be poor and the thick lines could not be
> saw! That's all. (sorry for my poor english please)
Typic
From: "Justin Couch" <[EMAIL PROTECTED]>
Sent: Monday, November 26, 2001 12:34 AM
> On Mon, 26 Nov 2001, Raúl wrote:
>
> > Overlay lines? What it is?
>
> Drawing lines on a 2D overlay.
> Anyway, the important point to consider is why you need to use different
line
> thicknesses in 3D space in the
On Mon, 26 Nov 2001, Raúl wrote:
> Overlay lines? What it is?
Drawing lines on a 2D overlay.
Anyway, the important point to consider is why you need to use different line
thicknesses in 3D space in the first place. I think it is a poor design
decision that requires the use of greater than 1 pixe
From: "Justin Couch" <[EMAIL PROTECTED]>
Sent: Monday, November 26, 2001 12:17 AM
>The only thing I can
> think of where this would be an issue is line thickness, and that's not
> really important (try using overlay lines instead).
Overlay lines? What it is?
On Mon, 26 Nov 2001, Raúl wrote:
> Ok, thanks, but can my Applet knows if it is running on a DirectX or on a
> OpenGL JRE? (That's important because of the minor functional diferences :(
No. You shouldn't really care too much. If there are bits that don't act
quite the same, come up with a diffe
From: "Justin Couch" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, November 25, 2001 11:53 PM
> On Sun, 25 Nov 2001, Raúl wrote:
>
> > Can I compile my Java 3D Applet with the Java 3D-OpenGL-SDK and runs it
on a JVM with Java 3D-DirectX-JRE?
>
> Yes. The Java3D API is the same, the o
On Sun, 25 Nov 2001, Raúl wrote:
> Can I compile my Java 3D Applet with the Java 3D-OpenGL-SDK and runs it on a JVM
>with Java 3D-DirectX-JRE?
Yes. The Java3D API is the same, the only differnce is the underlying
implementation. There are some minor functional differences, but usually most
of t
Hello!
Can I compile my Java 3D Applet with the Java
3D-OpenGL-SDK and runs it on a JVM with Java 3D-DirectX-JRE?
Thanks very much in
advance!
Hello!
Thanks for your answers.
They helped a lot.
Best regards
Fredrik
==To
unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". For general help, send email to
A slightly better explanation would be:
DirectX and OpenGL are the mechanisms that "render" the scene that you have
created in java3D's scene space. They create the actual pixel color values
that you see on your screen. They dont change the way that shape information
is stored.
The fact that you
loaders should be independent of the rendering API that underpins J3D.
-Original Message-
From: Fredrik Andersson [mailto:[EMAIL PROTECTED]]
Sent: Monday, September 03, 2001 4:08 AM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] DirectX and OpenGL do they fit together?
Hello!
I have the jdk
Hello!
I have the jdk for DirectX.
If I create some object in 3D studio max for Open GL, is it possible to
import that object and run the applet anyway?
Best Regards
Fredrik
==To
unsubscribe, send email to [EMAIL PROTEC
I use interleaved array for quad array. Texture2 + color3 + coords.
Works fine with 3000 quads, crash with 4000 quads at
at javax.media.j3d.GeometryArrayRetained.executeInterLeaved(Native
Method)
at
javax.media.j3d.GeometryArrayRetained.execute(GeometryArrayRetained.java:1769)
at
>MIME-Version: 1.0
>Date: Fri, 6 Apr 2001 14:56:14 -0400
>From: "J. Lee Dixon" <[EMAIL PROTECTED]>
>Subject: Re: [JAVA3D] DirectX problem??
>To: [EMAIL PROTECTED]
>
>Excuse my naivety here, but being a developer who's target audience will
>be browser
ge-
> From: Kelvin Chung [mailto:[EMAIL PROTECTED]]
> Sent: Friday, April 06, 2001 1:31 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] DirectX problem??
>
>
> Hi Chris,
>
>The background problem should happen in OpenGL version only which
> which glDrawPixels()
adi-limited.com: nobody set sender to
><[EMAIL PROTECTED]>
using -f
>X-Accept-Language: en
>MIME-Version: 1.0
>Date: Fri, 6 Apr 2001 10:34:48 +0800
>From: chris thorne <[EMAIL PROTECTED]>
>Subject: Re: [JAVA3D] DirectX problem??
>To: [EMAIL PROTECTED]
>
&g
There was once a performance question on background texturing and I did
not see
an answer that resoloved the problem or showed a fix - see my mini-thread
below:
"
When using an image background performance is reduced considerably!
It became so slow that I had to use a simplestar geometry backgrou
is there a way in java to know if the graphics card support directx or
openGL?
