Re: [JAVA3D] Collision detection and response

2004-06-14 Thread Nikolai V. Chr.
Ricardo Chaves wrote: Hi, I'm a relative new in Java 3D programming. I was trying to make a program like a FPS game, where you can navigate in a 3D virtual environment. But I'm having problems with collision detection and response... Many people said that I have to use behaviors (WakeupOnColl

Re: [JAVA3D] Collision Detection

2003-10-30 Thread Bradley Vender
I need to detect the collision between object and viewer (avatar). My scene is a set of rooms, and I do not want the viewer to run through walls. I use WakeupOnCollisionEntry and WakeupOnCollisionExit conditions ... but how avoid the modification in transform related to viewer? Thanks a lot. Wa

Re: [JAVA3D] Collision Detection

2003-10-29 Thread Christian Britton
Huuum... You mean the fact that your viewer actually goes partly through the wall? To fix that, just make the viewer's collisionBounds a bit bigger (trial and error) till he no longer goe through the wall.  8*)   Hope this helps, CHRIS - Original Message - From: Cassia Trojah

Re: [JAVA3D] collision detection

2003-10-17 Thread Silvère Martin-Michiellot
At 14:45 17/10/2003 +0200, you wrote: anyone know any ebooks or tutorials where I can read more about implementing collision detectin? or collision avoidance..not the one already existing in Java. I read on j3d.org but I didn't manage to understand everything they did, and I can't find the source

Re: [JAVA3D] Collision detection Exception

2002-12-18 Thread Kelvin Chung
Hi Csaba, Please send us a test program to investigate. Thanks for your bug report. - Kelvin - Java 3D Team Sun Microsystems Inc. Csaba Pales wrote: Hi, I'm developing a little simulation, and need collision detection in this. There are some objects in the scene that will be anim

Re: [JAVA3D] Collision detection issues

2002-11-11 Thread Burrows Anthony
riginal Message- From: ramanathan v [mailto:v_ramanath@;YAHOO.CO.UK] Sent: 06 November 2002 17:48 To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Collision detection issues I meant about the boundingsphere. I gave a overall boundingsphere in my code (0,0,0,1000) and placed few objects within this

Re: [JAVA3D] Collision detection issues

2002-11-06 Thread ramanathan v
I meant about the boundingsphere. I gave a overall boundingsphere in my code (0,0,0,1000) and placed few objects within this domain and i am checking for collision for two particular objects. I could not detect collision if there are more than 2 objects and if i reduce the number of objects to 2 ..

Re: [JAVA3D] Collision detection issues

2002-11-06 Thread Burrows Anthony
Not sure quite what you mean by the 'collision domain' Ramanath. -Original Message- From: ramanathan v [mailto:v_ramanath@;YAHOO.CO.UK] Sent: 05 November 2002 18:59 To: [EMAIL PROTECTED] Subject: [JAVA3D] Collision detection issues Hi Group, I am working on some collision detections, wh

Re: [JAVA3D] Collision detection question

2002-06-13 Thread Carsten Friedrich
Actually I'm not so sure anymore that the reported collisions are with the Cylinder. If I rotate the scene using the usual MouseBehavior I get all kinds of wakeupOnCollisionEntry and wakeupOnCollisionExit events. How can I find out what causes these collisions? As all objects maintain their

Re: [JAVA3D] collision detection

2001-11-13 Thread Burrows Anthony
Have a look at the FAQ pages on  http://www.j3d.org/faq for details on just how to do this.  Essentially, you cast a ray in the direction of movement and see if it intersects anything.    I wrote some code once to find the intersecting face.  The approach was to look at each face of the interse

Re: [JAVA3D] collision detection

2001-11-13 Thread Thomas Gilbert Giusepe
Hi Christoph, I have post to you a simple sample on this issue. >From: Christoph Wille <[EMAIL PROTECTED]> >Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]> >To: [EMAIL PROTECTED] >Subject: [JAVA3D] collision detection >Date: Mon, 12 Nov 2001 13:57:11 +0100 > >Hello > >I'd like to d

Re: [JAVA3D] collision detection problem just for inclined plane ?

