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From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]
On Behalf Of Juan Manuel Medina Palominos
Sent: Tuesday, July 06, 2004 11:00 AM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] directx and opengl
I have downloaded the two versions of java3d for win32 the opengl and the
directx version
ared to be saying
which is that it *does* make no difference which you use, which is clearly not the
case.
-ben
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED] Behalf Of Justin Couch
Sent: 06 July 2004 17:38
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] d
Ben Moxon wrote:
Technically it should make absolutely no difference in terms of how your code works which version you are using.
Not correct. There are specific known differences between the two due to
differences in the rendering APIs. All the known differences are here:
http://www.j3d.org/implem
[mailto:[EMAIL PROTECTED]On Behalf Of Juan Manuel
Medina PalominosSent: 06 July 2004 17:00To:
[EMAIL PROTECTED]Subject: [JAVA3D] directx and
opengl
I have downloaded the two versions of java3d for win32 the
opengl and the directx versions, I installed both of them, my question is
, Is
o:[EMAIL PROTECTED]
On Behalf Of Juan Manuel Medina Palominos
Sent: Tuesday, July 06, 2004 11:00 AM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] directx and opengl
I have downloaded the two versions of java3d for win32 the opengl and the
directx versions, I installed both of them, my question is , Is i
I have downloaded the two versions of java3d for win32 the opengl and the directx versions, I installed both of them, my question is , Is it ok to install the two of them and how do I know if I'm using opengl or directx in the code?MSN Fotos: la forma más fácil de compartir e imprimir fotos. Haz c
Nov 2001 00:18:23 +0100
>From: Raúl <[EMAIL PROTECTED]>
>Subject: Re: [JAVA3D] DirectX and OpenGL
>To: [EMAIL PROTECTED]
>
>From: "Justin Couch" <[EMAIL PROTECTED]>
>To: <[EMAIL PROTECTED]>
>Sent: Sunday, November 25, 2001 11:53 PM
>
>
>&g
From: "Justin Couch" <[EMAIL PROTECTED]>
Sent: Monday, November 26, 2001 1:39 AM
> On Mon, 26 Nov 2001, Raúl wrote:
>
> > I must show examples of a wire view throught a video canon (Cañón de
video
> > in spanish)
>
> I think you mean video projector in english.
Thanks :-), yes I wanted to say v
On Mon, 26 Nov 2001, Raúl wrote:
> I must show examples of a wire view throught a video canon (Cañón de video
> in spanish)
I think you mean video projector in english.
> so the quality could be poor and the thick lines could not be
> saw! That's all. (sorry for my poor english please)
Typic
From: "Justin Couch" <[EMAIL PROTECTED]>
Sent: Monday, November 26, 2001 12:34 AM
> On Mon, 26 Nov 2001, Raúl wrote:
>
> > Overlay lines? What it is?
>
> Drawing lines on a 2D overlay.
> Anyway, the important point to consider is why you need to use different
line
> thicknesses in 3D space in the
On Mon, 26 Nov 2001, Raúl wrote:
> Overlay lines? What it is?
Drawing lines on a 2D overlay.
Anyway, the important point to consider is why you need to use different line
thicknesses in 3D space in the first place. I think it is a poor design
decision that requires the use of greater than 1 pixe
From: "Justin Couch" <[EMAIL PROTECTED]>
Sent: Monday, November 26, 2001 12:17 AM
>The only thing I can
> think of where this would be an issue is line thickness, and that's not
> really important (try using overlay lines instead).
Overlay lines? What it is?
On Mon, 26 Nov 2001, Raúl wrote:
> Ok, thanks, but can my Applet knows if it is running on a DirectX or on a
> OpenGL JRE? (That's important because of the minor functional diferences :(
No. You shouldn't really care too much. If there are bits that don't act
quite the same, come up with a diffe
From: "Justin Couch" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, November 25, 2001 11:53 PM
> On Sun, 25 Nov 2001, Raúl wrote:
>
> > Can I compile my Java 3D Applet with the Java 3D-OpenGL-SDK and runs it
on a JVM with Java 3D-DirectX-JRE?
>
> Yes. The Java3D API is the same, the o
On Sun, 25 Nov 2001, Raúl wrote:
> Can I compile my Java 3D Applet with the Java 3D-OpenGL-SDK and runs it on a JVM
>with Java 3D-DirectX-JRE?
Yes. The Java3D API is the same, the only differnce is the underlying
implementation. There are some minor functional differences, but usually most
of t
Hello!
Can I compile my Java 3D Applet with the Java
3D-OpenGL-SDK and runs it on a JVM with Java 3D-DirectX-JRE?
Thanks very much in
advance!
Hello!
Thanks for your answers.
They helped a lot.
Best regards
Fredrik
==To
unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". For general help, send email to
A slightly better explanation would be:
DirectX and OpenGL are the mechanisms that "render" the scene that you have
created in java3D's scene space. They create the actual pixel color values
that you see on your screen. They dont change the way that shape information
is stored.
The fact that you
loaders should be independent of the rendering API that underpins J3D.
-Original Message-
From: Fredrik Andersson [mailto:[EMAIL PROTECTED]]
Sent: Monday, September 03, 2001 4:08 AM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] DirectX and OpenGL do they fit together?
Hello!
I have the jdk
Hello!
I have the jdk for DirectX.
If I create some object in 3D studio max for Open GL, is it possible to
import that object and run the applet anyway?
Best Regards
Fredrik
==To
unsubscribe, send email to [EMAIL PROTEC
What's the difference and relationships between Java3D, DirectX and OpenGL?
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