Re: passwords

2006-05-17 Thread Rob Romanek
On Wed, 17 May 2006 09:30:27 -0400, Daniel Nelson <[EMAIL PROTECTED]> wrote: However, if you are storing information locally, then at some level it is vulnerable, even if it takes more sophistication than simply opening in Notepad. If you are truly concerned about security, then you may

Re: Finding the closest point from a list of points in lingo

2006-04-11 Thread Rob Romanek
On Tue, 11 Apr 2006 21:41:33 +0200, Valentin Schmidt <[EMAIL PROTECTED]> wrote: but this means you first have to convert your poibnts to vectors, so it doesn't make sense if all of the points change all the time. Hey, I took Valentin's code and threw in the point to vector conversion just

Re: Finding the closest point from a list of points in lingo

2006-04-11 Thread Rob Romanek
Hi Tim, Just off the top of my head this might get you started (email lingo, watch for typos) on getNearestPoint aListOfPoints, aRefPoint d = the maxInteger tWhichPoint = 0 repeat with i in aListOfPoints a = aRefPoint[1] - i[1] b = aRefPoint[2] - i [2] c = a*a + b*b if c

Re: QT 7 issue? browser crash on reloading Shockwave

2006-03-10 Thread Rob Romanek
I'm on Win xp and have tried it in both IE and opera and the browser does not crash but the video does disappear on reload and I can't seem to get it back. Rob On Fri, 10 Mar 2006 10:59:05 -0500, Slava Paperno <[EMAIL PROTECTED]> wrote: This can be tested at http://132.236.21.62/collt/QTTe

Re: Sprite(-5) stealing the show

2006-02-24 Thread Rob Romanek
Hey Irv, the channel(6) syntax is correct since makescripted takes over the whole sprite channel, with the new DOM that's how you access it, sounds are accessed by _sound.channel(1) or just sound(1) Rob On Fri, 24 Feb 2006 10:41:18 -0800, Irv Kalb <[EMAIL PROTECTED]> wrote: I'll bet that t

Re: GetPropertyDescriptionList & runPropertyDialog

2006-01-28 Thread Rob Romanek
Hi Daniel, I have written some code which works with Director's property inspector and will allow you to select the value of a property and then that selection will impact what else displayed in the PI. This will allow you to create some pretty complicated decision making scenerios as to what

Re: Dynamically duplicating SWF in Director

2006-01-18 Thread Rob Romanek
Hey Alan If you are using DMX 04 check out channel(x).makescriptedSprite(memberRef, loc) channel(x).removeScriptedSprite() hth, Rob On Wed, 18 Jan 2006 16:31:20 -, Alan Skinner <[EMAIL PROTECTED]> wrote: It seems I have to have some sprites on the stage already I then download the

Re: Dynamically duplicating SWF in Director

2006-01-18 Thread Rob Romanek
Hey Alan If you are using DMX 04 check out channel(x).makescriptedSprite(memberRef, loc) channel(x).removeScriptedSprite() hth, Rob On Wed, 18 Jan 2006 16:31:20 -, Alan Skinner <[EMAIL PROTECTED]> wrote: It seems I have to have some sprites on the stage already I then download the

Re: scriptInstanceList

2006-01-17 Thread Rob Romanek
Hey Michael, I don't think that should be happening. You should still get a list, I just did a quick test to confirm on Win XP D10.1 Having a behaviour with no params gives me -- [] Any way you might be clearing out the scriptInstanceList via code? Even earlier on in another part of the sco

Re: maintaining proportions

2006-01-16 Thread Rob Romanek
On Mon, 16 Jan 2006 21:27:35 +0100, Mark Hagers <[EMAIL PROTECTED]> wrote: Sorry for the confusion. Whew, what a great first posting to the Lingo-L list that was :-( Hey I've lost track of the number of times I've posted confusing things. Rob [To remove yourself from this list, or to chan

