Hi,
I have problems with the display of orbitals of large molecules in molden
format.
I am using version 12.2.19.
It seems that the molden for similar but smaller molecules are displayed
perfectly but when the file contains a large number of electrons or
calculations with a large basis set they
Bad news -- it's a Molden problem:
11 0
s3 1.00
0.3425250900D+01 0.1543289707D+00
0.6239137300D+00 0.5353281424D+00
0.1688554000D+00 0.4446345420D+00
** 0
s3 1.00
0.3425250900D+01 0.1543289707D+00
0.6239137300D+00 0.5353281424D+00
0.1688554000D+00 0.4446345420D+00
Vijay, a hack for this is at
http://chemapps.stolaf.edu/jmol/docs/examples-12/Jmol-12_2.zip
It is not guaranteed, because it works under the premise that the previous
good atom number is the same atom type. If you can't get Molden fixed, let
me know, and I will put more energy into making this
Kevin, I'm experimenting some with hybridizing Jmol and ChemDoodle. But I'm
having problems just getting ChemDoodle to work at all.
Can you tell us what the specific browser requirements (working versions)
are for http://web.chemdoodle.com/demos/molgrabber-3d
(I've seen
I have looked at the page on my Mac (Snow Leopard). It does not work with
Safari, Camino, or omniweb, but does work with Firefox and Chrome. I get the
same black image with the web GL message. I think the browser-compatiobility
page is out of date:-(
On Apr 6, 2012, at 3:20 PM, Robert
On Apr 6, 2012, at 4:01 pm, Philip Bays wrote:
I have looked at the page on my Mac (Snow Leopard). It does not work with
Safari, Camino, or omniweb, but does work with Firefox and Chrome. I get the
same black image with the web GL message. I think the browser-compatiobility
page is out
Firefox supports WebGL on all platforms. If it does not work, your graphics
card may be currently blacklisted.
Chrome is the same, except Chrome has software rendering, allowing for WebGL
pretty much everywhere.
Safari supports WebGL on Mac OS X, you need to enable it in the Developer menu.
On Fri, Apr 6, 2012 at 3:13 PM, Kevin Theisen ke...@ichemlabs.com wrote:
Firefox supports WebGL on all platforms. If it does not work, your
graphics card may be currently blacklisted.
blacklisted? Hmm. Yes. That turns out to be the problem. What a royal pain.
about:support says it's being
Yes, I completely agree, the fragmentation is very annoying, but given that
WebGL only came out of beta status last year, I am not surprised.
What I recommend is a grouping of technologies, so Jmol and ChemDoodle should
be used together to reach all devices. Older graphics cards are less likely
On Apr 6, 2012, at 4:32 pm, Robert Hanson wrote:
Chrome is the same, except Chrome has software rendering, allowing for WebGL
pretty much everywhere.
OK, I get it. So Chrome's WebGL is a fake, essentially, and that explains why
it is absolutely destroying my battery life right now and
Bob and Kevin
The page DOES work for me using Safari on a Mac (Lion 10.7.3 with
yesterday's Java update). It also DOES work with FireFox and Chrome (latest of
both).
UPDATE --- Just read the next digest (came while I was writing). Yes, I do
have the Dev Tools showing and do have WebGL
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