===
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001
>From: Young Ly <[EMAIL PROTECTED]>
>To: "'Kelvin Chung'" <[EMAIL PROTECTED]>
>Subject: RE: [JAVA3D] DirectX and Voodoo 1 and 2
>Date: Wed, 10 Jan 2001 12:13:21 +1300
>MIME-Version: 1.0
>Content-Transfer-Encoding: 7bit
>
>Hi Kelvin.
>
>T
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>Date: Tue, 9 Jan 2001 16:18:10 -0700
>From: Brad Cain <[EMAIL PROTECTED]>
>Subject: Re: [JAVA3D] DirectX and Voodoo 1 and 2
>To: [EMAIL PROTECTED]
>
>Hi Kelvin -
>
>The Vood
Conceptual Integrity, Inc.
> -Original Message-
> From: Discussion list for Java 3D API
> [mailto:[EMAIL PROTECTED]]On Behalf Of Kelvin Chung
> Sent: Tuesday, January 09, 2001 3:52 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] DirectX and Voodoo 1 and 2
>
>
>
: Wed, 10 Jan 2001 11:39:46 +1300
>From: Young Ly <[EMAIL PROTECTED]>
>Subject: [JAVA3D] DirectX and Voodoo 1 and 2
>To: [EMAIL PROTECTED]
>
>Hi everyone.
>
>I have been trying to get the directX version of j3d to use the Voodoo 2
>card for rendering. Seems like to pro
Hi everyone.
I have been trying to get the directX version of j3d to use the Voodoo 2
card for rendering. Seems like to problem is that j3d automatically
selects the primary directX graphics device for rendering, this will almost
always be the cheaper 2D/3D card that is installed in the machine.
ystems Inc.
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FILETIME=[F3E198A0:01C04DC8]
>Date: Mon, 13 Nov 2000 23:25:04 GMT
>From: Bobby Martin <[EMAIL PROTECTED]>
>Subject: [JAVA3D] DirectX Garbled Output/Performa
I'm posting this for a friend. Please cc [EMAIL PROTECTED] on any
replies.
Thanks.
Hardware :
p3 733
Matrox G400
256 MB RAM
Win98 and win2k are run on the same hardware in both tests. 16 bit color
depth for all tests. 1024x768 resolution. Mouse shadows disabled for
win2k. I've upgraded the
Yep,
I happens for me as well on Win2k with the DirectX beta. My
video card is an ATI Rage Pro. The opengl version renders
fine on Win2k but doesn't seem to get hardware acceleration.
Rob
John A. Tenney wrote:
> I have run the standard Java3D TickTockPicking demo on both an Win2000
> desktop w
I have run the standard Java3D TickTockPicking demo on both an Win2000
desktop with Permedia 2 adapter and an W2000 laptop with ATI Rag Mobility
AGP2X adapter, and in both cases I have seen two superimposed sets of
pyramids and cubes on the display, though the demo should only show ONE set
of pyra
nt: Tuesday, July 11, 2000 11:25 AM
Subject: Re: [JAVA3D] DirectX Beta1
> Lee,
>
> That's correct, NT 4.0 does NOT support DirectX 7.0... NT is the
> operating system of choice if you don't want to do anything {grin}.
> It's relatively stable doing nothing {double
Hi,
> >
> > (1) Use TriangleArray instead of QuadArray to define Cube
> > (Only if D3D version is used)
>
>How can I figure what driver is used? (Or should I know?)
>
The example program under
examples/PackageInfo
can display current Java3D version.
>
> > (2) In you scene graph there is a T
Lee,
That's correct, NT 4.0 does NOT support DirectX 7.0... NT is the
operating system of choice if you don't want to do anything {grin}.
It's relatively stable doing nothing {double grin}.
- John Wright
Starfire Research
"J. Lee Dixon" wrote:
>
> Am I the only one that sees a disconnect about
Win2000 only.
I have attached the correct README hear as well.
Sorry for the confusion.
Dan Petersen
Java 3D Team
Sun Microsystems
> MIME-Version: 1.0
> Date: Tue, 11 Jul 2000 08:12:55 -0400
> From: "J. Lee Dixon" <[EMAIL PROTECTED]>
> Subject: Re: [JAVA3D] DirectX
Am I the only one that sees a disconnect about running this beta release
on an NT machine? The readme says it will run on NT4.0, but the INSTALL
NOTES on-line say this Beta is for Win98 or Win2000.
Okay, so I guess I just want to verify it... this version is not
suitable for running on NT4.0. T
Hi Kelvin, hi group!
Wow, it starts making sense to my stupid mind now.