Re: maintaining proportions

2006-01-16 Thread Rob Romanek
On Mon, 16 Jan 2006 10:27:44 -0800, Buzz Kettles <[EMAIL PROTECTED]> wrote: At 5:06 PM +0100 1/16/06, you wrote: On 16-jan-2006, at 16:34, Rob Romanek wrote: Actually you don't need to use the syntax of float(1.1) above. Just use 1.1, any time you put a float into your operation

Re: maintaining proportions

2006-01-16 Thread Rob Romanek
On Mon, 16 Jan 2006 16:16:35 +0100, Mark Hagers <[EMAIL PROTECTED]> wrote: The best way would be to multiply height and width with the same factor. However in order to do that you need to make sure that the factor by which you multiply will not be truncated to an integer. Use the float() f

Re: How multi threaded is Director/Lingo and mutexes..

2005-12-20 Thread Rob Romanek
Just to confirm that my memory was working correctly I tossed this little test together. Create a parent script, called "parent" --parent property pId on new me, aId pId = aId return me end on prepareFrame me put "prepareFrame", pId, _system.milliseconds end on timedEvent me put "ti

Re: How multi threaded is Director/Lingo and mutexes..

2005-12-20 Thread Rob Romanek
If my memory serves me correctly timeouts are actually called in reverse order that they are in the timeout list. This makes sense in that if one of the processes called by the timeout has the timeout forget itself then it would be removed from the list and this would screw up the current posit

Re: asigning castmember to sprite

2005-12-18 Thread Rob Romanek
I'm in agreement with Sean, check what value(gLanguagage) gives you. If I understand correctly since gLanguage is a string ("english" or "spanish") then the statement should just be something like sprite(SpriteNum).member = member("Capital", gLanguage) As far as other ideas for dealing with la

Re: flickering button (was: a question)

2005-12-07 Thread Rob Romanek
Do you have different alpha thresholds for the 2 members? Rob On Wed, 7 Dec 2005 15:56:54 -0500, Kerry Thompson <[EMAIL PROTECTED]> wrote: When ever I've had the flickering issue with a rollover, its always been that the first castmember is slightly larger than the second (or swapped castm

Re: dropDown menu over video/DTS sprites (--now WITHSUBJECT, sorry)

2005-10-11 Thread Rob Romanek
Did you say you are running on Windows? Have you tried Scrnxtra? I know it can grab a DTS QT movie. The problem is I don't think it is OS X compatible. Also don't know how smooth the swap is going to look. It's something I was going to play with myself in the next couple days. Rob On Tue, 11

Re: just testing aliveness AGAIN

2005-10-05 Thread Rob Romanek
Hey Buzz, I got both your tests. As a result I have determined that you are definitely alive. Rob On Tue, 4 Oct 2005 14:08:38 -0700, Buzz Kettles <[EMAIL PROTECTED]> wrote: since I had never rcvd my other test, I signed up again & am verifying & testing turnaround [To remove yourself from

Re: Help with LDMs

2005-08-10 Thread Rob Romanek
Ross, Check out this link: http://www.director-online.com/dougwiki/index.php/Linked_Director_Movies There's a link there to my original, now very old but still useful, article. If you have questions keep proding me and I'll try to expand the information on the wiki. (Although I am about to he

Re: fastest method for comparing values in two lists

2005-08-02 Thread Rob Romanek
Sorry that test statement is a bit off should be something like if not(list1.getOne(tTest)) + not(list2.getOne(tTest)) = 0 then put "Match" or some such thing, you get the idea anyway. -Rob On Tue, 02 Aug 2005 17:38:14 -0400, Rob Romanek <[EMAIL PROTECTED]> wrote: Hey Jo

Re: fastest method for comparing values in two lists

2005-08-02 Thread Rob Romanek
Hey John, Not sure if I'm understanding you correctly but... list1 = [[#name:"a"], [#name:"b"]] list2 = [[#name:"b"], [#name:"c"]] tTest = [#name:"b"] if list1.getOne(tTest) + list2.getOne(tTest) = 2 then put "A match is found" end if -Rob On Tue, 2 Aug 2005 13:45:25 -0700, JOHN HART <[EM