2001-10-30 Thread Paul Byrne
000 >From: Thomas Gilbert Giusepe <[EMAIL PROTECTED]> >Subject: Re: [JAVA3D] collision detection problem just for inclined plane ? >Comments: To: [EMAIL PROTECTED] >To: [EMAIL PROTECTED] > >Hi Paul, > >Thnxs a lot by your reply, the demo works fine but the ground is al

Re: [JAVA3D] collision detection problem just for inclined plane ?

2001-10-30 Thread Thomas Gilbert Giusepe
; >To: [EMAIL PROTECTED] >Subject: Re: [JAVA3D] collision detection problem just for inclined plane ? >Date: Fri, 26 Oct 2001 09:33:54 -0700 > >Hi Thomas, > >You may want to take a look at Java 3D Fly Through, available from the >Java3D web page. > >The example appl

Re: [JAVA3D] collision detection problem just for inclined plane ?

2001-10-26 Thread Paul Byrne
Hi Thomas, You may want to take a look at Java 3D Fly Through, available from the Java3D web page. The example application includes a drive behavior which will move the ViewingPlatform along the 'floor' staying a specified height above the geometry. Full source of application is available. Rg

Re: [JAVA3D] collision detection bug?

2001-09-26 Thread Kelvin Chung
Hi Sam, The test fail to load the model Crane.wrl since it is not included, please resend it. Also, make sure you are using the latest v1.2.1_03 release. There are several bug related to collision currently: 4461427, 4504154, 4475966 Thanks. - Kelvin - Java 3D Team Sun Microsyst

Re: [JAVA3D] Collision Detection/Restriction again

2001-07-03 Thread John Wright
Research "picking" to learn how to do collision avoidance. - John Wright Starfire Research "Tonz ." wrote: > > I'm sorry that i can't understand the concept of collision avoidence > i don't know why? > please send me an algorithm helping me in solving this problem. > i read so much about this pr

Re: [JAVA3D] Collision Detection/Restriction

2001-06-24 Thread Justin Couch
"Tonz ." wrote: > > Hi all . > > I have a wall, how can I detect the collision and how can I not allow the > user from going through the wall. http://www.j3d.org/tutorials/collision/ http://code.j3d.org/ http://www.j3d.org/implementation/collision.html -- Justin Couch

Re: [JAVA3D] Collision detection...

2001-05-09 Thread Florian Arnold
Hi, additional information: - Using Java3D 1.2 works much better (why ???) - If I reset the view to (0, 0, offset) before the collision test the results with Java3D 1.2 seem to be correct (not with Java3D 1.2.1_01), but I need to use Java3D 1.2.1_01 for other reasons :-( Regards Flori

Re: [JAVA3D] Collision Detection

2001-04-05 Thread Leyland Needham
There is 2 diffrent ways you may want to do it... The first and autmated way is to use the default Java3D collision detection by setting up the objects and creating a behavior that wakes on collision entries and exits. An example of that can be found in the java3d demos directory under TickTockCo

Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2

2001-03-26 Thread Eric Reiss
-Priority: Normal > > X-MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4 > > Date: Thu, 22 Feb 2001 15:51:12 +0100 > > From: alvaro zabala <[EMAIL PROTECTED]> > > Subject: Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2 > > To: [EMAIL PROTECTED] > &g

Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2

2001-03-26 Thread Bob Stewart
MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4 > Date: Thu, 22 Feb 2001 15:51:12 +0100 > From: alvaro zabala <[EMAIL PROTECTED]> > Subject: Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2 > To: [EMAIL PROTECTED] > > I'm having a lot of troubles with this task. >

Re: [JAVA3D] Collision detection...

2001-03-19 Thread firas
Hi all, I am trying to introduce the applet into a Frame in order to add my menus and icons ...? Is there any reference where one can find these info. ? If not any help is very appreciated ... Thanx Firas  

Re: [JAVA3D] Collision detection...