> But D3D don\'t support QUADS, so we break the
> primitive into to draw two triangles at a time
>
> using
> DrawPrimitiveStrided(D3DPT_TRIANGLEFAN,
>vertexFormat, &strideData, 4, 0);
Str
Normal)
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>Date: Sun, 9 Jul 2000 12:26:45 +0200
>From: "Joerg 'Herkules' Plewe" <[EMAIL PROTECTED]>
>Subject: Re: [JAVA3D] DirectX Beta1
>Comments: To: Kelv
ubject: Re: [JAVA3D] DirectX Beta1
Hi community, here it is
Meanwhile I checked out the D3D stuff further and found out that my
performance problems are not with all apps. So condensed my own stuff to a
minimum and like to post it here now.
Maybe someone can figure out why this sample is SO EXTREMLY
Hi community, here it is
Meanwhile I checked out the D3D stuff further and found out that my
performance problems are not with all apps. So condensed my own stuff to a
minimum and like to post it here now.
Maybe someone can figure out why this sample is SO EXTREMLY SLOW only with
Direct3D. Op
Excellent job guys!
The DirectX version ROCKS on my crappy laptop. - the OpenGL drivers were very
poor.
My peers at work can't believe it!
Shawn Kendall
Full Sail
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>Date: Fri, 7 Jul 2000 21:37:20 +0200
>From: "Joerg 'Herkules' Plewe" <[EMAIL PROTECTED
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>Date: Fri, 7 Jul 2000 21:37:20 +0200
>From: "Joerg 'Herkules' Plewe" <[EMAIL PRO
Ohoh - no it runs on Win98. But how!
At best half as fast as OpenGl, when the scene grows bigger it drops
significantly below the OGL-software renderer (< 4fps, OGL/software is
>9fps, OGL/hw is 50fps). How can that be? Something wrong with my machine?
- J
Joerg 'Herkules' Plewe
HARDCODE Develo
neau <[EMAIL PROTECTED]>
>Subject: Re: [JAVA3D] DirectX Beta1
>To: [EMAIL PROTECTED]
>
>Hmmm..
>
>Yes, the Readme for D3D *is* still the OGL readme. I would appreciate a
>D3D readme so I can see if the problems that I am experienced are known
>already. Specifically, when
Hmmm..
Yes, the Readme for D3D *is* still the OGL readme. I would appreciate a
D3D readme so I can see if the problems that I am experienced are known
already. Specifically, when I resize my window, some objects disappear and
do not reappear if I put the window back to its original size. Even
>
> I just d\'loaded and checked out the beta1 of the DirectX-Java3D!
> My first and most serious problem you may see below!
Be sure you are using DirectX 7.0 or later.
> YES! I AM SURE I HAVE THE RIGHT DLL!
> For I\'m sure someone at Sun already tested it, I will give that a second
chance on
I've tested our app with the DirectX beta on a non accelerated laptop.
It didn't break anything immediately. No performance difference (not
surprising as the laptop doesn't have any 3D accelerated video). I did
make sure I had DirectX 7.0a installed first.
- John Wright
Starfire Research
"Joerg
Hiho!
I just d\'loaded and checked out the beta1 of the DirectX-Java3D!
My first and most serious problem you may see below!
YES! I AM SURE I HAVE THE RIGHT DLL!
For I\'m sure someone at Sun already tested it, I will give that a second chance on
another machine and don\'t consider that to be a s
Hi folks, hi Sun!
Can anybody tell wether there will be a Direct3D implementation of the
latest Java3D package?
OpenGL really sucks (sometimes) on the Win32 platform (e.g. I have to switch
off my second screen in order to get hardware acceleration).
And, if not: Sun, hire me! I can do that!
-
What's the difference and relationships between Java3D, DirectX and OpenGL?
_
Ê×¶¼ÔÚÏß--ÖйúÈ˵ÄÍøÉϼÒÔ° http://www.263.net
@263.netÖйú×î´óµÄÔÚÏßÓÊ¾Ö http://freemail.26
Hello everybody !
I use the Java 3D DirectX version and I have a problem...
In fact I build a universe where I can move the ViewingPlatform...
When I'm near material there is a problem (a bug??) : the
viewingplatform erase a part of my construction...
I send with my letter a photo of my
Can I use my Voodoo 2 with Java 3D DirectX version.
(probably in fullscreen mode...)
Thanks in advance...
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hi,
try to switch your display to true color mode
Gernot
On Tue, 15 Feb 2000 14:50:09 +0100, Augustin Gjini wrote:
>I use J3D DirectX version and when I'm executing my J3D
>program I have an error :
>
>java.lang.RuntimeException: The pixel format was invalid as
>specified.
>at
I use J3D DirectX version and when I'm executing my J3D
program I have an error :
java.lang.RuntimeException: The pixel format was invalid as
specified.
at javax.media.j3d.Canvas3D.createContext(Native Method)
at javax.media.j3d.Renderer.run(Renderer.java:211)
Can anybody
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