from what mousePress
event reports.
What's wrong with this idea ?
Thanks in advance
--Tom
-
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Hi,
How to perform multipass rendering and stencil buffer
manipulation in Java3D
Thanks in advance
-Tom
-
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An unexpected exception has been detected in native code outside the VM.
Unexpected Signal : EXCEPTION_ACCESS_VIOLATION occurred at PC=0x77f536f7
Function name=RtlQueryInformationActivationContext
Library=C:\WINDOWS\System32\ntdll.dll
Current Java thread:
at javax.media.j3d.Canvas3D.end
I am having trouble finding a general technique that will allow me to
efficiently and correctly hide objects in a space when a HUD (heads up
display) is about to collide with the objects.
My first naïve approach wrapped every object in the scene with a switch
and a switching behavior triggered
Biesiadowski
Sent: Tuesday, December 10, 2002 11:46 AM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] HUD and object hiding
Tom Lanning wrote:
> I am having trouble finding a general technique that will allow me to
> efficiently and correctly hide objects in a space when a HUD (heads up
> display)
Has anyone created a fish-eye view mechanism with Java3D? Any pointers
would be appreciated.
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Transformation
I created one. Any question?
Haiquan Yang
- Original Message -
From: "Tom Lanning" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, February 06, 2003 6:03 AM
Subject: [JAVA3D] FishEye Transformation
> Has anyone created
h of the demo/TextureTest/TextureImage
class: these are the test classes that come with Java3D. On
Solaris there's no problem, but on my Linux box it doesn't seem
to work; the lines are black.
Can anyone offer any advice, or point me in the right direction?
Thanks,
Tom Rink
Univ of Wisconsin-Ma
ration?
Thanks,
Tom Rink
Univ of Wisconsin-Madison
Space Science and Engineering Center/CIMSS
>
> Anyways, just wanted to check if you had specified Texture Coordinates
> on the TetrahedronILA. Set the Texture_COORDINATE_2 ( or even 3 )bit
> and do a setTextureCoordinates(...) on the I
I am developing an application that uses a lot of large (512x512) textures. If I use
something like TextureLoader and let it load the images I end up with consuming over
300M of memory ... much more than the size of the textures. I can reduce the memory
by loading the images myself, transform
t very good ones at a that.
|
| Dave Yazel
|
| -Original Message-
| From: Tom Lanning [mailto:[EMAIL PROTECTED]]
| Sent: Wednesday, February 20, 2002 8:04 AM
| To: [EMAIL PROTECTED]
| Subject: [JAVA3D] Textures and memory consumption
|
|
| I am developing an application that uses a lot of large (51
Can someone point me to a guide on how to use the spline-based paths
(KBSplinePathInterpolator, TCBSplinePathInterpolator) that is provided in
the Sun toolkit? I am trying to create a smooth circle and have all the
frames correctly established, but don't know how to manipulate the tension,
cont
Hey Nathan,
About Manning's eBook ordering. I had a problem trying to get a card authorised a few
weeks back. I tried it again recently and it worked just fine, download done and
dusted! Like people have already said - the verification does flunk sometimes!
Good luck bud,
Hello,
Is BufferedImage.flush() supposed to release some internal memory?
Is there a reason why BufferedImages returned by
ImageComponent2D.getImage() would never be garbage collected?
---
Tom Rink
University of Wisconsin
If I use a transparent gif as a texture
(for example, in demos/java3d/TextureTest/MultiTextureTest.java)
the object appears solid black. A non-transparent gif works fine.
Is there something new we have to set for textures with transparency?
Thanks,
Tom Nelson
lts,
although DECAL seems like it should.
Sorry for the bandwidth, but I wanted to have _a_ solution go into the archives
in case others have a similar problem.
Thanks for the help!
Tom Nelson
"J. Lee Dixon" wrote:
>
>
> Well, from reading some documentation about how the colo
Update your graphics drivers.