2001-03-16 Thread Doug Twilleager
Hi Jonathan, Java 3D can do what you want, but it will take a bit more setup when creating the scene graph. Lets start by looking at the geometry primitives ColorCube and Sphere. These are a subclass of Primitive which is a subclass of Group. This allows each primitve to be created with a small

Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2

2001-03-01 Thread Kelvin Chung
om: Kelvin Chung <[EMAIL PROTECTED]> >Subject: Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2 >Comments: To: [EMAIL PROTECTED] >To: [EMAIL PROTECTED] > >Hi Siau, > > We can reproduce this bug and Bug 4419555 - >Collision detection for geometry is not accurate

Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2

2001-02-27 Thread Kelvin Chung
>X-Apparently-From: >From: "Siau Tan Long" <[EMAIL PROTECTED]> >To: "Kelvin Chung" <[EMAIL PROTECTED]> >Cc: <[EMAIL PROTECTED]> >Subject: Re: Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2 >Date: Sat, 24 Feb 2001 13:46:27 +0800 >

Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2

2001-02-23 Thread Siau Tan Long
MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4 > Date: Thu, 22 Feb 2001 15:51:12 +0100 > From: alvaro zabala <[EMAIL PROTECTED]> > Subject: Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2 > To: [EMAIL PROTECTED] > > I'm having a lot of troubles with this task. >

Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2

2001-02-22 Thread Kelvin Chung
imeOLE V4.72.2106.4 Date: Thu, 22 Feb 2001 15:51:12 +0100 From: alvaro zabala <[EMAIL PROTECTED]> Subject: Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2 To: [EMAIL PROTECTED] I'm having a lot of troubles with this task. I think that some very important subjects in collide re

Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2

2001-02-22 Thread alvaro zabala
your scene's object. Alvaro Zabala Ordoñez. -Mensaje original- De: Siau Tan Long <[EMAIL PROTECTED]> Para: [EMAIL PROTECTED] <[EMAIL PROTECTED]> Fecha: jueves 22 de febrero de 2001 15:00 Asunto: Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2 >Additi

Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2

2001-02-22 Thread Siau Tan Long
Additional observation: I have also added a MouseZoom,MouseRotate and MouseTranslate behavior to the scene. Whenever I rotate the scene(the whole universe), the object of concern reports collision entry.(which is not yet collide and should not be reporting so) > What I see is: > The object did

Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2

2001-02-21 Thread Siau Tan Long
What I see is: The object did not collide and the collision detection(entry) is already triggered. By the way, I am using vrml loader. All my objects are loaded from the vrml file. Do you think that is the problem? > Current specification will not do collison avoidance, > so you may see the obj

Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2

2001-02-21 Thread Kelvin Chung
Hi Siau, > >But I have 1 more problem. >How do I adjust the accurary of the collision detection? >I have tried using using the speedhint="USE_GEOMETRY" and hi-res coord >but both doesn't seem to improve the accurary. > >Is there other thing I could try? speedhint "USE_GEOMETRY" should do the tr

Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2

2001-02-21 Thread Siau Tan Long
Thanks. I got it working. But I have 1 more problem. How do I adjust the accurary of the collision detection? I have tried using using the speedhint="USE_GEOMETRY" and hi-res coord but both doesn't seem to improve the accurary. Is there other thing I could try? Thanks again. _

Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2

2001-02-13 Thread Kelvin Chung
Hi Siau, > >This is my collision detector behavior class: > > > public void initialize() >{ > wEnter = new WakeupOnCollisionEntry(tg); > wMove= new WakeupOnCollisionMovement(tg); > wExit = new WakeupOnCollisionExit(tg); > wakeupOn(wMove); >System.out.println("init"); >

Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2

2001-02-13 Thread Siau Tan Long
February 13, 2001 10:20 AM Subject: Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2 > Hi Siau, > > > > >I was actually using a VRML loader to load my mesh. > >Can I actually pass in TransformGroup to WakeupOnCollisionEntry( tg)? > > See, > /** > * Constru

Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2

2001-02-12 Thread Kelvin Chung
Hi Siau, > >I was actually using a VRML loader to load my mesh. >Can I actually pass in TransformGroup to WakeupOnCollisionEntry( tg)? See, /** * Constructs a new WakeupOnCollisionEntry criterion. * @param armingNode the Group, Shape, or Morph node used to * arm collision detecti

Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2

2001-02-12 Thread Siau Tan Long
t; <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, February 13, 2001 3:54 AM Subject: Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2 > Hi Siau, > >Yes, collision detection is fully functional since 1.2. > As John suggest, you can use picking to detec

Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2

2001-02-12 Thread Kelvin Chung
Hi Siau, Yes, collision detection is fully functional since 1.2. As John suggest, you can use picking to detect collision in order to do avoid collision beforehand. There is no way in 1.2 API to use your own collision detection algorithm right now. Thanks. - Kelvin - Java 3D Team

Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2

2001-02-12 Thread John Wright
Siau, I'd say most of us use "picking" to do collision detection. - John Wright Starfire Research > Siau Tan Long wrote: > > Is collision detection fully functional in beta2? > Is there any other ways to implement collision detection in J3D? > Thanks. ==

Re: [JAVA3D] Collision Detection - Need Normal

2001-01-04 Thread Tony Burrows
At 21:34 01/01/01 -0600, you wrote: > Once a collision has occurred and a behavior triggered - is there a way >to get the normal of the face of the object with which the collision >occurred? I read something on www.j3d.org I tried this, but have a >couple questions: I only want to pick o

Re: [JAVA3D] Collision Detection

2000-12-18 Thread Sascha Koch
Hi! We have tested the Java3d-CollisionEngine in a project some months ago. We needed exact collsion detection (a bounding box was to unprecise). But the build-in Java3d collision was far to slow. So we switched to vcollide (written in c) and jni ( :( porting to other platforms sucks ). My quest

Re: [JAVA3D] Collision Detection

2000-12-17 Thread Adrian Shaw
I know this may sound a little bone headed at the moment, but have you ensured the "COLLIDABLE" capability has been set on the appropriate nodes? I tried implementing collision detection in Java3D with little success. It just got too hard to compute contact points based on arbitrary geometries

Re: [JAVA3D] Collision Detection....

2000-11-21 Thread David
Hehe, people have GOT to start using the "search archives" feature.  This question was asked and answered 3 days ago.   Dave Yazel - Original Message - From: Ravi Goel To: [EMAIL PROTECTED] Sent: Tuesday, November 21, 2000 12:34 AM Subject: [JAVA3D] Collision

Re: [JAVA3D] Collision detection

2000-11-20 Thread Marc Nienhaus
Hi, maybe, you can fix it like this: PickIntersection info = ... Vector3d normal = calculateNormal( info.getPrimitiveCoordinates() ); and private Vector3d calculateNormal(Point3d[] verts) { if ( verts.length < 3 ) { return null; } else { Vect

Re: [JAVA3D] Collision Detection!

2000-11-16 Thread Fred Klingener
ngineering - Original Message - From: "Yazel, David J." <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, November 16, 2000 11:14 AM Subject: Re: [JAVA3D] Collision Detection! > The problem people generally want to solve is not really collision > detection,

Re: [JAVA3D] Collision Detection!

2000-11-16 Thread Yazel, David J.
The problem people generally want to solve is not really collision detection, but collision prediction and collision avoidance. Before you move your object, you need to check to see if the new location will result in there being a collision, if so then you do NOT actually make the move. Since java

Re: [JAVA3D] Collision Detection!