Re: menubar

2005-07-02 Thread Rob Romanek
On Sat, 2 Jul 2005 15:18:01 +0200, arjen <[EMAIL PROTECTED]> wrote: thanks xavi, but that's what i started with. on osx it seems you have the choice between 1) no background, but with menubar 2) no menubar, but with background i want to get rid of both. so what i want is: a fullscreen project

Re: How to swap image into sprite w/o changing dimensions?

2005-06-24 Thread Rob Romanek
So if I understand you correctly you have your first image, 350x400 then import another which is 700x800. Of this new image you will only see a quarter of the area. Then you can click on it and grab is and scroll it around in that 1/4 of total size window. This is doable via filmloops. Create

Re: StartMovie Problem

2005-05-19 Thread Rob Romanek
Hi Mauricio, Thanks for that info. I never do put any sprites in frame 1 but have been burned by not remembering the event order during inter-movie navigation and I think that's what I ulitmately wanted to point out that it is not just a frame 1 issue but a _first_ frame issue and event order pl

Re: Syntax of lingo question

2005-05-19 Thread Rob Romanek
Yes this is MX2004 syntax. I would highly recommend the upgrade to MX2004. I was using 8.5 prior to this version, I dabled with MX but found it did not give me any significant features for the upgrade. However I personally find the changes to MX2004 well worth it. I very much like to use the new

Re: StartMovie Problem

2005-05-19 Thread Rob Romanek
Did prepareMovie always exist? Deep in my memory I seem to remember only startMovie at some point. And I thought that preparemovie was introduced to get rid of some of these problems. It seems that the order of events is that sprites initialize themselves prior to startMovie. As a result you se

Re: StartMovie Problem

2005-05-18 Thread Rob Romanek
Well don't just restrict this to frame 1. As I mentioned in an earlier e-mail, and have now tested to confirm.. _movie.go(frameNum, movie) will have the same results in the frame you are jumping to even if it isn't frame 1. It all comes down to order of events... so is this a bug or expected be

Re: StartMovie Problem

2005-05-18 Thread Rob Romanek
Hey Tim, In aid to you nailing this down is the timeout called in the beginSprite handler? As far as I know this would be the source of the problem when the sprite lives in frame 1. The reason for this is that beginsprite events get called on sprites starting in frame 1 before the startMovie ev

Re: GPDL Multiple Selecection?

2005-03-17 Thread Rob Romanek
Hi Anthony, Here is a solution for multiple selection in a GPDL. It requires that you work through the PI and not the dialog box but it should do the trick for you. www.manibus.com/codeSamples/dynamicGpdl.zip -Rob On Thu, 17 Mar 2005 08:31:51 -0600, Anthony W. Fouts, Jr. <[EMAIL PROTECTED]> wr

Re: sprite communication syntax?

2005-03-09 Thread Rob Romanek
Hi Anthony In the handler being called include the following statement put me You will see that in the sendSprite approach me is a reference to the instance of the behaviour while in the sprite(x).call approach me is sprite(x). This can cause some confusion as to what the rest code is referencin

Re: number of sprite channels.

2005-01-11 Thread Rob Romanek
On Tue, 11 Jan 2005 11:18:24 -0800, Thomas Higgins <[EMAIL PROTECTED]> wrote: On the same subject can you create a sprite dynamically ... There is score recording which is generally an author-time routine that you can use that doesn't require place-holder sprites, during recording sessions you

dynamic sprite (was MUI #label attributes)

2004-12-14 Thread Rob Romanek
Hi Michael, Are you running DMX04? If so check makeScriptedSprite and removeScriptedSprite. Otherwise puppetSprite does work, but once you puppet you need to assign the cast, set ink etc. Can't remember which attributes are required to be assigned in order to "see" the sprite. The problem with