I just updated mine to fix that very
same problem.
Tom
Luis Villablanca wrote:
> Hi there,
>
> I was trying out a simple example where I build a cube
> and add two directional in front.
>
>
> I noticed that while the front left side of the box
uses Sun's PickRotateBehavior.
to run it:java -jar vworldrotate.zip
Maybe this has been done before (but I couldn't find it)
I thought I would put it in the archives for others.
If anyone has a better way to
Is it possible to name SceneGraphObjects? This is a basic scene
graph capability - yet I can't find any references in the Java3D
documentation.
--
Tom Celusnak Inet: [EMAIL PROTECTED]
EDS Virtual Reality C
….
Tnx
Tom G.
Belgium
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[EMAIL PROTECTED] and include i
Hey
I want to use the boundary mode wrap on a box, but it
does not seem to work…
Here’s the code, what am I doing wrong ?
Appearance appearance = new Appearance();
TextureLoader textureloader = new TextureLoader("test2.jpg", "RGB", this);
Tex
Hey
I want to use the boundary mode wrap on a box, but it
does not seem to work…
Here’s the code, what am I doing wrong ?
Appearance appearance = new Appearance();
TextureLoader textureloader = new TextureLoader("test2.jpg", "RGB", this);
Tex
Hi,
Thanks fors haring this code. I am also studying loaders right now, just
started. Where can I download the loader U use ?
Do I install it in the rootfolder of java ?
Tnx a lot !
-Oorspronkelijk bericht-
Van: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]
Namens Fredrik A
and make it look like I am walking with this object through my universe.
With kindest regards,
Tom
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installed ? That would seem very strange to me.
If someone could help me please, I would be very
grateful.
Kindest regards,
Tom
Govaert
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of
f you install de DIRECTX API and SDK and program in visualstudio.net, what
are the differences with programming JAVA3D.
If anyone knows any good websites about this, please mail them to me.
Kindest regards,
Tom Govaert
-Oorspronkelijk bericht-
Van: Discussion list for Java 3D API [mailto:[
Thanks for all the help, I now understand how it
works.
Thank you very much.
Kind regards,
Tom
Govaert
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trick. I’ve
read about html-converters and stuff, but I don’t think I really need
that ?
I see the applet but it’s not running.
If someone would have a solution for this, I would be
very grateful.
Kind Regards,
Tom
Govaert
Hi,
JAVA3D is
installed, but it still doesn’t seem to work. What is the code I have to
put in my html file to make it running?
Kind Regards,
Tom Govaert
-Oorspronkelijk bericht-
Van: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED] Namens
John Wright
I don’t think that
manipulating a colorcube is possible in that way. I could be wrong.
I think you should create a box
and then choose which colours you want on what side.
Greetings Tom
Van: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED] Namens Bolaji
O
ot sure if this is an OS X Java3D bug, or if the problem is with my
graphics card/driver. For what its worth, I have only tested it on a 1GHz Powerbook
(Ti book) which, I believe has an ATI graphics card.
Has anyone seen EmissiveLight work on another OS X platform?
Thanks,
Tom Nelson
On Thu, 18 M
Hi there,
I have used GeometryInfo to create a number of square planes for a
shape and I am now trying to map a texture to these planes. I am using
TexCoordGeneration to create the Texture Coordinates for the shape:
app.setTexCoordGeneration(new
TexCoordGeneration(TexCoordGeneration.OBJECT_LINEAR
javax.media.j3d.J3dThread.run(J3dThread.java:250)
Is it the case that Sound leaves can't be placed in a switch?
Thanks in advance
Tom
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>
> The short version:
> Don't use java3d sound.
>
Unfortunately it seems so.
> > my intention is to be able to switch between these BranchGroups and
> > have the sound for each one play
>
> Cross fingers and try putting each sound-nodes into a detachable branchgroup.
> Don't use these branchgro
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