2000-11-16 Thread John Wright
Tina, I'd recommend you use "picking" to detect collisions *before* they occur, then you can stop your moving object before it has actually intersected another object. - John Wright Starfire Research Tina Manoharan Valappil wrote: > > Hello, > > I saw the collision detection program under the d

Re: [JAVA3D] Collision detection

2000-11-15 Thread hongkun
Title: Collision detection Hi, There are two famous website talking about real-time 3D tech. http://www.realtimerendering.com/ http://www.graphicsgems.org   But, all the source code for collision-dectction are in C, so you have to spend some time to migrate them into Java. Good Luck! Hongkun

Re: [JAVA3D] Collision Detection Challenges

2000-09-19 Thread Justin Couch
Canoe wrote: > Could you give me some collision detection examples, or where can I get source code >about collision detection? Unfortunately I don't have any handy and j3d.org doesn't seem to have any links to tutorials etc. I thought my Raw J3D tutorial had a whole bunch of code there (I remem

Re: [JAVA3D] Collision Detection Challenges

2000-09-19 Thread Canoe
ember 20, 2000 7:42 AM Subject: Re: [JAVA3D] Collision Detection Challenges > John Wright wrote: > > > What I believe most of us are doing in order to have accurate collision > > detection is to use picking to detect collisions. For instance in our > > application the ava

Re: [JAVA3D] Collision Detection Challenges

2000-09-19 Thread David
EMAIL PROTECTED]> Sent: Tuesday, September 19, 2000 7:42 PM Subject: Re: [JAVA3D] Collision Detection Challenges John Wright wrote: > What I believe most of us are doing in order to have accurate collision > detection is to use picking to detect collisions. For instance in our > appl

Re: [JAVA3D] Collision Detection Challenges

2000-09-19 Thread Justin Couch
John Wright wrote: > What I believe most of us are doing in order to have accurate collision > detection is to use picking to detect collisions. For instance in our > application the avatar sends out a pickray in the direction it is > walking *before* it moves to make sure it's a valid move. Th

Re: [JAVA3D] Collision Detection Challenges

2000-09-19 Thread John Wright
John, The answer is you can't. What I believe most of us are doing in order to have accurate collision detection is to use picking to detect collisions. For instance in our application the avatar sends out a pickray in the direction it is walking *before* it moves to make sure it's a valid move

Re: [JAVA3D] collision detection

2000-07-11 Thread Vladimir Olenin
i solved the problem by setting user data colReporter.setUserData("Checkpoint: "+(++num)); on the 'gate' object. When collision occurs, u just retrieve the data from the node: Node trigObj = trigPath.getNode(trigPath.nodeCount()-1); Object userData = trigObj.getUser

Re: [JAVA3D] Collision detection in Java3D

2000-06-27 Thread Anders Breivik
Hello DereK A good starting point might be to have a look at TickTockCollision.java The class demonstrates simple collision detection. It uses WakeupOnCollisionEntry() and WakeupOnCollisionExit(). Anders >From: Derek Augustus Ruths <[EMAIL PROTECTED]> >Reply-To: Discussion list for Java 3D AP

Re: [JAVA3D] Collision Detection and stopping movement

2000-04-30 Thread Martin Baker
Shahbaz, Attached is a program which collides 2 cubes. It uses Canvas3D.preRender() to move the cubes which should be smoother than using a timer. It uses WakeupOnCollisionEntry to detect the collision. It uses Shape3D as the arming node, so should work with both v 1.1.x and v 1.2beta2. At the m

Re: [JAVA3D] Collision detection in JAVA3D

2000-03-28 Thread Tony Burrows
On 24 Mar 00, at 15:41, ÃÖ¿øÅÂ wrote: > Hi, I'm deeply interested in implementing VRML Browser with Java3D. > I want my browser to support collision detection. > But I can't find any sample codes, souces implement collision detections in Java3D. > Help me... > Thanks for reading see www.burrows

Re: [JAVA3D] Collision Detection - walking through walls.

2000-02-08 Thread HAroldo Pereira
I wait your mail. []s Haroldo >From: Daniel Selman <[EMAIL PROTECTED]> >Reply-To: [EMAIL PROTECTED] >To: [EMAIL PROTECTED] >Subject: Re: [JAVA3D] Collision Detection - walking through walls. >Date: Mon, 7 Feb 2000 01:53:41 - > >Anders, > >To use Java 3D

Re: [JAVA3D] Collision Detection - walking through walls.

2000-02-06 Thread Daniel Selman
Anders, To use Java 3D collision detection you want to use a Behavior with a WakeupOnCollisionEntry / Exit condition. Create some geometry to represent the viewer (an avatar) and check for collisions between this geometry and the geometry in your scene. You either have to manually assign collisi

Re: [JAVA3D] Collision Detection

2000-02-05 Thread Tony Burrows
On 2 Feb 00, at 18:15, Anders Breivik wrote: > Hi, > > I've just started learning how to use Java3D's collision detection > methods using the example TickTockCollision class. There is one simple issue > which I can't figure out: > > I've used "WakeupOnCollisionExit(Node armingNode,int speedHint)"

Re: [JAVA3D] Collision Detection

2000-02-04 Thread Dean Keeler
Anders, You need to put the class in from of the USE_BOUNDS variable. For example: wEnter = new WakeupOnCollisionEntry(shape, WakeupOnCollisionEntry.USE_BOUNDS); Also make sure that the "javax.media.j3d.*" package is imported at the top of the file. Hope this helps Dean - Original Messag

Re: [JAVA3D] Collision Detection

2000-02-03 Thread Larry Hope
Hi Anders, I think you need the class name. Try: PickObject.USE_GEOMETRY. Regards, Larry Anders Breivik wrote: > Hi, > > I've just started learning how to use Java3D's collision detection > methods using the example TickTockCollision class. There is one simple issue > which I can't figure

Re: [JAVA3D] Collision Detection

2000-02-02 Thread Dan Petersen
> X-Originating-IP: [194.83.240.23] > Mime-Version: 1.0 > Date: Wed, 2 Feb 2000 18:15:18 CET > From: Anders Breivik <[EMAIL PROTECTED]> > Subject: [JAVA3D] Collision Detection > To: [EMAIL PROTECTED] > > Hi, > > I've just started learning how to use Java3D's collision detection > methods using the

Re: [JAVA3D] Collision Detection

2000-02-02 Thread Andrew Kimsey
Anders, This is what you need: wExit = new WakeupOnCollisionExit(shape, WakeupOnCollisionExit.USE_GEOMETRY); You have to tell Java what class the speed hint is from. r/ Andy Kimsey p.s. Let me know if you actually get collision detection working. I can tell if I'm in collision but beyond that

Re: [JAVA3D] Collision Detection

2000-02-02 Thread Eric Arnold
those are variables that are defined in the WakeupOnCollisionEntry class... you have to use WakeupOnCollisionEntry.USE_BOUNDS or the same thing with USE_BOUNDS, not just the var name by itself. Eric - Original Message - From: Anders Breivik <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent

Re: [JAVA3D] Collision Detection

2000-01-18 Thread Tony Burrows
On 17 Jan 00, at 8:37, Dean Keeler wrote: > Hi All, > > I am trying to write a collision detection routine. I have followed the examples in >the "Ready-to-Run Java 3D" book and also from mail archive from Tony Burrows. I have >been unable to get it to work. Whenever I try to use the collisio

Re: [JAVA3D] Collision Detection

2000-01-17 Thread Daniel Selman
Dean,   Set the collidable property on the Nodes you want Java 3D to check for collisions. Set the scheduling bounds on the Collision Behavior large enough to include all the Nodes. Add the collision behavior to the scenegraph. Set the Node.ENABLE_COLLISION_REPORTING capability.   I would

Re: [JAVA3D] Collision detection and Polygon Normals

1999-11-02 Thread Justin Couch
Shawn Kendall wrote: > > I can not find a call anywhere in the API for returning the normal or > even the actual polygon collided with in the collision detection stuff. > Does any of the APIs support that somewhere, or do I HAVE to write my > own collider for GeometryArrays? (Please say no...) Se